Files @ r4681:f719e26018b5
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Location: cpp/openttd-patchpack/source/music/qtmidi.c

bjarni
(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
/* $Id$ */

/**
 * @file qtmidi.c
 * @brief MIDI music player for MacOS X using QuickTime.
 *
 * This music player should work in all MacOS X releases starting from 10.0,
 * as QuickTime is an integral part of the system since the old days of the
 * Motorola 68k-based Macintoshes. The only extra dependency apart from
 * QuickTime itself is Carbon, which is included since 10.0 as well.
 *
 * QuickTime gets fooled with the MIDI files from Transport Tycoon Deluxe
 * because of the @c .gm suffix. To force QuickTime to load the MIDI files
 * without the need of dealing with the individual QuickTime components
 * needed to play music (data source, MIDI parser, note allocators,
 * synthesizers and the like) some Carbon functions are used to set the file
 * type as seen by QuickTime, using @c FSpSetFInfo() (which modifies the
 * file's resource fork).
 */


/*
 * OpenTTD includes.
 */
#define  WindowClass OSX_WindowClass
#include <QuickTime/QuickTime.h>
#undef   WindowClass

#include "../stdafx.h"
#include "../openttd.h"
#include "qtmidi.h"

/*
 * System includes. We need to workaround with some defines because there's
 * stuff already defined in QuickTime headers.
 */
#define  OTTD_Random OSX_OTTD_Random
#undef   OTTD_Random
#undef   WindowClass
#undef   SL_ERROR
#undef   bool

#include <assert.h>
#include <unistd.h>
#include <fcntl.h>

// we need to include debug.h after CoreServices because defining DEBUG will break CoreServices in OSX 10.2
#include "../debug.h"


enum {
	midiType = 'Midi' /**< OSType code for MIDI songs. */
};


/**
 * Converts a Unix-like pathname to a @c FSSpec structure which may be
 * used with functions from several MacOS X frameworks (Carbon, QuickTime,
 * etc). The pointed file or directory must exist.
 *
 * @param *path A string containing a Unix-like path.
 * @param *spec Pointer to a @c FSSpec structure where the result will be
 *              stored.
 * @return Wether the conversion was successful.
 */
static bool PathToFSSpec(const char *path, FSSpec *spec)
{
	FSRef ref;
	assert(spec != NULL);
	assert(path != NULL);

	return
		FSPathMakeRef((UInt8*)path, &ref, NULL) == noErr &&
		FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, spec, NULL) == noErr;
}


/**
 * Sets the @c OSType of a given file to @c 'Midi', but only if it's not
 * already set.
 *
 * @param *spec A @c FSSpec structure referencing a file.
 */
static void SetMIDITypeIfNeeded(const FSSpec *spec)
{
	FInfo info;
	assert(spec);

	if (noErr != FSpGetFInfo(spec, &info)) return;

	/* Set file type to 'Midi' if the file is _not_ an alias. */
	if (info.fdType != midiType && !(info.fdFlags & kIsAlias)) {
		info.fdType = midiType;
		FSpSetFInfo(spec, &info);
		DEBUG(driver, 3) ("qtmidi: changed filetype to 'Midi'");
	}
}


/**
 * Loads a MIDI file and returns it as a QuickTime Movie structure.
 *
 * @param *path String with the path of an existing MIDI file.
 * @param *moov Pointer to a @c Movie where the result will be stored.
 * @return Wether the file was loaded and the @c Movie successfully created.
 */
static bool LoadMovieForMIDIFile(const char *path, Movie *moov)
{
	int fd;
	int ret;
	char magic[4];
	FSSpec fsspec;
	short refnum = 0;
	short resid  = 0;

	assert(path != NULL);
	assert(moov != NULL);

	DEBUG(driver, 2) ("qtmidi: begin loading '%s'...", path);

	/*
	 * XXX Manual check for MIDI header ('MThd'), as I don't know how to make
	 * QuickTime load MIDI files without a .mid suffix without knowing it's
	 * a MIDI file and setting the OSType of the file to the 'Midi' value.
	 * Perhahaps ugly, but it seems that it does the Right Thing(tm).
	 */
	fd = open(path, O_RDONLY, 0);
	if (fd == -1) return false;
	ret = read(fd, magic, 4);
	close(fd);
	if (ret < 4) return false;

	DEBUG(driver, 3) ("qtmidi: header is '%.4s'", magic);
	if (magic[0] != 'M' || magic[1] != 'T' || magic[2] != 'h' || magic[3] != 'd')
		return false;

	if (!PathToFSSpec(path, &fsspec)) return false;
	SetMIDITypeIfNeeded(&fsspec);

	if (OpenMovieFile(&fsspec, &refnum, fsRdPerm) != noErr) return false;
	DEBUG(driver, 1) ("qtmidi: '%s' successfully opened", path);

	if (noErr != NewMovieFromFile(moov, refnum, &resid, NULL,
				newMovieActive | newMovieDontAskUnresolvedDataRefs, NULL))
	{
		CloseMovieFile(refnum);
		return false;
	}
	DEBUG(driver, 2) ("qtmidi: movie container created");

	CloseMovieFile(refnum);
	return true;
}


/**
 * Flag which has the @c true value when QuickTime is available and
 * initialized.
 */
static bool _quicktime_started = false;


/**
 * Initialize QuickTime if needed. This function sets the
 * #_quicktime_started flag to @c true if QuickTime is present in the system
 * and it was initialized properly.
 */
static void InitQuickTimeIfNeeded(void)
{
	OSStatus dummy;

	if (_quicktime_started) return;

	DEBUG(driver, 2) ("qtmidi: trying to initialize Quicktime");
	/* Be polite: check wether QuickTime is available and initialize it. */
	_quicktime_started =
		(noErr == Gestalt(gestaltQuickTime, &dummy)) &&
		(noErr == EnterMovies());
	DEBUG(driver, 1) ("qtmidi: Quicktime was %s initialized",
		_quicktime_started ? "successfully" : "NOT"
	);
}


/** Possible states of the QuickTime music driver. */
enum {
	QT_STATE_IDLE, /**< No file loaded. */
	QT_STATE_PLAY, /**< File loaded, playing. */
	QT_STATE_STOP, /**< File loaded, stopped. */
};


static Movie _quicktime_movie;                  /**< Current QuickTime @c Movie. */
static byte  _quicktime_volume = 127;           /**< Current volume. */
static int   _quicktime_state  = QT_STATE_IDLE; /**< Current player state. */


/**
 * Maps OpenTTD volume to QuickTime notion of volume.
 */
#define VOLUME  ((short)((0x00FF & _quicktime_volume) << 1))


static void StopSong(void);


/**
 * Initialized the MIDI player, including QuickTime initialization.
 *
 * @todo Give better error messages by inspecting error codes returned by
 * @c Gestalt() and @c EnterMovies(). Needs changes in
 * #InitQuickTimeIfNeeded.
 */
static const char* StartDriver(const char * const *parm)
{
	InitQuickTimeIfNeeded();
	return (_quicktime_started) ? NULL : "can't initialize QuickTime";
}


/**
 * Checks wether the player is active.
 *
 * This function is called at regular intervals from OpenTTD's main loop, so
 * we call @c MoviesTask() from here to let QuickTime do its work.
 */
static bool SongIsPlaying(void)
{
	if (!_quicktime_started) return true;

	switch (_quicktime_state) {
		case QT_STATE_IDLE:
		case QT_STATE_STOP:
			/* Do nothing. */
			break;
		case QT_STATE_PLAY:
			MoviesTask(_quicktime_movie, 0);
			/* Check wether movie ended. */
			if (IsMovieDone(_quicktime_movie) ||
					(GetMovieTime(_quicktime_movie, NULL) >=
					 GetMovieDuration(_quicktime_movie)))
				_quicktime_state = QT_STATE_STOP;
	}

	return _quicktime_state == QT_STATE_PLAY;
}


/**
 * Stops the MIDI player.
 *
 * Stops playing and frees any used resources before returning. As it
 * deinitilizes QuickTime, the #_quicktime_started flag is set to @c false.
 */
static void StopDriver(void)
{
	if (!_quicktime_started) return;

	DEBUG(driver, 2) ("qtmidi: trying to stop driver...");
	switch (_quicktime_state) {
		case QT_STATE_IDLE:
			DEBUG(driver, 3) ("qtmidi: nothing to do (already idle)");
			/* Do nothing. */
			break;
		case QT_STATE_PLAY:
			StopSong();
		case QT_STATE_STOP:
			DisposeMovie(_quicktime_movie);
	}

	ExitMovies();
	_quicktime_started = false;
	DEBUG(driver, 1) ("qtmidi: driver successfully stopped");
}


/**
 * Starts playing a new song.
 *
 * @param filename Path to a MIDI file.
 */
static void PlaySong(const char *filename)
{
	if (!_quicktime_started) return;

	DEBUG(driver, 3) ("qtmidi: request playing of '%s'n", filename);
	switch (_quicktime_state) {
		case QT_STATE_PLAY:
			StopSong();
			DEBUG(driver, 2) ("qtmidi: previous tune stopped");
			/* XXX Fall-through -- no break needed. */
		case QT_STATE_STOP:
			DisposeMovie(_quicktime_movie);
			DEBUG(driver, 2) ("qtmidi: previous tune disposed");
			_quicktime_state = QT_STATE_IDLE;
			/* XXX Fall-through -- no break needed. */
		case QT_STATE_IDLE:
			LoadMovieForMIDIFile(filename, &_quicktime_movie);
			SetMovieVolume(_quicktime_movie, VOLUME);
			StartMovie(_quicktime_movie);
			_quicktime_state = QT_STATE_PLAY;
	}
	DEBUG(driver, 1) ("qtmidi: playing '%s'", filename);
}


/**
 * Stops playing the current song, if the player is active.
 */
static void StopSong(void)
{
	if (!_quicktime_started) return;

	switch (_quicktime_state) {
		case QT_STATE_IDLE:
			/* XXX Fall-through -- no break needed. */
		case QT_STATE_STOP:
			DEBUG(driver, 2) ("qtmidi: stop requested, but already idle");
			/* Do nothing. */
			break;
		case QT_STATE_PLAY:
			StopMovie(_quicktime_movie);
			_quicktime_state = QT_STATE_STOP;
			DEBUG(driver, 1) ("qtmidi: player stopped");
	}
}


/**
 * Changes the playing volume of the MIDI player.
 *
 * As QuickTime controls volume in a per-movie basis, the desired volume is
 * stored in #_quicktime_volume, and the volume is set here using the
 * #VOLUME macro, @b and when loading new song in #PlaySong.
 *
 * @param vol The desired volume, range of the value is @c 0-127
 */
static void SetVolume(byte vol)
{
	if (!_quicktime_started) return;

	_quicktime_volume = vol;

	DEBUG(driver, 3) ("qtmidi: set volume to %u (%hi)", vol, VOLUME);
	switch (_quicktime_state) {
		case QT_STATE_IDLE:
			/* Do nothing. */
			break;
		case QT_STATE_PLAY:
		case QT_STATE_STOP:
			SetMovieVolume(_quicktime_movie, VOLUME);
	}
}


/**
 * Table of callbacks that implement the QuickTime MIDI player.
 */
const HalMusicDriver _qtime_music_driver = {
	StartDriver,
	StopDriver,
	PlaySong,
	StopSong,
	SongIsPlaying,
	SetVolume,
};