Files @ r28396:ef195b601c72
Branch filter:

Location: cpp/openttd-patchpack/source/src/game/game_gui.cpp

Peter Nelson
Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)

Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file game_gui.cpp %Window for configuring the Game Script */

#include "../stdafx.h"
#include "../error.h"
#include "../settings_gui.h"
#include "../querystring_gui.h"
#include "../window_func.h"
#include "../network/network.h"
#include "../network/network_content.h"
#include "../widgets/dropdown_func.h"
#include "../timer/timer.h"
#include "../timer/timer_window.h"

#include "game.hpp"
#include "game_gui.hpp"
#include "game_config.hpp"
#include "game_info.hpp"
#include "../script/script_gui.h"
#include "../script_config.hpp"
#include "../table/strings.h"

#include "../safeguards.h"


/** Widgets for the configure GS window. */
static const NWidgetPart _nested_gs_config_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
		NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_GAMESCRIPT, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GSC_BACKGROUND),
		NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse_resize),
			NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetFill(1, 0), SetResize(1, 0),
				NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_GSLIST), SetMinimalSize(288, 14), SetFill(1, 1), SetResize(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
			EndContainer(),
			NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT_PARAM, STR_NULL), SetFill(1, 1), SetResize(1, 0), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_SETTINGS), SetFill(1, 0), SetResize(1, 1), SetMinimalSize(188, 182), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_GSC_SCROLLBAR),
					NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GSC_SCROLLBAR),
				EndContainer(),
				NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_RESET), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
			EndContainer(),
			NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
				NWidget(NWID_VERTICAL, NC_EQUALSIZE),
					NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CHANGE), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_AI_CONFIG_CHANGE_GAMESCRIPT, STR_AI_CONFIG_CHANGE_TOOLTIP),
					NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CONTENT_DOWNLOAD), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
				EndContainer(),
				NWidget(NWID_VERTICAL, NC_EQUALSIZE),
					NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
						NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_OPEN_URL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_CONTENT_OPEN_URL, STR_CONTENT_OPEN_URL_TOOLTIP),
						NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_README), SetFill(1, 1), SetResize(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_TEXTFILE_VIEW_README_TOOLTIP),
					EndContainer(),
					NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
						NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP),
						NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_LICENSE), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_TEXTFILE_VIEW_LICENCE_TOOLTIP),
					EndContainer(),
				EndContainer(),
			EndContainer(),
		EndContainer(),
		NWidget(NWID_HORIZONTAL),
			NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
			NWidget(WWT_RESIZEBOX, COLOUR_MAUVE), SetDataTip(RWV_HIDE_BEVEL, STR_TOOLTIP_RESIZE),
		EndContainer(),
	EndContainer(),
};

/** Window definition for the configure GS window. */
static WindowDesc _gs_config_desc(__FILE__, __LINE__,
	WDP_CENTER, "settings_gs_config", 500, 350,
	WC_GAME_OPTIONS, WC_NONE,
	0,
	std::begin(_nested_gs_config_widgets), std::end(_nested_gs_config_widgets)
);

/**
 * Window to configure which GSs will start.
 */
struct GSConfigWindow : public Window {
	ScriptConfig *gs_config; ///< The configuration we're modifying.
	int line_height;         ///< Height of a single GS-name line.
	int clicked_button;      ///< The button we clicked.
	bool clicked_increase;   ///< Whether we clicked the increase or decrease button.
	bool clicked_dropdown;   ///< Whether the dropdown is open.
	bool closing_dropdown;   ///< True, if the dropdown list is currently closing.
	int clicked_row;         ///< The clicked row of settings.
	Scrollbar *vscroll;      ///< Cache of the vertical scrollbar.
	typedef std::vector<const ScriptConfigItem *> VisibleSettingsList; ///< typdef for a vector of script settings
	VisibleSettingsList visible_settings; ///< List of visible GS settings

	GSConfigWindow() : Window(&_gs_config_desc),
		clicked_button(-1),
		clicked_dropdown(false),
		closing_dropdown(false)
	{
		this->gs_config = GameConfig::GetConfig();

		this->CreateNestedTree(); // Initializes 'this->line_height' as a side effect.
		this->vscroll = this->GetScrollbar(WID_GSC_SCROLLBAR);
		this->FinishInitNested(WN_GAME_OPTIONS_GS);
		this->OnInvalidateData(0);

		this->RebuildVisibleSettings();
	}

	void Close([[maybe_unused]] int data = 0) override
	{
		CloseWindowByClass(WC_SCRIPT_LIST);
		this->Window::Close();
	}

	/**
	 * Rebuilds the list of visible settings. GS settings with the flag
	 * GSCONFIG_GS_DEVELOPER set will only be visible if the game setting
	 * gui.ai_developer_tools is enabled.
	 */
	void RebuildVisibleSettings()
	{
		visible_settings.clear();

		for (const auto &item : *this->gs_config->GetConfigList()) {
			bool no_hide = (item.flags & SCRIPTCONFIG_DEVELOPER) == 0;
			if (no_hide || _settings_client.gui.ai_developer_tools) {
				visible_settings.push_back(&item);
			}
		}

		this->vscroll->SetCount(this->visible_settings.size());
	}

	void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
	{
		switch (widget) {
			case WID_GSC_SETTINGS:
				this->line_height = std::max(SETTING_BUTTON_HEIGHT, GetCharacterHeight(FS_NORMAL)) + padding.height;
				resize->width = 1;
				resize->height = this->line_height;
				size->height = 5 * this->line_height;
				break;

			case WID_GSC_GSLIST:
				this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
				size->height = 1 * this->line_height;
				break;
		}
	}

	/**
	 * Can the GS config be edited?
	 * @return True if the given GS Config slot can be edited, otherwise false.
	 */
	static bool IsEditable()
	{
		return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
	}

	void DrawWidget(const Rect &r, WidgetID widget) const override
	{
		switch (widget) {
			case WID_GSC_GSLIST: {
				StringID text = STR_AI_CONFIG_NONE;

				if (GameConfig::GetConfig()->GetInfo() != nullptr) {
					SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
					text = STR_JUST_RAW_STRING;
				}

				/* There is only one slot, unlike with the GS GUI, so it should never be white */
				DrawString(r.Shrink(WidgetDimensions::scaled.matrix), text, (IsEditable() ? TC_ORANGE : TC_SILVER));
				break;
			}
			case WID_GSC_SETTINGS: {
				ScriptConfig *config = this->gs_config;
				VisibleSettingsList::const_iterator it = this->visible_settings.begin();
				int i = 0;
				for (; !this->vscroll->IsVisible(i); i++) it++;

				Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
				bool rtl = _current_text_dir == TD_RTL;
				Rect br = ir.WithWidth(SETTING_BUTTON_WIDTH, rtl);
				Rect tr = ir.Indent(SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide, rtl);

				int y = r.top;
				int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
				int text_y_offset = (this->line_height - GetCharacterHeight(FS_NORMAL)) / 2;
				for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
					const ScriptConfigItem &config_item = **it;
					int current_value = config->GetSetting((config_item).name);
					bool editable = this->IsEditableItem(config_item);

					StringID str;
					TextColour colour;
					uint idx = 0;
					if (config_item.description.empty()) {
						str = STR_JUST_STRING1;
						colour = TC_ORANGE;
					} else {
						str = STR_AI_SETTINGS_SETTING;
						colour = TC_LIGHT_BLUE;
						SetDParamStr(idx++, config_item.description);
					}

					if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
						DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
						SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
					} else {
						if (config_item.complete_labels) {
							DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
						} else {
							DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
						}
						auto config_iterator = config_item.labels.find(current_value);
						if (config_iterator != config_item.labels.end()) {
							SetDParam(idx++, STR_JUST_RAW_STRING);
							SetDParamStr(idx++, config_iterator->second);
						} else {
							SetDParam(idx++, STR_JUST_INT);
							SetDParam(idx++, current_value);
						}
					}

					DrawString(tr.left, tr.right, y + text_y_offset, str, colour);
					y += this->line_height;
				}
				break;
			}
		}
	}

	void OnPaint() override
	{
		if (this->closing_dropdown) {
			this->closing_dropdown = false;
			this->clicked_dropdown = false;
		}
		this->DrawWidgets();
	}

	void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
	{
		if (widget >= WID_GSC_TEXTFILE && widget < WID_GSC_TEXTFILE + TFT_CONTENT_END) {
			if (GameConfig::GetConfig() == nullptr) return;

			ShowScriptTextfileWindow((TextfileType)(widget - WID_GSC_TEXTFILE), (CompanyID)OWNER_DEITY);
			return;
		}

		switch (widget) {
			case WID_GSC_GSLIST: {
				this->InvalidateData();
				if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
				break;
			}

			case WID_GSC_CHANGE:  // choose other Game Script
				ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
				break;

			case WID_GSC_CONTENT_DOWNLOAD:
				if (!_network_available) {
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
				} else {
					ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_GAME);
				}
				break;

			case WID_GSC_SETTINGS: {
				auto it = this->vscroll->GetScrolledItemFromWidget(this->visible_settings, pt.y, this, widget);
				if (it == this->visible_settings.end()) break;

				const ScriptConfigItem &config_item = **it;
				if (!this->IsEditableItem(config_item)) return;

				int num = it - this->visible_settings.begin();
				if (this->clicked_row != num) {
					this->CloseChildWindows(WC_QUERY_STRING);
					this->CloseChildWindows(WC_DROPDOWN_MENU);
					this->clicked_row = num;
					this->clicked_dropdown = false;
				}

				bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;

				Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
				int x = pt.x - r.left;
				if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;

				/* One of the arrows is clicked (or green/red rect in case of bool value) */
				int old_val = this->gs_config->GetSetting(config_item.name);
				if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
					if (this->clicked_dropdown) {
						/* unclick the dropdown */
						this->CloseChildWindows(WC_DROPDOWN_MENU);
						this->clicked_dropdown = false;
						this->closing_dropdown = false;
					} else {
						int rel_y = (pt.y - r.top) % this->line_height;

						Rect wi_rect;
						wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
						wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
						wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
						wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;

						/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
						if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
							this->clicked_dropdown = true;
							this->closing_dropdown = false;

							DropDownList list;
							for (int i = config_item.min_value; i <= config_item.max_value; i++) {
								list.push_back(std::make_unique<DropDownListStringItem>(config_item.labels.find(i)->second, i, false));
							}

							ShowDropDownListAt(this, std::move(list), old_val, WID_GSC_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
						}
					}
				} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
					int new_val = old_val;
					if (bool_item) {
						new_val = !new_val;
					} else if (x >= SETTING_BUTTON_WIDTH / 2) {
						/* Increase button clicked */
						new_val += config_item.step_size;
						if (new_val > config_item.max_value) new_val = config_item.max_value;
						this->clicked_increase = true;
					} else {
						/* Decrease button clicked */
						new_val -= config_item.step_size;
						if (new_val < config_item.min_value) new_val = config_item.min_value;
						this->clicked_increase = false;
					}

					if (new_val != old_val) {
						this->gs_config->SetSetting(config_item.name, new_val);
						this->clicked_button = num;
						this->unclick_timeout.Reset();
					}
				} else if (!bool_item && !config_item.complete_labels) {
					/* Display a query box so users can enter a custom value. */
					SetDParam(0, old_val);
					ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QSF_NONE);
				}
				this->SetDirty();
				break;
			}

			case WID_GSC_OPEN_URL: {
				const GameConfig *config = GameConfig::GetConfig();
				if (config == nullptr || config->GetInfo() == nullptr) return;
				OpenBrowser(config->GetInfo()->GetURL());
				break;
			}

			case WID_GSC_RESET:
				this->gs_config->ResetEditableSettings(_game_mode == GM_MENU);
				this->SetDirty();
				break;
		}
	}

	void OnQueryTextFinished(char *str) override
	{
		if (StrEmpty(str)) return;
		int32_t value = atoi(str);
		SetValue(value);
	}

	void OnDropdownSelect(WidgetID widget, int index) override
	{
		if (widget != WID_GSC_SETTING_DROPDOWN) return;
		assert(this->clicked_dropdown);
		SetValue(index);
	}

	void OnDropdownClose(Point, WidgetID widget, int, bool) override
	{
		if (widget != WID_GSC_SETTING_DROPDOWN) return;
		/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
		 * the same dropdown button was clicked again, and then not open the dropdown again.
		 * So, we only remember that it was closed, and process it on the next OnPaint, which is
		 * after OnClick. */
		assert(this->clicked_dropdown);
		this->closing_dropdown = true;
		this->SetDirty();
	}

	void OnResize() override
	{
		this->vscroll->SetCapacityFromWidget(this, WID_GSC_SETTINGS);
	}

	/** When reset, unclick the button after a small timeout. */
	TimeoutTimer<TimerWindow> unclick_timeout = {std::chrono::milliseconds(150), [this]() {
		this->clicked_button = -1;
		this->SetDirty();
	}};

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
	{
		if (!gui_scope) return;

		this->SetWidgetDisabledState(WID_GSC_CHANGE, (_game_mode == GM_NORMAL) || !IsEditable());

		const GameConfig *config = GameConfig::GetConfig();
		this->SetWidgetDisabledState(WID_GSC_OPEN_URL, config->GetInfo() == nullptr || config->GetInfo()->GetURL().empty());
		for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {
			this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, !config->GetTextfile(tft, (CompanyID)OWNER_DEITY).has_value());
		}
		this->RebuildVisibleSettings();
		this->CloseChildWindows(WC_DROPDOWN_MENU);
		this->CloseChildWindows(WC_QUERY_STRING);
	}
private:
	bool IsEditableItem(const ScriptConfigItem &config_item) const
	{
		return _game_mode == GM_MENU
		    || _game_mode == GM_EDITOR
		    || (config_item.flags & SCRIPTCONFIG_INGAME) != 0
		    || _settings_client.gui.ai_developer_tools;
	}

	void SetValue(int value)
	{
		const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
		if (_game_mode == GM_NORMAL && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
		this->gs_config->SetSetting(config_item.name, value);
		this->SetDirty();
	}
};

/** Open the GS config window. */
void ShowGSConfigWindow()
{
	CloseWindowByClass(WC_GAME_OPTIONS);
	new GSConfigWindow();
}