Files
@ r28657:ee447a88ccab
Branch filter:
Location: cpp/openttd-patchpack/source/src/engine_base.h
r28657:ee447a88ccab
8.4 KiB
text/x-c
Feature: Order flag to unbunch vehicles at depot (#11945)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file engine_base.h Base class for engines. */
#ifndef ENGINE_BASE_H
#define ENGINE_BASE_H
#include "engine_type.h"
#include "vehicle_type.h"
#include "core/pool_type.hpp"
#include "newgrf_commons.h"
#include "timer/timer_game_calendar.h"
struct WagonOverride {
std::vector<EngineID> engines;
CargoID cargo;
const SpriteGroup *group;
};
/** Flags used client-side in the purchase/autorenew engine list. */
enum class EngineDisplayFlags : byte {
None = 0, ///< No flag set.
HasVariants = (1U << 0), ///< Set if engine has variants.
IsFolded = (1U << 1), ///< Set if display of variants should be folded (hidden).
Shaded = (1U << 2), ///< Set if engine should be masked.
};
DECLARE_ENUM_AS_BIT_SET(EngineDisplayFlags)
typedef Pool<Engine, EngineID, 64, 64000> EnginePool;
extern EnginePool _engine_pool;
struct Engine : EnginePool::PoolItem<&_engine_pool> {
std::string name; ///< Custom name of engine.
TimerGameCalendar::Date intro_date; ///< Date of introduction of the engine.
int32_t age; ///< Age of the engine in months.
uint16_t reliability; ///< Current reliability of the engine.
uint16_t reliability_spd_dec; ///< Speed of reliability decay between services (per day).
uint16_t reliability_start; ///< Initial reliability of the engine.
uint16_t reliability_max; ///< Maximal reliability of the engine.
uint16_t reliability_final; ///< Final reliability of the engine.
uint16_t duration_phase_1; ///< First reliability phase in months, increasing reliability from #reliability_start to #reliability_max.
uint16_t duration_phase_2; ///< Second reliability phase in months, keeping #reliability_max.
uint16_t duration_phase_3; ///< Third reliability phase in months, decaying to #reliability_final.
byte flags; ///< Flags of the engine. @see EngineFlags
CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview.
CompanyID preview_company; ///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company.
uint8_t original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
EngineDisplayFlags display_flags; ///< NOSAVE client-side-only display flags for build engine list.
EngineID display_last_variant; ///< NOSAVE client-side-only last variant selected.
EngineInfo info;
union {
RailVehicleInfo rail;
RoadVehicleInfo road;
ShipVehicleInfo ship;
AircraftVehicleInfo air;
} u;
/* NewGRF related data */
/**
* Properties related the the grf file.
* NUM_CARGO real cargo plus two pseudo cargo sprite groups.
* Used for obtaining the sprite offset of custom sprites, and for
* evaluating callbacks.
*/
GRFFilePropsBase<NUM_CARGO + 2> grf_prop;
std::vector<WagonOverride> overrides;
uint16_t list_position;
Engine() {}
Engine(VehicleType type, EngineID base);
bool IsEnabled() const;
/**
* Determines the default cargo type of an engine.
*
* Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used
* for livery selection etc..
*
* Vehicles with INVALID_CARGO as default cargo are usually not available, but it can appear as default cargo of articulated parts.
*
* @return The default cargo type.
* @see CanCarryCargo
*/
CargoID GetDefaultCargoType() const
{
return this->info.cargo_type;
}
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity = nullptr) const;
bool CanCarryCargo() const;
/**
* Determines the default cargo capacity of an engine for display purposes.
*
* For planes carrying both passenger and mail this is the passenger capacity.
* For multiheaded engines this is the capacity of both heads.
* For articulated engines use GetCapacityOfArticulatedParts
*
* @param mail_capacity returns secondary cargo (mail) capacity of aircraft
* @return The default capacity
* @see GetDefaultCargoType
*/
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity = nullptr) const
{
return this->DetermineCapacity(nullptr, mail_capacity);
}
Money GetRunningCost() const;
Money GetCost() const;
uint GetDisplayMaxSpeed() const;
uint GetPower() const;
uint GetDisplayWeight() const;
uint GetDisplayMaxTractiveEffort() const;
TimerGameCalendar::Date GetLifeLengthInDays() const;
uint16_t GetRange() const;
StringID GetAircraftTypeText() const;
/**
* Check whether the engine is hidden in the GUI for the given company.
* @param c Company to check.
* @return \c true iff the engine is hidden in the GUI for the given company.
*/
inline bool IsHidden(CompanyID c) const
{
return c < MAX_COMPANIES && HasBit(this->company_hidden, c);
}
/**
* Get the last display variant for an engine.
* @return Engine's last display variant or engine itself if no last display variant is set.
*/
const Engine *GetDisplayVariant() const
{
if (this->display_last_variant == this->index || this->display_last_variant == INVALID_ENGINE) return this;
return Engine::Get(this->display_last_variant);
}
bool IsVariantHidden(CompanyID c) const;
/**
* Check if the engine is a ground vehicle.
* @return True iff the engine is a train or a road vehicle.
*/
inline bool IsGroundVehicle() const
{
return this->type == VEH_TRAIN || this->type == VEH_ROAD;
}
/**
* Retrieve the NewGRF the engine is tied to.
* This is the GRF providing the Action 3.
* @return NewGRF associated to the engine.
*/
const GRFFile *GetGRF() const
{
return this->grf_prop.grffile;
}
uint32_t GetGRFID() const;
struct EngineTypeFilter {
VehicleType vt;
bool operator() (size_t index) { return Engine::Get(index)->type == this->vt; }
};
/**
* Returns an iterable ensemble of all valid engines of the given type
* @param vt the VehicleType for engines to be valid
* @param from index of the first engine to consider
* @return an iterable ensemble of all valid engines of the given type
*/
static Pool::IterateWrapperFiltered<Engine, EngineTypeFilter> IterateType(VehicleType vt, size_t from = 0)
{
return Pool::IterateWrapperFiltered<Engine, EngineTypeFilter>(from, EngineTypeFilter{ vt });
}
};
struct EngineIDMapping {
uint32_t grfid; ///< The GRF ID of the file the entity belongs to
uint16_t internal_id; ///< The internal ID within the GRF file
VehicleType type; ///< The engine type
uint8_t substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
};
/**
* Stores the mapping of EngineID to the internal id of newgrfs.
* Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
*/
struct EngineOverrideManager : std::vector<EngineIDMapping> {
static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
void ResetToDefaultMapping();
EngineID GetID(VehicleType type, uint16_t grf_local_id, uint32_t grfid);
static bool ResetToCurrentNewGRFConfig();
};
extern EngineOverrideManager _engine_mngr;
inline const EngineInfo *EngInfo(EngineID e)
{
return &Engine::Get(e)->info;
}
inline const RailVehicleInfo *RailVehInfo(EngineID e)
{
return &Engine::Get(e)->u.rail;
}
inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
{
return &Engine::Get(e)->u.road;
}
inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
{
return &Engine::Get(e)->u.ship;
}
inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
{
return &Engine::Get(e)->u.air;
}
#endif /* ENGINE_BASE_H */
|