Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/map.h

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
/* $Id$ */

/** @file map.h */

#ifndef MAP_H
#define MAP_H

#include "stdafx.h"

extern uint _map_tile_mask;

/**
 * 'Wraps' the given tile to it is within the map. It does
 * this by masking the 'high' bits of.
 * @param x the tile to 'wrap'
 */

#define TILE_MASK(x) ((x) & _map_tile_mask)
/**
 * Asserts when the tile is outside of the map.
 * @param x the tile to check
 */
#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));

/**
 * Data that is stored per tile. Also used TileExtended for this.
 * Look at docs/landscape.html for the exact meaning of the members.
 */
struct Tile {
	byte type_height; ///< The type (bits 4..7) and height of the northern corner
	byte m1;   ///< Primarily used for ownership information
	uint16 m2; ///< Primarily used for indices to towns, industries and stations
	byte m3;   ///< General purpose
	byte m4;   ///< General purpose
	byte m5;   ///< General purpose
	byte m6;   ///< Primarily used for bridges and rainforest/desert
};

/**
 * Data that is stored per tile. Also used Tile for this.
 * Look at docs/landscape.html for the exact meaning of the members.
 */
struct TileExtended {
	byte m7; ///< Primarily used for newgrf support
};

extern Tile *_m;
extern TileExtended *_me;

void AllocateMap(uint size_x, uint size_y);

/**
 * Logarithm of the map size along the X side.
 * @note try to avoid using this one
 * @return 2^"return value" == MapSizeX()
 */
static inline uint MapLogX()
{
	extern uint _map_log_x;
	return _map_log_x;
}

/**
 * Get the size of the map along the X
 * @return the number of tiles along the X of the map
 */
static inline uint MapSizeX()
{
	extern uint _map_size_x;
	return _map_size_x;
}

/**
 * Get the size of the map along the Y
 * @return the number of tiles along the Y of the map
 */
static inline uint MapSizeY()
{
	extern uint _map_size_y;
	return _map_size_y;
}

/**
 * Get the size of the map
 * @return the number of tiles of the map
 */
static inline uint MapSize()
{
	extern uint _map_size;
	return _map_size;
}

/**
 * Gets the maximum X coordinate within the map, including MP_VOID
 * @return the maximum X coordinate
 */
static inline uint MapMaxX()
{
	return MapSizeX() - 1;
}

/**
 * Gets the maximum X coordinate within the map, including MP_VOID
 * @return the maximum X coordinate
 */
static inline uint MapMaxY()
{
	return MapSizeY() - 1;
}

/* Scale a number relative to the map size */
uint ScaleByMapSize(uint); // Scale relative to the number of tiles
uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map

typedef uint32 TileIndex;
typedef int32 TileIndexDiff;

static inline TileIndex TileXY(uint x, uint y)
{
	return (y * MapSizeX()) + x;
}

static inline TileIndexDiff TileDiffXY(int x, int y)
{
	/* Multiplication gives much better optimization on MSVC than shifting.
	 * 0 << shift isn't optimized to 0 properly.
	 * Typically x and y are constants, and then this doesn't result
	 * in any actual multiplication in the assembly code.. */
	return (y * MapSizeX()) + x;
}

static inline TileIndex TileVirtXY(uint x, uint y)
{
	return (y >> 4 << MapLogX()) + (x >> 4);
}


enum {
	INVALID_TILE = (TileIndex)-1 ///< The very nice invalid tile marker
};

enum {
	TILE_SIZE   = 16,   ///< Tiles are 16x16 "units" in size
	TILE_PIXELS = 32,   ///< a tile is 32x32 pixels
	TILE_HEIGHT =  8,   ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
};


/**
 * Get the X component of a tile
 * @param tile the tile to get the X component of
 * @return the X component
 */
static inline uint TileX(TileIndex tile)
{
	return tile & MapMaxX();
}

/**
 * Get the Y component of a tile
 * @param tile the tile to get the Y component of
 * @return the Y component
 */
static inline uint TileY(TileIndex tile)
{
	return tile >> MapLogX();
}


struct TileIndexDiffC {
	int16 x;
	int16 y;
};

static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
{
	return (tidc.y << MapLogX()) + tidc.x;
}


#ifndef _DEBUG
	#define TILE_ADD(x,y) ((x) + (y))
#else
	extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
		const char *exp, const char *file, int line);
	#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
#endif

#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))

uint TileAddWrap(TileIndex tile, int addx, int addy);

static inline TileIndexDiffC TileIndexDiffCByDiagDir(uint dir) {
	extern const TileIndexDiffC _tileoffs_by_diagdir[4];

	assert(dir < lengthof(_tileoffs_by_diagdir));
	return _tileoffs_by_diagdir[dir];
}

/* Returns tile + the diff given in diff. If the result tile would end up
 * outside of the map, INVALID_TILE is returned instead.
 */
static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) {
	int x = TileX(tile) + diff.x;
	int y = TileY(tile) + diff.y;
	if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
		return INVALID_TILE;
	else
		return TileXY(x, y);
}

/**
 * Returns the diff between two tiles
 *
 * @param tile_a from tile
 * @param tile_b to tile
 * @return the difference between tila_a and tile_b
 */
static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
{
	TileIndexDiffC difference;

	difference.x = TileX(tile_a) - TileX(tile_b);
	difference.y = TileY(tile_a) - TileY(tile_b);

	return difference;
}

/* Functions to calculate distances */
uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map


#define BEGIN_TILE_LOOP(var, w, h, tile)                      \
	{                                                        \
		int h_cur = h;                                         \
		uint var = tile;                                       \
		do {                                                   \
			int w_cur = w;                                       \
			do {

#define END_TILE_LOOP(var, w, h, tile)                        \
			} while (++var, --w_cur != 0);                       \
		} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
	}

static inline TileIndexDiff TileOffsByDiagDir(uint dir)
{
	extern const TileIndexDiffC _tileoffs_by_diagdir[4];

	assert(dir < lengthof(_tileoffs_by_diagdir));
	return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
}

static inline TileIndexDiff TileOffsByDir(uint dir)
{
	extern const TileIndexDiffC _tileoffs_by_dir[8];

	assert(dir < lengthof(_tileoffs_by_dir));
	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}

typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data);
bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);

/* Approximation of the length of a straight track, relative to a diagonal
 * track (ie the size of a tile side). #defined instead of const so it can
 * stay integer. (no runtime float operations) Is this needed?
 * Watch out! There are _no_ brackets around here, to prevent intermediate
 * rounding! Be careful when using this!
 * This value should be sqrt(2)/2 ~ 0.7071 */
#define STRAIGHT_TRACK_LENGTH 7071/10000

#endif /* MAP_H */