/* $Id$ *//* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. *//** @file depot.cpp Handling of depots. */#include"stdafx.h"#include"depot_base.h"#include"order_backup.h"#include"order_func.h"#include"window_func.h"#include"core/pool_func.hpp"#include"vehicle_gui.h"#include"vehiclelist.h"#include"safeguards.h"/** All our depots tucked away in a pool. */DepotPool_depot_pool("Depot");INSTANTIATE_POOL_METHODS(Depot)/** * Clean up a depot */Depot::~Depot(){if(CleaningPool())return;if(!IsDepotTile(this->xy)||GetDepotIndex(this->xy)!=this->index){/* It can happen there is no depot here anymore (TTO/TTD savegames) */return;}/* Clear the order backup. */OrderBackup::Reset(this->xy,false);/* Clear the depot from all order-lists */RemoveOrderFromAllVehicles(OT_GOTO_DEPOT,this->index);/* Delete the depot-window */DeleteWindowById(WC_VEHICLE_DEPOT,this->xy);/* Delete the depot list */VehicleTypevt=GetDepotVehicleType(this->xy);DeleteWindowById(GetWindowClassForVehicleType(vt),VehicleListIdentifier(VL_DEPOT_LIST,vt,GetTileOwner(this->xy),this->index).Pack());}