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Location: cpp/openttd-patchpack/source/src/fios.h
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file fios.h Declarations for savegames operations */
#ifndef FIOS_H
#define FIOS_H
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "gamelog.h"
#include "network/core/tcp_content_type.h"
#include "timer/timer_game_calendar.h"
/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
enum SaveLoadInvalidateWindowData {
SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
};
typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
/**
* Container for loading in mode SL_LOAD_CHECK.
*/
struct LoadCheckData {
bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
std::string error_msg; ///< Data to pass to SetDParamStr when displaying #error.
uint32 map_size_x, map_size_y;
TimerGameCalendar::Date current_date;
GameSettings settings;
CompanyPropertiesMap companies; ///< Company information.
GRFConfig *grfconfig; ///< NewGrf configuration from save.
GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
Gamelog gamelog; ///< Gamelog actions
LoadCheckData() : grfconfig(nullptr),
grf_compatibility(GLC_NOT_FOUND)
{
}
/**
* Check whether loading the game resulted in errors.
* @return true if errors were encountered.
*/
bool HasErrors()
{
return this->checkable && this->error != INVALID_STRING_ID;
}
/**
* Check whether the game uses any NewGrfs.
* @return true if NewGrfs are used.
*/
bool HasNewGrfs()
{
return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
}
void Clear();
};
extern LoadCheckData _load_check_data;
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64 mtime;
std::string title;
std::string name;
bool operator< (const FiosItem &other) const;
};
/** List of file information. */
class FileList : public std::vector<FiosItem> {
public:
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
const FiosItem *FindItem(const std::string_view file);
};
enum SortingBits {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)
/* Variables to display file lists */
extern SortingBits _savegame_sort_order;
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
bool FiosBrowseTo(const FiosItem *item);
StringID FiosGetDescText(const char **path, uint64 *total_free);
bool FiosDelete(const char *name);
std::string FiosMakeHeightmapName(const char *name);
std::string FiosMakeSavegameName(const char *name);
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
void ScanScenarios();
const char *FindScenario(const ContentInfo *ci, bool md5sum);
/**
* A savegame name automatically numbered.
*/
struct FiosNumberedSaveName {
FiosNumberedSaveName(const std::string &prefix);
std::string Filename();
std::string Extension();
private:
std::string prefix;
int number;
};
#endif /* FIOS_H */
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