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@ r28827:f131debacb19
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Location: cpp/openttd-patchpack/source/src/game/game_instance.cpp
r28827:f131debacb19
3.0 KiB
text/x-c
Codechange: Use `GetVisibleRangeIterators()` in more places. (#12190)
This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.cpp Implementation of GameInstance. */
#include "../stdafx.h"
#include "../error.h"
#include "../script/squirrel_class.hpp"
#include "../script/script_storage.hpp"
#include "../script/script_cmd.h"
#include "../script/script_gui.h"
#include "game_config.hpp"
#include "game_info.hpp"
#include "game_instance.hpp"
#include "game_text.hpp"
#include "game.hpp"
/* Convert all Game related classes to Squirrel data. */
#include "../script/api/game/game_includes.hpp"
#include "../safeguards.h"
GameInstance::GameInstance() :
ScriptInstance("GS")
{}
void GameInstance::Initialize(GameInfo *info)
{
this->versionAPI = info->GetAPIVersion();
/* Register the GameController */
SQGSController_Register(this->engine);
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY);
}
void GameInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQGS_RegisterAll(this->engine);
RegisterGameTranslation(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI, GAME_DIR)) this->Died();
}
int GameInstance::GetSetting(const std::string &name)
{
return GameConfig::GetConfig()->GetSetting(name);
}
ScriptInfo *GameInstance::FindLibrary(const std::string &library, int version)
{
return (ScriptInfo *)Game::FindLibrary(library, version);
}
void GameInstance::Died()
{
ScriptInstance::Died();
/* Don't show errors while loading savegame. They will be shown at end of loading anyway. */
if (_switch_mode != SM_NONE) return;
ShowScriptDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (!info->GetURL().empty()) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
}
}
/**
* DoCommand callback function for all commands executed by Game Scripts.
* @param cmd cmd as given to DoCommandPInternal.
* @param result The result of the command.
* @param data Command data as given to Command<>::Post.
* @param result_data Additional returned data from the command.
*/
void CcGame(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
{
if (Game::GetGameInstance()->DoCommandCallback(result, data, std::move(result_data), cmd)) {
Game::GetGameInstance()->Continue();
}
}
CommandCallbackData *GameInstance::GetDoCommandCallback()
{
return &CcGame;
}
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