Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/rail.cpp

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
/* $Id$ */

/** @file rail.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "rail.h"
#include "station_map.h"
#include "tunnel_map.h"

/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
 * direction along with the trackdir */
extern const byte _signal_along_trackdir[] = {
	0x8, 0x8, 0x8, 0x2, 0x4, 0x1, 0, 0,
	0x4, 0x4, 0x4, 0x1, 0x8, 0x2
};

/* Maps a trackdir to the bit that stores its status in the map arrays, in the
 * direction against the trackdir */
extern const byte _signal_against_trackdir[] = {
	0x4, 0x4, 0x4, 0x1, 0x8, 0x2, 0, 0,
	0x8, 0x8, 0x8, 0x2, 0x4, 0x1
};

/* Maps a Track to the bits that store the status of the two signals that can
 * be present on the given track */
extern const byte _signal_on_track[] = {
	0xC, 0xC, 0xC, 0x3, 0xC, 0x3
};

/* Maps a diagonal direction to the all trackdirs that are connected to any
 * track entering in this direction (including those making 90 degree turns)
 */
extern const TrackdirBits _exitdir_reaches_trackdirs[] = {
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N,  /* DIAGDIR_NE */
	TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S  | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
	TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W  /* DIAGDIR_NW */
};

extern const Trackdir _next_trackdir[] = {
	TRACKDIR_X_NE,  TRACKDIR_Y_SE,  TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
	TRACKDIR_X_SW,  TRACKDIR_Y_NW,  TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
};

/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
extern const TrackdirBits _track_crosses_trackdirs[] = {
	TRACKDIR_BIT_Y_SE     | TRACKDIR_BIT_Y_NW,                                                   /* TRACK_X     */
	TRACKDIR_BIT_X_NE     | TRACKDIR_BIT_X_SW,                                                   /* TRACK_Y     */
	TRACKDIR_BIT_RIGHT_N  | TRACKDIR_BIT_RIGHT_S  | TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_LEFT_S,  /* TRACK_UPPER */
	TRACKDIR_BIT_RIGHT_N  | TRACKDIR_BIT_RIGHT_S  | TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_LEFT_S,  /* TRACK_LOWER */
	TRACKDIR_BIT_UPPER_W  | TRACKDIR_BIT_UPPER_E  | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT  */
	TRACKDIR_BIT_UPPER_W  | TRACKDIR_BIT_UPPER_E  | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E  /* TRACK_RIGHT */
};

/* Maps a track to all tracks that make 90 deg turns with it. */
extern const TrackBits _track_crosses_tracks[] = {
	TRACK_BIT_Y,    /* TRACK_X     */
	TRACK_BIT_X,    /* TRACK_Y     */
	TRACK_BIT_VERT, /* TRACK_UPPER */
	TRACK_BIT_VERT, /* TRACK_LOWER */
	TRACK_BIT_HORZ, /* TRACK_LEFT  */
	TRACK_BIT_HORZ  /* TRACK_RIGHT */
};

/* Maps a trackdir to the (4-way) direction the tile is exited when following
 * that trackdir */
extern const DiagDirection _trackdir_to_exitdir[] = {
	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NE,
	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
};

extern const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
	{TRACKDIR_X_NE,     INVALID_TRACKDIR,  TRACKDIR_X_SW,     INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  TRACKDIR_Y_SE,     INVALID_TRACKDIR,  TRACKDIR_Y_NW},
	{TRACKDIR_UPPER_E,  INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_UPPER_W},
	{INVALID_TRACKDIR,  TRACKDIR_LOWER_E,  TRACKDIR_LOWER_W,  INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_LEFT_S,   TRACKDIR_LEFT_N},
	{TRACKDIR_RIGHT_N,  TRACKDIR_RIGHT_S,  INVALID_TRACKDIR,  INVALID_TRACKDIR}
};

extern const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = {
	{TRACKDIR_X_NE,     INVALID_TRACKDIR,  TRACKDIR_X_SW,     INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  TRACKDIR_Y_SE,     INVALID_TRACKDIR,  TRACKDIR_Y_NW},
	{INVALID_TRACKDIR,  TRACKDIR_UPPER_E,  TRACKDIR_UPPER_W,  INVALID_TRACKDIR},
	{TRACKDIR_LOWER_E,  INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_LOWER_W},
	{TRACKDIR_LEFT_N,   TRACKDIR_LEFT_S,   INVALID_TRACKDIR,  INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_RIGHT_S,  TRACKDIR_RIGHT_N}
};

extern const Trackdir _track_direction_to_trackdir[][DIR_END] = {
	{INVALID_TRACKDIR, TRACKDIR_X_NE,     INVALID_TRACKDIR, INVALID_TRACKDIR,  INVALID_TRACKDIR, TRACKDIR_X_SW,     INVALID_TRACKDIR, INVALID_TRACKDIR},
	{INVALID_TRACKDIR, INVALID_TRACKDIR,  INVALID_TRACKDIR, TRACKDIR_Y_SE,     INVALID_TRACKDIR, INVALID_TRACKDIR,  INVALID_TRACKDIR, TRACKDIR_Y_NW},
	{INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_UPPER_E, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_UPPER_W, INVALID_TRACKDIR},
	{INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_LOWER_E, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_LOWER_W, INVALID_TRACKDIR},
	{TRACKDIR_LEFT_N,  INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_LEFT_S,  INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR},
	{TRACKDIR_RIGHT_N, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_RIGHT_S, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR}
};

extern const Trackdir _dir_to_diag_trackdir[] = {
	TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
};


RailType GetTileRailType(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_RAILWAY:
			return GetRailType(tile);

		case MP_STREET:
			/* rail/road crossing */
			if (IsLevelCrossing(tile)) return GetRailType(tile);
			break;

		case MP_STATION:
			if (IsRailwayStationTile(tile)) return GetRailType(tile);
			break;

		case MP_TUNNELBRIDGE:
			if (IsTunnel(tile)) {
				if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
			} else {
				if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
			}
			break;

		default:
			break;
	}
	return INVALID_RAILTYPE;
}