Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this. 32bpp-sse2-anim is now used by default where 32bpp-anim would have been. Also use this with the 32bpp-sse4-anim blitter.
/* $Id$ *//* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. *//** @file object.h Functions related to objects. */#ifndef OBJECT_H#define OBJECT_H#include"tile_type.h"#include"company_type.h"#include"object_type.h"voidUpdateCompanyHQ(TileIndextile,uintscore);voidBuildObject(ObjectTypetype,TileIndextile,CompanyIDowner=OWNER_NONE,structTown*town=NULL,uint8view=0);voidShowBuildObjectPicker();#endif /* OBJECT_H */