Files @ r28319:f00779c148c1
Branch filter:

Location: cpp/openttd-patchpack/source/src/story_gui.cpp

Darragh
Fix #11442: "default" colour in group colour window is not updated when changing master colour (#11614)

Updated SelectCompanyLiveryWindow.DrawWidget method to check if a group's livery.in_use 0 bit is set, rendering the company's default colour if it has not been.
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file story_gui.cpp GUI for stories. */

#include "stdafx.h"
#include "window_gui.h"
#include "strings_func.h"
#include "gui.h"
#include "story_base.h"
#include "core/geometry_func.hpp"
#include "company_func.h"
#include "command_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "sortlist_type.h"
#include "goal_base.h"
#include "viewport_func.h"
#include "window_func.h"
#include "company_base.h"
#include "tilehighlight_func.h"
#include "vehicle_base.h"
#include "story_cmd.h"

#include "widgets/story_widget.h"

#include "table/strings.h"
#include "table/sprites.h"

#include "safeguards.h"

static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);

typedef GUIList<const StoryPage*> GUIStoryPageList;
typedef GUIList<const StoryPageElement*> GUIStoryPageElementList;

struct StoryBookWindow : Window {
protected:
	struct LayoutCacheElement {
		const StoryPageElement *pe;
		Rect bounds;
	};
	typedef std::vector<LayoutCacheElement> LayoutCache;

	enum class ElementFloat {
		None,
		Left,
		Right,
	};

	Scrollbar *vscroll;                ///< Scrollbar of the page text.
	mutable LayoutCache layout_cache;  ///< Cached element layout.

	GUIStoryPageList story_pages;      ///< Sorted list of pages.
	GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page.
	StoryPageID selected_page_id;      ///< Pool index of selected page.
	std::string selected_generic_title;  ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title.

	StoryPageElementID active_button_id; ///< Which button element the player is currently using

	static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
	static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];

	/** (Re)Build story page list. */
	void BuildStoryPageList()
	{
		if (this->story_pages.NeedRebuild()) {
			this->story_pages.clear();

			for (const StoryPage *p : StoryPage::Iterate()) {
				if (this->IsPageAvailable(p)) {
					this->story_pages.push_back(p);
				}
			}

			this->story_pages.shrink_to_fit();
			this->story_pages.RebuildDone();
		}

		this->story_pages.Sort();
	}

	/** Sort story pages by order value. */
	static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b)
	{
		return a->sort_value < b->sort_value;
	}

	/** (Re)Build story page element list. */
	void BuildStoryPageElementList()
	{
		if (this->story_page_elements.NeedRebuild()) {
			this->story_page_elements.clear();

			const StoryPage *p = GetSelPage();
			if (p != nullptr) {
				for (const StoryPageElement *pe : StoryPageElement::Iterate()) {
					if (pe->page == p->index) {
						this->story_page_elements.push_back(pe);
					}
				}
			}

			this->story_page_elements.shrink_to_fit();
			this->story_page_elements.RebuildDone();
		}

		this->story_page_elements.Sort();
		this->InvalidateStoryPageElementLayout();
	}

	/** Sort story page elements by order value. */
	static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b)
	{
		return a->sort_value < b->sort_value;
	}

	/*
	 * Checks if a given page should be visible in the story book.
	 * @param page The page to check.
	 * @return True if the page should be visible, otherwise false.
	 */
	bool IsPageAvailable(const StoryPage *page) const
	{
		return page->company == INVALID_COMPANY || page->company == this->window_number;
	}

	/**
	 * Get instance of selected page.
	 * @return Instance of selected page or nullptr if no page is selected.
	 */
	StoryPage *GetSelPage() const
	{
		if (!_story_page_pool.IsValidID(selected_page_id)) return nullptr;
		return _story_page_pool.Get(selected_page_id);
	}

	/**
	 * Get the page number of selected page.
	 * @return Number of available pages before to the selected one, or -1 if no page is selected.
	 */
	int GetSelPageNum() const
	{
		int page_number = 0;
		for (const StoryPage *p : this->story_pages) {
			if (p->index == this->selected_page_id) {
				return page_number;
			}
			page_number++;
		}
		return -1;
	}

	/**
	 * Check if the selected page is also the first available page.
	 */
	bool IsFirstPageSelected()
	{
		/* Verify that the selected page exist. */
		if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;

		return this->story_pages.front()->index == this->selected_page_id;
	}

	/**
	 * Check if the selected page is also the last available page.
	 */
	bool IsLastPageSelected()
	{
		/* Verify that the selected page exist. */
		if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;

		if (this->story_pages.size() <= 1) return true;
		const StoryPage *last = this->story_pages.back();
		return last->index == this->selected_page_id;
	}

	/**
	 * Updates the content of selected page.
	 */
	void RefreshSelectedPage()
	{
		/* Generate generic title if selected page have no custom title. */
		StoryPage *page = this->GetSelPage();
		if (page != nullptr && page->title.empty()) {
			SetDParam(0, GetSelPageNum() + 1);
			selected_generic_title = GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM);
		}

		this->story_page_elements.ForceRebuild();
		this->BuildStoryPageElementList();

		if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();

		this->vscroll->SetCount(this->GetContentHeight());
		this->SetWidgetDirty(WID_SB_SCROLLBAR);
		this->SetWidgetDirty(WID_SB_SEL_PAGE);
		this->SetWidgetDirty(WID_SB_PAGE_PANEL);
	}

	/**
	 * Selects the previous available page before the currently selected page.
	 */
	void SelectPrevPage()
	{
		if (!_story_page_pool.IsValidID(this->selected_page_id)) return;

		/* Find the last available page which is previous to the current selected page. */
		const StoryPage *last_available;
		last_available = nullptr;
		for (const StoryPage *p : this->story_pages) {
			if (p->index == this->selected_page_id) {
				if (last_available == nullptr) return; // No previous page available.
				this->SetSelectedPage(last_available->index);
				return;
			}
			last_available = p;
		}
	}

	/**
	 * Selects the next available page after the currently selected page.
	 */
	void SelectNextPage()
	{
		if (!_story_page_pool.IsValidID(this->selected_page_id)) return;

		/* Find selected page. */
		for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) {
			const StoryPage *p = *iter;
			if (p->index == this->selected_page_id) {
				/* Select the page after selected page. */
				iter++;
				if (iter != this->story_pages.end()) {
					this->SetSelectedPage((*iter)->index);
				}
				return;
			}
		}
	}

	/**
	 * Builds the page selector drop down list.
	 */
	DropDownList BuildDropDownList() const
	{
		DropDownList list;
		uint16_t page_num = 1;
		for (const StoryPage *p : this->story_pages) {
			bool current_page = p->index == this->selected_page_id;
			if (!p->title.empty()) {
				list.push_back(std::make_unique<DropDownListStringItem>(p->title, p->index, current_page));
			} else {
				/* No custom title => use a generic page title with page number. */
				SetDParam(0, page_num);
				list.push_back(std::make_unique<DropDownListStringItem>(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page));
			}
			page_num++;
		}

		return list;
	}

	/**
	 * Get the width available for displaying content on the page panel.
	 */
	uint GetAvailablePageContentWidth() const
	{
		return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WidgetDimensions::scaled.frametext.Horizontal() - 1;
	}

	/**
	 * Counts how many pixels of height that are used by Date and Title
	 * (excluding marginal after Title, as each body element has
	 * an empty row before the element).
	 * @param max_width Available width to display content.
	 * @return the height in pixels.
	 */
	uint GetHeadHeight(int max_width) const
	{
		StoryPage *page = this->GetSelPage();
		if (page == nullptr) return 0;
		int height = 0;

		/* Title lines */
		height += GetCharacterHeight(FS_NORMAL); // Date always use exactly one line.
		SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
		height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width);

		return height;
	}

	/**
	 * Decides which sprite to display for a given page element.
	 * @param pe The page element.
	 * @return The SpriteID of the sprite to display.
	 * @pre pe.type must be SPET_GOAL or SPET_LOCATION.
	 */
	SpriteID GetPageElementSprite(const StoryPageElement &pe) const
	{
		switch (pe.type) {
			case SPET_GOAL: {
				Goal *g = Goal::Get((GoalID) pe.referenced_id);
				if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF;
				return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
			}
			case SPET_LOCATION:
				return SPR_IMG_VIEW_LOCATION;
			default:
				NOT_REACHED();
		}
	}

	/**
	 * Get the height in pixels used by a page element.
	 * @param pe The story page element.
	 * @param max_width Available width to display content.
	 * @return the height in pixels.
	 */
	uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
	{
		switch (pe.type) {
			case SPET_TEXT:
				SetDParamStr(0, pe.text);
				return GetStringHeight(STR_JUST_RAW_STRING, max_width);

			case SPET_GOAL:
			case SPET_LOCATION: {
				Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe));
				return sprite_dim.height;
			}

			case SPET_BUTTON_PUSH:
			case SPET_BUTTON_TILE:
			case SPET_BUTTON_VEHICLE: {
				Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
				return dim.height + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
			}

			default:
				NOT_REACHED();
		}
		return 0;
	}

	/**
	 * Get the float style of a page element.
	 * @param pe The story page element.
	 * @return The float style.
	 */
	ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
	{
		switch (pe.type) {
			case SPET_BUTTON_PUSH:
			case SPET_BUTTON_TILE:
			case SPET_BUTTON_VEHICLE: {
				StoryPageButtonFlags flags = StoryPageButtonData{ pe.referenced_id }.GetFlags();
				if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
				if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
				return ElementFloat::None;
			}

			default:
				return ElementFloat::None;
		}
	}

	/**
	 * Get the width a page element would use if it was floating left or right.
	 * @param pe The story page element.
	 * @return The calculated width of the element.
	 */
	int GetPageElementFloatWidth(const StoryPageElement &pe) const
	{
		switch (pe.type) {
			case SPET_BUTTON_PUSH:
			case SPET_BUTTON_TILE:
			case SPET_BUTTON_VEHICLE: {
				Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
				return dim.width + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
			}

			default:
				NOT_REACHED(); // only buttons can float
		}
	}

	/** Invalidate the current page layout */
	void InvalidateStoryPageElementLayout()
	{
		this->layout_cache.clear();
	}

	/** Create the page layout if it is missing */
	void EnsureStoryPageElementLayout() const
	{
		/* Assume if the layout cache has contents it is valid */
		if (!this->layout_cache.empty()) return;

		StoryPage *page = this->GetSelPage();
		if (page == nullptr) return;
		int max_width = GetAvailablePageContentWidth();
		int element_dist = GetCharacterHeight(FS_NORMAL);

		/* Make space for the header */
		int main_y = GetHeadHeight(max_width) + element_dist;

		/* Current bottom of left/right column */
		int left_y = main_y;
		int right_y = main_y;
		/* Current width of left/right column, 0 indicates no content in column */
		int left_width = 0;
		int right_width = 0;
		/* Indexes into element cache for yet unresolved floats */
		std::vector<size_t> left_floats;
		std::vector<size_t> right_floats;

		/* Build layout */
		for (const StoryPageElement *pe : this->story_page_elements) {
			ElementFloat fl = this->GetPageElementFloat(*pe);

			if (fl == ElementFloat::None) {
				/* Verify available width */
				const int min_required_width = 10 * GetCharacterHeight(FS_NORMAL);
				int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
				int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
				if (left_offset + right_offset + min_required_width >= max_width) {
					/* Width of floats leave too little for main content, push down */
					main_y = std::max(main_y, left_y);
					main_y = std::max(main_y, right_y);
					left_width = right_width = 0;
					left_offset = right_offset = 0;
					/* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
				}
				/* Determine height */
				const int available_width = max_width - left_offset - right_offset;
				const int height = GetPageElementHeight(*pe, available_width);
				/* Check for button that needs extra margin */
				if (left_offset == 0 && right_offset == 0) {
					switch (pe->type) {
						case SPET_BUTTON_PUSH:
						case SPET_BUTTON_TILE:
						case SPET_BUTTON_VEHICLE:
							left_offset = right_offset = available_width / 5;
							break;
						default:
							break;
					}
				}
				/* Position element in main column */
				LayoutCacheElement ce{ pe, {} };
				ce.bounds.left = left_offset;
				ce.bounds.right = max_width - right_offset;
				ce.bounds.top = main_y;
				main_y += height;
				ce.bounds.bottom = main_y;
				this->layout_cache.push_back(ce);
				main_y += element_dist;
				/* Clear all floats */
				left_width = right_width = 0;
				left_y = right_y = main_y = std::max({main_y, left_y, right_y});
				left_floats.clear();
				right_floats.clear();
			} else {
				/* Prepare references to correct column */
				int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
				int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
				std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
				/* Position element */
				cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe));
				LayoutCacheElement ce{ pe, {} };
				ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
				ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
				ce.bounds.top = cur_y;
				cur_y += GetPageElementHeight(*pe, cur_width);
				ce.bounds.bottom = cur_y;
				cur_floats.push_back(this->layout_cache.size());
				this->layout_cache.push_back(ce);
				cur_y += element_dist;
				/* Update floats in column to all have the same width */
				for (size_t index : cur_floats) {
					LayoutCacheElement &ce = this->layout_cache[index];
					ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
					ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
				}
			}
		}
	}

	/**
	 * Get the total height of the content displayed in this window.
	 * @return the height in pixels
	 */
	uint GetContentHeight()
	{
		this->EnsureStoryPageElementLayout();

		/* The largest bottom coordinate of any element is the height of the content */
		uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return std::max<uint>(max_y, ce.bounds.bottom); });

		return max_y;
	}

	/**
	 * Draws a page element that is composed of a sprite to the left and a single line of
	 * text after that. These page elements are generally clickable and are thus called
	 * action elements.
	 * @param y_offset Current y_offset which will get updated when this method has completed its drawing.
	 * @param width Width of the region available for drawing.
	 * @param line_height Height of one line of text.
	 * @param action_sprite The sprite to draw.
	 * @param string_id The string id to draw.
	 * @return the number of lines.
	 */
	void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const
	{
		Dimension sprite_dim = GetSpriteSize(action_sprite);
		uint element_height = std::max(sprite_dim.height, (uint)line_height);

		uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
		uint text_top = y_offset + (element_height - line_height) / 2;

		DrawSprite(action_sprite, PAL_NONE, 0, sprite_top);
		DrawString(sprite_dim.width + WidgetDimensions::scaled.frametext.left, width, text_top, string_id, TC_BLACK);

		y_offset += element_height;
	}

	/**
	 * Internal event handler for when a page element is clicked.
	 * @param pe The clicked page element.
	 */
	void OnPageElementClick(const StoryPageElement& pe)
	{
		switch (pe.type) {
			case SPET_TEXT:
				/* Do nothing. */
				break;

			case SPET_LOCATION:
				if (_ctrl_pressed) {
					ShowExtraViewportWindow((TileIndex)pe.referenced_id);
				} else {
					ScrollMainWindowToTile((TileIndex)pe.referenced_id);
				}
				break;

			case SPET_GOAL:
				ShowGoalsList((CompanyID)this->window_number);
				break;

			case SPET_BUTTON_PUSH:
				if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
				this->active_button_id = pe.index;
				this->SetTimeout();
				this->SetWidgetDirty(WID_SB_PAGE_PANEL);

				Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe.index, 0);
				break;

			case SPET_BUTTON_TILE:
				if (this->active_button_id == pe.index) {
					ResetObjectToPlace();
					this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
				} else {
					CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
					SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
					this->active_button_id = pe.index;
				}
				this->SetWidgetDirty(WID_SB_PAGE_PANEL);
				break;

			case SPET_BUTTON_VEHICLE:
				if (this->active_button_id == pe.index) {
					ResetObjectToPlace();
					this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
				} else {
					CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
					SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
					this->active_button_id = pe.index;
				}
				this->SetWidgetDirty(WID_SB_PAGE_PANEL);
				break;

			default:
				NOT_REACHED();
		}
	}

public:
	StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
	{
		this->CreateNestedTree();
		this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
		this->vscroll->SetStepSize(GetCharacterHeight(FS_NORMAL));

		/* Initialize page sort. */
		this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
		this->story_pages.ForceRebuild();
		this->BuildStoryPageList();
		this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
		/* story_page_elements will get built by SetSelectedPage */

		this->FinishInitNested(window_number);
		this->owner = (Owner)this->window_number;

		/* Initialize selected vars. */
		this->selected_generic_title.clear();
		this->selected_page_id = INVALID_STORY_PAGE;

		this->active_button_id = INVALID_STORY_PAGE_ELEMENT;

		this->OnInvalidateData(-1);
	}

	/**
	 * Updates the disabled state of the prev/next buttons.
	 */
	void UpdatePrevNextDisabledState()
	{
		this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.empty() || this->IsFirstPageSelected());
		this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.empty() || this->IsLastPageSelected());
		this->SetWidgetDirty(WID_SB_PREV_PAGE);
		this->SetWidgetDirty(WID_SB_NEXT_PAGE);
	}

	/**
	 * Sets the selected page.
	 * @param page_index pool index of the page to select.
	 */
	void SetSelectedPage(uint16_t page_index)
	{
		if (this->selected_page_id != page_index) {
			if (this->active_button_id) ResetObjectToPlace();
			this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
			this->selected_page_id = page_index;
			this->RefreshSelectedPage();
			this->UpdatePrevNextDisabledState();
		}
	}

	void SetStringParameters(int widget) const override
	{
		switch (widget) {
			case WID_SB_SEL_PAGE: {
				StoryPage *page = this->GetSelPage();
				SetDParamStr(0, page != nullptr && !page->title.empty() ? page->title : this->selected_generic_title);
				break;
			}
			case WID_SB_CAPTION:
				if (this->window_number == INVALID_COMPANY) {
					SetDParam(0, STR_STORY_BOOK_SPECTATOR_CAPTION);
				} else {
					SetDParam(0, STR_STORY_BOOK_CAPTION);
					SetDParam(1, this->window_number);
				}
				break;
		}
	}

	void OnPaint() override
	{
		/* Detect if content has changed height. This can happen if a
		 * multi-line text contains eg. {COMPANY} and that company is
		 * renamed.
		 */
		if (this->vscroll->GetCount() != this->GetContentHeight()) {
			this->vscroll->SetCount(this->GetContentHeight());
			this->SetWidgetDirty(WID_SB_SCROLLBAR);
			this->SetWidgetDirty(WID_SB_PAGE_PANEL);
		}

		this->DrawWidgets();
	}

	void DrawWidget(const Rect &r, int widget) const override
	{
		if (widget != WID_SB_PAGE_PANEL) return;

		StoryPage *page = this->GetSelPage();
		if (page == nullptr) return;

		Rect fr = r.Shrink(WidgetDimensions::scaled.frametext);

		/* Set up a clipping region for the panel. */
		DrawPixelInfo tmp_dpi;
		if (!FillDrawPixelInfo(&tmp_dpi, fr)) return;

		AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);

		/* Draw content (now coordinates given to Draw** are local to the new clipping region). */
		fr = fr.Translate(-fr.left, -fr.top);
		int line_height = GetCharacterHeight(FS_NORMAL);
		const int scrollpos = this->vscroll->GetPosition();
		int y_offset = -scrollpos;

		/* Date */
		if (page->date != CalendarTime::INVALID_DATE) {
			SetDParam(0, page->date);
			DrawString(0, fr.right, y_offset, STR_JUST_DATE_LONG, TC_BLACK);
		}
		y_offset += line_height;

		/* Title */
		SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
		y_offset = DrawStringMultiLine(0, fr.right, y_offset, fr.bottom, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER);

		/* Page elements */
		this->EnsureStoryPageElementLayout();
		for (const LayoutCacheElement &ce : this->layout_cache) {
			y_offset = ce.bounds.top - scrollpos;
			switch (ce.pe->type) {
				case SPET_TEXT:
					SetDParamStr(0, ce.pe->text);
					y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
					break;

				case SPET_GOAL: {
					Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
					StringID string_id = g == nullptr ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING;
					if (g != nullptr) SetDParamStr(0, g->text);
					DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe), string_id);
					break;
				}

				case SPET_LOCATION:
					SetDParamStr(0, ce.pe->text);
					DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe));
					break;

				case SPET_BUTTON_PUSH:
				case SPET_BUTTON_TILE:
				case SPET_BUTTON_VEHICLE: {
					const int tmargin = WidgetDimensions::scaled.bevel.top + WidgetDimensions::scaled.frametext.top;
					const FrameFlags frame = this->active_button_id == ce.pe->index ? FR_LOWERED : FR_NONE;
					const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();

					DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);

					SetDParamStr(0, ce.pe->text);
					DrawString(ce.bounds.left + WidgetDimensions::scaled.bevel.left, ce.bounds.right - WidgetDimensions::scaled.bevel.right, ce.bounds.top + tmargin - scrollpos, STR_JUST_RAW_STRING, TC_WHITE, SA_CENTER);
					break;
				}

				default: NOT_REACHED();
			}
		}
	}

	void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
	{
		if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;

		Dimension d;
		d.height = GetCharacterHeight(FS_NORMAL);
		d.width = 0;

		switch (widget) {
			case WID_SB_SEL_PAGE: {

				/* Get max title width. */
				for (size_t i = 0; i < this->story_pages.size(); i++) {
					const StoryPage *s = this->story_pages[i];

					if (!s->title.empty()) {
						SetDParamStr(0, s->title);
					} else {
						SetDParamStr(0, this->selected_generic_title);
					}
					Dimension title_d = GetStringBoundingBox(STR_JUST_RAW_STRING);

					if (title_d.width > d.width) {
						d.width = title_d.width;
					}
				}

				d.width += padding.width;
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}

			case WID_SB_PAGE_PANEL: {
				d.height *= 5;
				d.height += padding.height + WidgetDimensions::scaled.frametext.Vertical();
				*size = maxdim(*size, d);
				break;
			}
		}

	}

	void OnResize() override
	{
		this->InvalidateStoryPageElementLayout();
		this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.Vertical());
		this->vscroll->SetCount(this->GetContentHeight());
	}

	void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
	{
		switch (widget) {
			case WID_SB_SEL_PAGE: {
				DropDownList list = this->BuildDropDownList();
				if (!list.empty()) {
					/* Get the index of selected page. */
					int selected = 0;
					for (size_t i = 0; i < this->story_pages.size(); i++) {
						const StoryPage *p = this->story_pages[i];
						if (p->index == this->selected_page_id) break;
						selected++;
					}

					ShowDropDownList(this, std::move(list), selected, widget);
				}
				break;
			}

			case WID_SB_PREV_PAGE:
				this->SelectPrevPage();
				break;

			case WID_SB_NEXT_PAGE:
				this->SelectNextPage();
				break;

			case WID_SB_PAGE_PANEL: {
				int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.top);
				this->EnsureStoryPageElementLayout();

				for (const LayoutCacheElement &ce : this->layout_cache) {
					if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
						this->OnPageElementClick(*ce.pe);
						return;
					}
				}
			}
		}
	}

	void OnDropdownSelect(int widget, int index) override
	{
		if (widget != WID_SB_SEL_PAGE) return;

		/* index (which is set in BuildDropDownList) is the page id. */
		this->SetSelectedPage(index);
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 *   -1     Rebuild page list and refresh current page;
	 *   >= 0   Id of the page that needs to be refreshed. If it is not the current page, nothing happens.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
	{
		if (!gui_scope) return;

		/* If added/removed page, force rebuild. Sort order never change so just a
		 * re-sort is never needed.
		 */
		if (data == -1) {
			this->story_pages.ForceRebuild();
			this->BuildStoryPageList();

			/* Was the last page removed? */
			if (this->story_pages.empty()) {
				this->selected_generic_title.clear();
			}

			/* Verify page selection. */
			if (!_story_page_pool.IsValidID(this->selected_page_id)) {
				this->selected_page_id = INVALID_STORY_PAGE;
			}
			if (this->selected_page_id == INVALID_STORY_PAGE && !this->story_pages.empty()) {
				/* No page is selected, but there exist at least one available.
				 * => Select first page.
				 */
				this->SetSelectedPage(this->story_pages[0]->index);
			}

			this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.empty());
			this->SetWidgetDirty(WID_SB_SEL_PAGE);
			this->UpdatePrevNextDisabledState();
		} else if (data >= 0 && this->selected_page_id == data) {
			this->RefreshSelectedPage();
		}
	}

	void OnTimeout() override
	{
		this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
		this->SetWidgetDirty(WID_SB_PAGE_PANEL);
	}

	void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
	{
		const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
		if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
			ResetObjectToPlace();
			this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
			this->SetWidgetDirty(WID_SB_PAGE_PANEL);
			return;
		}

		Command<CMD_STORY_PAGE_BUTTON>::Post(tile, pe->index, 0);
		ResetObjectToPlace();
	}

	bool OnVehicleSelect(const Vehicle *v) override
	{
		const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
		if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
			ResetObjectToPlace();
			this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
			this->SetWidgetDirty(WID_SB_PAGE_PANEL);
			return false;
		}

		/* Check that the vehicle matches the requested type */
		StoryPageButtonData data{ pe->referenced_id };
		VehicleType wanted_vehtype = data.GetVehicleType();
		if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;

		Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe->index, v->index);
		ResetObjectToPlace();
		return true;
	}

	void OnPlaceObjectAbort() override
	{
		this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
		this->SetWidgetDirty(WID_SB_PAGE_PANEL);
	}
};

GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
	&PageOrderSorter,
};

GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = {
	&PageElementOrderSorter,
};

static const NWidgetPart _nested_story_book_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
		NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_JUST_STRING1, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_BROWN),
		NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
		NWidget(WWT_STICKYBOX, COLOUR_BROWN),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(),
		NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
		NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
												SetDataTip(STR_JUST_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
		NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
		NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
	EndContainer(),
};

static WindowDesc _story_book_desc(__FILE__, __LINE__,
	WDP_CENTER, "view_story", 400, 300,
	WC_STORY_BOOK, WC_NONE,
	0,
	std::begin(_nested_story_book_widgets), std::end(_nested_story_book_widgets)
);

static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
{
	switch (cursor) {
		case SPBC_MOUSE:          return SPR_CURSOR_MOUSE;
		case SPBC_ZZZ:            return SPR_CURSOR_ZZZ;
		case SPBC_BUOY:           return SPR_CURSOR_BUOY;
		case SPBC_QUERY:          return SPR_CURSOR_QUERY;
		case SPBC_HQ:             return SPR_CURSOR_HQ;
		case SPBC_SHIP_DEPOT:     return SPR_CURSOR_SHIP_DEPOT;
		case SPBC_SIGN:           return SPR_CURSOR_SIGN;
		case SPBC_TREE:           return SPR_CURSOR_TREE;
		case SPBC_BUY_LAND:       return SPR_CURSOR_BUY_LAND;
		case SPBC_LEVEL_LAND:     return SPR_CURSOR_LEVEL_LAND;
		case SPBC_TOWN:           return SPR_CURSOR_TOWN;
		case SPBC_INDUSTRY:       return SPR_CURSOR_INDUSTRY;
		case SPBC_ROCKY_AREA:     return SPR_CURSOR_ROCKY_AREA;
		case SPBC_DESERT:         return SPR_CURSOR_DESERT;
		case SPBC_TRANSMITTER:    return SPR_CURSOR_TRANSMITTER;
		case SPBC_AIRPORT:        return SPR_CURSOR_AIRPORT;
		case SPBC_DOCK:           return SPR_CURSOR_DOCK;
		case SPBC_CANAL:          return SPR_CURSOR_CANAL;
		case SPBC_LOCK:           return SPR_CURSOR_LOCK;
		case SPBC_RIVER:          return SPR_CURSOR_RIVER;
		case SPBC_AQUEDUCT:       return SPR_CURSOR_AQUEDUCT;
		case SPBC_BRIDGE:         return SPR_CURSOR_BRIDGE;
		case SPBC_RAIL_STATION:   return SPR_CURSOR_RAIL_STATION;
		case SPBC_TUNNEL_RAIL:    return SPR_CURSOR_TUNNEL_RAIL;
		case SPBC_TUNNEL_ELRAIL:  return SPR_CURSOR_TUNNEL_ELRAIL;
		case SPBC_TUNNEL_MONO:    return SPR_CURSOR_TUNNEL_MONO;
		case SPBC_TUNNEL_MAGLEV:  return SPR_CURSOR_TUNNEL_MAGLEV;
		case SPBC_AUTORAIL:       return SPR_CURSOR_AUTORAIL;
		case SPBC_AUTOELRAIL:     return SPR_CURSOR_AUTOELRAIL;
		case SPBC_AUTOMONO:       return SPR_CURSOR_AUTOMONO;
		case SPBC_AUTOMAGLEV:     return SPR_CURSOR_AUTOMAGLEV;
		case SPBC_WAYPOINT:       return SPR_CURSOR_WAYPOINT;
		case SPBC_RAIL_DEPOT:     return SPR_CURSOR_RAIL_DEPOT;
		case SPBC_ELRAIL_DEPOT:   return SPR_CURSOR_ELRAIL_DEPOT;
		case SPBC_MONO_DEPOT:     return SPR_CURSOR_MONO_DEPOT;
		case SPBC_MAGLEV_DEPOT:   return SPR_CURSOR_MAGLEV_DEPOT;
		case SPBC_CONVERT_RAIL:   return SPR_CURSOR_CONVERT_RAIL;
		case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
		case SPBC_CONVERT_MONO:   return SPR_CURSOR_CONVERT_MONO;
		case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
		case SPBC_AUTOROAD:       return SPR_CURSOR_AUTOROAD;
		case SPBC_AUTOTRAM:       return SPR_CURSOR_AUTOTRAM;
		case SPBC_ROAD_DEPOT:     return SPR_CURSOR_ROAD_DEPOT;
		case SPBC_BUS_STATION:    return SPR_CURSOR_BUS_STATION;
		case SPBC_TRUCK_STATION:  return SPR_CURSOR_TRUCK_STATION;
		case SPBC_ROAD_TUNNEL:    return SPR_CURSOR_ROAD_TUNNEL;
		case SPBC_CLONE_TRAIN:    return SPR_CURSOR_CLONE_TRAIN;
		case SPBC_CLONE_ROADVEH:  return SPR_CURSOR_CLONE_ROADVEH;
		case SPBC_CLONE_SHIP:     return SPR_CURSOR_CLONE_SHIP;
		case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
		case SPBC_DEMOLISH:       return ANIMCURSOR_DEMOLISH;
		case SPBC_LOWERLAND:      return ANIMCURSOR_LOWERLAND;
		case SPBC_RAISELAND:      return ANIMCURSOR_RAISELAND;
		case SPBC_PICKSTATION:    return ANIMCURSOR_PICKSTATION;
		case SPBC_BUILDSIGNALS:   return ANIMCURSOR_BUILDSIGNALS;
		default: return SPR_CURSOR_QUERY;
	}
}

/**
 * Raise or create the story book window for \a company, at page \a page_id.
 * @param company 'Owner' of the story book, may be #INVALID_COMPANY.
 * @param page_id Page to open, may be #INVALID_STORY_PAGE.
 */
void ShowStoryBook(CompanyID company, uint16_t page_id)
{
	if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY;

	StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow>(&_story_book_desc, company, true);
	if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id);
}