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@ r23108:f6142c554aec
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Location: cpp/openttd-patchpack/source/src/settings_gui.cpp
r23108:f6142c554aec
103.9 KiB
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Add: [Win32] regression test script
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file settings_gui.cpp GUI for settings. */
#include "stdafx.h"
#include "currency.h"
#include "error.h"
#include "settings_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "network/network.h"
#include "town.h"
#include "settings_internal.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "window_func.h"
#include "string_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "highscore.h"
#include "base_media_base.h"
#include "company_base.h"
#include "company_func.h"
#include "viewport_func.h"
#include "core/geometry_func.hpp"
#include "ai/ai.hpp"
#include "blitter/factory.hpp"
#include "language.h"
#include "textfile_gui.h"
#include "stringfilter_type.h"
#include "querystring_gui.h"
#include <vector>
#include "safeguards.h"
static const StringID _driveside_dropdown[] = {
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
INVALID_STRING_ID
};
static const StringID _autosave_dropdown[] = {
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
INVALID_STRING_ID,
};
static const StringID _gui_zoom_dropdown[] = {
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
INVALID_STRING_ID,
};
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names.
static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs.
static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs.
static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
/** Allocate memory for the NewGRF town names. */
void InitGRFTownGeneratorNames()
{
free(_grf_names);
_grf_names = GetGRFTownNameList();
_nb_grf_names = 0;
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
}
/**
* Get a town name.
* @param town_name Number of the wanted town name.
* @return Name of the town as string ID.
*/
static inline StringID TownName(int town_name)
{
if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
town_name -= _nb_orig_names;
if (town_name < _nb_grf_names) return _grf_names[town_name];
return STR_UNDEFINED;
}
/**
* Get index of the current screen resolution.
* @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise.
*/
static int GetCurRes()
{
int i;
for (i = 0; i != _num_resolutions; i++) {
if ((int)_resolutions[i].width == _screen.width &&
(int)_resolutions[i].height == _screen.height) {
break;
}
}
return i;
}
static void ShowCustCurrency();
template <class T>
static DropDownList *BuildSetDropDownList(int *selected_index, bool allow_selection)
{
int n = T::GetNumSets();
*selected_index = T::GetIndexOfUsedSet();
DropDownList *list = new DropDownList();
for (int i = 0; i < n; i++) {
*list->Append() = new DropDownListCharStringItem(T::GetSet(i)->name, i, !allow_selection && (*selected_index != i));
}
return list;
}
DropDownList *BuildMusicSetDropDownList(int *selected_index)
{
return BuildSetDropDownList<BaseMusic>(selected_index, true);
}
/** Window for displaying the textfile of a BaseSet. */
template <class TBaseSet>
struct BaseSetTextfileWindow : public TextfileWindow {
const TBaseSet* baseset; ///< View the textfile of this BaseSet.
StringID content_type; ///< STR_CONTENT_TYPE_xxx for title.
BaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type)
{
const char *textfile = this->baseset->GetTextfile(file_type);
this->LoadTextfile(textfile, BASESET_DIR);
}
/* virtual */ void SetStringParameters(int widget) const
{
if (widget == WID_TF_CAPTION) {
SetDParam(0, content_type);
SetDParamStr(1, this->baseset->name);
}
}
};
/**
* Open the BaseSet version of the textfile window.
* @param file_type The type of textfile to display.
* @param baseset The BaseSet to use.
* @param content_type STR_CONTENT_TYPE_xxx for title.
*/
template <class TBaseSet>
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type)
{
DeleteWindowByClass(WC_TEXTFILE);
new BaseSetTextfileWindow<TBaseSet>(file_type, baseset, content_type);
}
struct GameOptionsWindow : Window {
GameSettings *opt;
bool reload;
GameOptionsWindow(WindowDesc *desc) : Window(desc)
{
this->opt = &GetGameSettings();
this->reload = false;
this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
this->OnInvalidateData(0);
}
~GameOptionsWindow()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
if (this->reload) _switch_mode = SM_MENU;
}
/**
* Build the dropdown list for a specific widget.
* @param widget Widget to build list for
* @param selected_index Currently selected item
* @return the built dropdown list, or NULL if the widget has no dropdown menu.
*/
DropDownList *BuildDropDownList(int widget, int *selected_index) const
{
DropDownList *list = NULL;
switch (widget) {
case WID_GO_CURRENCY_DROPDOWN: { // Setup currencies dropdown
list = new DropDownList();
*selected_index = this->opt->locale.currency;
StringID *items = BuildCurrencyDropdown();
uint64 disabled = _game_mode == GM_MENU ? 0LL : ~GetMaskOfAllowedCurrencies();
/* Add non-custom currencies; sorted naturally */
for (uint i = 0; i < CURRENCY_END; items++, i++) {
if (i == CURRENCY_CUSTOM) continue;
*list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
}
QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
/* Append custom currency at the end */
*list->Append() = new DropDownListItem(-1, false); // separator line
*list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM));
break;
}
case WID_GO_ROADSIDE_DROPDOWN: { // Setup road-side dropdown
list = new DropDownList();
*selected_index = this->opt->vehicle.road_side;
const StringID *items = _driveside_dropdown;
uint disabled = 0;
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
extern bool RoadVehiclesAreBuilt();
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
disabled = ~(1 << this->opt->vehicle.road_side); // disable the other value
}
for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
*list->Append() = new DropDownListStringItem(*items, i, HasBit(disabled, i));
}
break;
}
case WID_GO_TOWNNAME_DROPDOWN: { // Setup townname dropdown
list = new DropDownList();
*selected_index = this->opt->game_creation.town_name;
int enabled_item = (_game_mode == GM_MENU || Town::GetNumItems() == 0) ? -1 : *selected_index;
/* Add and sort newgrf townnames generators */
for (int i = 0; i < _nb_grf_names; i++) {
int result = _nb_orig_names + i;
*list->Append() = new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0);
}
QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
int newgrf_size = list->Length();
/* Insert newgrf_names at the top of the list */
if (newgrf_size > 0) {
*list->Append() = new DropDownListItem(-1, false); // separator line
newgrf_size++;
}
/* Add and sort original townnames generators */
for (int i = 0; i < _nb_orig_names; i++) {
*list->Append() = new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0);
}
QSortT(list->Begin() + newgrf_size, list->Length() - newgrf_size, DropDownListStringItem::NatSortFunc);
break;
}
case WID_GO_AUTOSAVE_DROPDOWN: { // Setup autosave dropdown
list = new DropDownList();
*selected_index = _settings_client.gui.autosave;
const StringID *items = _autosave_dropdown;
for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
*list->Append() = new DropDownListStringItem(*items, i, false);
}
break;
}
case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown
list = new DropDownList();
for (uint i = 0; i < _languages.Length(); i++) {
if (&_languages[i] == _current_language) *selected_index = i;
*list->Append() = new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false);
}
QSortT(list->Begin(), list->Length(), DropDownListStringItem::NatSortFunc);
break;
}
case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown
if (_num_resolutions == 0) break;
list = new DropDownList();
*selected_index = GetCurRes();
for (int i = 0; i < _num_resolutions; i++) {
*list->Append() = new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false);
}
break;
case WID_GO_GUI_ZOOM_DROPDOWN: {
list = new DropDownList();
*selected_index = ZOOM_LVL_OUT_4X - _gui_zoom;
const StringID *items = _gui_zoom_dropdown;
for (int i = 0; *items != INVALID_STRING_ID; items++, i++) {
*list->Append() = new DropDownListStringItem(*items, i, _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i);
}
break;
}
case WID_GO_BASE_GRF_DROPDOWN:
list = BuildSetDropDownList<BaseGraphics>(selected_index, (_game_mode == GM_MENU));
break;
case WID_GO_BASE_SFX_DROPDOWN:
list = BuildSetDropDownList<BaseSounds>(selected_index, (_game_mode == GM_MENU));
break;
case WID_GO_BASE_MUSIC_DROPDOWN:
list = BuildMusicSetDropDownList(selected_index);
break;
default:
return NULL;
}
return list;
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
case WID_GO_ROADSIDE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
case WID_GO_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[ZOOM_LVL_OUT_4X - _gui_zoom]); break;
case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break;
case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_GO_BASE_GRF_DESCRIPTION:
SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
break;
case WID_GO_BASE_SFX_DESCRIPTION:
SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
break;
case WID_GO_BASE_MUSIC_DESCRIPTION:
SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_GO_BASE_GRF_DESCRIPTION:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
}
break;
case WID_GO_BASE_GRF_STATUS:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid();
if (invalid_files == 0) continue;
SetDParam(0, invalid_files);
*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS));
}
break;
case WID_GO_BASE_SFX_DESCRIPTION:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseSounds::GetNumSets(); i++) {
SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
}
break;
case WID_GO_BASE_MUSIC_DESCRIPTION:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
}
break;
case WID_GO_BASE_MUSIC_STATUS:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid();
if (invalid_files == 0) continue;
SetDParam(0, invalid_files);
*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS));
}
break;
default: {
int selected;
DropDownList *list = this->BuildDropDownList(widget, &selected);
if (list != NULL) {
/* Find the biggest item for the default size. */
for (const DropDownListItem * const *it = list->Begin(); it != list->End(); it++) {
Dimension string_dim;
int width = (*it)->Width();
string_dim.width = width + padding.width;
string_dim.height = (*it)->Height(width) + padding.height;
*size = maxdim(*size, string_dim);
}
delete list;
}
}
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (widget >= WID_GO_BASE_GRF_TEXTFILE && widget < WID_GO_BASE_GRF_TEXTFILE + TFT_END) {
if (BaseGraphics::GetUsedSet() == NULL) return;
ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_GRF_TEXTFILE), BaseGraphics::GetUsedSet(), STR_CONTENT_TYPE_BASE_GRAPHICS);
return;
}
if (widget >= WID_GO_BASE_SFX_TEXTFILE && widget < WID_GO_BASE_SFX_TEXTFILE + TFT_END) {
if (BaseSounds::GetUsedSet() == NULL) return;
ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_SFX_TEXTFILE), BaseSounds::GetUsedSet(), STR_CONTENT_TYPE_BASE_SOUNDS);
return;
}
if (widget >= WID_GO_BASE_MUSIC_TEXTFILE && widget < WID_GO_BASE_MUSIC_TEXTFILE + TFT_END) {
if (BaseMusic::GetUsedSet() == NULL) return;
ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_MUSIC_TEXTFILE), BaseMusic::GetUsedSet(), STR_CONTENT_TYPE_BASE_MUSIC);
return;
}
switch (widget) {
case WID_GO_FULLSCREEN_BUTTON: // Click fullscreen on/off
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR);
}
this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
this->SetDirty();
break;
default: {
int selected;
DropDownList *list = this->BuildDropDownList(widget, &selected);
if (list != NULL) {
ShowDropDownList(this, list, selected, widget);
} else {
if (widget == WID_GO_RESOLUTION_DROPDOWN) ShowErrorMessage(STR_ERROR_RESOLUTION_LIST_FAILED, INVALID_STRING_ID, WL_ERROR);
}
break;
}
}
}
/**
* Set the base media set.
* @param index the index of the media set
* @tparam T class of media set
*/
template <class T>
void SetMediaSet(int index)
{
if (_game_mode == GM_MENU) {
const char *name = T::GetSet(index)->name;
free(T::ini_set);
T::ini_set = stredup(name);
T::SetSet(name);
this->reload = true;
this->InvalidateData();
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_GO_CURRENCY_DROPDOWN: // Currency
if (index == CURRENCY_CUSTOM) ShowCustCurrency();
this->opt->locale.currency = index;
ReInitAllWindows();
break;
case WID_GO_ROADSIDE_DROPDOWN: // Road side
if (this->opt->vehicle.road_side != index) { // only change if setting changed
uint i;
if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
SetSettingValue(i, index);
MarkWholeScreenDirty();
}
break;
case WID_GO_TOWNNAME_DROPDOWN: // Town names
if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
this->opt->game_creation.town_name = index;
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
}
break;
case WID_GO_AUTOSAVE_DROPDOWN: // Autosave options
_settings_client.gui.autosave = index;
this->SetDirty();
break;
case WID_GO_LANG_DROPDOWN: // Change interface language
ReadLanguagePack(&_languages[index]);
DeleteWindowByClass(WC_QUERY_STRING);
CheckForMissingGlyphs();
UpdateAllVirtCoords();
ReInitAllWindows();
break;
case WID_GO_RESOLUTION_DROPDOWN: // Change resolution
if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
this->SetDirty();
}
break;
case WID_GO_GUI_ZOOM_DROPDOWN:
GfxClearSpriteCache();
_gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
UpdateCursorSize();
LoadStringWidthTable();
UpdateAllVirtCoords();
break;
case WID_GO_BASE_GRF_DROPDOWN:
this->SetMediaSet<BaseGraphics>(index);
break;
case WID_GO_BASE_SFX_DROPDOWN:
this->SetMediaSet<BaseSounds>(index);
break;
case WID_GO_BASE_MUSIC_DROPDOWN:
ChangeMusicSet(index);
break;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
this->SetWidgetDisabledState(WID_GO_BASE_GRF_TEXTFILE + tft, BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->GetTextfile(tft) == NULL);
this->SetWidgetDisabledState(WID_GO_BASE_SFX_TEXTFILE + tft, BaseSounds::GetUsedSet() == NULL || BaseSounds::GetUsedSet()->GetTextfile(tft) == NULL);
this->SetWidgetDisabledState(WID_GO_BASE_MUSIC_TEXTFILE + tft, BaseMusic::GetUsedSet() == NULL || BaseMusic::GetUsedSet()->GetTextfile(tft) == NULL);
}
missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0;
this->GetWidget<NWidgetCore>(WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
}
};
static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GO_BACKGROUND), SetPIP(6, 6, 10),
NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_GUI_ZOOM_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_GUI_ZOOM_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _game_options_desc(
WDP_CENTER, "settings_game", 0, 0,
WC_GAME_OPTIONS, WC_NONE,
0,
_nested_game_options_widgets, lengthof(_nested_game_options_widgets)
);
/** Open the game options window. */
void ShowGameOptions()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameOptionsWindow(&_game_options_desc);
}
static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
/**
* Flags for #SettingEntry
* @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
*/
enum SettingEntryFlags {
SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed
SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter
};
/** How the list of advanced settings is filtered. */
enum RestrictionMode {
RM_BASIC, ///< Display settings associated to the "basic" list.
RM_ADVANCED, ///< Display settings associated to the "advanced" list.
RM_ALL, ///< List all settings regardless of the default/newgame/... values.
RM_CHANGED_AGAINST_DEFAULT, ///< Show only settings which are different compared to default values.
RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values.
RM_END, ///< End for iteration.
};
DECLARE_POSTFIX_INCREMENT(RestrictionMode)
/** Filter for settings list. */
struct SettingFilter {
StringFilter string; ///< Filter string.
RestrictionMode min_cat; ///< Minimum category needed to display all filtered strings (#RM_BASIC, #RM_ADVANCED, or #RM_ALL).
bool type_hides; ///< Whether the type hides filtered strings.
RestrictionMode mode; ///< Filter based on category.
SettingType type; ///< Filter based on type.
};
/** Data structure describing a single setting in a tab */
struct BaseSettingEntry {
byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
byte level; ///< Nesting level of this setting entry
BaseSettingEntry() : flags(0), level(0) {}
virtual ~BaseSettingEntry() {}
virtual void Init(byte level = 0);
virtual void FoldAll() {}
virtual void UnFoldAll() {}
/**
* Set whether this is the last visible entry of the parent node.
* @param last_field Value to set
*/
void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
virtual uint Length() const = 0;
virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const {}
virtual bool IsVisible(const BaseSettingEntry *item) const;
virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
virtual uint GetMaxHelpHeight(int maxw) { return 0; }
/**
* Check whether an entry is hidden due to filters
* @return true if hidden.
*/
bool IsFiltered() const { return (this->flags & SEF_FILTERED) != 0; }
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible) = 0;
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
protected:
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const = 0;
};
/** Standard setting */
struct SettingEntry : BaseSettingEntry {
const char *name; ///< Name of the setting
const SettingDesc *setting; ///< Setting description of the setting
uint index; ///< Index of the setting in the settings table
SettingEntry(const char *name);
virtual void Init(byte level = 0);
virtual uint Length() const;
virtual uint GetMaxHelpHeight(int maxw);
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
void SetButtons(byte new_val);
/**
* Get the help text of a single setting.
* @return The requested help text.
*/
inline StringID GetHelpText() const
{
return this->setting->desc.str_help;
}
void SetValueDParams(uint first_param, int32 value) const;
protected:
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
private:
bool IsVisibleByRestrictionMode(RestrictionMode mode) const;
};
/** Containers for BaseSettingEntry */
struct SettingsContainer {
typedef std::vector<BaseSettingEntry*> EntryVector;
EntryVector entries; ///< Settings on this page
template<typename T>
T *Add(T *item)
{
this->entries.push_back(item);
return item;
}
void Init(byte level = 0);
void FoldAll();
void UnFoldAll();
uint Length() const;
void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
bool IsVisible(const BaseSettingEntry *item) const;
BaseSettingEntry *FindEntry(uint row, uint *cur_row);
uint GetMaxHelpHeight(int maxw);
bool UpdateFilterState(SettingFilter &filter, bool force_visible);
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
};
/** Data structure describing one page of settings in the settings window. */
struct SettingsPage : BaseSettingEntry, SettingsContainer {
StringID title; ///< Title of the sub-page
bool folded; ///< Sub-page is folded (not visible except for its title)
SettingsPage(StringID title);
virtual void Init(byte level = 0);
virtual void FoldAll();
virtual void UnFoldAll();
virtual uint Length() const;
virtual void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
virtual bool IsVisible(const BaseSettingEntry *item) const;
virtual BaseSettingEntry *FindEntry(uint row, uint *cur_row);
virtual uint GetMaxHelpHeight(int maxw) { return SettingsContainer::GetMaxHelpHeight(maxw); }
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
protected:
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const;
};
/* == BaseSettingEntry methods == */
/**
* Initialization of a setting entry
* @param level Page nesting level of this entry
*/
void BaseSettingEntry::Init(byte level)
{
this->level = level;
}
/**
* Check whether an entry is visible and not folded or filtered away.
* Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
*/
bool BaseSettingEntry::IsVisible(const BaseSettingEntry *item) const
{
if (this->IsFiltered()) return false;
if (this == item) return true;
return false;
}
/**
* Find setting entry at row \a row_num
* @param row_num Index of entry to return
* @param cur_row Current row number
* @return The requested setting entry or \c NULL if it not found (folded or filtered)
*/
BaseSettingEntry *BaseSettingEntry::FindEntry(uint row_num, uint *cur_row)
{
if (this->IsFiltered()) return NULL;
if (row_num == *cur_row) return this;
(*cur_row)++;
return NULL;
}
/**
* Draw a row in the settings panel.
*
* The scrollbar uses rows of the page, while the page data structure is a tree of #SettingsPage and #SettingEntry objects.
* As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
* Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
*
* The \a parent_last parameter ensures that the vertical lines at the left are
* only drawn when another entry follows, that it prevents output like
* \verbatim
* |-- setting
* |-- (-) - Title
* | |-- setting
* | |-- setting
* \endverbatim
* The left-most vertical line is not wanted. It is prevented by setting the
* appropriate bit in the \a parent_last parameter.
*
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing \a first_row
* @param right Right-most x position to draw strings at.
* @param y Upper-most position in window/panel to start drawing \a first_row
* @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param selected Selected entry by the user.
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
{
if (this->IsFiltered()) return cur_row;
if (cur_row >= max_row) return cur_row;
bool rtl = _current_text_dir == TD_RTL;
int offset = rtl ? -4 : 4;
int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
int x = rtl ? right : left;
if (cur_row >= first_row) {
int colour = _colour_gradient[COLOUR_ORANGE][4];
y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
/* Draw vertical for parent nesting levels */
for (uint lvl = 0; lvl < this->level; lvl++) {
if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
x += level_width;
}
/* draw own |- prefix */
int halfway_y = y + SETTING_HEIGHT / 2;
int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
/* Small horizontal line from the last vertical line */
GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
x += level_width;
this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this == selected);
}
cur_row++;
return cur_row;
}
/* == SettingEntry methods == */
/**
* Constructor for a single setting in the 'advanced settings' window
* @param name Name of the setting in the setting table
*/
SettingEntry::SettingEntry(const char *name)
{
this->name = name;
this->setting = NULL;
this->index = 0;
}
/**
* Initialization of a setting entry
* @param level Page nesting level of this entry
*/
void SettingEntry::Init(byte level)
{
BaseSettingEntry::Init(level);
this->setting = GetSettingFromName(this->name, &this->index);
assert(this->setting != NULL);
}
/**
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
* @param new_val New value for the button flags
* @see SettingEntryFlags
*/
void SettingEntry::SetButtons(byte new_val)
{
assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
}
/** Return number of rows needed to display the (filtered) entry */
uint SettingEntry::Length() const
{
return this->IsFiltered() ? 0 : 1;
}
/**
* Get the biggest height of the help text(s), if the width is at least \a maxw. Help text gets wrapped if needed.
* @param maxw Maximal width of a line help text.
* @return Biggest height needed to display any help text of this node (and its descendants).
*/
uint SettingEntry::GetMaxHelpHeight(int maxw)
{
return GetStringHeight(this->GetHelpText(), maxw);
}
/**
* Checks whether an entry shall be made visible based on the restriction mode.
* @param mode The current status of the restriction drop down box.
* @return true if the entry shall be visible.
*/
bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
{
/* There shall not be any restriction, i.e. all settings shall be visible. */
if (mode == RM_ALL) return true;
GameSettings *settings_ptr = &GetGameSettings();
const SettingDesc *sd = this->setting;
if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0;
if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0;
/* Read the current value. */
const void *var = ResolveVariableAddress(settings_ptr, sd);
int64 current_value = ReadValue(var, sd->save.conv);
int64 filter_value;
if (mode == RM_CHANGED_AGAINST_DEFAULT) {
/* This entry shall only be visible, if the value deviates from its default value. */
/* Read the default value. */
filter_value = ReadValue(&sd->desc.def, sd->save.conv);
} else {
assert(mode == RM_CHANGED_AGAINST_NEW);
/* This entry shall only be visible, if the value deviates from
* its value is used when starting a new game. */
/* Make sure we're not comparing the new game settings against itself. */
assert(settings_ptr != &_settings_newgame);
/* Read the new game's value. */
var = ResolveVariableAddress(&_settings_newgame, sd);
filter_value = ReadValue(var, sd->save.conv);
}
return current_value != filter_value;
}
/**
* Update the filter state.
* @param filter Filter
* @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
* @return true if item remains visible
*/
bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
{
CLRBITS(this->flags, SEF_FILTERED);
bool visible = true;
const SettingDesc *sd = this->setting;
if (!force_visible && !filter.string.IsEmpty()) {
/* Process the search text filter for this item. */
filter.string.ResetState();
const SettingDescBase *sdb = &sd->desc;
SetDParam(0, STR_EMPTY);
filter.string.AddLine(sdb->str);
filter.string.AddLine(this->GetHelpText());
visible = filter.string.GetState();
}
if (visible) {
if (filter.type != ST_ALL && sd->GetType() != filter.type) {
filter.type_hides = true;
visible = false;
}
if (!this->IsVisibleByRestrictionMode(filter.mode)) {
while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++;
visible = false;
}
}
if (!visible) SETBITS(this->flags, SEF_FILTERED);
return visible;
}
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
{
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
} else {
return GetVariableAddress(&_settings_client.company, &sd->save);
}
} else {
return GetVariableAddress(settings_ptr, &sd->save);
}
}
/**
* Set the DParams for drawing the value of a setting.
* @param first_param First DParam to use
* @param value Setting value to set params for.
*/
void SettingEntry::SetValueDParams(uint first_param, int32 value) const
{
const SettingDescBase *sdb = &this->setting->desc;
if (sdb->cmd == SDT_BOOLX) {
SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
if ((sdb->flags & SGF_MULTISTRING) != 0) {
SetDParam(first_param++, sdb->str_val - sdb->min + value);
} else if ((sdb->flags & SGF_DISPLAY_ABS) != 0) {
SetDParam(first_param++, sdb->str_val + ((value >= 0) ? 1 : 0));
value = abs(value);
} else {
SetDParam(first_param++, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
}
SetDParam(first_param++, value);
}
}
/**
* Function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing
* @param right Right-most position in window/panel to draw
* @param y Upper-most position in window/panel to start drawing
* @param highlight Highlight entry.
*/
void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
{
const SettingDesc *sd = this->setting;
const SettingDescBase *sdb = &sd->desc;
const void *var = ResolveVariableAddress(settings_ptr, sd);
int state = this->flags & SEF_BUTTONS_MASK;
bool rtl = _current_text_dir == TD_RTL;
uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
uint text_left = left + (rtl ? 0 : SETTING_BUTTON_WIDTH + 5);
uint text_right = right - (rtl ? SETTING_BUTTON_WIDTH + 5 : 0);
uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
/* We do not allow changes of some items when we are a client in a networkgame */
bool editable = sd->IsEditable();
SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
int32 value = (int32)ReadValue(var, sd->save.conv);
if (sdb->cmd == SDT_BOOLX) {
/* Draw checkbox for boolean-value either on/off */
DrawBoolButton(buttons_left, button_y, value != 0, editable);
} else if ((sdb->flags & SGF_MULTISTRING) != 0) {
/* Draw [v] button for settings of an enum-type */
DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable);
} else {
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
}
this->SetValueDParams(1, value);
DrawString(text_left, text_right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
}
/* == SettingsContainer methods == */
/**
* Initialization of an entire setting page
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
*/
void SettingsContainer::Init(byte level)
{
for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->Init(level);
}
}
/** Recursively close all folds of sub-pages */
void SettingsContainer::FoldAll()
{
for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->FoldAll();
}
}
/** Recursively open all folds of sub-pages */
void SettingsContainer::UnFoldAll()
{
for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->UnFoldAll();
}
}
/**
* Recursively accumulate the folding state of the tree.
* @param[in,out] all_folded Set to false, if one entry is not folded.
* @param[in,out] all_unfolded Set to false, if one entry is folded.
*/
void SettingsContainer::GetFoldingState(bool &all_folded, bool &all_unfolded) const
{
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
(*it)->GetFoldingState(all_folded, all_unfolded);
}
}
/**
* Update the filter state.
* @param filter Filter
* @param force_visible Whether to force all items visible, no matter what
* @return true if item remains visible
*/
bool SettingsContainer::UpdateFilterState(SettingFilter &filter, bool force_visible)
{
bool visible = false;
bool first_visible = true;
for (EntryVector::reverse_iterator it = this->entries.rbegin(); it != this->entries.rend(); ++it) {
visible |= (*it)->UpdateFilterState(filter, force_visible);
(*it)->SetLastField(first_visible);
if (visible && first_visible) first_visible = false;
}
return visible;
}
/**
* Check whether an entry is visible and not folded or filtered away.
* Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
*/
bool SettingsContainer::IsVisible(const BaseSettingEntry *item) const
{
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
if ((*it)->IsVisible(item)) return true;
}
return false;
}
/** Return number of rows needed to display the whole page */
uint SettingsContainer::Length() const
{
uint length = 0;
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
length += (*it)->Length();
}
return length;
}
/**
* Find the setting entry at row number \a row_num
* @param row_num Index of entry to return
* @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
* @return The requested setting entry or \c NULL if it does not exist
*/
BaseSettingEntry *SettingsContainer::FindEntry(uint row_num, uint *cur_row)
{
BaseSettingEntry *pe = NULL;
for (EntryVector::iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
pe = (*it)->FindEntry(row_num, cur_row);
if (pe != NULL) {
break;
}
}
return pe;
}
/**
* Get the biggest height of the help texts, if the width is at least \a maxw. Help text gets wrapped if needed.
* @param maxw Maximal width of a line help text.
* @return Biggest height needed to display any help text of this (sub-)tree.
*/
uint SettingsContainer::GetMaxHelpHeight(int maxw)
{
uint biggest = 0;
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
biggest = max(biggest, (*it)->GetMaxHelpHeight(maxw));
}
return biggest;
}
/**
* Draw a row in the settings panel.
*
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing \a first_row
* @param right Right-most x position to draw strings at.
* @param y Upper-most position in window/panel to start drawing \a first_row
* @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param selected Selected entry by the user.
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
uint SettingsContainer::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
{
for (EntryVector::const_iterator it = this->entries.begin(); it != this->entries.end(); ++it) {
cur_row = (*it)->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
if (cur_row >= max_row) {
break;
}
}
return cur_row;
}
/* == SettingsPage methods == */
/**
* Constructor for a sub-page in the 'advanced settings' window
* @param title Title of the sub-page
*/
SettingsPage::SettingsPage(StringID title)
{
this->title = title;
this->folded = true;
}
/**
* Initialization of an entire setting page
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
*/
void SettingsPage::Init(byte level)
{
BaseSettingEntry::Init(level);
SettingsContainer::Init(level + 1);
}
/** Recursively close all (filtered) folds of sub-pages */
void SettingsPage::FoldAll()
{
if (this->IsFiltered()) return;
this->folded = true;
SettingsContainer::FoldAll();
}
/** Recursively open all (filtered) folds of sub-pages */
void SettingsPage::UnFoldAll()
{
if (this->IsFiltered()) return;
this->folded = false;
SettingsContainer::UnFoldAll();
}
/**
* Recursively accumulate the folding state of the (filtered) tree.
* @param[in,out] all_folded Set to false, if one entry is not folded.
* @param[in,out] all_unfolded Set to false, if one entry is folded.
*/
void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
{
if (this->IsFiltered()) return;
if (this->folded) {
all_unfolded = false;
} else {
all_folded = false;
}
SettingsContainer::GetFoldingState(all_folded, all_unfolded);
}
/**
* Update the filter state.
* @param filter Filter
* @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
* @return true if item remains visible
*/
bool SettingsPage::UpdateFilterState(SettingFilter &filter, bool force_visible)
{
if (!force_visible && !filter.string.IsEmpty()) {
filter.string.ResetState();
filter.string.AddLine(this->title);
force_visible = filter.string.GetState();
}
bool visible = SettingsContainer::UpdateFilterState(filter, force_visible);
if (visible) {
CLRBITS(this->flags, SEF_FILTERED);
} else {
SETBITS(this->flags, SEF_FILTERED);
}
return visible;
}
/**
* Check whether an entry is visible and not folded or filtered away.
* Note: This does not consider the scrolling range; it might still require scrolling to make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
*/
bool SettingsPage::IsVisible(const BaseSettingEntry *item) const
{
if (this->IsFiltered()) return false;
if (this == item) return true;
if (this->folded) return false;
return SettingsContainer::IsVisible(item);
}
/** Return number of rows needed to display the (filtered) entry */
uint SettingsPage::Length() const
{
if (this->IsFiltered()) return 0;
if (this->folded) return 1; // Only displaying the title
return 1 + SettingsContainer::Length();
}
/**
* Find setting entry at row \a row_num
* @param row_num Index of entry to return
* @param cur_row Current row number
* @return The requested setting entry or \c NULL if it not found (folded or filtered)
*/
BaseSettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row)
{
if (this->IsFiltered()) return NULL;
if (row_num == *cur_row) return this;
(*cur_row)++;
if (this->folded) return NULL;
return SettingsContainer::FindEntry(row_num, cur_row);
}
/**
* Draw a row in the settings panel.
*
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing \a first_row
* @param right Right-most x position to draw strings at.
* @param y Upper-most position in window/panel to start drawing \a first_row
* @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param selected Selected entry by the user.
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last) const
{
if (this->IsFiltered()) return cur_row;
if (cur_row >= max_row) return cur_row;
cur_row = BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
if (!this->folded) {
if (this->flags & SEF_LAST_FIELD) {
assert(this->level < 8 * sizeof(parent_last));
SetBit(parent_last, this->level); // Add own last-field state
}
cur_row = SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
}
return cur_row;
}
/**
* Function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing
* @param right Right-most position in window/panel to draw
* @param y Upper-most position in window/panel to start drawing
* @param highlight Highlight entry.
*/
void SettingsPage::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
{
bool rtl = _current_text_dir == TD_RTL;
DrawSprite((this->folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? right - _circle_size.width : left, y + (SETTING_HEIGHT - _circle_size.height) / 2);
DrawString(rtl ? left : left + _circle_size.width + 2, rtl ? right - _circle_size.width - 2 : right, y + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) / 2, this->title);
}
/** Construct settings tree */
static SettingsContainer &GetSettingsTree()
{
static SettingsContainer *main = NULL;
if (main == NULL)
{
/* Build up the dynamic settings-array only once per OpenTTD session */
main = new SettingsContainer();
SettingsPage *localisation = main->Add(new SettingsPage(STR_CONFIG_SETTING_LOCALISATION));
{
localisation->Add(new SettingEntry("locale.units_velocity"));
localisation->Add(new SettingEntry("locale.units_power"));
localisation->Add(new SettingEntry("locale.units_weight"));
localisation->Add(new SettingEntry("locale.units_volume"));
localisation->Add(new SettingEntry("locale.units_force"));
localisation->Add(new SettingEntry("locale.units_height"));
localisation->Add(new SettingEntry("gui.date_format_in_default_names"));
}
SettingsPage *graphics = main->Add(new SettingsPage(STR_CONFIG_SETTING_GRAPHICS));
{
graphics->Add(new SettingEntry("gui.zoom_min"));
graphics->Add(new SettingEntry("gui.zoom_max"));
graphics->Add(new SettingEntry("gui.smallmap_land_colour"));
graphics->Add(new SettingEntry("gui.graph_line_thickness"));
}
SettingsPage *sound = main->Add(new SettingsPage(STR_CONFIG_SETTING_SOUND));
{
sound->Add(new SettingEntry("sound.click_beep"));
sound->Add(new SettingEntry("sound.confirm"));
sound->Add(new SettingEntry("sound.news_ticker"));
sound->Add(new SettingEntry("sound.news_full"));
sound->Add(new SettingEntry("sound.new_year"));
sound->Add(new SettingEntry("sound.disaster"));
sound->Add(new SettingEntry("sound.vehicle"));
sound->Add(new SettingEntry("sound.ambient"));
}
SettingsPage *interface = main->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE));
{
SettingsPage *general = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_GENERAL));
{
general->Add(new SettingEntry("gui.osk_activation"));
general->Add(new SettingEntry("gui.hover_delay_ms"));
general->Add(new SettingEntry("gui.errmsg_duration"));
general->Add(new SettingEntry("gui.window_snap_radius"));
general->Add(new SettingEntry("gui.window_soft_limit"));
general->Add(new SettingEntry("gui.right_mouse_wnd_close"));
}
SettingsPage *viewports = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_VIEWPORTS));
{
viewports->Add(new SettingEntry("gui.auto_scrolling"));
viewports->Add(new SettingEntry("gui.scroll_mode"));
viewports->Add(new SettingEntry("gui.smooth_scroll"));
/* While the horizontal scrollwheel scrolling is written as general code, only
* the cocoa (OSX) driver generates input for it.
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
viewports->Add(new SettingEntry("gui.scrollwheel_scrolling"));
viewports->Add(new SettingEntry("gui.scrollwheel_multiplier"));
#ifdef __APPLE__
/* We might need to emulate a right mouse button on mac */
viewports->Add(new SettingEntry("gui.right_mouse_btn_emulation"));
#endif
viewports->Add(new SettingEntry("gui.population_in_label"));
viewports->Add(new SettingEntry("gui.liveries"));
viewports->Add(new SettingEntry("construction.train_signal_side"));
viewports->Add(new SettingEntry("gui.measure_tooltip"));
viewports->Add(new SettingEntry("gui.loading_indicators"));
viewports->Add(new SettingEntry("gui.show_track_reservation"));
}
SettingsPage *construction = interface->Add(new SettingsPage(STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION));
{
construction->Add(new SettingEntry("gui.link_terraform_toolbar"));
construction->Add(new SettingEntry("gui.enable_signal_gui"));
construction->Add(new SettingEntry("gui.persistent_buildingtools"));
construction->Add(new SettingEntry("gui.quick_goto"));
construction->Add(new SettingEntry("gui.default_rail_type"));
construction->Add(new SettingEntry("gui.disable_unsuitable_building"));
}
interface->Add(new SettingEntry("gui.autosave"));
interface->Add(new SettingEntry("gui.toolbar_pos"));
interface->Add(new SettingEntry("gui.statusbar_pos"));
interface->Add(new SettingEntry("gui.prefer_teamchat"));
interface->Add(new SettingEntry("gui.advanced_vehicle_list"));
interface->Add(new SettingEntry("gui.timetable_in_ticks"));
interface->Add(new SettingEntry("gui.timetable_arrival_departure"));
interface->Add(new SettingEntry("gui.expenses_layout"));
}
SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));
{
advisors->Add(new SettingEntry("gui.coloured_news_year"));
advisors->Add(new SettingEntry("news_display.general"));
advisors->Add(new SettingEntry("news_display.new_vehicles"));
advisors->Add(new SettingEntry("news_display.accident"));
advisors->Add(new SettingEntry("news_display.company_info"));
advisors->Add(new SettingEntry("news_display.acceptance"));
advisors->Add(new SettingEntry("news_display.arrival_player"));
advisors->Add(new SettingEntry("news_display.arrival_other"));
advisors->Add(new SettingEntry("news_display.advice"));
advisors->Add(new SettingEntry("gui.order_review_system"));
advisors->Add(new SettingEntry("gui.vehicle_income_warn"));
advisors->Add(new SettingEntry("gui.lost_vehicle_warn"));
advisors->Add(new SettingEntry("gui.show_finances"));
advisors->Add(new SettingEntry("news_display.economy"));
advisors->Add(new SettingEntry("news_display.subsidies"));
advisors->Add(new SettingEntry("news_display.open"));
advisors->Add(new SettingEntry("news_display.close"));
advisors->Add(new SettingEntry("news_display.production_player"));
advisors->Add(new SettingEntry("news_display.production_other"));
advisors->Add(new SettingEntry("news_display.production_nobody"));
}
SettingsPage *company = main->Add(new SettingsPage(STR_CONFIG_SETTING_COMPANY));
{
company->Add(new SettingEntry("gui.semaphore_build_before"));
company->Add(new SettingEntry("gui.default_signal_type"));
company->Add(new SettingEntry("gui.cycle_signal_types"));
company->Add(new SettingEntry("gui.drag_signals_fixed_distance"));
company->Add(new SettingEntry("gui.new_nonstop"));
company->Add(new SettingEntry("gui.stop_location"));
company->Add(new SettingEntry("company.engine_renew"));
company->Add(new SettingEntry("company.engine_renew_months"));
company->Add(new SettingEntry("company.engine_renew_money"));
company->Add(new SettingEntry("vehicle.servint_ispercent"));
company->Add(new SettingEntry("vehicle.servint_trains"));
company->Add(new SettingEntry("vehicle.servint_roadveh"));
company->Add(new SettingEntry("vehicle.servint_ships"));
company->Add(new SettingEntry("vehicle.servint_aircraft"));
}
SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
{
accounting->Add(new SettingEntry("economy.inflation"));
accounting->Add(new SettingEntry("difficulty.initial_interest"));
accounting->Add(new SettingEntry("difficulty.max_loan"));
accounting->Add(new SettingEntry("difficulty.subsidy_multiplier"));
accounting->Add(new SettingEntry("economy.feeder_payment_share"));
accounting->Add(new SettingEntry("economy.infrastructure_maintenance"));
accounting->Add(new SettingEntry("difficulty.vehicle_costs"));
accounting->Add(new SettingEntry("difficulty.construction_cost"));
}
SettingsPage *vehicles = main->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES));
{
SettingsPage *physics = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_PHYSICS));
{
physics->Add(new SettingEntry("vehicle.train_acceleration_model"));
physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
physics->Add(new SettingEntry("vehicle.freight_trains"));
physics->Add(new SettingEntry("vehicle.roadveh_acceleration_model"));
physics->Add(new SettingEntry("vehicle.roadveh_slope_steepness"));
physics->Add(new SettingEntry("vehicle.smoke_amount"));
physics->Add(new SettingEntry("vehicle.plane_speed"));
}
SettingsPage *routing = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING));
{
routing->Add(new SettingEntry("pf.pathfinder_for_trains"));
routing->Add(new SettingEntry("difficulty.line_reverse_mode"));
routing->Add(new SettingEntry("pf.reverse_at_signals"));
routing->Add(new SettingEntry("pf.forbid_90_deg"));
routing->Add(new SettingEntry("pf.pathfinder_for_roadvehs"));
routing->Add(new SettingEntry("pf.pathfinder_for_ships"));
}
vehicles->Add(new SettingEntry("order.no_servicing_if_no_breakdowns"));
vehicles->Add(new SettingEntry("order.serviceathelipad"));
}
SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
{
limitations->Add(new SettingEntry("construction.command_pause_level"));
limitations->Add(new SettingEntry("construction.autoslope"));
limitations->Add(new SettingEntry("construction.extra_dynamite"));
limitations->Add(new SettingEntry("construction.max_heightlevel"));
limitations->Add(new SettingEntry("construction.max_bridge_length"));
limitations->Add(new SettingEntry("construction.max_bridge_height"));
limitations->Add(new SettingEntry("construction.max_tunnel_length"));
limitations->Add(new SettingEntry("station.never_expire_airports"));
limitations->Add(new SettingEntry("vehicle.never_expire_vehicles"));
limitations->Add(new SettingEntry("vehicle.max_trains"));
limitations->Add(new SettingEntry("vehicle.max_roadveh"));
limitations->Add(new SettingEntry("vehicle.max_aircraft"));
limitations->Add(new SettingEntry("vehicle.max_ships"));
limitations->Add(new SettingEntry("vehicle.max_train_length"));
limitations->Add(new SettingEntry("station.station_spread"));
limitations->Add(new SettingEntry("station.distant_join_stations"));
limitations->Add(new SettingEntry("construction.road_stop_on_town_road"));
limitations->Add(new SettingEntry("construction.road_stop_on_competitor_road"));
limitations->Add(new SettingEntry("vehicle.disable_elrails"));
}
SettingsPage *disasters = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCIDENTS));
{
disasters->Add(new SettingEntry("difficulty.disasters"));
disasters->Add(new SettingEntry("difficulty.economy"));
disasters->Add(new SettingEntry("difficulty.vehicle_breakdowns"));
disasters->Add(new SettingEntry("vehicle.plane_crashes"));
}
SettingsPage *genworld = main->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD));
{
genworld->Add(new SettingEntry("game_creation.landscape"));
genworld->Add(new SettingEntry("game_creation.land_generator"));
genworld->Add(new SettingEntry("difficulty.terrain_type"));
genworld->Add(new SettingEntry("game_creation.tgen_smoothness"));
genworld->Add(new SettingEntry("game_creation.variety"));
genworld->Add(new SettingEntry("game_creation.snow_line_height"));
genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
genworld->Add(new SettingEntry("game_creation.tree_placer"));
genworld->Add(new SettingEntry("vehicle.road_side"));
genworld->Add(new SettingEntry("economy.larger_towns"));
genworld->Add(new SettingEntry("economy.initial_city_size"));
genworld->Add(new SettingEntry("economy.town_layout"));
genworld->Add(new SettingEntry("difficulty.industry_density"));
genworld->Add(new SettingEntry("gui.pause_on_newgame"));
}
SettingsPage *environment = main->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT));
{
SettingsPage *authorities = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
{
authorities->Add(new SettingEntry("difficulty.town_council_tolerance"));
authorities->Add(new SettingEntry("economy.bribe"));
authorities->Add(new SettingEntry("economy.exclusive_rights"));
authorities->Add(new SettingEntry("economy.fund_roads"));
authorities->Add(new SettingEntry("economy.fund_buildings"));
authorities->Add(new SettingEntry("economy.station_noise_level"));
}
SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
{
towns->Add(new SettingEntry("economy.town_growth_rate"));
towns->Add(new SettingEntry("economy.allow_town_roads"));
towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
towns->Add(new SettingEntry("economy.found_town"));
}
SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
{
industries->Add(new SettingEntry("construction.raw_industry_construction"));
industries->Add(new SettingEntry("construction.industry_platform"));
industries->Add(new SettingEntry("economy.multiple_industry_per_town"));
industries->Add(new SettingEntry("game_creation.oil_refinery_limit"));
industries->Add(new SettingEntry("economy.smooth_economy"));
}
SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
{
cdist->Add(new SettingEntry("linkgraph.recalc_time"));
cdist->Add(new SettingEntry("linkgraph.recalc_interval"));
cdist->Add(new SettingEntry("linkgraph.distribution_pax"));
cdist->Add(new SettingEntry("linkgraph.distribution_mail"));
cdist->Add(new SettingEntry("linkgraph.distribution_armoured"));
cdist->Add(new SettingEntry("linkgraph.distribution_default"));
cdist->Add(new SettingEntry("linkgraph.accuracy"));
cdist->Add(new SettingEntry("linkgraph.demand_distance"));
cdist->Add(new SettingEntry("linkgraph.demand_size"));
cdist->Add(new SettingEntry("linkgraph.short_path_saturation"));
}
environment->Add(new SettingEntry("station.modified_catchment"));
environment->Add(new SettingEntry("construction.extra_tree_placement"));
}
SettingsPage *ai = main->Add(new SettingsPage(STR_CONFIG_SETTING_AI));
{
SettingsPage *npc = ai->Add(new SettingsPage(STR_CONFIG_SETTING_AI_NPC));
{
npc->Add(new SettingEntry("script.settings_profile"));
npc->Add(new SettingEntry("script.script_max_opcode_till_suspend"));
npc->Add(new SettingEntry("difficulty.competitor_speed"));
npc->Add(new SettingEntry("ai.ai_in_multiplayer"));
npc->Add(new SettingEntry("ai.ai_disable_veh_train"));
npc->Add(new SettingEntry("ai.ai_disable_veh_roadveh"));
npc->Add(new SettingEntry("ai.ai_disable_veh_aircraft"));
npc->Add(new SettingEntry("ai.ai_disable_veh_ship"));
}
ai->Add(new SettingEntry("economy.give_money"));
ai->Add(new SettingEntry("economy.allow_shares"));
}
main->Init();
}
return *main;
}
static const StringID _game_settings_restrict_dropdown[] = {
STR_CONFIG_SETTING_RESTRICT_BASIC, // RM_BASIC
STR_CONFIG_SETTING_RESTRICT_ADVANCED, // RM_ADVANCED
STR_CONFIG_SETTING_RESTRICT_ALL, // RM_ALL
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT, // RM_CHANGED_AGAINST_DEFAULT
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW, // RM_CHANGED_AGAINST_NEW
};
assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END);
/** Warnings about hidden search results. */
enum WarnHiddenResult {
WHR_NONE, ///< Nothing was filtering matches away.
WHR_CATEGORY, ///< Category setting filtered matches away.
WHR_TYPE, ///< Type setting filtered matches away.
WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
};
/** Window to edit settings of the game. */
struct GameSettingsWindow : Window {
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified.
SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened.
SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button).
SettingEntry *last_clicked; ///< If non-NULL, pointer to the last clicked setting.
SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened.
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
SettingFilter filter; ///< Filter for the list.
QueryString filter_editbox; ///< Filter editbox;
bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually.
WarnHiddenResult warn_missing; ///< Whether and how to warn about missing search results.
int warn_lines; ///< Number of lines used for warning about missing search results.
Scrollbar *vscroll;
GameSettingsWindow(WindowDesc *desc) : Window(desc), filter_editbox(50)
{
this->warn_missing = WHR_NONE;
this->warn_lines = 0;
this->filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode;
this->filter.min_cat = RM_ALL;
this->filter.type = ST_ALL;
this->filter.type_hides = false;
this->settings_ptr = &GetGameSettings();
_circle_size = maxdim(GetSpriteSize(SPR_CIRCLE_FOLDED), GetSpriteSize(SPR_CIRCLE_UNFOLDED));
GetSettingsTree().FoldAll(); // Close all sub-pages
this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
this->clicked_entry = NULL; // No numeric setting buttons are depressed
this->last_clicked = NULL;
this->valuedropdown_entry = NULL;
this->closing_dropdown = false;
this->manually_changed_folding = false;
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
this->FinishInitNested(WN_GAME_OPTIONS_GAME_SETTINGS);
this->querystrings[WID_GS_FILTER] = &this->filter_editbox;
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->SetFocusedWidget(WID_GS_FILTER);
this->InvalidateData();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_GS_OPTIONSPANEL:
resize->height = SETTING_HEIGHT = max(max<int>(_circle_size.height, SETTING_BUTTON_HEIGHT), FONT_HEIGHT_NORMAL) + 1;
resize->width = 1;
size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
break;
case WID_GS_HELP_TEXT: {
static const StringID setting_types[] = {
STR_CONFIG_SETTING_TYPE_CLIENT,
STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
};
for (uint i = 0; i < lengthof(setting_types); i++) {
SetDParam(0, setting_types[i]);
size->width = max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width);
}
size->height = 2 * FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL +
max(size->height, GetSettingsTree().GetMaxHelpHeight(size->width));
break;
}
case WID_GS_RESTRICT_CATEGORY:
case WID_GS_RESTRICT_TYPE:
size->width = max(GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_CATEGORY).width, GetStringBoundingBox(STR_CONFIG_SETTING_RESTRICT_TYPE).width);
break;
default:
break;
}
}
virtual void OnPaint()
{
if (this->closing_dropdown) {
this->closing_dropdown = false;
assert(this->valuedropdown_entry != NULL);
this->valuedropdown_entry->SetButtons(0);
this->valuedropdown_entry = NULL;
}
/* Reserve the correct number of lines for the 'some search results are hidden' notice in the central settings display panel. */
const NWidgetBase *panel = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing;
int new_warn_lines;
if (this->warn_missing == WHR_NONE) {
new_warn_lines = 0;
} else {
SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
new_warn_lines = GetStringLineCount(warn_str, panel->current_x);
}
if (this->warn_lines != new_warn_lines) {
this->vscroll->SetCount(this->vscroll->GetCount() - this->warn_lines + new_warn_lines);
this->warn_lines = new_warn_lines;
}
this->DrawWidgets();
/* Draw the 'some search results are hidden' notice. */
if (this->warn_missing != WHR_NONE) {
const int left = panel->pos_x;
const int right = left + panel->current_x - 1;
const int top = panel->pos_y + WD_FRAMETEXT_TOP + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) * this->warn_lines / 2;
SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
if (this->warn_lines == 1) {
/* If the warning fits at one line, center it. */
DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
} else {
DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, INT32_MAX, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
}
}
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_GS_RESTRICT_DROPDOWN:
SetDParam(0, _game_settings_restrict_dropdown[this->filter.mode]);
break;
case WID_GS_TYPE_DROPDOWN:
switch (this->filter.type) {
case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME); break;
case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME); break;
case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT); break;
default: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL); break;
}
break;
}
}
DropDownList *BuildDropDownList(int widget) const
{
DropDownList *list = NULL;
switch (widget) {
case WID_GS_RESTRICT_DROPDOWN:
list = new DropDownList();
for (int mode = 0; mode != RM_END; mode++) {
/* If we are in adv. settings screen for the new game's settings,
* we don't want to allow comparing with new game's settings. */
bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame;
*list->Append() = new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled);
}
break;
case WID_GS_TYPE_DROPDOWN:
list = new DropDownList();
*list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false);
*list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false);
*list->Append() = new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false);
*list->Append() = new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false);
break;
}
return list;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_GS_OPTIONSPANEL: {
int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * SETTING_HEIGHT;
uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines;
int next_row = GetSettingsTree().Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
this->vscroll->GetPosition(), last_row, this->last_clicked);
if (next_row == 0) DrawString(r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, STR_CONFIG_SETTINGS_NONE);
break;
}
case WID_GS_HELP_TEXT:
if (this->last_clicked != NULL) {
const SettingDesc *sd = this->last_clicked->setting;
int y = r.top;
switch (sd->GetType()) {
case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME); break;
case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT); break;
case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME); break;
default: NOT_REACHED();
}
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
y += FONT_HEIGHT_NORMAL;
int32 default_value = ReadValue(&sd->desc.def, sd->save.conv);
this->last_clicked->SetValueDParams(0, default_value);
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
}
break;
default:
break;
}
}
/**
* Set the entry that should have its help text displayed, and mark the window dirty so it gets repainted.
* @param pe Setting to display help text of, use \c NULL to stop displaying help of the currently displayed setting.
*/
void SetDisplayedHelpText(SettingEntry *pe)
{
if (this->last_clicked != pe) this->SetDirty();
this->last_clicked = pe;
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_GS_EXPAND_ALL:
this->manually_changed_folding = true;
GetSettingsTree().UnFoldAll();
this->InvalidateData();
break;
case WID_GS_COLLAPSE_ALL:
this->manually_changed_folding = true;
GetSettingsTree().FoldAll();
this->InvalidateData();
break;
case WID_GS_RESTRICT_DROPDOWN: {
DropDownList *list = this->BuildDropDownList(widget);
if (list != NULL) {
ShowDropDownList(this, list, this->filter.mode, widget);
}
break;
}
case WID_GS_TYPE_DROPDOWN: {
DropDownList *list = this->BuildDropDownList(widget);
if (list != NULL) {
ShowDropDownList(this, list, this->filter.type, widget);
}
break;
}
}
if (widget != WID_GS_OPTIONSPANEL) return;
uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET);
if (btn == INT_MAX || (int)btn < this->warn_lines) return;
btn -= this->warn_lines;
uint cur_row = 0;
BaseSettingEntry *clicked_entry = GetSettingsTree().FindEntry(btn, &cur_row);
if (clicked_entry == NULL) return; // Clicked below the last setting of the page
int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (clicked_entry->level + 1) * LEVEL_WIDTH; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
SettingsPage *clicked_page = dynamic_cast<SettingsPage*>(clicked_entry);
if (clicked_page != NULL) {
this->SetDisplayedHelpText(NULL);
clicked_page->folded = !clicked_page->folded; // Flip 'folded'-ness of the sub-page
this->manually_changed_folding = true;
this->InvalidateData();
return;
}
SettingEntry *pe = dynamic_cast<SettingEntry*>(clicked_entry);
assert(pe != NULL);
const SettingDesc *sd = pe->setting;
/* return if action is only active in network, or only settable by server */
if (!sd->IsEditable()) {
this->SetDisplayedHelpText(pe);
return;
}
const void *var = ResolveVariableAddress(settings_ptr, sd);
int32 value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & SGF_MULTISTRING)) {
const SettingDescBase *sdb = &sd->desc;
this->SetDisplayedHelpText(pe);
if (this->valuedropdown_entry == pe) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->closing_dropdown = false;
this->valuedropdown_entry->SetButtons(0);
this->valuedropdown_entry = NULL;
} else {
if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->SetButtons(0);
this->closing_dropdown = false;
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
int rel_y = (pt.y - (int)wid->pos_y - SETTINGTREE_TOP_OFFSET) % wid->resize_y;
Rect wi_rect;
wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
wi_rect.top = pt.y - rel_y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->valuedropdown_entry = pe;
this->valuedropdown_entry->SetButtons(SEF_LEFT_DEPRESSED);
DropDownList *list = new DropDownList();
for (int i = sdb->min; i <= (int)sdb->max; i++) {
*list->Append() = new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false);
}
ShowDropDownListAt(this, list, value, -1, wi_rect, COLOUR_ORANGE, true);
}
}
this->SetDirty();
} else if (x < SETTING_BUTTON_WIDTH) {
this->SetDisplayedHelpText(pe);
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_ONEOFMANY:
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,
* unless specified otherwise in the 'interval' variable
* of the current setting. */
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
if (step == 0) step = 1;
/* don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) {
_left_button_clicked = false;
return;
}
/* Increase or decrease the value and clamp it to extremes */
if (x >= SETTING_BUTTON_WIDTH / 2) {
value += step;
if (sdb->min < 0) {
assert((int32)sdb->max >= 0);
if (value > (int32)sdb->max) value = (int32)sdb->max;
} else {
if ((uint32)value > sdb->max) value = (int32)sdb->max;
}
if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
}
/* Set up scroller timeout for numeric values */
if (value != oldvalue) {
if (this->clicked_entry != NULL) { // Release previous buttons if any
this->clicked_entry->SetButtons(0);
}
this->clicked_entry = pe;
this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
this->SetTimeout();
_left_button_clicked = false;
}
break;
}
default: NOT_REACHED();
}
if (value != oldvalue) {
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(pe->index, value);
} else {
SetSettingValue(pe->index, value);
}
this->SetDirty();
}
} else {
/* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
this->valuewindow_entry = pe;
SetDParam(0, value);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
}
this->SetDisplayedHelpText(pe);
}
}
virtual void OnTimeout()
{
if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
this->clicked_entry->SetButtons(0);
this->clicked_entry = NULL;
this->SetDirty();
}
}
virtual void OnQueryTextFinished(char *str)
{
/* The user pressed cancel */
if (str == NULL) return;
assert(this->valuewindow_entry != NULL);
const SettingDesc *sd = this->valuewindow_entry->setting;
int32 value;
if (!StrEmpty(str)) {
value = atoi(str);
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
} else {
value = (int32)(size_t)sd->desc.def;
}
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(this->valuewindow_entry->index, value);
} else {
SetSettingValue(this->valuewindow_entry->index, value);
}
this->SetDirty();
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_GS_RESTRICT_DROPDOWN:
this->filter.mode = (RestrictionMode)index;
if (this->filter.mode == RM_CHANGED_AGAINST_DEFAULT ||
this->filter.mode == RM_CHANGED_AGAINST_NEW) {
if (!this->manually_changed_folding) {
/* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
GetSettingsTree().UpdateFilterState(this->filter, false);
GetSettingsTree().UnFoldAll();
}
} else {
/* Non-'changes' filter. Save as default. */
_settings_client.gui.settings_restriction_mode = this->filter.mode;
}
this->InvalidateData();
break;
case WID_GS_TYPE_DROPDOWN:
this->filter.type = (SettingType)index;
this->InvalidateData();
break;
default:
if (widget < 0) {
/* Deal with drop down boxes on the panel. */
assert(this->valuedropdown_entry != NULL);
const SettingDesc *sd = this->valuedropdown_entry->setting;
assert(sd->desc.flags & SGF_MULTISTRING);
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(this->valuedropdown_entry->index, index);
} else {
SetSettingValue(this->valuedropdown_entry->index, index);
}
this->SetDirty();
}
break;
}
}
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
{
if (widget >= 0) {
/* Normally the default implementation of OnDropdownClose() takes care of
* a few things. We want that behaviour here too, but only for
* "normal" dropdown boxes. The special dropdown boxes added for every
* setting that needs one can't have this call. */
Window::OnDropdownClose(pt, widget, index, instant_close);
} else {
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
* the same dropdown button was clicked again, and then not open the dropdown again.
* So, we only remember that it was closed, and process it on the next OnPaint, which is
* after OnClick. */
assert(this->valuedropdown_entry != NULL);
this->closing_dropdown = true;
this->SetDirty();
}
}
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
/* Update which settings are to be visible. */
RestrictionMode min_level = (this->filter.mode <= RM_ALL) ? this->filter.mode : RM_BASIC;
this->filter.min_cat = min_level;
this->filter.type_hides = false;
GetSettingsTree().UpdateFilterState(this->filter, false);
if (this->filter.string.IsEmpty()) {
this->warn_missing = WHR_NONE;
} else if (min_level < this->filter.min_cat) {
this->warn_missing = this->filter.type_hides ? WHR_CATEGORY_TYPE : WHR_CATEGORY;
} else {
this->warn_missing = this->filter.type_hides ? WHR_TYPE : WHR_NONE;
}
this->vscroll->SetCount(GetSettingsTree().Length() + this->warn_lines);
if (this->last_clicked != NULL && !GetSettingsTree().IsVisible(this->last_clicked)) {
this->SetDisplayedHelpText(NULL);
}
bool all_folded = true;
bool all_unfolded = true;
GetSettingsTree().GetFoldingState(all_folded, all_unfolded);
this->SetWidgetDisabledState(WID_GS_EXPAND_ALL, all_unfolded);
this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
}
virtual void OnEditboxChanged(int wid)
{
if (wid == WID_GS_FILTER) {
this->filter.string.SetFilterTerm(this->filter_editbox.text.buf);
if (!this->filter.string.IsEmpty() && !this->manually_changed_folding) {
/* User never expanded/collapsed single pages and entered a filter term.
* Expand everything, to save weird expand clicks, */
GetSettingsTree().UnFoldAll();
}
this->InvalidateData();
}
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
}
};
GameSettings *GameSettingsWindow::settings_ptr = NULL;
static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE),
NWidget(NWID_VERTICAL), SetPIP(0, WD_PAR_VSEP_NORMAL, 0), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_CATEGORY), SetDataTip(STR_CONFIG_SETTING_RESTRICT_CATEGORY, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_TYPE), SetDataTip(STR_CONFIG_SETTING_RESTRICT_TYPE, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GS_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE), SetMinimalSize(400, 40),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GS_HELP_TEXT), SetMinimalSize(300, 25), SetFill(1, 1), SetResize(1, 0),
SetPadding(WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM, WD_FRAMETEXT_LEFT),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
EndContainer(),
};
static WindowDesc _settings_selection_desc(
WDP_CENTER, "settings", 510, 450,
WC_GAME_OPTIONS, WC_NONE,
0,
_nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
);
/** Open advanced settings window. */
void ShowGameSettings()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameSettingsWindow(&_settings_selection_desc);
}
/**
* Draw [<][>] boxes.
* @param x the x position to draw
* @param y the y position to draw
* @param button_colour the colour of the button
* @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
* @param clickable_left is the left button clickable?
* @param clickable_right is the right button clickable?
*/
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
{
int colour = _colour_gradient[button_colour][2];
Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
DrawFrameRect(x, y, x + dim.width - 1, y + dim.height - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
DrawFrameRect(x + dim.width, y, x + dim.width + dim.width - 1, y + dim.height - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + dim.width, y + WD_IMGBTN_TOP);
/* Grey out the buttons that aren't clickable */
bool rtl = _current_text_dir == TD_RTL;
if (rtl ? !clickable_right : !clickable_left) {
GfxFillRect(x + 1, y, x + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
}
if (rtl ? !clickable_left : !clickable_right) {
GfxFillRect(x + dim.width + 1, y, x + dim.width + dim.width - 1, y + dim.height - 2, colour, FILLRECT_CHECKER);
}
}
/**
* Draw a dropdown button.
* @param x the x position to draw
* @param y the y position to draw
* @param button_colour the colour of the button
* @param state true = lowered
* @param clickable is the button clickable?
*/
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
{
int colour = _colour_gradient[button_colour][2];
DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, state ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_DOWN, PAL_NONE, x + (SETTING_BUTTON_WIDTH - NWidgetScrollbar::GetVerticalDimension().width) / 2 + state, y + 2 + state);
if (!clickable) {
GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
}
}
/**
* Draw a toggle button.
* @param x the x position to draw
* @param y the y position to draw
* @param state true = lowered
* @param clickable is the button clickable?
*/
void DrawBoolButton(int x, int y, bool state, bool clickable)
{
static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE);
}
struct CustomCurrencyWindow : Window {
int query_widget;
CustomCurrencyWindow(WindowDesc *desc) : Window(desc)
{
this->InitNested();
SetButtonState();
}
void SetButtonState()
{
this->SetWidgetDisabledState(WID_CC_RATE_DOWN, _custom_currency.rate == 1);
this->SetWidgetDisabledState(WID_CC_RATE_UP, _custom_currency.rate == UINT16_MAX);
this->SetWidgetDisabledState(WID_CC_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO);
this->SetWidgetDisabledState(WID_CC_YEAR_UP, _custom_currency.to_euro == MAX_YEAR);
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, 1); break;
case WID_CC_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break;
case WID_CC_PREFIX: SetDParamStr(0, _custom_currency.prefix); break;
case WID_CC_SUFFIX: SetDParamStr(0, _custom_currency.suffix); break;
case WID_CC_YEAR:
SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
SetDParam(1, _custom_currency.to_euro);
break;
case WID_CC_PREVIEW:
SetDParam(0, 10000);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
/* Set the appropriate width for the edit 'buttons' */
case WID_CC_SEPARATOR_EDIT:
case WID_CC_PREFIX_EDIT:
case WID_CC_SUFFIX_EDIT:
size->width = this->GetWidget<NWidgetBase>(WID_CC_RATE_DOWN)->smallest_x + this->GetWidget<NWidgetBase>(WID_CC_RATE_UP)->smallest_x;
break;
/* Make sure the window is wide enough for the widest exchange rate */
case WID_CC_RATE:
SetDParam(0, 1);
SetDParam(1, INT32_MAX);
*size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE);
break;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
int line = 0;
int len = 0;
StringID str = 0;
CharSetFilter afilter = CS_ALPHANUMERAL;
switch (widget) {
case WID_CC_RATE_DOWN:
if (_custom_currency.rate > 1) _custom_currency.rate--;
if (_custom_currency.rate == 1) this->DisableWidget(WID_CC_RATE_DOWN);
this->EnableWidget(WID_CC_RATE_UP);
break;
case WID_CC_RATE_UP:
if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(WID_CC_RATE_UP);
this->EnableWidget(WID_CC_RATE_DOWN);
break;
case WID_CC_RATE:
SetDParam(0, _custom_currency.rate);
str = STR_JUST_INT;
len = 5;
line = WID_CC_RATE;
afilter = CS_NUMERAL;
break;
case WID_CC_SEPARATOR_EDIT:
case WID_CC_SEPARATOR:
SetDParamStr(0, _custom_currency.separator);
str = STR_JUST_RAW_STRING;
len = 1;
line = WID_CC_SEPARATOR;
break;
case WID_CC_PREFIX_EDIT:
case WID_CC_PREFIX:
SetDParamStr(0, _custom_currency.prefix);
str = STR_JUST_RAW_STRING;
len = 12;
line = WID_CC_PREFIX;
break;
case WID_CC_SUFFIX_EDIT:
case WID_CC_SUFFIX:
SetDParamStr(0, _custom_currency.suffix);
str = STR_JUST_RAW_STRING;
len = 12;
line = WID_CC_SUFFIX;
break;
case WID_CC_YEAR_DOWN:
_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(WID_CC_YEAR_DOWN);
this->EnableWidget(WID_CC_YEAR_UP);
break;
case WID_CC_YEAR_UP:
_custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(WID_CC_YEAR_UP);
this->EnableWidget(WID_CC_YEAR_DOWN);
break;
case WID_CC_YEAR:
SetDParam(0, _custom_currency.to_euro);
str = STR_JUST_INT;
len = 7;
line = WID_CC_YEAR;
afilter = CS_NUMERAL;
break;
}
if (len != 0) {
this->query_widget = line;
ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, this, afilter, QSF_NONE);
}
this->SetTimeout();
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
switch (this->query_widget) {
case WID_CC_RATE:
_custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
break;
case WID_CC_SEPARATOR: // Thousands separator
strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator));
break;
case WID_CC_PREFIX:
strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
break;
case WID_CC_SUFFIX:
strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
break;
case WID_CC_YEAR: { // Year to switch to euro
int val = atoi(str);
_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
break;
}
}
MarkWholeScreenDirty();
SetButtonState();
}
virtual void OnTimeout()
{
this->SetDirty();
}
};
static const NWidgetPart _nested_cust_currency_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_LABEL, COLOUR_BLUE, WID_CC_PREVIEW),
SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2),
EndContainer(),
};
static WindowDesc _cust_currency_desc(
WDP_CENTER, NULL, 0, 0,
WC_CUSTOM_CURRENCY, WC_NONE,
0,
_nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
);
/** Open custom currency window. */
static void ShowCustCurrency()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
new CustomCurrencyWindow(&_cust_currency_desc);
}
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