Files @ r28396:ef195b601c72
Branch filter:

Location: cpp/openttd-patchpack/source/src/fios.cpp

Peter Nelson
Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)

Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file fios.cpp
 * This file contains functions for building file lists for the save/load dialogs.
 */

#include "stdafx.h"
#include "3rdparty/md5/md5.h"
#include "fileio_func.h"
#include "fios.h"
#include "network/network_content.h"
#include "screenshot.h"
#include "string_func.h"
#include "strings_func.h"
#include "tar_type.h"
#include <sys/stat.h>
#include <charconv>

#ifndef _WIN32
# include <unistd.h>
#endif /* _WIN32 */

#include "table/strings.h"

#include "safeguards.h"

/* Variables to display file lists */
static std::string *_fios_path = nullptr;
SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;

/* OS-specific functions are taken from their respective files (win32/unix .c) */
extern bool FiosIsRoot(const std::string &path);
extern bool FiosIsValidFile(const std::string &path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(FileList &file_list);

/* get the name of an oldstyle savegame */
extern std::string GetOldSaveGameName(const std::string &file);

/**
 * Compare two FiosItem's. Used with sort when sorting the file list.
 * @param other The FiosItem to compare to.
 * @return for ascending order: returns true if da < db. Vice versa for descending order.
 */
bool FiosItem::operator< (const FiosItem &other) const
{
	int r = false;

	if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
		r = this->mtime - other.mtime;
	} else {
		r = StrNaturalCompare((*this).title, other.title);
	}
	if (r == 0) return false;
	return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0;
}

/**
 * Construct a file list with the given kind of files, for the stated purpose.
 * @param abstract_filetype Kind of files to collect.
 * @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
 */
void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
	this->clear();

	assert(fop == SLO_LOAD || fop == SLO_SAVE);
	switch (abstract_filetype) {
		case FT_NONE:
			break;

		case FT_SAVEGAME:
			FiosGetSavegameList(fop, *this);
			break;

		case FT_SCENARIO:
			FiosGetScenarioList(fop, *this);
			break;

		case FT_HEIGHTMAP:
			FiosGetHeightmapList(fop, *this);
			break;

		default:
			NOT_REACHED();
	}
}

/**
 * Find file information of a file by its name from the file list.
 * @param file The filename to return information about. Can be the actual name
 *             or a numbered entry into the filename list.
 * @return The information on the file, or \c nullptr if the file is not available.
 */
const FiosItem *FileList::FindItem(const std::string_view file)
{
	for (const auto &it : *this) {
		const FiosItem *item = &it;
		if (file == item->name) return item;
		if (file == item->title) return item;
	}

	/* If no name matches, try to parse it as number */
	char *endptr;
	int i = std::strtol(file.data(), &endptr, 10);
	if (file.data() == endptr || *endptr != '\0') i = -1;

	if (IsInsideMM(i, 0, this->size())) return &this->at(i);

	/* As a last effort assume it is an OpenTTD savegame and
	 * that the ".sav" part was not given. */
	std::string long_file(file);
	long_file += ".sav";
	for (const auto &it : *this) {
		const FiosItem *item = &it;
		if (long_file == item->name) return item;
		if (long_file == item->title) return item;
	}

	return nullptr;
}

/**
 * Get the current path/working directory.
 */
std::string FiosGetCurrentPath()
{
	return *_fios_path;
}

/**
 * Browse to a new path based on the passed \a item, starting at #_fios_path.
 * @param *item Item telling us what to do.
 * @return \c true when the path got changed.
 */
bool FiosBrowseTo(const FiosItem *item)
{
	switch (item->type) {
		case FIOS_TYPE_DRIVE:
#if defined(_WIN32)
			assert(_fios_path != nullptr);
			*_fios_path = std::string{ item->title, 0, 1 } + ":" PATHSEP;
#endif
			break;

		case FIOS_TYPE_INVALID:
			break;

		case FIOS_TYPE_PARENT: {
			assert(_fios_path != nullptr);
			auto s = _fios_path->find_last_of(PATHSEPCHAR);
			if (s != std::string::npos && s != 0) {
				_fios_path->erase(s); // Remove last path separator character, so we can go up one level.
			}

			s = _fios_path->find_last_of(PATHSEPCHAR);
			if (s != std::string::npos) {
				_fios_path->erase(s + 1); // go up a directory
			}
			break;
		}

		case FIOS_TYPE_DIR:
			assert(_fios_path != nullptr);
			*_fios_path += item->name;
			*_fios_path += PATHSEP;
			break;

		case FIOS_TYPE_DIRECT:
			assert(_fios_path != nullptr);
			*_fios_path = item->name;
			break;

		case FIOS_TYPE_FILE:
		case FIOS_TYPE_OLDFILE:
		case FIOS_TYPE_SCENARIO:
		case FIOS_TYPE_OLD_SCENARIO:
		case FIOS_TYPE_PNG:
		case FIOS_TYPE_BMP:
			return false;
	}

	return true;
}

/**
 * Construct a filename from its components in destination buffer \a buf.
 * @param path Directory path, may be \c nullptr.
 * @param name Filename.
 * @param ext Filename extension (use \c "" for no extension).
 * @return The completed filename.
 */
static std::string FiosMakeFilename(const std::string *path, const char *name, const char *ext)
{
	std::string buf;

	if (path != nullptr) {
		buf = *path;
		/* Remove trailing path separator, if present */
		if (!buf.empty() && buf.back() == PATHSEPCHAR) buf.pop_back();
	}

	/* Don't append the extension if it is already there */
	const char *period = strrchr(name, '.');
	if (period != nullptr && StrEqualsIgnoreCase(period, ext)) ext = "";

	return buf + PATHSEP + name + ext;
}

/**
 * Make a save game or scenario filename from a name.
 * @param name Name of the file.
 * @return The completed filename.
 */
std::string FiosMakeSavegameName(const char *name)
{
	const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";

	return FiosMakeFilename(_fios_path, name, extension);
}

/**
 * Construct a filename for a height map.
 * @param name Filename.
 * @return The completed filename.
 */
std::string FiosMakeHeightmapName(const char *name)
{
	std::string ext(".");
	ext += GetCurrentScreenshotExtension();

	return FiosMakeFilename(_fios_path, name, ext.c_str());
}

/**
 * Delete a file.
 * @param name Filename to delete.
 * @return Whether the file deletion was successful.
 */
bool FiosDelete(const char *name)
{
	std::string filename = FiosMakeSavegameName(name);
	return unlink(filename.c_str()) == 0;
}

typedef std::tuple<FiosType, std::string> FiosGetTypeAndNameProc(SaveLoadOperation fop, const std::string &filename, const std::string_view ext);

/**
 * Scanner to scan for a particular type of FIOS file.
 */
class FiosFileScanner : public FileScanner {
	SaveLoadOperation fop;   ///< The kind of file we are looking for.
	FiosGetTypeAndNameProc *callback_proc; ///< Callback to check whether the file may be added
	FileList &file_list;     ///< Destination of the found files.
public:
	/**
	 * Create the scanner
	 * @param fop Purpose of collecting the list.
	 * @param callback_proc The function that is called where you need to do the filtering.
	 * @param file_list Destination of the found files.
	 */
	FiosFileScanner(SaveLoadOperation fop, FiosGetTypeAndNameProc *callback_proc, FileList &file_list) :
			fop(fop), callback_proc(callback_proc), file_list(file_list)
	{}

	bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override;
};

/**
 * Try to add a fios item set with the given filename.
 * @param filename        the full path to the file to read
 * @return true if the file is added.
 */
bool FiosFileScanner::AddFile(const std::string &filename, size_t, const std::string &)
{
	auto sep = filename.rfind('.');
	if (sep == std::string::npos) return false;
	std::string ext = filename.substr(sep);

	auto [type, title] = this->callback_proc(this->fop, filename, ext);
	if (type == FIOS_TYPE_INVALID) return false;

	for (const auto &fios : file_list) {
		if (filename == fios.name) return false;
	}

	FiosItem *fios = &file_list.emplace_back();
#ifdef _WIN32
	// Retrieve the file modified date using GetFileTime rather than stat to work around an obscure MSVC bug that affects Windows XP
	HANDLE fh = CreateFile(OTTD2FS(filename).c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr);

	if (fh != INVALID_HANDLE_VALUE) {
		FILETIME ft;
		ULARGE_INTEGER ft_int64;

		if (GetFileTime(fh, nullptr, nullptr, &ft) != 0) {
			ft_int64.HighPart = ft.dwHighDateTime;
			ft_int64.LowPart = ft.dwLowDateTime;

			// Convert from hectonanoseconds since 01/01/1601 to seconds since 01/01/1970
			fios->mtime = ft_int64.QuadPart / 10000000ULL - 11644473600ULL;
		} else {
			fios->mtime = 0;
		}

		CloseHandle(fh);
#else
	struct stat sb;
	if (stat(filename.c_str(), &sb) == 0) {
		fios->mtime = sb.st_mtime;
#endif
	} else {
		fios->mtime = 0;
	}

	fios->type = type;
	fios->name = filename;

	/* If the file doesn't have a title, use its filename */
	if (title.empty()) {
		auto ps = filename.rfind(PATHSEPCHAR);
		fios->title = StrMakeValid(filename.substr((ps == std::string::npos ? 0 : ps + 1)));
	} else {
		fios->title = StrMakeValid(title);
	};

	return true;
}


/**
 * Fill the list of the files in a directory, according to some arbitrary rule.
 * @param fop Purpose of collecting the list.
 * @param callback_proc The function that is called where you need to do the filtering.
 * @param subdir The directory from where to start (global) searching.
 * @param file_list Destination of the found files.
 */
static void FiosGetFileList(SaveLoadOperation fop, FiosGetTypeAndNameProc *callback_proc, Subdirectory subdir, FileList &file_list)
{
	struct stat sb;
	struct dirent *dirent;
	DIR *dir;
	FiosItem *fios;
	size_t sort_start;

	file_list.clear();

	assert(_fios_path != nullptr);

	/* A parent directory link exists if we are not in the root directory */
	if (!FiosIsRoot(*_fios_path)) {
		fios = &file_list.emplace_back();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		fios->name = "..";
		SetDParamStr(0, "..");
		fios->title = GetString(STR_SAVELOAD_PARENT_DIRECTORY);
	}

	/* Show subdirectories */
	if ((dir = ttd_opendir(_fios_path->c_str())) != nullptr) {
		while ((dirent = readdir(dir)) != nullptr) {
			std::string d_name = FS2OTTD(dirent->d_name);

			/* found file must be directory, but not '.' or '..' */
			if (FiosIsValidFile(*_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
					(!FiosIsHiddenFile(dirent) || StrStartsWithIgnoreCase(PERSONAL_DIR, d_name)) &&
					d_name != "." && d_name != "..") {
				fios = &file_list.emplace_back();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				fios->name = d_name;
				SetDParamStr(0, fios->name + PATHSEP);
				fios->title = GetString(STR_SAVELOAD_DIRECTORY);
			}
		}
		closedir(dir);
	}

	/* Sort the subdirs always by name, ascending, remember user-sorting order */
	{
		SortingBits order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		std::sort(file_list.begin(), file_list.end());
		_savegame_sort_order = order;
	}

	/* This is where to start sorting for the filenames */
	sort_start = file_list.size();

	/* Show files */
	FiosFileScanner scanner(fop, callback_proc, file_list);
	if (subdir == NO_DIRECTORY) {
		scanner.Scan(nullptr, *_fios_path, false);
	} else {
		scanner.Scan(nullptr, subdir, true, true);
	}

	std::sort(file_list.begin() + sort_start, file_list.end());

	/* Show drives */
	FiosGetDrives(file_list);

	file_list.shrink_to_fit();
}

/**
 * Get the title of a file, which (if exists) is stored in a file named
 * the same as the data file but with '.title' added to it.
 * @param file filename to get the title for
 * @param subdir the sub directory to search in
 * @return The file title.
 */
static std::string GetFileTitle(const std::string &file, Subdirectory subdir)
{
	FILE *f = FioFOpenFile(file + ".title", "r", subdir);
	if (f == nullptr) return {};

	char title[80];
	size_t read = fread(title, 1, lengthof(title), f);
	FioFCloseFile(f);

	assert(read <= lengthof(title));
	return StrMakeValid({title, read});
}

/**
 * Callback for FiosGetFileList. It tells if a file is a savegame or not.
 * @param fop Purpose of collecting the list.
 * @param file Name of the file to check.
 * @param ext A pointer to the extension identifier inside file
 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame, and the title of the file (if any).
 * @see FiosGetFileList
 * @see FiosGetSavegameList
 */
std::tuple<FiosType, std::string> FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext)
{
	/* Show savegame files
	 * .SAV OpenTTD saved game
	 * .SS1 Transport Tycoon Deluxe preset game
	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */

	/* Don't crash if we supply no extension */
	if (ext.empty()) return { FIOS_TYPE_INVALID, {} };

	if (StrEqualsIgnoreCase(ext, ".sav")) {
		return { FIOS_TYPE_FILE, GetFileTitle(file, SAVE_DIR) };
	}

	if (fop == SLO_LOAD) {
		if (StrEqualsIgnoreCase(ext, ".ss1") || StrEqualsIgnoreCase(ext, ".sv1") ||
				StrEqualsIgnoreCase(ext, ".sv2")) {
			return { FIOS_TYPE_OLDFILE, GetOldSaveGameName(file) };
		}
	}

	return { FIOS_TYPE_INVALID, {} };
}

/**
 * Get a list of savegames.
 * @param fop Purpose of collecting the list.
 * @param file_list Destination of the found files.
 * @see FiosGetFileList
 */
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
{
	static std::optional<std::string> fios_save_path;

	if (!fios_save_path) fios_save_path = FioFindDirectory(SAVE_DIR);

	_fios_path = &(*fios_save_path);

	FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
}

/**
 * Callback for FiosGetFileList. It tells if a file is a scenario or not.
 * @param fop Purpose of collecting the list.
 * @param file Name of the file to check.
 * @param ext A pointer to the extension identifier inside file
 * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario and the title of the file (if any).
 * @see FiosGetFileList
 * @see FiosGetScenarioList
 */
static std::tuple<FiosType, std::string> FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const std::string_view ext)
{
	/* Show scenario files
	 * .SCN OpenTTD style scenario file
	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
	 * .SS0 Transport Tycoon Deluxe preset scenario */
	if (StrEqualsIgnoreCase(ext, ".scn")) {
		return { FIOS_TYPE_SCENARIO, GetFileTitle(file, SCENARIO_DIR) };

	}

	if (fop == SLO_LOAD) {
		if (StrEqualsIgnoreCase(ext, ".sv0") || StrEqualsIgnoreCase(ext, ".ss0")) {
			return { FIOS_TYPE_OLD_SCENARIO, GetOldSaveGameName(file) };
		}
	}

	return { FIOS_TYPE_INVALID, {} };
}

/**
 * Get a list of scenarios.
 * @param fop Purpose of collecting the list.
 * @param file_list Destination of the found files.
 * @see FiosGetFileList
 */
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
{
	static std::optional<std::string> fios_scn_path;

	/* Copy the default path on first run or on 'New Game' */
	if (!fios_scn_path) fios_scn_path = FioFindDirectory(SCENARIO_DIR);

	_fios_path = &(*fios_scn_path);

	std::string base_path = FioFindDirectory(SCENARIO_DIR);
	Subdirectory subdir = (fop == SLO_LOAD && base_path == *_fios_path) ? SCENARIO_DIR : NO_DIRECTORY;
	FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
}

static std::tuple<FiosType, std::string> FiosGetHeightmapListCallback(SaveLoadOperation, const std::string &file, const std::string_view ext)
{
	/* Show heightmap files
	 * .PNG PNG Based heightmap files
	 * .BMP BMP Based heightmap files
	 */

	FiosType type = FIOS_TYPE_INVALID;

#ifdef WITH_PNG
	if (StrEqualsIgnoreCase(ext, ".png")) type = FIOS_TYPE_PNG;
#endif /* WITH_PNG */

	if (StrEqualsIgnoreCase(ext, ".bmp")) type = FIOS_TYPE_BMP;

	if (type == FIOS_TYPE_INVALID) return { FIOS_TYPE_INVALID, {} };

	TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file);
	if (it != _tar_filelist[SCENARIO_DIR].end()) {
		/* If the file is in a tar and that tar is not in a heightmap
		 * directory we are for sure not supposed to see it.
		 * Examples of this are pngs part of documentation within
		 * collections of NewGRFs or 32 bpp graphics replacement PNGs.
		 */
		bool match = false;
		for (Searchpath sp : _valid_searchpaths) {
			std::string buf = FioGetDirectory(sp, HEIGHTMAP_DIR);

			if (buf.compare(0, buf.size(), it->second.tar_filename, 0, buf.size()) == 0) {
				match = true;
				break;
			}
		}

		if (!match) return { FIOS_TYPE_INVALID, {} };
	}

	return { type, GetFileTitle(file, HEIGHTMAP_DIR) };
}

/**
 * Get a list of heightmaps.
 * @param fop Purpose of collecting the list.
 * @param file_list Destination of the found files.
 */
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
{
	static std::optional<std::string> fios_hmap_path;

	if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(HEIGHTMAP_DIR);

	_fios_path = &(*fios_hmap_path);

	std::string base_path = FioFindDirectory(HEIGHTMAP_DIR);
	Subdirectory subdir = base_path == *_fios_path ? HEIGHTMAP_DIR : NO_DIRECTORY;
	FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
}

/**
 * Get the directory for screenshots.
 * @return path to screenshots
 */
const char *FiosGetScreenshotDir()
{
	static std::optional<std::string> fios_screenshot_path;

	if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(SCREENSHOT_DIR);

	return fios_screenshot_path->c_str();
}

/** Basic data to distinguish a scenario. Used in the server list window */
struct ScenarioIdentifier {
	uint32_t scenid;           ///< ID for the scenario (generated by content).
	MD5Hash md5sum;          ///< MD5 checksum of file.
	std::string filename;    ///< filename of the file.

	bool operator == (const ScenarioIdentifier &other) const
	{
		return this->scenid == other.scenid && this->md5sum == other.md5sum;
	}

	bool operator != (const ScenarioIdentifier &other) const
	{
		return !(*this == other);
	}
};

/**
 * Scanner to find the unique IDs of scenarios
 */
class ScenarioScanner : protected FileScanner, public std::vector<ScenarioIdentifier> {
	bool scanned; ///< Whether we've already scanned
public:
	/** Initialise */
	ScenarioScanner() : scanned(false) {}

	/**
	 * Scan, but only if it's needed.
	 * @param rescan whether to force scanning even when it's not necessary
	 */
	void Scan(bool rescan)
	{
		if (this->scanned && !rescan) return;

		this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
		this->scanned = true;
	}

	bool AddFile(const std::string &filename, size_t, const std::string &) override
	{
		FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR);
		if (f == nullptr) return false;

		ScenarioIdentifier id;
		int fret = fscanf(f, "%u", &id.scenid);
		FioFCloseFile(f);
		if (fret != 1) return false;
		id.filename = filename;

		Md5 checksum;
		uint8_t buffer[1024];
		size_t len, size;

		/* open the scenario file, but first get the name.
		 * This is safe as we check on extension which
		 * must always exist. */
		f = FioFOpenFile(filename.substr(0, filename.rfind('.')), "rb", SCENARIO_DIR, &size);
		if (f == nullptr) return false;

		/* calculate md5sum */
		while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
			size -= len;
			checksum.Append(buffer, len);
		}
		checksum.Finish(id.md5sum);

		FioFCloseFile(f);

		include(*this, id);
		return true;
	}
};

/** Scanner for scenarios */
static ScenarioScanner _scanner;

/**
 * Find a given scenario based on its unique ID.
 * @param ci The content info to compare it to.
 * @param md5sum Whether to look at the md5sum or the id.
 * @return The filename of the file, else \c nullptr.
 */
const char *FindScenario(const ContentInfo *ci, bool md5sum)
{
	_scanner.Scan(false);

	for (ScenarioIdentifier &id : _scanner) {
		if (md5sum ? (id.md5sum == ci->md5sum)
		           : (id.scenid == ci->unique_id)) {
			return id.filename.c_str();
		}
	}

	return nullptr;
}

/**
 * Check whether we've got a given scenario based on its unique ID.
 * @param ci The content info to compare it to.
 * @param md5sum Whether to look at the md5sum or the id.
 * @return True iff we've got the scenario.
 */
bool HasScenario(const ContentInfo *ci, bool md5sum)
{
	return (FindScenario(ci, md5sum) != nullptr);
}

/**
 * Force a (re)scan of the scenarios.
 */
void ScanScenarios()
{
	_scanner.Scan(true);
}

/**
 * Constructs FiosNumberedSaveName. Initial number is the most recent save, or -1 if not found.
 * @param prefix The prefix to use to generate a filename.
 */
FiosNumberedSaveName::FiosNumberedSaveName(const std::string &prefix) : prefix(prefix), number(-1)
{
	static std::optional<std::string> _autosave_path;
	if (!_autosave_path) _autosave_path = FioFindDirectory(AUTOSAVE_DIR);

	static std::string _prefix; ///< Static as the lambda needs access to it.

	/* Callback for FiosFileScanner. */
	static FiosGetTypeAndNameProc *proc = [](SaveLoadOperation, const std::string &file, const std::string_view ext) {
		if (StrEqualsIgnoreCase(ext, ".sav") && StrStartsWith(file, _prefix)) return std::tuple(FIOS_TYPE_FILE, std::string{});
		return std::tuple(FIOS_TYPE_INVALID, std::string{});
	};

	/* Prefix to check in the callback. */
	_prefix = *_autosave_path + this->prefix;

	/* Get the save list. */
	FileList list;
	FiosFileScanner scanner(SLO_SAVE, proc, list);
	scanner.Scan(".sav", _autosave_path->c_str(), false);

	/* Find the number for the most recent save, if any. */
	if (list.begin() != list.end()) {
		SortingBits order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
		std::sort(list.begin(), list.end());
		_savegame_sort_order = order;

		std::string_view name = list.begin()->title;
		std::from_chars(name.data() + this->prefix.size(), name.data() + name.size(), this->number);
	}
}

/**
 * Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
 * @return A filename in format "<prefix><number>.sav".
 */
std::string FiosNumberedSaveName::Filename()
{
	if (++this->number >= _settings_client.gui.max_num_autosaves) this->number = 0;
	return fmt::format("{}{}.sav", this->prefix, this->number);
}

/**
 * Generate an extension for a savegame name.
 * @return An extension in format "-<prefix>.sav".
 */
std::string FiosNumberedSaveName::Extension()
{
	return fmt::format("-{}.sav", this->prefix);
}