Files @ r25814:efd9cb732234
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Location: cpp/openttd-patchpack/source/src/table/settings/network_secrets_settings.ini

Patric Stout
Change: groundwork to allow ServerAddress to use invite codes

Normally TCPConnecter will do a DNS resolving of the connection_string
and connect to it. But for SERVER_ADDRESS_INVITE_CODE this is different:
the Game Coordinator does the "resolving".

This means we need to allow TCPConnecter to not setup a connection
and allow it to be told when a connection has been setup by an external
(to TCPConnecter) part of the code. We do this by telling the (active)
socket for the connection.

This means the rest of the code doesn't need to know the TCPConnecter
is not doing a simple resolve+connect. The rest of the code only
cares the connection is established; not how it was established.
; This file is part of OpenTTD.
; OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
; OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
; See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
;

; Network settings as stored in the secrets configuration file ("secrets.cfg").

[pre-amble]
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval);

static const SettingVariant _network_secrets_settings_table[] = {
[post-amble]
};
[templates]
SDTC_SSTR  =  SDTC_SSTR(              $var, $type, $flags, $def,             $length,                                  $pre_cb, $post_cb, $from, $to,        $cat, $extra, $startup),

[validation]

[defaults]
flags    = SF_NONE
interval = 0
str      = STR_NULL
strhelp  = STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
strval   = STR_NULL
pre_cb   = nullptr
post_cb  = nullptr
load     = nullptr
from     = SL_MIN_VERSION
to       = SL_MAX_VERSION
cat      = SC_ADVANCED
extra    = 0
startup  = false



[SDTC_SSTR]
var      = network.server_password
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr
pre_cb   = ReplaceAsteriskWithEmptyPassword
post_cb  = [](auto) { NetworkServerUpdateGameInfo(); }
cat      = SC_BASIC

[SDTC_SSTR]
var      = network.rcon_password
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr
pre_cb   = ReplaceAsteriskWithEmptyPassword
cat      = SC_BASIC

[SDTC_SSTR]
var      = network.admin_password
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr
cat      = SC_BASIC

[SDTC_SSTR]
var      = network.default_company_pass
type     = SLE_STR
length   = NETWORK_PASSWORD_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def      = nullptr

[SDTC_SSTR]
var      = network.network_id
type     = SLE_STR
length   = NETWORK_SERVER_ID_LENGTH
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY
def      = nullptr