/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_debug_widget.h Types related to the newgrf debug widgets. */
#ifndef WIDGETS_NEWGRF_DEBUG_WIDGET_H
#define WIDGETS_NEWGRF_DEBUG_WIDGET_H
/** Widgets of the #NewGRFInspectWindow class. */
enum NewGRFInspectWidgets : WidgetID {
WID_NGRFI_CAPTION, ///< The caption bar of course.
WID_NGRFI_PARENT, ///< Inspect the parent.
WID_NGRFI_VEH_PREV, ///< Go to previous vehicle in chain.
WID_NGRFI_VEH_NEXT, ///< Go to next vehicle in chain.
WID_NGRFI_VEH_CHAIN, ///< Display for vehicle chain.
WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data.
WID_NGRFI_SCROLLBAR, ///< Scrollbar.
};
/** Widgets of the #SpriteAlignerWindow class. */
enum SpriteAlignerWidgets : WidgetID {
WID_SA_CAPTION, ///< Caption of the window.
WID_SA_PREVIOUS, ///< Skip to the previous sprite.
WID_SA_GOTO, ///< Go to a given sprite.
WID_SA_NEXT, ///< Skip to the next sprite.
WID_SA_UP, ///< Move the sprite up.
WID_SA_LEFT, ///< Move the sprite to the left.
WID_SA_RIGHT, ///< Move the sprite to the right.
WID_SA_DOWN, ///< Move the sprite down.
WID_SA_SPRITE, ///< The actual sprite.
WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
WID_SA_PICKER, ///< Sprite picker.
WID_SA_LIST, ///< Queried sprite list.
WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
WID_SA_ZOOM, ///< Zoom level buttons (from ZOOM_LVL_BEGIN to ZOOM_LVL_END).
WID_SA_ZOOM_LAST = WID_SA_ZOOM + ZOOM_LVL_END - 1, ///< Marker for last zoom level button.
WID_SA_RESET_REL, ///< Reset relative sprite offset
WID_SA_CENTRE, ///< Toggle centre sprite.
WID_SA_CROSSHAIR, ///< Toggle crosshair.
};
#endif /* WIDGETS_NEWGRF_DEBUG_WIDGET_H */