Files @ r543:efdb197f91ad
Branch filter:

Location: cpp/openttd-patchpack/source/changelog.txt

truelight
(svn r942) -Merged branch/network back into the trunk
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
0.3.4 (2004-09-14)
------------------------------------------------------------------------
- Add: Dutch translation
- Add: Generalised A* Algorithm
- Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap)
- Change: Changed 'terraforming' to 'landscaping'
- Change: Changed default options (road side, distance units, currency) to most commonly used options
- Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no devs have assembly knowledge
- Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
- Codechange: Comments added to the code (blathijs)
- Codechange: Made bridge building code more readable [ 996244 ] (follow)
- Feature: "None" as option for number of industries in difficulty settings
- Feature: Add many random industries and towns in scenario editor
- Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
- Feature: Added level land button to scenario editor (chrishuebsch)
- Feature: Added never_expire_vehicles to patches GUI (Chris Huebsch)
- Feature: Added new icons for landscaping toolbar (drawn by sign_de)
- Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge).
- Feature: Added/heavily modified patch by truesatan cheat change date
- Feature: Align toolbar left/center/right patch (TrueLight)
- Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0).
- Feature: Alpha version of a new AI (TrueLight)
- Feature: Autodetect server in LAN via udp (Sign)
- Feature: Build_date of station (viewable with Query tool)
- Feature: Cheat switch climate
- Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
- Feature: Competitors menu under patches
- Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
- Feature: Difficulty settings window has been changed (Darkvater)
- Feature: Enable/disable all buttons in message settings
- Feature: Executeable is now openttd(.exe) always
- Feature: General protection around Sprites
- Feature: Ingame console (sign_de)
- Feature: Invalid (void) orders in schedule are highlighted in red (Celestar)
- Feature: Invisible trees when in transparent mode (patch entry)
- Feature: Option to sort vehicles in vehicle-list window by different criteria.
- Feature: Performance details window in company league menu (TrueLight)
- Feature: Proper crediting to graphics artists to about box.
- Feature: Removing town roads has been finetuned.
- Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values
- Feature: Sorting savegames, scenarios by name/date
- Feature: Terraforming toolbar (in the plant tree menu)
- Feature: The extra dynamite patch has been changed a bit.
- Feature: Warning when a vehicle has invalid orders (celestar)
- Feature: Water floods everything, including vehicles.
- Feature: Working multiplayer gui (sign_de)
- Feature: [ 976127 ] No extra frequent jet crash on small airports (truesatan)
- Feature: [ 992998 ] Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station. (chrishuebsch)
- Feature: [ 997115 ] Improved industry directory (hampzter)
- Feature: [ 1003350 ] Euro introduction news item. (dominik81)
- Feature: [ 1009708 ] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
- Feature: [ 1009710 ] Extra Viewport (Dribbel)
- Feature: [ 1024044 ] Show max loan in finances window. (ledow)
- Fix: (Unix) loading old scenarios (.sv0) works again
- Fix: 64bit CPU fixes
- Fix: 64x64 stations are now nicely painted
- Fix: A lot of network fixing (sign_de)
- Fix: A lot of old AI fixed
- Fix: All scenarios, savegames show up with their correct name
- Fix: Automatic oil refinery generation in editor
- Fix: Autosave folder was not created on MorphOS- Fix: Bridge slope fix again, thanks Truelight
- Fix: Bulldozing stuff with cheat magic_dynamite turned on doesn't lower city ratings
- Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance
- Fix: Coast line near edge of map and near oilrigs (Dribbel)
- Fix: Company-value was not updated immediatly if legend was changed (vondel)
- Fix: Delete canal under bridge wasn't possible
- Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
- Fix: Error message for 'game load failed' when no town is in a scenario
- Fix: Game not pausing when saveload dialog is clicked in main menu
- Fix: Load Scenario fix
- Fix: Make endianess check 100% accurate
- Fix: Memory leak in news system (blathijs)
- Fix: Monorail/maglev became available around 1927
- Fix: Move around sort-widgets a bit so it looks more natural
- Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
- Fix: Old scenarios have correct colour
- Fix: Placing/editing signs signs is possible in paused mode
- Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok
- Fix: Playing new game with scenarios in windows works
- Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0
- Fix: Problems around exclusive transport rights (Celestar)
- Fix: Railroad crossings on slopes are now possible
- Fix: Random crash when player-face was displayed in error-dialog
- Fix: Rare mousewheel scrolling with scrollbar crash
- Fix: Road vehicles don't get stuck any more at stations (Truelight + Celestar)
- Fix: Savegames are sorted with newest date first by default
- Fix: Scenario editor now asks before it generates a random landscape
- Fix: Slopes graphics fix (dominik)
- Fix: Small gap between station button and signal button in rail toolbar
- Fix: Some minor fixes around GetTileTrackStatus (blathijs)
- Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
- Fix: Starting a new game in DesertLandscape crashed the game
- Fix: Stupid bug in company league window if non-player is first
- Fix: Two non-AI players when loading a scenario
- Fix: Unix uses same sorting of directories, files as windows
- Fix: When adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread
- Fix: Win98 crashes related to music/sound (orudge)
- Fix: Wrong building of road-slopes for a future AI/Town
- Fix: Wrong pathfinding when northern station tile is missing (blathijs)
- Fix: You cannot take ownership of an oilrig by building right next to it
- Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
- Fix: [SDL] Performance fix fo palette animation and mouse jumping (jirif)
- Fix: [SDL] Same resolution was displayed more than once in game options
- Fix: [SDL] Smoother mouse and performance fix, like in Win32 (jirif)
- Fix: [ 963056 ] Wrong trains you can buy with scenarios
- Fix: [ 972087 ] Minimap crash
- Fix: [ 972247 ] Bug in '[a] weird non-uniform stations handling' (blathijs)
- Fix: [ 976583 ] Parent_list was too small
- Fix: [ 981934 ] Memoryleak in parent_list
- Fix: [ 982666 ] Max_loan in editor bug (TrueLight)
- Fix: [ 987888 ] Bridge building over boats
- Fix: [ 990770 ] Cargo delivery area patch for bug #989322. (Celstar)
- Fix: [ 992726 ] No tunnel crash (Celestar)
- Fix: [ 993339 ] Light House Placement Bug
- Fix: [ 993374 ] Pressing alt locks the game - sort of a bug.
- Fix: [ 993493 ] Buildings on water
- Fix: [ 993512 ] No canal building under bridge
- Fix: [ 993829 ] UDP Fixes (lucaspiller)
- Fix: [ 994067 ] Train drivers dies two times (follow)
- Fix: [ 994720 ] Road depot - bus/lorry station (Truelight+Darkvater P )
- Fix: [ 996025 ] _local_player fixes. Fixes wrong memory access (TrueLight)
- Fix: [ 996065 ] Bridge Bug fixed bug fixed again (Darkvater)
- Fix: [ 996065 ] Weird two tile bridges on slopes
- Fix: [ 997303 ] Empty strings in signs
- Fix: [ 997703 ] Junction after tunnel bug (blathijs)
- Fix: [ 999592 ] "autosave" directoy creation (MorphOS/AmigaOS) (Tokai)
- Fix: [ 1001540 ] I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand "resetengines"
- Fix: [ 1006530 ] BuildRoadOutsideStation fix.
- Fix: [ 1006715 ] Autorenew issues
- Fix: [ 1007272 ] Copy orders between bus/truck possible. (Celestar)
- Fix: [ 1007630 ] Scenario editor pause bug
- Fix: [ 1008605 ] Signals not updated after ClearTunnel Bug [ 985920 ] (TrueLight)
- Fix: [ 1009385 ] Too many save games prevented loading
- Fix: [ 1009567 ] problem with transferred cargo crashes game.
- Fix: [ 1009621 ] build in pause is now a cheat instead of a patch (truesatan)
- Fix: [ 1009631 ] Wrong multihead selling (Bodewes)
- Fix: [ 1010833 ] Turning on the magic bulldozer removes oil rigs
- Fix: [ 1012086 ] Drunk pilot (Celestar)
- Fix: [ 1014278 ] TileAddWrap() gave wrong results.
- Fix: [ 1016954 ] Cached_sprites does now work again
- Fix: [ 1022689 ] Bug when dragging a part of a multiheaded engine to 'sell-whole-train'.
- Fix: [ 1023971 ] Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel)
- Fix: [ 1025836 ] Company value problem (again). Now company value rightly shows the value, including ALL your money.
- Fix: [ 1025836 ] Company values bigger dan int32 were put to negative
- Fix: [ 1025836 ] Long bridges had negative value
- Fix: [ 1026271 ] Vehicle depots not transparent with transparent buildings.


0.3.3 (2004-07-13)
------------------------------------------------------------------------

- Feature: (MorphOS/AmigaOS) network support
- Feature: improved german town name generator
- Change: scenarios now have the file extension .scn
- Fix: removing and upgrading tracks under a bridge when a train is on the bridge
- Change: default network port from 12345 (known trojan) to 3979
- Fix: pause button was not synched in network games
- Fix: crash caused by invalid screen resolutions
- Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players.
- Feature: transparent station signs
- Feature: show total cargo per wagon type in train details window
- Fix: volume, liters, was x100, should be x1000
- Feature: bridges on slopes
- Fix: bridge building by towns was screwed when executed without testing first
- Feature: added Galician translation (by Condex)
- Change: crossing tunnels is now considered a cheat
- Fix: better AI route finding
- Fix: AI builds less inner-city bus stations
- Fix: Better industry spreading on random maps
- Fix: Two industries that accept the same goods can never be very close to each other
- Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty
- Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges
- Fix: destroying bridge (over water or 'higher bridge' with vehicle on it)
- Fix Game crashes when you hit the build rail button
- Fix: some scenarios had a max_railtype of 0
- Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame
- Fix: 80% CPU load paused in fast-forward
- Feature: Enabled 'remove' button for stations
- Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat
- Fix: Some airport runways were treated
- Fix: minor minimap glitch
- Fix: station sorting scroll fails with not ennough stations
- Fix: desert ground for depots in the desert
- Feature: station sort implemented using qsort()
- Feature: station list shows #of stations owned by player
- Fix: trains could run on wrong track type under bridges
- Fix: screenshot hangs
- Feature: split canal/lock tool in two tools, one for building canals, one for locks.
- Fix: wrong sound with ships
- Fix: toy shop closes even though it has supply
- Fix: nordic characters
- Feature: make the HQ generate passengers and mail
- Fix: slso restore Service Interval when rebuying vehicle
- Fix: crash with map bits > 8
- Fix: ufo crash in busstop
- Fix: town actions has empty row
- Change: made helicopters able to land on small airports again
- Feature: display number of houses in town overview window
- Fix: train stuck with the head in one depot and tail in another
- Fix: Optimized random radio tower spreading
- Feature: Land info now shows type of signal
- Fix: ground below trees is sometimes not covered by snow
- Fix: fast forward button in scenario editor
- Change: screenshots are saved to PERSONAL_DIR (unix)
- Fix: screenshot hotkey does not function in scenario editor
- Fix: allow deleting a bridge if a vehicle is below
- Fix: crash loading a scenario
- Fix: build tracks on water
- Fix: fast forward button pressed with tab
- Fix: vehicles don't get old
- Feature: realistic train reversing
- Feature: added support for 64 bit CPUs
- Fix: finance bug with some original scenarios
- Feature: added water quantity level "very low", which is the default for easy mode now
- Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked
- Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse
- Feature: (MorphOS build) various small improvement to make the the game feel more native
- Feature: alt + f now toggles full screen (alt + enter still works)
- Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too)
- Feature: pasky's autorenew, autorenews vehicles if enabled.
- Feature: (incomplete) news history window
- Feature: larger smallmap size
- Feature: Austrian Citynames
- Feature: repaying most possible debt
- Feature: added Polish translation (by tomek)
- Feature: added Danish translation (by Gof.dk)
- Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting
- Feature: smooth economy changes
- Fix: 100% CPU bug
- Fix: crash when AI builds airport
- Fix: plays wrong music on main screen
- Fix: inflation was way too high when intrest rate = 0
- Fix: can't sell anything if money is TOO negative
- Fix: fast forward button resets
- Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well.
- Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order)
- Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled
- Change: autosaves are now placed in save/autosave
- Feature: patch setting so that helicopters get serviced automatically on helipad
- Fix: "refit train" button remains
- Change: default savegame directory is /save in Linux
- Fix: enable up/down scrolling with the mouse
- Feature: center toolbar on screen
- Feature: sort savelist by date
- Feature: allow scrolling in both directions
- Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990)
- Feature: Resizing the window in all SDL builds
- Fix: 1920 all trains
- Fix: wrong heli breakdownspeed
- Feature: added MIDI flag to makefile to set custom path to midi player
- Fix: station list cargo waiting display bug
- Fix: bug that could allow rails on steep slopes
- Fix: train depots and checkpoints not flooded by water
- Fix: added command line option (-i) to deactivate the grf check
- Fix: signal bug [ 949929 ]


0.3.2.1 (2004-05-23)
- Fix: use english.lng by default
- Fix: No bridges available in 1920
- Fix: czech file was missing
- Feature: now builds on FreeBSD
- Feature: now builds on MorphOS


0.3.2 (2004-05-22)
- Feature: HP for trians limited to 16bit int
- Feature: added Czech translation
- Feature: train refitting
- Feature: auto euro
- Fix: don't allow building railroad stations on airports or bus stations
- Feature: industry directory
- Feature: added extend vehicle life/noexpire patch
- Feature: show revision number in title bar
- Fix: Enable mouse wheel scrolling and zooming in SDL
- Fix: Construct industries producing raw materials
- Fix: loading TTD saves gave incorrect reliability parameters for wagons
- Feature: random network games
- Fix: fixed order restore bug in network play
- Fix: network sync fix for train goto depot
- Feature: smallmap remembers size
- Fix: Only one statue per player per town
- Fix: enhanced patch configurator
- Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope
- Fix: remove sdl frameskip message
- Fix: road vehicle on hills speedfix
- Fix: CompanyValueGraph window too small for currency
- Fix: mkdir() problem in unix.c
- Fix: client kills server if it leaves a networkgame
- Change: autosave go to autosave/
- Fix: Canal tool resets after 1 use
- Feature: remember value of show town names in smallmap
- Feature: norwegian translation
- Feature: norwegian currency
- Feature: slovak language
- Fix: smoother mouse cursor
- Fix: fixed a couple of overlapping memcpys
- Feature: use SO_REUSEADDR on listen socket
- Feature: unix sigabort handling
- Feature: hungarian translation
- Fix: quit to beos
- Fix: dragging to build canals sometimes crashed
- Fix: cactus plants died on desert
- Feature: added norwegian translation
- Feature: added more default resolutions
- Feature: return error message if DOS grf files are used
- Feature: bemidi support
- Fix: invalid letters in spanish town names
- Fix: rail upgrade button
- Fix: makefile reorganization
- Fix: Zoom out button not grayed out
- Fix: no space between some values and units
- Change: Plant area of trees now allowed for 20x20 area
- Change: "kmh^-1" to "km/h"
- Fix: Station catchment outline-tiles weren't shown properly on slopes
- Fix: oil rig station wasn't properly deleted
- Fix: fixed making screenshots in scenario editor
- Feature: added icelandic currency
- Change: show original savegame names for oldstyle savegames
- Fix: mac patches by bjarni
- Fix: fixed alignment issue in station drawing


0.3.1 (2004-04-26)
- Fix: shift+arrows keys scrolls faster (by pasky)
- Feature: bridge pillars for higher bridges
- Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year
- Feature: remember cargo payment rates selection, default to all
- Fix: town ratings when companies are deleted/merged
- Fix: vehicle reliability calculation in third phase
- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir)
- Feature: fast forward button
- Fix: random world button in scenario editor doesn't build cities, industries, trees
- Fix: loading worlds with no towns now fails
- Fix: outdated sort order after station renaming
- Feature: copy/share orders from trains in depot
- Fix: better train detection for copy orders
- Fix: [ 938481 ] Euro currency bug
- Fix: [ 938170 ] Go to xxx road depot selection bug (2)
- Fix: [ 934520 ] scrolling and newspaper in title screen
- Feature: swedish translation (by poLiSen)
- Fix: incorrect cargo_days for trains
- Feature: dragging to construct canals
- Fix array bounds error with train breakdown speeds
- Fix: towns deleting random tiles around houses
- Feature: can now have more than 128 towns
- Fix: incorrect road vehicle list caption for competitors
- Fix: vehicle menu graying after a bankrupty
- Feature: always allow building small airports patch
- Feature: colorful newspaper after a certain date
- Feature: build while paused patch
- Feature: polish town names
- Fix: selective road removal
- Feature: clear area now works in scenario editor
- Feature: drag&drop stations
- Fix: make houses available in 1920 to prevent hang
- Fix: duration of breakdown smoke
- Fix: slope bug under bridges
- Feature: more realistic train starting and stopping
- Fix: don't play invalid sounds (fixes road reconstruction crash)
- Fix: display correct train power with multihead engines
- Fix: buffer overflow caused by too long string in english.lng
- Fix: destroying things with no money

0.3.0 (2004-04-14)
- Change: don't slow down trains as much on hills
- Fix: aircraft terminal wasn't properly freed if aircraft crashed
- Fix: fixed station acceptance bug
- Change: limit amount of radiotowers.
- Feature: cost estimation with Shift
- Change: changed speedkey from Shift to Tab.
- Feature: added patch for starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd.
- Feature: support for multiheaded trains
- Feature: sell whole train by dragging loco to special trashcan
- Feature: drag the whole train with ctrl in depot
- Fix: fixed buy shares in company
- Feature: added convert rail tool
- Change: enhanced patches window with pages.
- Feature: patch to select what vehicle types the ai will build
- Feature: better slope graphics
- Fix: only deliver goods to stations that have a rating != 0
- Feature: new pathfinding algorithm for trains (enable with new_pathfinding)
- Change: changed intro graphics
- Change: all player stuff is deleted when you load a scenario.
- Fix: added F hotkeys in scenario editor
- Feature: Added patch to use timidity for BeOS
- Feature: mousewheel can now be used to scroll in windows
- Feature: added coordinate display to landinfo window
- Feature: change default servicing interval for vehicles
- Feature: change max # of vehicles per player
- Fix: unable to raise land next to signal
- Feature: nonuniform stations patch
- Feature: moved error message box out of the way
- Fix: aircraft was shown instead of ships in player overview window
- Feature: canals/shiplifts
- Feature: build tree of random type
- Feature: build trees on area
- Feature: added color coded vehicle profits
- Feature: ability to close error messages with space.
- Fix: updated installer to take care of savegames more carefully
- Fix: don't make a new subsidy if there already exists one that is currently active by a company
- Fix: town directory sometimes showed huge numbers
- Fix: fixed bugs when changing owners of items (pieces of rail were not always deleted),
- Feature: network games (currently unsupported)
- Fix: fixed bug with large stations in train pathfinder
- Change: use save/ as save folder on win32
- Feature: bigger demolish tool
- Change: moved date in news window
- Feature: two more bridges
- Feature: improved depot finding
- Feature: bribe the town authority
- Feature: allow building many trees on a single tile.
- Feature: added snow_line_height setting, only affects new games.
- Change: don't check if tiles around the clicked station is a station in order gui
- Fix: deleting docks doesn't produce land
- Fix: deleting ship depot doesn't produce land
- Fix: buoy is now treated as water when flooding
- Feature: errmsg_duration controls how long error messages are displayed
- Fix: combo presignals bug fix
- Fix: prevent going to 0,0 if airport/docks is deleted
- Feature: fullscreen_bpp setting in [win32] sets the bpp to use in fullscreen mode
- Fix: french town names had bad letters in them
- Feature: euro symbol
- Feature: high bridges
- Fix: order list when replacing train didn't work properly
- Change: keep checkpoint button down after placing
- Fix: start in the middle of the map
- Change: moved disk devices to bottom of list on win32
- Fix: more error tolerant saveload code
- Feature: ZLIB savegames (smaller than before)
- Feature: PNG,PCX screenshot support
- Feature: indicate with gray in vehicle popup menus if company has no vehicles of that type
- Feature: clicking on the money brings up finances
- Fix: (OSX build) now runs even if sdl is not present on the system
- Fix: (OSX build) now runs on systems older than 10.3
- Fix: (OSX build) altered compiler settings to make a completely stable app
- Feature: (OSX build) distribution now uses Apples package system for easier updates
- Feature: (OSX build) Application is now a proper bundle application

0.2.1 (2004-04-04)
- Fix: copy orders crashed if you clicked on a wagon
- Feature: 'A' hotkey now always opens autorail
- Change: Moved autorail button
- Feature: X can be used to toggle transparent buildings
- Fix: don't show transparent buildings in intro
- Fix: installer doesn't delete savegames
- Feature: Hotkeys 1-9 can be used to build a bridge in the bridge window
- Feature: Added more hotkeys in the road build window

0.2 (2004-04-03)

- Feature: autoscroll (only works to left/right)
- Feature: train checkpoints, instead of ttdpatch's nonstop handling
- Feature: ttdpatch compatible nonstop handling
- Fix: news window was moved strangely when resizing
- Fix: fixed sign drawing bug in max zoom out mode
- Feature: refresh rate configuration setting
- Feature: town directory sorting options
- Feature: pre-signals (ctrl-click on existing signals to change signal type)
- Feature: show semaphores on the right side if right-sided traffic
- Improvement: increased number of windows on screen to 20
- Feature: patch options configuration window
- Fix: road vehicles sometimes getting stuck
- Feature: autorail build tool
- Feature: "show yearly finances window" option
- Feature: "signals on drive side" patch (by Michael Polnick)
- Fix: connecting tracks behind depot causing incorrect signal behavior
- Fix: save/load diskspace bug
- Feature: "show full date in statusbar" option
- Feature: italian translation (by duepixel)
- Feature: road and rail removal by dragging a selection
- Feature: news item for "train is unprofitable"
- Feature: news item for "train is lost"
- Feature: (win32 build) double size mode (ctrl-d to toggle)
- Fix: incorrect bridge cost for long bridges
- Feature: "multiple similar industries in close proximity" option
- Feature: "multiple industries per down" option
- Feature: "crossing tunnels" option
- Feature: order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share)
- Feature: remember last built rail type
- Feature: "debtmax" faster loan management with ctrl key
- Fix: disallow buoy in north corner
- Feature: "go to depot" orders option
- Feature: "long bridges" option
- Feature: "select goods" option
- Feature: "no train service" option
- Feature: "no inflation" option
- Improvement: (OSX build) now starts when doubleclicked
- Improvement: (OSX build) significant performance increase
- Improvement: optimized startup time
- Feature: automatically detect available resolutions
- Feature: "full load any" option, as in ttdpatch
- Feature: automatic detection of available language files
- Feature: German translation (by truesatan and wuntvor)
- Improvement: sorted savegame list
- Feature: finnish town names (by Jpl)
- Feature: remember custom difficulty settings
- Fix: shift key now increases game speed only when game window is active
- Fix: ctrl button now works with SDL driver
- Feature: configuration file system
- Feature: show vehicle speed in vehicle view windows
- Fix: incorrect weight displayed in "new trains" window
- Feature: train depot window now has horizontal scrollbar
- Feature: mammoth trains
- Fix: incorrect train running cost in newspaper
- Feature: on-the-fly language selection
- Feature: load old premade ttd maps (must be renamed to .sv1 extension)

0.1.4

- Feature: crash submit system on win32
- Fix: train smoke clouds
- Fix: train engine sounds
- Fix: play all sounds at 11025 hz (fixes certain sounds)
- Feature: autosave
- Fix: scenario editor desert button now makes desert instead of lighthouse
- Fix: creating random town in scenario editor crash
- Fix: candy bubbles sometimes caused crash
- Fix: wrong speed was shown in news window for some vehicles
- Fix: graph color bleeding
- Feature: build on coasts
- Feature: Allow building transmitters, lighthouses and company headquarters on slopes
- Feature: now builds on MacOSX
- Fix: arrow keys with SDL driver
- Change: new savegame format
- Change: new format for english.lng
- Fix: don't allow trains to road depots
- Fix: road vehicle was sometimes shown inside depot
- Fix: arrow keys in sdl driver were wrong
- Fix: endianness bugs in save/load
- Fix: now builds on FreeBSD
- Fix: screenshot feature now works
- Fix: rail foundations sometimes displayed unnecessarily
- Fix: minor AI bugs
- Fix: fixed industry sounds
- Feature: in-game resolution selection via settings window
- Feature: Dutch town names
- Feature: Added load game menu item
- Fix: bug where ship depots were very expensive
- Fix: BeOS build (by MYOB)
- Fix: yearly expenses data being the same for the past two game years
- Fix: adding songs to playlists other than custom1 and custom2
- Fix: first and last tracks playing the wrong music
- Fix: Palette animation for SDL video (rob)
- Fix: Get remaining disk space on most Unix-en (rob)
- Fix: screen went black when resizing

0.1.3

- Fixed message options window
- Fixed company takeover/purchase
- Feature: Improved mouse scroll zooming
- Fixed station code so it's not possible to steal another player's temporarily deleted station
- Fixed subsidy owner bug when deleting station
- Fixed crash when deleting a bridge with a train on it
- Feature: Larger stations and possibility to join stations
- Fixed missing candy initial cargo payment values
- Fixed Goods and Food/FizzyDrinks subsidies
- Fixed graphical glitch in subsidies window
- Take over company dialog was not shown properly
- Fixed crash if player windows were open while the company went bankrupt
- Fixed train slowness on hills
- Feature: swedish town names (patch by glottis)
- Feature: more currencies
- Better window resizing/zooming
- Added goto road vehicle depot for road vehicle orders
- Possibility to use either semaphores or signals (Ctrl key)
- Limited the scrolling rate for year selector in scenario editor

0.1.2

- Mouse wheel can be used to zoom in out on win32 (ludde)
- Implemented some support for resizing the window dynamically in win32 (ludde)
- Fixed tunnel mouse icon for maglev and monorail

0.1.1

- Preliminary presignal support
- Added external MIDI driver for unix version (by robertnorris)
- Added DirectMusic driver for Win32 version
- Fixed problem where directories weren't displayed under Linux (by Markus)
- Center windows properly in higher resolutions
- Added "build tracks on slopes" feature
- Fixed colors in map window for routes
- Command line -g flag now optionally takes a game to load
- Fixed road drive side
- Fixed "Fund road construction" not clickable when unavailable