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Location: cpp/openttd-patchpack/source/industry.h
r4681:f719e26018b5
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(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
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#ifndef INDUSTRY_H
#define INDUSTRY_H
#include "pool.h"
typedef byte IndustryGfx;
typedef uint8 IndustryType;
enum {
INVALID_INDUSTRY = 0xFFFF,
};
struct Industry {
TileIndex xy;
byte width; /* swapped order of w/h with town */
byte height;
const Town* town;
CargoID produced_cargo[2];
uint16 cargo_waiting[2];
byte production_rate[2];
CargoID accepts_cargo[3];
byte prod_level;
uint16 last_mo_production[2];
uint16 last_mo_transported[2];
byte pct_transported[2];
uint16 total_production[2];
uint16 total_transported[2];
uint16 counter;
byte type;
byte owner;
byte color_map;
Year last_prod_year;
byte was_cargo_delivered;
IndustryID index;
};
typedef struct IndustryTileTable {
TileIndexDiffC ti;
IndustryGfx gfx;
} IndustryTileTable;
typedef struct IndustrySpec {
/** Tables with the 'layout' of different composition of GFXes */
const IndustryTileTable *const *table;
/** Number of elements in the table */
byte num_table;
/** Base cost multiplier*/
byte cost_multiplier;
/** Industries this industry cannot be close to */
IndustryType conflicting[3];
/** index to a procedure to check for conflicting circumstances */
byte check_proc;
CargoID produced_cargo[2];
byte production_rate[2];
/** The minimum amount of cargo transported to the stations; if the
* waiting cargo is less than this number, no cargo is moved to it*/
byte minimal_cargo;
CargoID accepts_cargo[3];
StringID closure_text;
StringID production_up_text;
StringID production_down_text;
} IndustrySpec;
const IndustrySpec *GetIndustrySpec(IndustryType thistype);
extern MemoryPool _industry_pool;
/**
* Check if an Industry really exists.
*/
static inline bool IsValidIndustry(const Industry *industry)
{
return industry->xy != 0;
}
/**
* Get the pointer to the industry with index 'index'
*/
static inline Industry *GetIndustry(uint index)
{
return (Industry*)GetItemFromPool(&_industry_pool, index);
}
/**
* Get the current size of the IndustryPool
*/
static inline uint16 GetIndustryPoolSize(void)
{
return _industry_pool.total_items;
}
VARDEF int _total_industries;
static inline IndustryID GetIndustryArraySize(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
* _really_ returns the highest index + 1. Now it just returns
* the next safe value we are sure about everything is below.
*/
return _total_industries;
}
/**
* Return a random valid town.
*/
static inline Industry *GetRandomIndustry(void)
{
uint num = RandomRange(GetIndustryArraySize());
uint index = 0;
if (GetIndustryArraySize() == 0) return NULL;
while (num > 0) {
num--;
index++;
/* Make sure we have a valid industry */
while (GetIndustry(index) == NULL) {
index++;
if (index == GetIndustryArraySize()) index = 0;
}
}
return GetIndustry(index);
}
void DestroyIndustry(Industry *i);
static inline void DeleteIndustry(Industry *i)
{
DestroyIndustry(i);
i->xy = 0;
}
#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) if (IsValidIndustry(i))
#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
VARDEF const Industry** _industry_sort;
VARDEF bool _industry_sort_dirty;
void DeleteIndustry(Industry *is);
void PlantRandomFarmField(const Industry *i);
enum {
IT_COAL_MINE = 0,
IT_POWER_STATION = 1,
IT_SAWMILL = 2,
IT_FOREST = 3,
IT_OIL_REFINERY = 4,
IT_OIL_RIG = 5,
IT_FACTORY = 6,
IT_PRINTING_WORKS = 7,
IT_STEEL_MILL = 8,
IT_FARM = 9,
IT_COPPER_MINE = 10,
IT_OIL_WELL = 11,
IT_BANK_TEMP = 12,
IT_FOOD_PROCESS = 13,
IT_PAPER_MILL = 14,
IT_GOLD_MINE = 15,
IT_BANK_TROPIC_ARCTIC = 16,
IT_DIAMOND_MINE = 17,
IT_IRON_MINE = 18,
IT_FRUIT_PLANTATION = 19,
IT_RUBBER_PLANTATION = 20,
IT_WATER_SUPPLY = 21,
IT_WATER_TOWER = 22,
IT_FACTORY_2 = 23,
IT_FARM_2 = 24,
IT_LUMBER_MILL = 25,
IT_COTTON_CANDY = 26,
IT_CANDY_FACTORY = 27,
IT_BATTERY_FARM = 28,
IT_COLA_WELLS = 29,
IT_TOY_SHOP = 30,
IT_TOY_FACTORY = 31,
IT_PLASTIC_FOUNTAINS = 32,
IT_FIZZY_DRINK_FACTORY = 33,
IT_BUBBLE_GENERATOR = 34,
IT_TOFFEE_QUARRY = 35,
IT_SUGAR_MINE = 36,
IT_END,
IT_INVALID = 255,
};
typedef enum IndustryLifeTypes {
INDUSTRYLIFE_NOT_CLOSABLE, ///< Industry can never close
INDUSTRYLIFE_PRODUCTION, ///< Industry can close and change of production
INDUSTRYLIFE_CLOSABLE, ///< Industry can only close (no production change)
} IndustryLifeType;
#endif /* INDUSTRY_H */
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