Files @ r28657:ee447a88ccab
Branch filter:

Location: cpp/openttd-patchpack/source/src/saveload/vehicle_sl.cpp

Tyler Trahan
Feature: Order flag to unbunch vehicles at depot (#11945)
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehicle_sl.cpp Code handling saving and loading of vehicles */

#include "../stdafx.h"

#include "saveload.h"
#include "compat/vehicle_sl_compat.h"

#include "../vehicle_func.h"
#include "../train.h"
#include "../roadveh.h"
#include "../ship.h"
#include "../aircraft.h"
#include "../timetable.h"
#include "../station_base.h"
#include "../effectvehicle_base.h"
#include "../company_base.h"
#include "../company_func.h"
#include "../disaster_vehicle.h"
#include "../economy_base.h"

#include "../safeguards.h"

/**
 * Link front and rear multiheaded engines to each other
 * This is done when loading a savegame
 */
void ConnectMultiheadedTrains()
{
	for (Train *v : Train::Iterate()) {
		v->other_multiheaded_part = nullptr;
	}

	for (Train *v : Train::Iterate()) {
		if (v->IsFrontEngine() || v->IsFreeWagon()) {
			/* Two ways to associate multiheaded parts to each other:
			 * sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
			 * bracket-matching:    Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
			 *
			 * Note: Old savegames might contain chains which do not comply with these rules, e.g.
			 *   - the front and read parts have invalid orders
			 *   - different engine types might be combined
			 *   - there might be different amounts of front and rear parts.
			 *
			 * Note: The multiheaded parts need to be matched exactly like they are matched on the server, else desyncs will occur.
			 *   This is why two matching strategies are needed.
			 */

			bool sequential_matching = v->IsFrontEngine();

			for (Train *u = v; u != nullptr; u = u->GetNextVehicle()) {
				if (u->other_multiheaded_part != nullptr) continue; // we already linked this one

				if (u->IsMultiheaded()) {
					if (!u->IsEngine()) {
						/* we got a rear car without a front car. We will convert it to a front one */
						u->SetEngine();
						u->spritenum--;
					}

					/* Find a matching back part */
					EngineID eid = u->engine_type;
					Train *w;
					if (sequential_matching) {
						for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
							if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;

							/* we found a car to partner with this engine. Now we will make sure it face the right way */
							if (w->IsEngine()) {
								w->ClearEngine();
								w->spritenum++;
							}
							break;
						}
					} else {
						uint stack_pos = 0;
						for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
							if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;

							if (w->IsEngine()) {
								stack_pos++;
							} else {
								if (stack_pos == 0) break;
								stack_pos--;
							}
						}
					}

					if (w != nullptr) {
						w->other_multiheaded_part = u;
						u->other_multiheaded_part = w;
					} else {
						/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
						u->ClearMultiheaded();
					}
				}
			}
		}
	}
}

/**
 *  Converts all trains to the new subtype format introduced in savegame 16.2
 *  It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
 */
void ConvertOldMultiheadToNew()
{
	for (Train *t : Train::Iterate()) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop

	for (Train *t : Train::Iterate()) {
		if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
			for (Train *u = t; u != nullptr; u = u->Next()) {
				const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);

				ClrBit(u->subtype, 7);
				switch (u->subtype) {
					case 0: // TS_Front_Engine
						if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
						u->SetFrontEngine();
						u->SetEngine();
						break;

					case 1: // TS_Artic_Part
						u->subtype = 0;
						u->SetArticulatedPart();
						break;

					case 2: // TS_Not_First
						u->subtype = 0;
						if (rvi->railveh_type == RAILVEH_WAGON) {
							/* normal wagon */
							u->SetWagon();
							break;
						}
						if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
							/* rear end of a multiheaded engine */
							u->SetMultiheaded();
							break;
						}
						if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
						u->SetEngine();
						break;

					case 4: // TS_Free_Car
						u->subtype = 0;
						u->SetWagon();
						u->SetFreeWagon();
						break;
					default: SlErrorCorrupt("Invalid train subtype");
				}
			}
		}
	}
}


/** need to be called to load aircraft from old version */
void UpdateOldAircraft()
{
	/* set airport_flags to 0 for all airports just to be sure */
	for (Station *st : Station::Iterate()) {
		st->airport.flags = 0; // reset airport
	}

	for (Aircraft *a : Aircraft::Iterate()) {
		/* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
		 * skip those */
		if (a->IsNormalAircraft()) {
			/* airplane in terminal stopped doesn't hurt anyone, so goto next */
			if ((a->vehstatus & VS_STOPPED) && a->state == 0) {
				a->state = HANGAR;
				continue;
			}

			AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
			a->vehstatus &= ~VS_STOPPED; // make airplane moving
			UpdateAircraftCache(a);
			a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air
			if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
				/* reset current order so aircraft doesn't have invalid "station-only" order */
				a->current_order.MakeDummy();
			}
			a->state = FLYING;
			AircraftNextAirportPos_and_Order(a); // move it to the entry point of the airport
			GetNewVehiclePosResult gp = GetNewVehiclePos(a);
			a->tile = 0; // aircraft in air is tile=0

			/* correct speed of helicopter-rotors */
			if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;

			/* set new position x,y,z */
			GetAircraftFlightLevelBounds(a, &a->z_pos, nullptr);
			SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlightLevel(a));
		}
	}

	/* Clear aircraft from loading vehicles, if we bumped them into the air. */
	for (Station *st : Station::Iterate()) {
		for (auto iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); /* nothing */) {
			Vehicle *v = *iter;
			if (v->type == VEH_AIRCRAFT && !v->current_order.IsType(OT_LOADING)) {
				iter = st->loading_vehicles.erase(iter);
				delete v->cargo_payment;
			} else {
				++iter;
			}
		}
	}
}

/**
 * Check all vehicles to ensure their engine type is valid
 * for the currently loaded NewGRFs (that includes none...)
 * This only makes a difference if NewGRFs are missing, otherwise
 * all vehicles will be valid. This does not make such a game
 * playable, it only prevents crash.
 */
static void CheckValidVehicles()
{
	size_t total_engines = Engine::GetPoolSize();
	EngineID first_engine[4] = { INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE };

	for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { first_engine[VEH_TRAIN] = e->index; break; }
	for (const Engine *e : Engine::IterateType(VEH_ROAD)) { first_engine[VEH_ROAD] = e->index; break; }
	for (const Engine *e : Engine::IterateType(VEH_SHIP)) { first_engine[VEH_SHIP] = e->index; break; }
	for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) { first_engine[VEH_AIRCRAFT] = e->index; break; }

	for (Vehicle *v : Vehicle::Iterate()) {
		/* Test if engine types match */
		switch (v->type) {
			case VEH_TRAIN:
			case VEH_ROAD:
			case VEH_SHIP:
			case VEH_AIRCRAFT:
				if (v->engine_type >= total_engines || v->type != v->GetEngine()->type) {
					v->engine_type = first_engine[v->type];
				}
				break;

			default:
				break;
		}
	}
}

extern byte _age_cargo_skip_counter; // From misc_sl.cpp

/** Called after load to update coordinates */
void AfterLoadVehicles(bool part_of_load)
{
	for (Vehicle *v : Vehicle::Iterate()) {
		/* Reinstate the previous pointer */
		if (v->Next() != nullptr) v->Next()->previous = v;
		if (v->NextShared() != nullptr) v->NextShared()->previous_shared = v;

		if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
		v->first = nullptr;
		if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = INVALID_ENGINE;
	}

	/* AfterLoadVehicles may also be called in case of NewGRF reload, in this
	 * case we may not convert orders again. */
	if (part_of_load) {
		/* Create shared vehicle chain for very old games (pre 5,2) and create
		 * OrderList from shared vehicle chains. For this to work correctly, the
		 * following conditions must be fulfilled:
		 * a) both next_shared and previous_shared are not set for pre 5,2 games
		 * b) both next_shared and previous_shared are set for later games
		 */
		std::map<Order*, OrderList*> mapping;

		for (Vehicle *v : Vehicle::Iterate()) {
			if (v->old_orders != nullptr) {
				if (IsSavegameVersionBefore(SLV_105)) { // Pre-105 didn't save an OrderList
					if (mapping[v->old_orders] == nullptr) {
						/* This adds the whole shared vehicle chain for case b */

						/* Creating an OrderList here is safe because the number of vehicles
						 * allowed in these savegames matches the number of OrderLists. As
						 * such each vehicle can get an OrderList and it will (still) fit. */
						assert(OrderList::CanAllocateItem());
						v->orders = mapping[v->old_orders] = new OrderList(v->old_orders, v);
					} else {
						v->orders = mapping[v->old_orders];
						/* For old games (case a) we must create the shared vehicle chain */
						if (IsSavegameVersionBefore(SLV_5, 2)) {
							v->AddToShared(v->orders->GetFirstSharedVehicle());
						}
					}
				} else { // OrderList was saved as such, only recalculate not saved values
					if (v->PreviousShared() == nullptr) {
						v->orders->Initialize(v->orders->first, v);
					}
				}
			}
		}
	}

	for (Vehicle *v : Vehicle::Iterate()) {
		/* Fill the first pointers */
		if (v->Previous() == nullptr) {
			for (Vehicle *u = v; u != nullptr; u = u->Next()) {
				u->first = v;
			}
		}
	}

	if (part_of_load) {
		if (IsSavegameVersionBefore(SLV_105)) {
			/* Before 105 there was no order for shared orders, thus it messed up horribly */
			for (Vehicle *v : Vehicle::Iterate()) {
				if (v->First() != v || v->orders != nullptr || v->previous_shared != nullptr || v->next_shared == nullptr) continue;

				/* As above, allocating OrderList here is safe. */
				assert(OrderList::CanAllocateItem());
				v->orders = new OrderList(nullptr, v);
				for (Vehicle *u = v; u != nullptr; u = u->next_shared) {
					u->orders = v->orders;
				}
			}
		}

		if (IsSavegameVersionBefore(SLV_157)) {
			/* The road vehicle subtype was converted to a flag. */
			for (RoadVehicle *rv : RoadVehicle::Iterate()) {
				if (rv->subtype == 0) {
					/* The road vehicle is at the front. */
					rv->SetFrontEngine();
				} else if (rv->subtype == 1) {
					/* The road vehicle is an articulated part. */
					rv->subtype = 0;
					rv->SetArticulatedPart();
				} else {
					SlErrorCorrupt("Invalid road vehicle subtype");
				}
			}
		}

		if (IsSavegameVersionBefore(SLV_160)) {
			/* In some old savegames there might be some "crap" stored. */
			for (Vehicle *v : Vehicle::Iterate()) {
				if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
					v->current_order.Free();
					v->unitnumber = 0;
				}
			}
		}

		if (IsSavegameVersionBefore(SLV_162)) {
			/* Set the vehicle-local cargo age counter from the old global counter. */
			for (Vehicle *v : Vehicle::Iterate()) {
				v->cargo_age_counter = _age_cargo_skip_counter;
			}
		}

		if (IsSavegameVersionBefore(SLV_180)) {
			/* Set service interval flags */
			for (Vehicle *v : Vehicle::Iterate()) {
				if (!v->IsPrimaryVehicle()) continue;

				const Company *c = Company::Get(v->owner);
				int interval = CompanyServiceInterval(c, v->type);

				v->SetServiceIntervalIsCustom(v->GetServiceInterval() != interval);
				v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
			}
		}

		if (IsSavegameVersionBefore(SLV_SHIP_ROTATION)) {
			/* Ship rotation added */
			for (Ship *s : Ship::Iterate()) {
				s->rotation = s->direction;
			}
		} else {
			for (Ship *s : Ship::Iterate()) {
				if (s->rotation == s->direction) continue;
				/* In case we are rotating on gameload, set the rotation position to
				 * the current position, otherwise the applied workaround offset would
				 * be with respect to 0,0.
				 */
				s->rotation_x_pos = s->x_pos;
				s->rotation_y_pos = s->y_pos;
			}
		}

		if (IsSavegameVersionBefore(SLV_TIMETABLE_START_TICKS)) {
			/* Convert timetable start from a date to an absolute tick in TimerGameTick::counter. */
			for (Vehicle *v : Vehicle::Iterate()) {
				/* If the start date is 0, the vehicle is not waiting to start and can be ignored. */
				if (v->timetable_start == 0) continue;

				v->timetable_start = GetStartTickFromDate(v->timetable_start);
			}
		}
	}

	CheckValidVehicles();

	for (Vehicle *v : Vehicle::Iterate()) {
		assert(v->first != nullptr);

		v->trip_occupancy = CalcPercentVehicleFilled(v, nullptr);

		switch (v->type) {
			case VEH_TRAIN: {
				Train *t = Train::From(v);
				if (t->IsFrontEngine() || t->IsFreeWagon()) {
					t->gcache.last_speed = t->cur_speed; // update displayed train speed
					t->ConsistChanged(CCF_SAVELOAD);
				}
				break;
			}

			case VEH_ROAD: {
				RoadVehicle *rv = RoadVehicle::From(v);
				if (rv->IsFrontEngine()) {
					rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed

					rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype;
					rv->compatible_roadtypes = GetRoadTypeInfo(rv->roadtype)->powered_roadtypes;
					RoadTramType rtt = GetRoadTramType(rv->roadtype);
					for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
						u->roadtype = rv->roadtype;
						u->compatible_roadtypes = rv->compatible_roadtypes;
						if (GetRoadType(u->tile, rtt) == INVALID_ROADTYPE) SlErrorCorrupt("Road vehicle on invalid road type");
					}

					RoadVehUpdateCache(rv);
					if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
						rv->CargoChanged();
					}
				}
				break;
			}

			case VEH_SHIP:
				Ship::From(v)->UpdateCache();
				break;

			default: break;
		}
	}

	/* Stop non-front engines */
	if (part_of_load && IsSavegameVersionBefore(SLV_112)) {
		for (Vehicle *v : Vehicle::Iterate()) {
			if (v->type == VEH_TRAIN) {
				Train *t = Train::From(v);
				if (!t->IsFrontEngine()) {
					if (t->IsEngine()) t->vehstatus |= VS_STOPPED;
					/* cur_speed is now relevant for non-front parts - nonzero breaks
					 * moving-wagons-inside-depot- and autoreplace- code */
					t->cur_speed = 0;
				}
			}
			/* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
			 * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
			if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(SLV_2, 1))) {
				v->cur_speed = 0;
			}
		}
	}

	for (Vehicle *v : Vehicle::Iterate()) {
		switch (v->type) {
			case VEH_ROAD:
			case VEH_TRAIN:
			case VEH_SHIP:
				v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
				break;

			case VEH_AIRCRAFT:
				if (Aircraft::From(v)->IsNormalAircraft()) {
					v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);

					/* The aircraft's shadow will have the same image as the aircraft, but no colour */
					Vehicle *shadow = v->Next();
					if (shadow == nullptr) SlErrorCorrupt("Missing shadow for aircraft");

					shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);

					/* In the case of a helicopter we will update the rotor sprites */
					if (v->subtype == AIR_HELICOPTER) {
						Vehicle *rotor = shadow->Next();
						if (rotor == nullptr) SlErrorCorrupt("Missing rotor for helicopter");

						GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
					}

					UpdateAircraftCache(Aircraft::From(v), true);
				}
				break;
			default: break;
		}

		v->UpdateDeltaXY();
		v->coord.left = INVALID_COORD;
		v->sprite_cache.old_coord.left = INVALID_COORD;
		v->UpdatePosition();
		v->UpdateViewport(false);
	}
}

bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // From train_cmd.cpp
void ReverseTrainDirection(Train *v);
void ReverseTrainSwapVeh(Train *v, int l, int r);

/** Fixup old train spacing. */
void FixupTrainLengths()
{
	/* Vehicle center was moved from 4 units behind the front to half the length
	 * behind the front. Move vehicles so they end up on the same spot. */
	for (Vehicle *v : Vehicle::Iterate()) {
		if (v->type == VEH_TRAIN && v->IsPrimaryVehicle()) {
			/* The vehicle center is now more to the front depending on vehicle length,
			 * so we need to move all vehicles forward to cover the difference to the
			 * old center, otherwise wagon spacing in trains would be broken upon load. */
			for (Train *u = Train::From(v); u != nullptr; u = u->Next()) {
				if (u->track == TRACK_BIT_DEPOT || (u->vehstatus & VS_CRASHED)) continue;

				Train *next = u->Next();

				/* Try to pull the vehicle half its length forward. */
				int diff = (VEHICLE_LENGTH - u->gcache.cached_veh_length) / 2;
				int done;
				for (done = 0; done < diff; done++) {
					if (!TrainController(u, next, false)) break;
				}

				if (next != nullptr && done < diff && u->IsFrontEngine()) {
					/* Pulling the front vehicle forwards failed, we either encountered a dead-end
					 * or a red signal. To fix this, we try to move the whole train the required
					 * space backwards and re-do the fix up of the front vehicle. */

					/* Ignore any signals when backtracking. */
					TrainForceProceeding old_tfp = u->force_proceed;
					u->force_proceed = TFP_SIGNAL;

					/* Swap start<>end, start+1<>end-1, ... */
					int r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
					int l = 0;
					do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);

					/* We moved the first vehicle which is now the last. Move it back to the
					 * original position as we will fix up the last vehicle later in the loop. */
					for (int i = 0; i < done; i++) TrainController(u->Last(), nullptr);

					/* Move the train backwards to get space for the first vehicle. As the stopping
					 * distance from a line end is rounded up, move the train one unit more to cater
					 * for front vehicles with odd lengths. */
					int moved;
					for (moved = 0; moved < diff + 1; moved++) {
						if (!TrainController(u, nullptr, false)) break;
					}

					/* Swap start<>end, start+1<>end-1, ... again. */
					r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
					l = 0;
					do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);

					u->force_proceed = old_tfp;

					/* Tracks are too short to fix the train length. The player has to fix the
					 * train in a depot. Bail out so we don't damage the vehicle chain any more. */
					if (moved < diff + 1) break;

					/* Re-do the correction for the first vehicle. */
					for (done = 0; done < diff; done++) TrainController(u, next, false);

					/* We moved one unit more backwards than needed for even-length front vehicles,
					 * try to move that unit forward again. We don't care if this step fails. */
					TrainController(u, nullptr, false);
				}

				/* If the next wagon is still in a depot, check if it shouldn't be outside already. */
				if (next != nullptr && next->track == TRACK_BIT_DEPOT) {
					int d = TicksToLeaveDepot(u);
					if (d <= 0) {
						/* Next vehicle should have left the depot already, show it and pull forward. */
						next->vehstatus &= ~VS_HIDDEN;
						next->track = TrackToTrackBits(GetRailDepotTrack(next->tile));
						for (int i = 0; i >= d; i--) TrainController(next, nullptr);
					}
				}
			}

			/* Update all cached properties after moving the vehicle chain around. */
			Train::From(v)->ConsistChanged(CCF_TRACK);
		}
	}
}

static uint8_t  _cargo_periods;
static uint16_t _cargo_source;
static uint32_t _cargo_source_xy;
static uint16_t _cargo_count;
static uint16_t _cargo_paid_for;
static Money  _cargo_feeder_share;

class SlVehicleCommon : public DefaultSaveLoadHandler<SlVehicleCommon, Vehicle> {
public:
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
	/* This table access private members of other classes; they have this
	 * class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
	 * "inline static const", so we are forced to wrap the table in a
	 * function. CL 19.16 is the latest for VS2017. */
	inline static const SaveLoad description[] = {{}};
	SaveLoadTable GetDescription() const override {
#else
	inline
#endif
	static const SaveLoad description[] = {
		    SLE_VAR(Vehicle, subtype,               SLE_UINT8),

		    SLE_REF(Vehicle, next,                  REF_VEHICLE_OLD),
		SLE_CONDVAR(Vehicle, name,                  SLE_NAME,                     SL_MIN_VERSION,  SLV_84),
		SLE_CONDSSTR(Vehicle, name,                  SLE_STR | SLF_ALLOW_CONTROL,  SLV_84, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, unitnumber,            SLE_FILE_U8  | SLE_VAR_U16,   SL_MIN_VERSION,   SLV_8),
		SLE_CONDVAR(Vehicle, unitnumber,            SLE_UINT16,                   SLV_8, SL_MAX_VERSION),
		    SLE_VAR(Vehicle, owner,                 SLE_UINT8),
		SLE_CONDVAR(Vehicle, tile,                  SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, tile,                  SLE_UINT32,                   SLV_6, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, dest_tile,             SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, dest_tile,             SLE_UINT32,                   SLV_6, SL_MAX_VERSION),

		SLE_CONDVAR(Vehicle, x_pos,                 SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, x_pos,                 SLE_UINT32,                   SLV_6, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, y_pos,                 SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, y_pos,                 SLE_UINT32,                   SLV_6, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, z_pos,                 SLE_FILE_U8  | SLE_VAR_I32,   SL_MIN_VERSION, SLV_164),
		SLE_CONDVAR(Vehicle, z_pos,                 SLE_INT32,                  SLV_164, SL_MAX_VERSION),
		    SLE_VAR(Vehicle, direction,             SLE_UINT8),

		    SLE_VAR(Vehicle, spritenum,             SLE_UINT8),
		    SLE_VAR(Vehicle, engine_type,           SLE_UINT16),
		    SLE_VAR(Vehicle, cur_speed,             SLE_UINT16),
		    SLE_VAR(Vehicle, subspeed,              SLE_UINT8),
		    SLE_VAR(Vehicle, acceleration,          SLE_UINT8),
		SLE_CONDVAR(Vehicle, motion_counter,        SLE_UINT32,                   SLV_VEH_MOTION_COUNTER, SL_MAX_VERSION),
		    SLE_VAR(Vehicle, progress,              SLE_UINT8),

		    SLE_VAR(Vehicle, vehstatus,             SLE_UINT8),
		SLE_CONDVAR(Vehicle, last_station_visited,  SLE_FILE_U8  | SLE_VAR_U16,   SL_MIN_VERSION,   SLV_5),
		SLE_CONDVAR(Vehicle, last_station_visited,  SLE_UINT16,                   SLV_5, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, last_loading_station,  SLE_UINT16,                 SLV_182, SL_MAX_VERSION),

		    SLE_VAR(Vehicle, cargo_type,            SLE_UINT8),
		SLE_CONDVAR(Vehicle, cargo_subtype,         SLE_UINT8,                   SLV_35, SL_MAX_VERSION),
		SLEG_CONDVAR("cargo_days", _cargo_periods,  SLE_UINT8,                    SL_MIN_VERSION,  SLV_68),
		SLEG_CONDVAR("cargo_source", _cargo_source, SLE_FILE_U8  | SLE_VAR_U16,   SL_MIN_VERSION,   SLV_7),
		SLEG_CONDVAR("cargo_source", _cargo_source, SLE_UINT16,                   SLV_7,  SLV_68),
		SLEG_CONDVAR("cargo_source_xy", _cargo_source_xy, SLE_UINT32,             SLV_44,  SLV_68),
		    SLE_VAR(Vehicle, cargo_cap,             SLE_UINT16),
		SLE_CONDVAR(Vehicle, refit_cap,             SLE_UINT16,                 SLV_182, SL_MAX_VERSION),
		SLEG_CONDVAR("cargo_count", _cargo_count,   SLE_UINT16,                   SL_MIN_VERSION,  SLV_68),
		SLE_CONDREFLIST(Vehicle, cargo.packets,     REF_CARGO_PACKET,            SLV_68, SL_MAX_VERSION),
		SLE_CONDARR(Vehicle, cargo.action_counts,   SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, SLV_181, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, cargo_age_counter,     SLE_UINT16,                 SLV_162, SL_MAX_VERSION),

		    SLE_VAR(Vehicle, day_counter,           SLE_UINT8),
		    SLE_VAR(Vehicle, tick_counter,          SLE_UINT8),
		SLE_CONDVAR(Vehicle, running_ticks,         SLE_UINT8,                   SLV_88, SL_MAX_VERSION),

		    SLE_VAR(Vehicle, cur_implicit_order_index,  SLE_UINT8),
		SLE_CONDVAR(Vehicle, cur_real_order_index,  SLE_UINT8,                  SLV_158, SL_MAX_VERSION),

		/* This next line is for version 4 and prior compatibility.. it temporarily reads
		type and flags (which were both 4 bits) into type. Later on this is
		converted correctly */
		SLE_CONDVAR(Vehicle, current_order.type,    SLE_UINT8,                    SL_MIN_VERSION,   SLV_5),
		SLE_CONDVAR(Vehicle, current_order.dest,    SLE_FILE_U8  | SLE_VAR_U16,   SL_MIN_VERSION,   SLV_5),

		/* Orders for version 5 and on */
		SLE_CONDVAR(Vehicle, current_order.type,    SLE_UINT8,                    SLV_5, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, current_order.flags,   SLE_UINT8,                    SLV_5, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, current_order.dest,    SLE_UINT16,                   SLV_5, SL_MAX_VERSION),

		/* Refit in current order */
		SLE_CONDVAR(Vehicle, current_order.refit_cargo,   SLE_UINT8,             SLV_36, SL_MAX_VERSION),

		/* Timetable in current order */
		SLE_CONDVAR(Vehicle, current_order.wait_time,     SLE_UINT16,            SLV_67, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, current_order.travel_time,   SLE_UINT16,            SLV_67, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, current_order.max_speed,     SLE_UINT16,           SLV_174, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, timetable_start,       SLE_FILE_I32 | SLE_VAR_U64, SLV_129, SLV_TIMETABLE_START_TICKS),
		SLE_CONDVAR(Vehicle, timetable_start,       SLE_UINT64,                 SLV_TIMETABLE_START_TICKS, SL_MAX_VERSION),

		SLE_CONDREF(Vehicle, orders,                REF_ORDER,                    SL_MIN_VERSION, SLV_105),
		SLE_CONDREF(Vehicle, orders,                REF_ORDERLIST,              SLV_105, SL_MAX_VERSION),

		SLE_CONDVAR(Vehicle, age,                   SLE_FILE_U16 | SLE_VAR_I32,   SL_MIN_VERSION,  SLV_31),
		SLE_CONDVAR(Vehicle, age,                   SLE_INT32,                   SLV_31, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, max_age,               SLE_FILE_U16 | SLE_VAR_I32,   SL_MIN_VERSION,  SLV_31),
		SLE_CONDVAR(Vehicle, max_age,               SLE_INT32,                   SLV_31, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, date_of_last_service,  SLE_FILE_U16 | SLE_VAR_I32,   SL_MIN_VERSION,  SLV_31),
		SLE_CONDVAR(Vehicle, date_of_last_service,  SLE_INT32,                   SLV_31, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, date_of_last_service_newgrf, SLE_INT32,             SLV_NEWGRF_LAST_SERVICE, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, service_interval,      SLE_UINT16,                   SL_MIN_VERSION,  SLV_31),
		SLE_CONDVAR(Vehicle, service_interval,      SLE_FILE_U32 | SLE_VAR_U16,  SLV_31, SLV_180),
		SLE_CONDVAR(Vehicle, service_interval,      SLE_UINT16,                 SLV_180, SL_MAX_VERSION),
		    SLE_VAR(Vehicle, reliability,           SLE_UINT16),
		    SLE_VAR(Vehicle, reliability_spd_dec,   SLE_UINT16),
		    SLE_VAR(Vehicle, breakdown_ctr,         SLE_UINT8),
		    SLE_VAR(Vehicle, breakdown_delay,       SLE_UINT8),
		    SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8),
		    SLE_VAR(Vehicle, breakdown_chance,      SLE_UINT8),
		SLE_CONDVAR(Vehicle, build_year,            SLE_FILE_U8 | SLE_VAR_I32,    SL_MIN_VERSION,  SLV_31),
		SLE_CONDVAR(Vehicle, build_year,            SLE_INT32,                   SLV_31, SL_MAX_VERSION),

		    SLE_VAR(Vehicle, load_unload_ticks,     SLE_UINT16),
		SLEG_CONDVAR("cargo_paid_for", _cargo_paid_for, SLE_UINT16,              SLV_45, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, vehicle_flags,         SLE_FILE_U8 | SLE_VAR_U16,   SLV_40, SLV_180),
		SLE_CONDVAR(Vehicle, vehicle_flags,         SLE_UINT16,                 SLV_180, SL_MAX_VERSION),

		SLE_CONDVAR(Vehicle, profit_this_year,      SLE_FILE_I32 | SLE_VAR_I64,   SL_MIN_VERSION,  SLV_65),
		SLE_CONDVAR(Vehicle, profit_this_year,      SLE_INT64,                   SLV_65, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, profit_last_year,      SLE_FILE_I32 | SLE_VAR_I64,   SL_MIN_VERSION,  SLV_65),
		SLE_CONDVAR(Vehicle, profit_last_year,      SLE_INT64,                   SLV_65, SL_MAX_VERSION),
		SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64,  SLV_51,  SLV_65),
		SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_INT64,                   SLV_65,  SLV_68),
		SLE_CONDVAR(Vehicle, value,                 SLE_FILE_I32 | SLE_VAR_I64,   SL_MIN_VERSION,  SLV_65),
		SLE_CONDVAR(Vehicle, value,                 SLE_INT64,                   SLV_65, SL_MAX_VERSION),

		SLE_CONDVAR(Vehicle, random_bits,           SLE_FILE_U8 | SLE_VAR_U16,    SLV_2, SLV_EXTEND_VEHICLE_RANDOM),
		SLE_CONDVAR(Vehicle, random_bits,           SLE_UINT16,                   SLV_EXTEND_VEHICLE_RANDOM, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, waiting_triggers,      SLE_UINT8,                    SLV_2, SL_MAX_VERSION),

		SLE_CONDREF(Vehicle, next_shared,           REF_VEHICLE,                  SLV_2, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, group_id,              SLE_UINT16,                  SLV_60, SL_MAX_VERSION),

		SLE_CONDVAR(Vehicle, current_order_time,    SLE_FILE_U32 | SLE_VAR_I32,  SLV_67, SLV_TIMETABLE_TICKS_TYPE),
		SLE_CONDVAR(Vehicle, current_order_time,    SLE_INT32,                   SLV_TIMETABLE_TICKS_TYPE, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, last_loading_tick,     SLE_UINT64,                   SLV_LAST_LOADING_TICK, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, lateness_counter,      SLE_INT32,                   SLV_67, SL_MAX_VERSION),

		SLE_CONDVAR(Vehicle, depot_unbunching_last_departure, SLE_UINT64,        SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, depot_unbunching_next_departure, SLE_UINT64,        SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, round_trip_time,       SLE_INT32,                   SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
	};
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
		return description;
	}
#endif
	inline const static SaveLoadCompatTable compat_description = _vehicle_common_sl_compat;

	void Save(Vehicle *v) const override
	{
		SlObject(v, this->GetDescription());
	}

	void Load(Vehicle *v) const override
	{
		SlObject(v, this->GetLoadDescription());
	}

	void FixPointers(Vehicle *v) const override
	{
		SlObject(v, this->GetDescription());
	}
};

class SlVehicleTrain : public DefaultSaveLoadHandler<SlVehicleTrain, Vehicle> {
public:
	inline static const SaveLoad description[] = {
		 SLEG_STRUCT("common", SlVehicleCommon),
		     SLE_VAR(Train, crash_anim_pos,      SLE_UINT16),
		     SLE_VAR(Train, force_proceed,       SLE_UINT8),
		     SLE_VAR(Train, railtype,            SLE_UINT8),
		     SLE_VAR(Train, track,               SLE_UINT8),

		 SLE_CONDVAR(Train, flags,               SLE_FILE_U8  | SLE_VAR_U16,   SLV_2,  SLV_100),
		 SLE_CONDVAR(Train, flags,               SLE_UINT16,                 SLV_100, SL_MAX_VERSION),
		 SLE_CONDVAR(Train, wait_counter,        SLE_UINT16,                 SLV_136, SL_MAX_VERSION),
		 SLE_CONDVAR(Train, gv_flags,            SLE_UINT16,                 SLV_139, SL_MAX_VERSION),
	};
	inline const static SaveLoadCompatTable compat_description = _vehicle_train_sl_compat;

	void Save(Vehicle *v) const override
	{
		if (v->type != VEH_TRAIN) return;
		SlObject(v, this->GetDescription());
	}

	void Load(Vehicle *v) const override
	{
		if (v->type != VEH_TRAIN) return;
		SlObject(v, this->GetLoadDescription());
	}

	void FixPointers(Vehicle *v) const override
	{
		if (v->type != VEH_TRAIN) return;
		SlObject(v, this->GetDescription());
	}
};

class SlVehicleRoadVeh : public DefaultSaveLoadHandler<SlVehicleRoadVeh, Vehicle> {
public:
	inline static const SaveLoad description[] = {
		  SLEG_STRUCT("common", SlVehicleCommon),
		      SLE_VAR(RoadVehicle, state,                SLE_UINT8),
		      SLE_VAR(RoadVehicle, frame,                SLE_UINT8),
		      SLE_VAR(RoadVehicle, blocked_ctr,          SLE_UINT16),
		      SLE_VAR(RoadVehicle, overtaking,           SLE_UINT8),
		      SLE_VAR(RoadVehicle, overtaking_ctr,       SLE_UINT8),
		      SLE_VAR(RoadVehicle, crashed_ctr,          SLE_UINT16),
		      SLE_VAR(RoadVehicle, reverse_ctr,          SLE_UINT8),
		SLE_CONDDEQUE(RoadVehicle, path.td,              SLE_UINT8,                  SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
		SLE_CONDDEQUE(RoadVehicle, path.tile,            SLE_UINT32,                 SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
		  SLE_CONDVAR(RoadVehicle, gv_flags,             SLE_UINT16,                 SLV_139, SL_MAX_VERSION),
	};
	inline const static SaveLoadCompatTable compat_description = _vehicle_roadveh_sl_compat;

	void Save(Vehicle *v) const override
	{
		if (v->type != VEH_ROAD) return;
		SlObject(v, this->GetDescription());
	}

	void Load(Vehicle *v) const override
	{
		if (v->type != VEH_ROAD) return;
		SlObject(v, this->GetLoadDescription());
	}

	void FixPointers(Vehicle *v) const override
	{
		if (v->type != VEH_ROAD) return;
		SlObject(v, this->GetDescription());
	}
};

class SlVehicleShip : public DefaultSaveLoadHandler<SlVehicleShip, Vehicle> {
public:
	inline static const SaveLoad description[] = {
		  SLEG_STRUCT("common", SlVehicleCommon),
		      SLE_VAR(Ship, state,                     SLE_UINT8),
		SLE_CONDDEQUE(Ship, path,                      SLE_UINT8,                  SLV_SHIP_PATH_CACHE, SL_MAX_VERSION),
		  SLE_CONDVAR(Ship, rotation,                  SLE_UINT8,                  SLV_SHIP_ROTATION, SL_MAX_VERSION),
	};
	inline const static SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat;

	void Save(Vehicle *v) const override
	{
		if (v->type != VEH_SHIP) return;
		SlObject(v, this->GetDescription());
	}

	void Load(Vehicle *v) const override
	{
		if (v->type != VEH_SHIP) return;
		SlObject(v, this->GetLoadDescription());
	}

	void FixPointers(Vehicle *v) const override
	{
		if (v->type != VEH_SHIP) return;
		SlObject(v, this->GetDescription());
	}
};

class SlVehicleAircraft : public DefaultSaveLoadHandler<SlVehicleAircraft, Vehicle> {
public:
	inline static const SaveLoad description[] = {
		 SLEG_STRUCT("common", SlVehicleCommon),
		     SLE_VAR(Aircraft, crashed_counter,       SLE_UINT16),
		     SLE_VAR(Aircraft, pos,                   SLE_UINT8),

		 SLE_CONDVAR(Aircraft, targetairport,         SLE_FILE_U8  | SLE_VAR_U16,   SL_MIN_VERSION, SLV_5),
		 SLE_CONDVAR(Aircraft, targetairport,         SLE_UINT16,                   SLV_5, SL_MAX_VERSION),

		     SLE_VAR(Aircraft, state,                 SLE_UINT8),

		 SLE_CONDVAR(Aircraft, previous_pos,          SLE_UINT8,                    SLV_2, SL_MAX_VERSION),
		 SLE_CONDVAR(Aircraft, last_direction,        SLE_UINT8,                    SLV_2, SL_MAX_VERSION),
		 SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8,                 SLV_2, SL_MAX_VERSION),

		 SLE_CONDVAR(Aircraft, turn_counter,          SLE_UINT8,                  SLV_136, SL_MAX_VERSION),
		 SLE_CONDVAR(Aircraft, flags,                 SLE_UINT8,                  SLV_167, SL_MAX_VERSION),
	};
	inline const static SaveLoadCompatTable compat_description = _vehicle_aircraft_sl_compat;

	void Save(Vehicle *v) const override
	{
		if (v->type != VEH_AIRCRAFT) return;
		SlObject(v, this->GetDescription());
	}

	void Load(Vehicle *v) const override
	{
		if (v->type != VEH_AIRCRAFT) return;
		SlObject(v, this->GetLoadDescription());
	}

	void FixPointers(Vehicle *v) const override
	{
		if (v->type != VEH_AIRCRAFT) return;
		SlObject(v, this->GetDescription());
	}
};

class SlVehicleEffect : public DefaultSaveLoadHandler<SlVehicleEffect, Vehicle> {
public:
	inline static const SaveLoad description[] = {
		     SLE_VAR(Vehicle, subtype,               SLE_UINT8),

		 SLE_CONDVAR(Vehicle, tile,                  SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION,   SLV_6),
		 SLE_CONDVAR(Vehicle, tile,                  SLE_UINT32,                   SLV_6, SL_MAX_VERSION),

		 SLE_CONDVAR(Vehicle, x_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   SL_MIN_VERSION,   SLV_6),
		 SLE_CONDVAR(Vehicle, x_pos,                 SLE_INT32,                    SLV_6, SL_MAX_VERSION),
		 SLE_CONDVAR(Vehicle, y_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   SL_MIN_VERSION,   SLV_6),
		 SLE_CONDVAR(Vehicle, y_pos,                 SLE_INT32,                    SLV_6, SL_MAX_VERSION),
		 SLE_CONDVAR(Vehicle, z_pos,                 SLE_FILE_U8  | SLE_VAR_I32,   SL_MIN_VERSION, SLV_164),
		 SLE_CONDVAR(Vehicle, z_pos,                 SLE_INT32,                  SLV_164, SL_MAX_VERSION),

		     SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
		     SLE_VAR(Vehicle, progress,              SLE_UINT8),
		     SLE_VAR(Vehicle, vehstatus,             SLE_UINT8),

		     SLE_VAR(EffectVehicle, animation_state,    SLE_UINT16),
		     SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),

		 SLE_CONDVAR(Vehicle, spritenum,             SLE_UINT8,                    SLV_2, SL_MAX_VERSION),
	};
	inline const static SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat;

	void Save(Vehicle *v) const override
	{
		if (v->type != VEH_EFFECT) return;
		SlObject(v, this->GetDescription());
	}

	void Load(Vehicle *v) const override
	{
		if (v->type != VEH_EFFECT) return;
		SlObject(v, this->GetLoadDescription());
	}

	void FixPointers(Vehicle *v) const override
	{
		if (v->type != VEH_EFFECT) return;
		SlObject(v, this->GetDescription());
	}
};

class SlVehicleDisaster : public DefaultSaveLoadHandler<SlVehicleDisaster, Vehicle> {
public:
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
	/* This table access private members of other classes; they have this
	 * class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
	 * "inline static const", so we are forced to wrap the table in a
	 * function. CL 19.16 is the latest for VS2017. */
	inline static const SaveLoad description[] = {{}};
	SaveLoadTable GetDescription() const override {
#else
	inline
#endif
	static const SaveLoad description[] = {
		    SLE_REF(Vehicle, next,                  REF_VEHICLE_OLD),

		    SLE_VAR(Vehicle, subtype,               SLE_UINT8),
		SLE_CONDVAR(Vehicle, tile,                  SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, tile,                  SLE_UINT32,                   SLV_6, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, dest_tile,             SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, dest_tile,             SLE_UINT32,                   SLV_6, SL_MAX_VERSION),

		SLE_CONDVAR(Vehicle, x_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, x_pos,                 SLE_INT32,                    SLV_6, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, y_pos,                 SLE_FILE_I16 | SLE_VAR_I32,   SL_MIN_VERSION,   SLV_6),
		SLE_CONDVAR(Vehicle, y_pos,                 SLE_INT32,                    SLV_6, SL_MAX_VERSION),
		SLE_CONDVAR(Vehicle, z_pos,                 SLE_FILE_U8  | SLE_VAR_I32,   SL_MIN_VERSION, SLV_164),
		SLE_CONDVAR(Vehicle, z_pos,                 SLE_INT32,                  SLV_164, SL_MAX_VERSION),
		    SLE_VAR(Vehicle, direction,             SLE_UINT8),

		    SLE_VAR(Vehicle, owner,                 SLE_UINT8),
		    SLE_VAR(Vehicle, vehstatus,             SLE_UINT8),
		SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION,         SLV_5),
		SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_UINT16,                SLV_5,                  SLV_DISASTER_VEH_STATE),
		SLE_CONDVAR(DisasterVehicle,     state,                       SLE_UINT16,                SLV_DISASTER_VEH_STATE, SL_MAX_VERSION),

		    SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
		SLE_CONDVAR(Vehicle, age,                   SLE_FILE_U16 | SLE_VAR_I32,   SL_MIN_VERSION,  SLV_31),
		SLE_CONDVAR(Vehicle, age,                   SLE_INT32,                   SLV_31, SL_MAX_VERSION),
		    SLE_VAR(Vehicle, tick_counter,          SLE_UINT8),

		SLE_CONDVAR(DisasterVehicle, image_override,            SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION, SLV_191),
		SLE_CONDVAR(DisasterVehicle, image_override,            SLE_UINT32,                 SLV_191, SL_MAX_VERSION),
		SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target,  SLE_FILE_U16 | SLE_VAR_U32,   SL_MIN_VERSION, SLV_191),
		SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target,  SLE_UINT32,                 SLV_191, SL_MAX_VERSION),
		SLE_CONDVAR(DisasterVehicle, flags,                     SLE_UINT8,                  SLV_194, SL_MAX_VERSION),
	};
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
		return description;
	}
#endif
	inline const static SaveLoadCompatTable compat_description = _vehicle_disaster_sl_compat;

	void Save(Vehicle *v) const override
	{
		if (v->type != VEH_DISASTER) return;
		SlObject(v, this->GetDescription());
	}

	void Load(Vehicle *v) const override
	{
		if (v->type != VEH_DISASTER) return;
		SlObject(v, this->GetLoadDescription());
	}

	void FixPointers(Vehicle *v) const override
	{
		if (v->type != VEH_DISASTER) return;
		SlObject(v, this->GetDescription());
	}
};

const static SaveLoad _vehicle_desc[] = {
	SLE_SAVEBYTE(Vehicle, type),
	SLEG_STRUCT("train", SlVehicleTrain),
	SLEG_STRUCT("roadveh", SlVehicleRoadVeh),
	SLEG_STRUCT("ship", SlVehicleShip),
	SLEG_STRUCT("aircraft", SlVehicleAircraft),
	SLEG_STRUCT("effect", SlVehicleEffect),
	SLEG_STRUCT("disaster", SlVehicleDisaster),
};

struct VEHSChunkHandler : ChunkHandler {
	VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {}

	void Save() const override
	{
		SlTableHeader(_vehicle_desc);

		/* Write the vehicles */
		for (Vehicle *v : Vehicle::Iterate()) {
			SlSetArrayIndex(v->index);
			SlObject(v, _vehicle_desc);
		}
	}

	void Load() const override
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);

		int index;

		_cargo_count = 0;

		while ((index = SlIterateArray()) != -1) {
			Vehicle *v;
			VehicleType vtype = (VehicleType)SlReadByte();

			switch (vtype) {
				case VEH_TRAIN:    v = new (index) Train();           break;
				case VEH_ROAD:     v = new (index) RoadVehicle();     break;
				case VEH_SHIP:     v = new (index) Ship();            break;
				case VEH_AIRCRAFT: v = new (index) Aircraft();        break;
				case VEH_EFFECT:   v = new (index) EffectVehicle();   break;
				case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
				case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
				default: SlErrorCorrupt("Invalid vehicle type");
			}

			SlObject(v, slt);

			if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
				/* Don't construct the packet with station here, because that'll fail with old savegames */
				CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_periods, _cargo_source, _cargo_source_xy, _cargo_feeder_share);
				v->cargo.Append(cp);
			}

			/* Old savegames used 'last_station_visited = 0xFF' */
			if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
				v->last_station_visited = INVALID_STATION;
			}

			if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;

			if (IsSavegameVersionBefore(SLV_5)) {
				/* Convert the current_order.type (which is a mix of type and flags, because
				 *  in those versions, they both were 4 bits big) to type and flags */
				v->current_order.flags = GB(v->current_order.type, 4, 4);
				v->current_order.type &= 0x0F;
			}

			/* Advanced vehicle lists got added */
			if (IsSavegameVersionBefore(SLV_60)) v->group_id = DEFAULT_GROUP;
		}
	}

	void FixPointers() const override
	{
		for (Vehicle *v : Vehicle::Iterate()) {
			SlObject(v, _vehicle_desc);
		}
	}
};

static const VEHSChunkHandler VEHS;
static const ChunkHandlerRef veh_chunk_handlers[] = {
	VEHS,
};

extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);