Files @ r22870:f3bd5fe2429d
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Location: cpp/openttd-patchpack/source/src/object.h

Jonathan G Rennison
Add: 32bpp SSE2 blitter palette animator (#6795)

Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.

See issue #6469.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object.h Functions related to objects. */

#ifndef OBJECT_H
#define OBJECT_H

#include "tile_type.h"
#include "company_type.h"
#include "object_type.h"

void UpdateCompanyHQ(TileIndex tile, uint score);

void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0);

void ShowBuildObjectPicker();

#endif /* OBJECT_H */