Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/industry_map.h

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
/* $Id$ */

/** @file industry_map.h Accessors for industries */

#ifndef INDUSTRY_MAP_H
#define INDUSTRY_MAP_H

#include "industry.h"
#include "macros.h"
#include "tile.h"



/**
 * The following enums are indices used to know what to draw for this industry tile.
 * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
 * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
 */
enum {
	GFX_COAL_MINE_TOWER_NOT_ANIMATED   =   0,
	GFX_COAL_MINE_TOWER_ANIMATED       =   1,
	GFX_POWERPLANT_CHIMNEY             =   8,
	GFX_POWERPLANT_SPARKS              =  10,
	GFX_OILRIG_1                       =  24,
	GFX_OILRIG_2                       =  25,
	GFX_OILRIG_3                       =  26,
	GFX_OILRIG_4                       =  27,
	GFX_OILRIG_5                       =  28,
	GFX_OILWELL_NOT_ANIMATED           =  29,
	GFX_OILWELL_ANIMATED_1             =  30,
	GFX_OILWELL_ANIMATED_2             =  31,
	GFX_OILWELL_ANIMATED_3             =  32,
	GFX_COPPER_MINE_TOWER_NOT_ANIMATED =  47,
	GFX_COPPER_MINE_TOWER_ANIMATED     =  48,
	GFX_COPPER_MINE_CHIMNEY            =  49,
	GFX_GOLD_MINE_TOWER_NOT_ANIMATED   =  79,
	GFX_GOLD_MINE_TOWER_ANIMATED       =  88,
	GFX_TOY_FACTORY                    = 143,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_1    = 148,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_2    = 149,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_3    = 150,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_4    = 151,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_5    = 152,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_6    = 153,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_7    = 154,
	GFX_PLASTIC_FOUNTAIN_ANIMATED_8    = 155,
	GFX_BUBBLE_GENERATOR               = 161,
	GFX_BUBBLE_CATCHER                 = 162,
	GFX_TOFFEE_QUARY                   = 165,
	GFX_SUGAR_MINE_SIEVE               = 174,
};

/**
 * Get the industry ID of the given tile
 * @param t the tile to get the industry ID from
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return the industry ID
 */
static inline IndustryID GetIndustryIndex(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return _m[t].m2;
}

/**
 * Get the industry of the given tile
 * @param t the tile to get the industry from
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return the industry
 */
static inline Industry* GetIndustryByTile(TileIndex t)
{
	return GetIndustry(GetIndustryIndex(t));
}

/**
 * Is this industry tile fully built?
 * @param t the tile to analyze
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return true if and only if the industry tile is fully built
 */
static inline bool IsIndustryCompleted(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return HASBIT(_m[t].m1, 7);
}

IndustryType GetIndustryType(TileIndex tile);

/**
 * Set if the industry that owns the tile as under construction or not
 * @param tile the tile to query
 * @param isCompleted whether it is completed or not
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
}

/**
 * Returns the industry construction stage of the specified tile
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return the construction stage
 */
static inline byte GetIndustryConstructionStage(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return GB(_m[tile].m1, 0, 2);
}

/**
 * Sets the industry construction stage of the specified tile
 * @param tile the tile to query
 * @param value the new construction stage
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 0, 2, value);
}

/**
 * Get the industry graphics ID for the given industry tile
 * @param t the tile to get the gfx for
 * @pre IsTileType(t, MP_INDUSTRY)
 * @return the gfx ID
 */
static inline IndustryGfx GetIndustryGfx(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return _m[t].m5;
}

/**
 * Set the industry graphics ID for the given industry tile
 * @param t   the tile to set the gfx for
 * @pre IsTileType(t, MP_INDUSTRY)
 * @param gfx the graphics ID
 */
static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
{
	assert(IsTileType(t, MP_INDUSTRY));
	_m[t].m5 = gfx;
}

/**
 * Make the given tile an industry tile
 * @param t     the tile to make an industry tile
 * @param index the industry this tile belongs to
 * @param gfx   the graphics to use for the tile
 */
static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
{
	SetTileType(t, MP_INDUSTRY);
	_m[t].m1 = 0;
	_m[t].m2 = index;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	SetIndustryGfx(t, gfx);
}

/**
 * Returns this indutry tile's construction counter value
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return the construction counter
 */
static inline byte GetIndustryConstructionCounter(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return GB(_m[tile].m1, 2, 2);
}

/**
 * Sets this indutry tile's construction counter value
 * @param tile the tile to query
 * @param value the new value for the construction counter
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 2, 2, value);
}

/**
 * Reset the construction stage counter of the industry,
 * as well as the completion bit.
 * In fact, it is the same as restarting construction frmo ground up
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void ResetIndustryConstructionStage(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	_m[tile].m1 = 0;
}

/**
 * Get the animation loop number
 * @param tile the tile to get the animation loop number of
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline byte GetIndustryAnimationLoop(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return _m[tile].m4;
}

/**
 * Set the animation loop number
 * @param tile the tile to set the animation loop number of
 * @param count the new animation frame number
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	_m[tile].m4 = count;
}

/**
 * Get the animation state
 * @param tile the tile to get the animation state of
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline byte GetIndustryAnimationState(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return _m[tile].m3;
}

/**
 * Set the animation state
 * @param tile the tile to set the animation state of
 * @param state the new animation state
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryAnimationState(TileIndex tile, byte state)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	_m[tile].m3 = state;
}

/**
 * Get the random bits for this tile.
 * Used for grf callbacks
 * @param tile TileIndex of the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return requested bits
 * @todo implement the storage in map array
 */
static inline byte GetIndustryRandomBits(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return 0;
}

/**
 * Get the activated triggers bits for this industry tile
 * Used for grf callbacks
 * @param tile TileIndex of the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return requested triggers
 * @todo implement the storage in map array
 */
static inline byte GetIndustryTriggers(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return 0;
}


/**
 * Set the activated triggers bits for this industry tile
 * Used for grf callbacks
 * @param tile TileIndex of the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @todo implement the storage in map array
 */
static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
{
	assert(IsTileType(tile, MP_INDUSTRY));
}

#endif /* INDUSTRY_MAP_H */