Files
@ r9659:f5984e9c0ecd
Branch filter:
Location: cpp/openttd-patchpack/source/src/terraform_cmd.cpp
r9659:f5984e9c0ecd
12.3 KiB
text/x-c
(svn r13731) -Codechange: make a pool of the array of players.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 | /* $Id$ */
/** @file terraform_cmd.cpp Commands related to terraforming. */
#include "stdafx.h"
#include "openttd.h"
#include "strings_type.h"
#include "command_func.h"
#include "tile_map.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "variables.h"
#include "functions.h"
#include "economy_func.h"
#include "table/strings.h"
/*
* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
* The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
* This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
* Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1).
*/
static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
/*
* The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to
* 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3).
*/
static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
struct TerraformerHeightMod {
TileIndex tile; ///< Referenced tile.
byte height; ///< New TileHeight (height of north corner) of the tile.
};
struct TerraformerState {
int modheight_count; ///< amount of entries in "modheight".
int tile_table_count; ///< amount of entries in "tile_table".
/**
* Dirty tiles, i.e.\ at least one corner changed.
*
* This array contains the tiles which are or will be marked as dirty.
*
* @ingroup dirty
*/
TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE];
TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
};
TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
/**
* Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
*
* @param ts TerraformerState.
* @param tile Tile.
* @return TileHeight.
*/
static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
{
const TerraformerHeightMod *mod = ts->modheight;
for (int count = ts->modheight_count; count != 0; count--, mod++) {
if (mod->tile == tile) return mod->height;
}
/* TileHeight unchanged so far, read value from map. */
return TileHeight(tile);
}
/**
* Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height New TileHeight.
*/
static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
{
/* Find tile in the "modheight" table.
* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
* But during house- or industry-construction multiple corners can be terraformed at once. */
TerraformerHeightMod *mod = ts->modheight;
int count = ts->modheight_count;
while ((count > 0) && (mod->tile != tile)) {
mod++;
count--;
}
/* New entry? */
if (count == 0) {
assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
ts->modheight_count++;
}
/* Finally store the new value */
mod->tile = tile;
mod->height = (byte)height;
}
/**
* Adds a tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @ingroup dirty
*/
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
{
int count = ts->tile_table_count;
for (TileIndex *t = ts->tile_table; count != 0; count--, t++) {
if (*t == tile) return;
}
assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE);
ts->tile_table[ts->tile_table_count++] = tile;
}
/**
* Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @ingroup dirty
*/
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
TerraformAddDirtyTile(ts, tile);
}
/**
* Terraform the north corner of a tile to a specific height.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height Aimed height.
* @param return Error code or cost.
*/
static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
assert(tile < MapSize());
/* Check range of destination height */
if (height < 0) return_cmd_error(STR_1003_ALREADY_AT_SEA_LEVEL);
if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_1004_TOO_HIGH);
/*
* Check if the terraforming has any effect.
* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
* In this case the terraforming should fail. (Don't know why.)
*/
if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
/* Check "too close to edge of map" */
uint x = TileX(tile);
uint y = TileY(tile);
if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) {
/*
* Determine a sensible error tile
* Note: If x and y are both zero this will disable the error tile. (Tile 0 cannot be highlighted :( )
*/
if ((x == 1) && (y != 0)) x = 0;
if ((y == 1) && (x != 0)) y = 0;
_terraform_err_tile = TileXY(x, y);
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
/* Mark incident tiles, that are involved in the terraforming */
TerraformAddDirtyTileAround(ts, tile);
/* Store the height modification */
TerraformSetHeightOfTile(ts, tile, height);
CommandCost total_cost(EXPENSES_CONSTRUCTION);
/* Increment cost */
total_cost.AddCost(_price.terraform);
/* Recurse to neighboured corners if height difference is larger than 1 */
{
const TileIndexDiffC *ttm;
static const TileIndexDiffC _terraform_tilepos[] = {
{ 1, 0}, // move to tile in SE
{-2, 0}, // undo last move, and move to tile in NW
{ 1, 1}, // undo last move, and move to tile in SW
{ 0, -2} // undo last move, and move to tile in NE
};
for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
tile += ToTileIndexDiff(*ttm);
/* Get TileHeight of neighboured tile as of current terraform progress */
int r = TerraformGetHeightOfTile(ts, tile);
int height_diff = height - r;
/* Is the height difference to the neighboured corner greater than 1? */
if (abs(height_diff) > 1) {
/* Terraform the neighboured corner. The resulting height difference should be 1. */
height_diff += (height_diff < 0 ? 1 : -1);
CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
}
}
return total_cost;
}
/** Terraform land
* @param tile tile to terraform
* @param flags for this command type
* @param p1 corners to terraform (SLOPE_xxx)
* @param p2 direction; eg up (non-zero) or down (zero)
* @return error or cost of terraforming
*/
CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Make an extra check for map-bounds cause we add tiles to the originating tile */
if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
_terraform_err_tile = INVALID_TILE;
CommandCost total_cost(EXPENSES_CONSTRUCTION);
int direction = (p2 != 0 ? 1 : -1);
TerraformerState ts;
ts.modheight_count = ts.tile_table_count = 0;
/* Compute the costs and the terraforming result in a model of the landscape */
if ((p1 & SLOPE_W) != 0) {
TileIndex t = tile + TileDiffXY(1, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_S) != 0) {
TileIndex t = tile + TileDiffXY(1, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_E) != 0) {
TileIndex t = tile + TileDiffXY(0, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_N) != 0) {
TileIndex t = tile + TileDiffXY(0, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */
{
TileIndex *ti = ts.tile_table;
for (int count = ts.tile_table_count; count != 0; count--, ti++) {
TileIndex tile = *ti;
/* Find new heights of tile corners */
uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
/* Find min and max height of tile */
uint z_min = min(min(z_N, z_W), min(z_S, z_E));
uint z_max = max(max(z_N, z_W), max(z_S, z_E));
/* Compute tile slope */
Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
if (z_W > z_min) tileh |= SLOPE_W;
if (z_S > z_min) tileh |= SLOPE_S;
if (z_E > z_min) tileh |= SLOPE_E;
if (z_N > z_min) tileh |= SLOPE_N;
/* Check if bridge would take damage */
if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) {
_terraform_err_tile = tile; // highlight the tile under the bridge
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
/* Check if tunnel would take damage */
if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) {
_terraform_err_tile = tile; // highlight the tile above the tunnel
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
/* Check tiletype-specific things, and add extra-cost */
const bool curr_gen = _generating_world;
if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
_generating_world = curr_gen;
if (CmdFailed(cost)) {
_terraform_err_tile = tile;
return cost;
}
total_cost.AddCost(cost);
}
}
if (flags & DC_EXEC) {
/* change the height */
{
int count;
TerraformerHeightMod *mod;
mod = ts.modheight;
for (count = ts.modheight_count; count != 0; count--, mod++) {
TileIndex til = mod->tile;
SetTileHeight(til, mod->height);
}
}
/* finally mark the dirty tiles dirty */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
MarkTileDirtyByTile(*ti);
}
}
}
return total_cost;
}
/** Levels a selected (rectangle) area of land
* @param tile end tile of area-drag
* @param flags for this command type
* @param p1 start tile of area drag
* @param p2 height difference; eg raise (+1), lower (-1) or level (0)
* @return error or cost of terraforming
*/
CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (p1 >= MapSize()) return CMD_ERROR;
/* remember level height */
uint oldh = TileHeight(p1);
/* compute new height */
uint h = oldh + p2;
/* Check range of destination height */
if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_1003_ALREADY_AT_SEA_LEVEL : STR_1004_TOO_HIGH);
/* make sure sx,sy are smaller than ex,ey */
int ex = TileX(tile);
int ey = TileY(tile);
int sx = TileX(p1);
int sy = TileY(p1);
if (ex < sx) Swap(ex, sx);
if (ey < sy) Swap(ey, sy);
tile = TileXY(sx, sy);
int size_x = ex - sx + 1;
int size_y = ey - sy + 1;
Money money = GetAvailableMoneyForCommand();
CommandCost cost(EXPENSES_CONSTRUCTION);
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
uint curh = TileHeight(tile2);
while (curh != h) {
CommandCost ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
if (CmdFailed(ret)) break;
if (flags & DC_EXEC) {
money -= ret.GetCost();
if (money < 0) {
_additional_cash_required = ret.GetCost();
return cost;
}
DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
}
cost.AddCost(ret);
curh += (curh > h) ? -1 : 1;
}
} END_TILE_LOOP(tile2, size_x, size_y, tile)
return (cost.GetCost() == 0) ? CMD_ERROR : cost;
}
|