Files @ r20758:f233b5e2cdd2
Branch filter:

Location: cpp/openttd-patchpack/source/src/articulated_vehicles.cpp

translators
(svn r25801) -Update from WebTranslator v3.0:
estonian - 4 changes by notAbot
japanese - 5 changes by guppy
slovenian - 1 changes by matej1245
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file articulated_vehicles.cpp Implementation of articulated vehicles. */

#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "vehicle_func.h"
#include "engine_func.h"
#include "company_func.h"
#include "newgrf.h"

#include "table/strings.h"

static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback.

/**
 * Determines the next articulated part to attach
 * @param index Position in chain
 * @param front_type Front engine type
 * @param front Front engine
 * @param mirrored Returns whether the part shall be flipped.
 * @return engine to add or INVALID_ENGINE
 */
static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle *front = NULL, bool *mirrored = NULL)
{
	assert(front == NULL || front->engine_type == front_type);

	const Engine *front_engine = Engine::Get(front_type);

	uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, index, 0, front_type, front);
	if (callback == CALLBACK_FAILED) return INVALID_ENGINE;

	if (front_engine->GetGRF()->grf_version < 8) {
		/* 8 bits, bit 7 for mirroring */
		callback = GB(callback, 0, 8);
		if (callback == 0xFF) return INVALID_ENGINE;
		if (mirrored != NULL) *mirrored = HasBit(callback, 7);
		callback = GB(callback, 0, 7);
	} else {
		/* 15 bits, bit 14 for mirroring */
		if (callback == 0x7FFF) return INVALID_ENGINE;
		if (mirrored != NULL) *mirrored = HasBit(callback, 14);
		callback = GB(callback, 0, 14);
	}

	return GetNewEngineID(front_engine->GetGRF(), front_engine->type, callback);
}

/**
 * Does a NewGRF report that this should be an articulated vehicle?
 * @param engine_type The engine to check.
 * @return True iff the articulated engine callback flag is set.
 */
bool IsArticulatedEngine(EngineID engine_type)
{
	return HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE);
}

/**
 * Count the number of articulated parts of an engine.
 * @param engine_type The engine to get the number of parts of.
 * @param purchase_window Whether we are in the scope of the purchase window or not, i.e. whether we cannot allocate vehicles.
 * @return The number of parts.
 */
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
{
	if (!HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return 0;

	/* If we can't allocate a vehicle now, we can't allocate it in the command
	 * either, so it doesn't matter how many articulated parts there are. */
	if (!Vehicle::CanAllocateItem()) return 0;

	Vehicle *v = NULL;
	if (!purchase_window) {
		v = new Vehicle();
		v->engine_type = engine_type;
		v->owner = _current_company;
	}

	uint i;
	for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		if (GetNextArticulatedPart(i, engine_type, v) == INVALID_ENGINE) break;
	}

	delete v;

	return i - 1;
}


/**
 * Returns the default (non-refitted) capacity of a specific EngineID.
 * @param engine the EngineID of interest
 * @param cargo_type returns the default cargo type, if needed
 * @return capacity
 */
static inline uint16 GetVehicleDefaultCapacity(EngineID engine, CargoID *cargo_type)
{
	const Engine *e = Engine::Get(engine);
	CargoID cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
	if (cargo_type != NULL) *cargo_type = cargo;
	if (cargo == CT_INVALID) return 0;
	return e->GetDisplayDefaultCapacity();
}

/**
 * Returns all cargoes a vehicle can carry.
 * @param engine the EngineID of interest
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit set of CargoIDs
 */
static inline uint32 GetAvailableVehicleCargoTypes(EngineID engine, bool include_initial_cargo_type)
{
	const Engine *e = Engine::Get(engine);
	if (!e->CanCarryCargo()) return 0;

	uint32 cargoes = e->info.refit_mask;

	if (include_initial_cargo_type) {
		SetBit(cargoes, e->GetDefaultCargoType());
	}

	return cargoes;
}

/**
 * Get the capacity of the parts of a given engine.
 * @param engine The engine to get the capacities from.
 * @return The cargo capacities.
 */
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
{
	CargoArray capacity;
	const Engine *e = Engine::Get(engine);

	CargoID cargo_type;
	uint16 cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type);
	if (cargo_type < NUM_CARGO) capacity[cargo_type] = cargo_capacity;

	if (!e->IsGroundVehicle()) return capacity;

	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		EngineID artic_engine = GetNextArticulatedPart(i, engine);
		if (artic_engine == INVALID_ENGINE) break;

		cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
		if (cargo_type < NUM_CARGO) capacity[cargo_type] += cargo_capacity;
	}

	return capacity;
}

/**
 * Checks whether any of the articulated parts is refittable
 * @param engine the first part
 * @return true if refittable
 */
bool IsArticulatedVehicleRefittable(EngineID engine)
{
	if (IsEngineRefittable(engine)) return true;

	const Engine *e = Engine::Get(engine);
	if (!e->IsGroundVehicle()) return false;

	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		EngineID artic_engine = GetNextArticulatedPart(i, engine);
		if (artic_engine == INVALID_ENGINE) break;

		if (IsEngineRefittable(artic_engine)) return true;
	}

	return false;
}

/**
 * Merges the refit_masks of all articulated parts.
 * @param engine the first part
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @param union_mask returns bit mask of CargoIDs which are a refit option for at least one articulated part
 * @param intersection_mask returns bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
 */
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, uint32 *union_mask, uint32 *intersection_mask)
{
	const Engine *e = Engine::Get(engine);
	uint32 veh_cargoes = GetAvailableVehicleCargoTypes(engine, include_initial_cargo_type);
	*union_mask = veh_cargoes;
	*intersection_mask = (veh_cargoes != 0) ? veh_cargoes : UINT32_MAX;

	if (!e->IsGroundVehicle()) return;
	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		EngineID artic_engine = GetNextArticulatedPart(i, engine);
		if (artic_engine == INVALID_ENGINE) break;

		veh_cargoes = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
		*union_mask |= veh_cargoes;
		if (veh_cargoes != 0) *intersection_mask &= veh_cargoes;
	}
}

/**
 * Ors the refit_masks of all articulated parts.
 * @param engine the first part
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit mask of CargoIDs which are a refit option for at least one articulated part
 */
uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
{
	uint32 union_mask, intersection_mask;
	GetArticulatedRefitMasks(engine, include_initial_cargo_type, &union_mask, &intersection_mask);
	return union_mask;
}

/**
 * Ands the refit_masks of all articulated parts.
 * @param engine the first part
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
 */
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
{
	uint32 union_mask, intersection_mask;
	GetArticulatedRefitMasks(engine, include_initial_cargo_type, &union_mask, &intersection_mask);
	return intersection_mask;
}


/**
 * Tests if all parts of an articulated vehicle are refitted to the same cargo.
 * Note: Vehicles not carrying anything are ignored
 * @param v the first vehicle in the chain
 * @param cargo_type returns the common CargoID if needed. (CT_INVALID if no part is carrying something or they are carrying different things)
 * @return true if some parts are carrying different cargoes, false if all parts are carrying the same (nothing is also the same)
 */
bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type)
{
	CargoID first_cargo = CT_INVALID;

	do {
		if (v->cargo_type != CT_INVALID && v->GetEngine()->CanCarryCargo()) {
			if (first_cargo == CT_INVALID) first_cargo = v->cargo_type;
			if (first_cargo != v->cargo_type) {
				if (cargo_type != NULL) *cargo_type = CT_INVALID;
				return true;
			}
		}

		v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL;
	} while (v != NULL);

	if (cargo_type != NULL) *cargo_type = first_cargo;
	return false;
}

/**
 * Checks whether the specs of freshly build articulated vehicles are consistent with the information specified in the purchase list.
 * Only essential information is checked to leave room for magic tricks/workarounds to grfcoders.
 * It checks:
 *   For autoreplace/-renew:
 *    - Default cargo type (without capacity)
 *    - intersection and union of refit masks.
 */
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
{
	const Engine *engine = v->GetEngine();

	uint32 purchase_refit_union, purchase_refit_intersection;
	GetArticulatedRefitMasks(v->engine_type, true, &purchase_refit_union, &purchase_refit_intersection);
	CargoArray purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type);

	uint32 real_refit_union = 0;
	uint32 real_refit_intersection = UINT_MAX;
	CargoArray real_default_capacity;

	do {
		uint32 refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, true);
		real_refit_union |= refit_mask;
		if (refit_mask != 0) real_refit_intersection &= refit_mask;

		assert(v->cargo_type < NUM_CARGO);
		real_default_capacity[v->cargo_type] += v->cargo_cap;

		v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL;
	} while (v != NULL);

	/* Check whether the vehicle carries more cargoes than expected */
	bool carries_more = false;
	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
		if (real_default_capacity[cid] != 0 && purchase_default_capacity[cid] == 0) {
			carries_more = true;
			break;
		}
	}

	/* show a warning once for each GRF after each game load */
	if (real_refit_union != purchase_refit_union || real_refit_intersection != purchase_refit_intersection || carries_more) {
		ShowNewGrfVehicleError(engine->index, STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ARTICULATED_CARGO, GBUG_VEH_REFIT, false);
	}
}

/**
 * Add the remaining articulated parts to the given vehicle.
 * @param first The head of the articulated bit.
 */
void AddArticulatedParts(Vehicle *first)
{
	VehicleType type = first->type;
	if (!HasBit(EngInfo(first->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	Vehicle *v = first;
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		bool flip_image;
		EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
		if (engine_type == INVALID_ENGINE) return;

		/* In the (very rare) case the GRF reported wrong number of articulated parts
		 * and we run out of available vehicles, bail out. */
		if (!Vehicle::CanAllocateItem()) return;

		GroundVehicleCache *gcache = v->GetGroundVehicleCache();
		gcache->first_engine = v->engine_type; // Needs to be set before first callback

		const Engine *e_artic = Engine::Get(engine_type);
		switch (type) {
			default: NOT_REACHED();

			case VEH_TRAIN: {
				Train *front = Train::From(first);
				Train *t = new Train();
				v->SetNext(t);
				v = t;

				t->subtype = 0;
				t->track = front->track;
				t->railtype = front->railtype;

				t->spritenum = e_artic->u.rail.image_index;
				if (e_artic->CanCarryCargo()) {
					t->cargo_type = e_artic->GetDefaultCargoType();
					t->cargo_cap = e_artic->u.rail.capacity;  // Callback 36 is called when the consist is finished
				} else {
					t->cargo_type = front->cargo_type; // Needed for livery selection
					t->cargo_cap = 0;
				}
				t->refit_cap = 0;

				t->SetArticulatedPart();
				break;
			}

			case VEH_ROAD: {
				RoadVehicle *front = RoadVehicle::From(first);
				RoadVehicle *rv = new RoadVehicle();
				v->SetNext(rv);
				v = rv;

				rv->subtype = 0;
				gcache->cached_veh_length = VEHICLE_LENGTH; // Callback is called when the consist is finished
				rv->state = RVSB_IN_DEPOT;

				rv->roadtype = front->roadtype;
				rv->compatible_roadtypes = front->compatible_roadtypes;

				rv->spritenum = e_artic->u.road.image_index;
				if (e_artic->CanCarryCargo()) {
					rv->cargo_type = e_artic->GetDefaultCargoType();
					rv->cargo_cap = e_artic->u.road.capacity;  // Callback 36 is called when the consist is finished
				} else {
					rv->cargo_type = front->cargo_type; // Needed for livery selection
					rv->cargo_cap = 0;
				}
				rv->refit_cap = 0;

				rv->SetArticulatedPart();
				break;
			}
		}

		/* get common values from first engine */
		v->direction = first->direction;
		v->owner = first->owner;
		v->tile = first->tile;
		v->x_pos = first->x_pos;
		v->y_pos = first->y_pos;
		v->z_pos = first->z_pos;
		v->build_year = first->build_year;
		v->vehstatus = first->vehstatus & ~VS_STOPPED;

		v->cargo_subtype = 0;
		v->max_age = 0;
		v->engine_type = engine_type;
		v->value = 0;
		v->cur_image = SPR_IMG_QUERY;
		v->random_bits = VehicleRandomBits();

		if (flip_image) v->spritenum++;

		VehicleUpdatePosition(v);
	}
}