Files @ r6888:f2ab5d0e6596
Branch filter:

Location: cpp/openttd-patchpack/source/src/station.h

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
/* $Id$ */

/** @file station.h */

#ifndef STATION_H
#define STATION_H

#include "airport.h"
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
#include "tile.h"
#include "road.h"
#include "newgrf_station.h"
#include <list>

static const StationID INVALID_STATION = 0xFFFF;
static const byte INITIAL_STATION_RATING = 175;

struct GoodsEntry {
	GoodsEntry() :
		waiting_acceptance(0),
		unload_pending(0),
		days_since_pickup(0),
		rating(INITIAL_STATION_RATING),
		enroute_from(INVALID_STATION),
		enroute_from_xy(INVALID_TILE),
		last_speed(0),
		last_age(255),
		feeder_profit(0)
	{}

	uint16 waiting_acceptance;
	uint16 unload_pending;        ///< records how much cargo is awaiting transfer during gradual loading to allow correct fee calc
	byte days_since_pickup;
	byte rating;
	StationID enroute_from;
	TileIndex enroute_from_xy;
	byte enroute_time;
	byte last_speed;
	byte last_age;
	int32 feeder_profit;
};

/** A Stop for a Road Vehicle */
struct RoadStop {
	/** Types of RoadStops */
	enum Type {
		BUS,                                ///< A standard stop for buses
		TRUCK                               ///< A standard stop for trucks
	};

	static const int  cDebugCtorLevel =  3;  ///< Debug level on which Contructor / Destructor messages are printed
	static const uint LIMIT           = 16;  ///< The maximum amount of roadstops that are allowed at a single station
	static const uint MAX_BAY_COUNT   =  2;  ///< The maximum number of loading bays

	TileIndex        xy;                    ///< Position on the map
	RoadStopID       index;                 ///< Global (i.e. pool-wide) index
	byte             status;                ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
	byte             num_vehicles;          ///< Number of vehicles currently slotted to this stop
	struct RoadStop  *next;                 ///< Next stop of the given type at this station

	RoadStop(TileIndex tile);
	~RoadStop();

	void *operator new (size_t size);
	void operator delete(void *rs);

	/* For loading games */
	void *operator new (size_t size, int index);
	void operator delete(void *rs, int index);

	bool IsValid() const;

	/* For accessing status */
	bool HasFreeBay() const;
	bool IsFreeBay(uint nr) const;
	uint AllocateBay();
	void AllocateDriveThroughBay(uint nr);
	void FreeBay(uint nr);
	bool IsEntranceBusy() const;
	void SetEntranceBusy(bool busy);
protected:
	static RoadStop *AllocateRaw();
};

struct StationSpecList {
	const StationSpec *spec;
	uint32 grfid;      ///< GRF ID of this custom station
	uint8  localidx;   ///< Station ID within GRF of station
};

/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
struct StationRect : public Rect {
	enum StationRectMode
	{
		ADD_TEST = 0,
		ADD_TRY,
		ADD_FORCE
	};

	StationRect();
	void MakeEmpty();
	bool PtInExtendedRect(int x, int y, int distance = 0) const;
	bool IsEmpty() const;
	bool BeforeAddTile(TileIndex tile, StationRectMode mode);
	bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
	bool AfterRemoveTile(Station *st, TileIndex tile);
	bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h);

	static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a);

	StationRect& operator = (Rect src);
};

struct Station {
	public:
		RoadStop *GetPrimaryRoadStop(RoadStop::Type type) const
		{
			return type == RoadStop::BUS ? bus_stops : truck_stops;
		}

		const AirportFTAClass *Airport() const
		{
			if (airport_tile == 0) return GetAirport(AT_DUMMY);
			return GetAirport(airport_type);
		}

	TileIndex xy;
	RoadStop *bus_stops;
	RoadStop *truck_stops;
	TileIndex train_tile;
	TileIndex airport_tile;
	TileIndex dock_tile;
	Town *town;
	uint16 string_id;

	ViewportSign sign;

	uint16 had_vehicle_of_type;

	byte time_since_load;
	byte time_since_unload;
	byte delete_ctr;
	PlayerByte owner;
	byte facilities;
	byte airport_type;

	/* trainstation width/height */
	byte trainst_w, trainst_h;

	/** List of custom stations (StationSpecs) allocated to the station */
	uint8 num_specs;
	StationSpecList *speclist;

	Date build_date;

	uint64 airport_flags;   ///< stores which blocks on the airport are taken. was 16 bit earlier on, then 32
	StationID index;

	byte last_vehicle_type;
	std::list<Vehicle *> loading_vehicles;
	GoodsEntry goods[NUM_CARGO];

	uint16 random_bits;
	byte waiting_triggers;

	StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions

	static const int cDebugCtorLevel = 3;

	Station(TileIndex tile = 0);
	~Station();

	/* normal new/delete operators. Used when building/removing station */
	void* operator new (size_t size);
	void operator delete(void *p);

	/* new/delete operators accepting station index. Used when loading station from savegame. */
	void* operator new (size_t size, int st_idx);
	void operator delete(void *p, int st_idx);

	void AddFacility(byte new_facility_bit, TileIndex facil_xy);
	void MarkDirty() const;
	void MarkTilesDirty(bool cargo_change) const;
	bool TileBelongsToRailStation(TileIndex tile) const;
	uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
	uint GetPlatformLength(TileIndex tile) const;
	bool IsBuoy() const;
	bool IsValid() const;

protected:
	static Station *AllocateRaw();
};

enum {
	FACIL_TRAIN      = 0x01,
	FACIL_TRUCK_STOP = 0x02,
	FACIL_BUS_STOP   = 0x04,
	FACIL_AIRPORT    = 0x08,
	FACIL_DOCK       = 0x10,
};

enum {
//	HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
	HVOT_TRAIN    = 1 << 1,
	HVOT_BUS      = 1 << 2,
	HVOT_TRUCK    = 1 << 3,
	HVOT_AIRCRAFT = 1 << 4,
	HVOT_SHIP     = 1 << 5,
	/* This bit is used to mark stations. No, it does not belong here, but what
	 * can we do? ;-) */
	HVOT_BUOY     = 1 << 6
};

enum CatchmentArea {
	CA_NONE            =  0,
	CA_BUS             =  3,
	CA_TRUCK           =  3,
	CA_TRAIN           =  4,
	CA_DOCK            =  5
};

void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);

void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord();

/* sorter stuff */
void RebuildStationLists();
void ResortStationLists();

DECLARE_OLD_POOL(Station, Station, 6, 1000)

static inline StationID GetMaxStationIndex()
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetStationPoolSize() - 1;
}

static inline uint GetNumStations()
{
	return GetStationPoolSize();
}

static inline bool IsValidStationID(StationID index)
{
	return index < GetStationPoolSize() && GetStation(index)->IsValid();
}

#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (st->IsValid())
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)


/* Stuff for ROADSTOPS */

DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)

#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (rs->IsValid())
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)

/* End of stuff for ROADSTOPS */


void AfterLoadStations();
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);


const DrawTileSprites *GetStationTileLayout(byte gfx);
void StationPickerDrawSprite(int x, int y, RailType railtype, RoadType roadtype, int image);

RoadStop * GetRoadStopByTile(TileIndex tile, RoadStop::Type type);
uint GetNumRoadStops(const Station* st, RoadStop::Type type);
RoadStop * AllocateRoadStop();
void ClearSlot(Vehicle *v);

void DeleteOilRig(TileIndex t);

#endif /* STATION_H */