Files @ r24325:ed063eed3f1c
Branch filter:

Location: cpp/openttd-patchpack/source/src/script/api/game/game_enginelist.hpp.sq

glx
Change: rewrote generate_widget in CMake
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_enginelist.hpp"
#include "../template/template_enginelist.hpp.sq"


template <> const char *GetClassName<ScriptEngineList, ST_GS>() { return "GSEngineList"; }

void SQGSEngineList_Register(Squirrel *engine)
{
	DefSQClass<ScriptEngineList, ST_GS> SQGSEngineList("GSEngineList");
	SQGSEngineList.PreRegister(engine, "GSList");
	SQGSEngineList.AddConstructor<void (ScriptEngineList::*)(ScriptVehicle::VehicleType vehicle_type), 2>(engine, "xi");

	SQGSEngineList.PostRegister(engine);
}