Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/helpers.cpp

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
/* $Id$ */

/** @file helpers.cpp */

#include "stdafx.h"

#include "openttd.h"
#include "engine.h"

#include <new>
#include "misc/blob.hpp"

/* Engine list manipulators - current implementation is only C wrapper around CBlobT<EngineID> (see yapf/blob.hpp) */

/* we cannot expose CBlobT directly to C so we must cast EngineList* to CBlobT<EngineID>* always when we are called from C */
#define B (*(CBlobT<EngineID>*)el)

/** Create Engine List (and initialize it to empty)
 * @param el list to be created
 */
void EngList_Create(EngineList *el)
{
	/* call CBlobT constructor explicitly */
	new (&B) CBlobT<EngineID>();
}

/** Destroy Engine List (and free its contents)
 * @param el list to be destroyed
 */
void EngList_Destroy(EngineList *el)
{
	/* call CBlobT destructor explicitly */
	B.~CBlobT<EngineID>();
}

/** Return number of items stored in the Engine List
 * @param el list for count inquiry
 * @return the desired count
 */
uint EngList_Count(const EngineList *el)
{
	return B.Size();
}

/** Add new item at the end of Engine List
 * @param el list o which to add an engine
 * @param eid engine to add to the list
 */
void EngList_Add(EngineList *el, EngineID eid)
{
	B.Append(eid);
}

/** Return pointer to the items array held by Engine List
 * @param el list from which the array pointer has to be returned
 * @return the pointer required
 */
EngineID* EngList_Items(EngineList *el)
{
	return B.Data();
}

/** Clear the Engine List (by invalidating all its items == reseting item count to zero)
 * @param el list to be cleared
 */
void EngList_RemoveAll(EngineList *el)
{
	B.Clear();
}

/** Sort all items using qsort() and given 'CompareItems' function
 * @param el list to be sorted
 * @param compare function for evaluation of the quicksort
 */
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare)
{
	qsort(B.Data(), B.Size(), sizeof(**el), compare);
}

/** Sort selected range of items (on indices @ <begin, begin+num_items-1>)
 * @param el list to be sorted
 * @param compare function for evaluation of the quicksort
 * @param begin start of sorting
 * @param num_items count of items to be sorted
 */
void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
{
	assert(begin <= (uint)B.Size());
	assert(begin + num_items <= (uint)B.Size());
	qsort(B.Data() + begin, num_items, sizeof(**el), compare);
}

#undef B