Files @ r6888:f2ab5d0e6596
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Location: cpp/openttd-patchpack/source/src/table/landscape_sprite.h

rubidium
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
/* $Id$ */

static const SpriteID _landscape_spriteindexes_1[] = {
 0xF67,  0xF9F,
 0xAAD,  0xAB0,
 0x83A,  0x845,
 0xFA0,  0xFC9,
 0x43F,  0x45E,
 0x566,  0x56D,
 0x945,  0x94C,
 0x3ED,  0x40C,
 0x515,  0x51C,
 0x55A,  0x561,
 0x534,  0x546,
 0x93D,  0x944,
 0x955,  0x95C,
 0xFDD,  0xFEC,
 0x87D,  0x883,
 0xA2B,  0xA39,
 0x497,  0x4B0,
 0x572,  0x575,
 0x94D,  0x954,
 0x818,  0x81D,
 0x3DE,  0x3EB,
0x1212, 0x1212,
END
};

static const SpriteID _landscape_spriteindexes_2[] = {
 0xF67,  0xF9F,
 0xAAD,  0xAB0,
 0xFA0,  0xFC9,
 0x43F,  0x45E,
 0x566,  0x56D,
 0x945,  0x94C,
 0x3ED,  0x40C,
 0x515,  0x51C,
 0x55A,  0x561,
 0x547,  0x559,
 0x93D,  0x944,
 0x955,  0x95C,
 0xFDD,  0xFEC,
 0x87D,  0x883,
 0xA2B,  0xA39,
 0x497,  0x4B0,
 0x572,  0x575,
 0x94D,  0x954,
 0x5AE,  0x5AF,
0x118D, 0x11D8,
 0x534,  0x546,
 0x40D,  0x426,
 0x45F,  0x478,
 0x4B1,  0x4CA,
 0x95D,  0x97C,
 0x3DE,  0x3EB,
 0x562,  0x565,
 0x56E,  0x571,
 0x57A,  0x57D,
 0x83A,  0x845,
 0xFF5,  0xFF5,
 0xFF8,  0xFF8,
0x1212, 0x1212,
END
};

static const SpriteID _landscape_spriteindexes_3[] = {
 0xF54,  0xF9F,
 0xFDD,  0xFE5,
 0xFEC,  0xFEC,
 0xFA0,  0xFC9,
 0x818,  0x81D,
 0x521,  0x546,
 0x57E,  0x57F,
 0x3ED,  0x40C,
 0x43F,  0x45E,
 0x491,  0x4B0,
 0xA48,  0xA48,
 0x4FB,  0x50A,
 0x55A,  0x561,
 0x566,  0x56D,
 0x572,  0x579,
 0x427,  0x42C,
 0x479,  0x47E,
 0x4CB,  0x4D0,
 0x4EF,  0x4FA,
 0xE9D,  0xECC,
 0xF3D,  0xF40,
 0xB59,  0xB60,
 0xE5D,  0xE6C,
 0xA49,  0xA59,
 0xA63,  0xA68,
 0xA5A,  0xA62,
 0xA78,  0xA83,
 0xA69,  0xA77,
 0xA84,  0xAA3,
 0xAA7,  0xAAC,
 0xA2B,  0xA47,
 0x3DE,  0x3EB,
 0x47F,  0x488,
 0x4D1,  0x4DA,
 0x42D,  0x436,
 0x515,  0x51C,
 0x580,  0x585,
 0xC14,  0xCB3,
 0xAAD,  0xAB0,
 0xAB5,  0xB00,
 0xB69,  0xB70,
 0xB61,  0xB68,
 0xBC9,  0xBD0,
 0xBD9,  0xBE0,
 0xBA9,  0xBB0,
 0xBC1,  0xBC4,
 0x2D0,  0x2D0,
 0xAA5,  0xAA6,
 0x50F,  0x50F,
 0x2EA,  0x2EA,
 0x2ED,  0x2EE,
 0x512,  0x513,
 0x4EB,  0x4EE,
 0x4E7,  0x4EA,
 0x985,  0xA28,
0x10E4, 0x1133,
 0x93D,  0x95C,
 0x97D,  0x984,
 0x7DA,  0x7DA,
 0x2E6,  0x2E6,
   0x1,    0x1,
 0xE54,  0xE54,
 0x51F,  0x520,
 0x514,  0x514,
 0x511,  0x511,
 0x322,  0x322,
END
};


/* Slope graphics indexes temperate climate
Skip first 3 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_0[] = {
	SKIP, 3,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};

/* Slope graphics indexes arctic climate
Skip first 79 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_1[] = {
	SKIP, 79,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};

/* Slope graphics indexes tropical climate
Skip first 155 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_2[] = {
	SKIP, 155,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};

/* Slope graphics indexes toyland climate
Skip first 231 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_3[] = {
	SKIP, 231,
	SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
	END
};