Files @ r4681:f719e26018b5
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Location: cpp/openttd-patchpack/source/newgrf_text.c

bjarni
(svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
Made road vehicle depot windows start with one more row to make room for the buttons
/* $Id$ */

/** @file
 * Implementation of  Action 04 "universal holder" structure and functions.
 * This file implements a linked-lists of strings,
 * holding everything that the newgrf action 04 will send over to OpenTTD.
 * One of the biggest problems is that Dynamic lang Array uses ISO codes
 * as way to identifying current user lang, while newgrf uses bit shift codes
 * not related to ISO.  So equivalence functionnality had to be set.
 */

#include "stdafx.h"
#include "debug.h"
#include "openttd.h"
#include "string.h"
#include "strings.h"
#include "variables.h"
#include "macros.h"
#include "table/strings.h"
#include "newgrf_text.h"

#define GRFTAB  28
#define TABSIZE 11

/**
 * Explains the newgrf shift bit positionning.
 * the grf base will not be used in order to find the string, but rather for
 * jumping from standard langID scheme to the new one.
 */
typedef enum grf_base_languages {
	GRFLB_AMERICAN    = 0x01,
	GRFLB_ENGLISH     = 0x02,
	GRFLB_GERMAN      = 0x04,
	GRFLB_FRENCH      = 0x08,
	GRFLB_SPANISH     = 0x10,
	GRFLB_GENERIC     = 0x80,
} grf_base_language;

typedef enum grf_extended_languages {
	GRFLX_AMERICAN    = 0x00,
	GRFLX_ENGLISH     = 0x01,
	GRFLX_GERMAN      = 0x02,
	GRFLX_FRENCH      = 0x03,
	GRFLX_SPANISH     = 0x04,
	GRFLX_RUSSIAN     = 0x07,
	GRFLX_CZECH       = 0x15,
	GRFLX_SLOVAK      = 0x16,
	GRFLX_AFRIKAANS   = 0x1B,
	GRFLX_GREEK       = 0x1E,
	GRFLX_DUTCH       = 0x1F,
	GRFLX_CATALAN     = 0x22,
	GRFLX_HUNGARIAN   = 0x24,
	GRFLX_ITALIAN     = 0x27,
	GRFLX_ROMANIAN    = 0x28,
	GRFLX_ICELANDIC   = 0x29,
	GRFLX_LATVIAN     = 0x2A,
	GRFLX_LITHUANIAN  = 0x2B,
	GRFLX_SLOVENIAN   = 0x2C,
	GRFLX_DANISH      = 0x2D,
	GRFLX_SWEDISH     = 0x2E,
	GRFLX_NORWEGIAN   = 0x2F,
	GRFLX_POLISH      = 0x30,
	GRFLX_GALICIAN    = 0x31,
	GRFLX_FRISIAN     = 0x32,
	GRFLX_UKRAINIAN   = 0x33,
	GRFLX_ESTONIAN    = 0x34,
	GRFLX_FINNISH     = 0x35,
	GRFLX_PORTUGUESE  = 0x36,
	GRFLX_BRAZILIAN   = 0x37,
	GRFLX_CROATIAN    = 0x38,
	GRFLX_TURKISH     = 0x3E,
	GRFLX_UNSPECIFIED = 0x7F,
} grf_language;


typedef struct iso_grf {
	char code[6];
	byte grfLangID;
} iso_grf;

/**
 * ISO code VS NewGrf langID conversion array.
 * This array is used in two ways:
 * 1-its ISO part is matching OpenTTD dynamic language id
 *   with newgrf bit positionning language id
 * 2-its shift part is used to know what is the shift to
 *   watch for when inserting new strings, hence analysing newgrf langid
 */
const iso_grf iso_codes[] = {
	{"en_US", GRFLX_AMERICAN},
	{"en_GB", GRFLX_ENGLISH},
	{"de_DE", GRFLX_GERMAN},
	{"fr_FR", GRFLX_FRENCH},
	{"es_ES", GRFLX_SPANISH},
	{"af_ZA", GRFLX_AFRIKAANS},
	{"hr_HR", GRFLX_CROATIAN},
	{"cs_CS", GRFLX_CZECH},
	{"ca_ES", GRFLX_CATALAN},
	{"da_DA", GRFLX_DANISH},
	{"nl_NL", GRFLX_DUTCH},
	{"et_ET", GRFLX_ESTONIAN},
	{"fi_FI", GRFLX_FINNISH},
	{"fy_NL", GRFLX_FRISIAN},
	{"gl_ES", GRFLX_GALICIAN},
	{"el_GR", GRFLX_GREEK},
	{"hu_HU", GRFLX_HUNGARIAN},
	{"is_IS", GRFLX_ICELANDIC},
	{"it_IT", GRFLX_ITALIAN},
	{"lv_LV", GRFLX_LATVIAN},
	{"lt_LT", GRFLX_LITHUANIAN},
	{"nb_NO", GRFLX_NORWEGIAN},
	{"pl_PL", GRFLX_POLISH},
	{"pt_PT", GRFLX_PORTUGUESE},
	{"pt_BR", GRFLX_BRAZILIAN},
	{"ro_RO", GRFLX_ROMANIAN},
	{"ru_RU", GRFLX_RUSSIAN},
	{"sk_SK", GRFLX_SLOVAK},
	{"sl_SL", GRFLX_SLOVENIAN},
	{"sv_SE", GRFLX_SWEDISH},
	{"tr_TR", GRFLX_TURKISH},
	{"uk_UA", GRFLX_UKRAINIAN},
	{"gen",   GRFLB_GENERIC}   //this is not iso code, but there has to be something...
};


/**
 * Element of the linked list.
 * Each of those elements represent the string,
 * but according to a different lang.
 */
typedef struct GRFText {
	struct GRFText *next;
	byte langid;
	char text[VARARRAY_SIZE];
} GRFText;


/**
 * Holder of the above structure.
 * Putting both grfid and stringid together allows us to avoid duplicates,
 * since it is NOT SUPPOSED to happen.
 */
typedef struct GRFTextEntry {
	uint32 grfid;
	uint16 stringid;
	StringID def_string;
	GRFText *textholder;
} GRFTextEntry;


static uint _num_grf_texts = 0;
static GRFTextEntry _grf_text[(1 << TABSIZE) * 3];
static byte _currentLangID = GRFLX_ENGLISH;  //by default, english is used.


static void TranslateTTDPatchCodes(char *str)
{
	char *c;

	for (c = str; *c != '\0'; c++) {
		switch ((byte)*c) {
			case 0x01: c++; break;
			case 0x0D: *c = 10; break;
			case 0x0E: *c = 8; break;
			case 0x0F: *c = 9; break;
			case 0x1F: *c = 2; c += 2; break;
			case 0x7B:
			case 0x7C:
			case 0x7D:
			case 0x7E: *c = 0x8E; break;
			case 0x81: c += 2; break;
			case 0x85: *c = 0x86; break;
			case 0x88: *c = 15; break;
			case 0x89: *c = 16; break;
			case 0x8A: *c = 17; break;
			case 0x8B: *c = 18; break;
			case 0x8C: *c = 19; break;
			case 0x8D: *c = 20; break;
			case 0x8E: *c = 21; break;
			case 0x8F: *c = 22; break;
			case 0x90: *c = 23; break;
			case 0x91: *c = 24; break;
			case 0x92: *c = 25; break;
			case 0x93: *c = 26; break;
			case 0x94: *c = 27; break;
			case 0x95: *c = 28; break;
			case 0x96: *c = 29; break;
			case 0x97: *c = 30; break;
			case 0x98: *c = 31; break;
			default:
				/* Validate any unhandled character */
				if (!IsValidAsciiChar(*c, CS_ALPHANUMERAL)) *c = '?';
				break;
		}
	}
}


/**
 * Add the new read string into our structure.
 */
StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, bool new_scheme, const char *text_to_add, StringID def_string)
{
	GRFText *newtext;
	uint id;

	/* When working with the old language scheme (grf_version is less than 7) and
	 * English or American is among the set bits, simply add it as English in
	 * the new scheme, i.e. as langid = 1.
	 * If English is set, it is pretty safe to assume the translations are not
	 * actually translated.
	 */
	if (!new_scheme) {
		if (HASBITS(langid_to_add, GRFLB_AMERICAN | GRFLB_ENGLISH)) {
			langid_to_add = GRFLX_ENGLISH;
		} else {
			StringID ret = STR_EMPTY;
			if (langid_to_add & GRFLB_GERMAN)  ret = AddGRFString(grfid, stringid, 1 << 6 | GRFLX_GERMAN,  true, text_to_add, def_string);
			if (langid_to_add & GRFLB_FRENCH)  ret = AddGRFString(grfid, stringid, 1 << 6 | GRFLX_FRENCH,  true, text_to_add, def_string);
			if (langid_to_add & GRFLB_SPANISH) ret = AddGRFString(grfid, stringid, 1 << 6 | GRFLX_SPANISH, true, text_to_add, def_string);
			return ret;
		}
	}

	for (id = 0; id < _num_grf_texts; id++) {
		if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) {
			break;
		}
	}

	/* Too many strings allocated, return empty */
	if (id == lengthof(_grf_text)) return STR_EMPTY;

	newtext = malloc(sizeof(*newtext) + strlen(text_to_add) + 1);
	newtext->next   = NULL;
	newtext->langid = GB(langid_to_add, 0, 6);
	strcpy(newtext->text, text_to_add);

	TranslateTTDPatchCodes(newtext->text);

	/* If we didn't find our stringid and grfid in the list, allocate a new id */
	if (id == _num_grf_texts) _num_grf_texts++;

	if (_grf_text[id].textholder == NULL) {
		_grf_text[id].grfid      = grfid;
		_grf_text[id].stringid   = stringid;
		_grf_text[id].def_string = def_string;
		_grf_text[id].textholder = newtext;
	} else {
		GRFText *textptr = _grf_text[id].textholder;
		while (textptr->next != NULL) textptr = textptr->next;
		textptr->next = newtext;
	}

	DEBUG(grf, 2)("Added 0x%X: grfid 0x%X string 0x%X lang 0x%X string %s", id, grfid, stringid, newtext->langid, newtext->text);

	return (GRFTAB << TABSIZE) + id;
}


/**
 * Returns the index for this stringid associated with its grfID
 */
StringID GetGRFStringID(uint32 grfid, uint16 stringid)
{
	uint id;
	for (id = 0; id < _num_grf_texts; id++) {
		if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) {
			return (GRFTAB << TABSIZE) + id;
		}
	}

	return STR_UNDEFINED;
}


char *GetGRFString(char *buff, uint16 stringid)
{
	const GRFText *default_text = NULL;
	const GRFText *search_text;

	assert(_grf_text[stringid].grfid != 0);
	/*Search the list of lang-strings of this stringid for current lang */
	for (search_text = _grf_text[stringid].textholder; search_text != NULL; search_text = search_text->next) {
		if (search_text->langid == _currentLangID) {
			return strecpy(buff, search_text->text, NULL);
		}

		/* If the current string is English or American, set it as the
		 * fallback language if the specific language isn't available. */
		if (search_text->langid == GRFLX_ENGLISH || search_text->langid == GRFLX_AMERICAN) {
			default_text = search_text;
		}
	}

	/* If there is a fallback string, return that */
	if (default_text != NULL) return strecpy(buff, default_text->text, NULL);

	/* Use the default string ID if the fallback string isn't available */
	return GetString(buff, _grf_text[stringid].def_string);
}

/**
 * Equivalence Setter function between game and newgrf langID.
 * This function will adjust _currentLangID as to what is the LangID
 * of the current language set by the user.
 * The array iso_codes will be used to find that match.
 * If not found, it will have to be standard english
 * This function is called after the user changed language,
 * from strings.c:ReadLanguagePack
 * @param iso code of current selection
 */
void SetCurrentGrfLangID(const char *iso_name)
{
	/* Use English by default, if we can't match up the iso_code. */
	byte ret = GRFLX_ENGLISH;
	byte i;

	for (i=0; i < lengthof(iso_codes); i++) {
		if (strncmp(iso_codes[i].code, iso_name, strlen(iso_codes[i].code)) == 0) {
			/* We found a match, so let's use it. */
			ret = i;
			break;
		}
	}
	_currentLangID = ret;
}

/**
 * House cleaning.
 * Remove all strings and reset the text counter.
 */
void CleanUpStrings(void)
{
	uint id;

	for (id = 0; id < _num_grf_texts; id++) {
		GRFText *grftext = _grf_text[id].textholder;
		while (grftext != NULL) {
			GRFText *grftext2 = grftext->next;
			free(grftext);
			grftext = grftext2;
		}
		_grf_text[id].grfid      = 0;
		_grf_text[id].stringid   = 0;
		_grf_text[id].textholder = NULL;
	}

	_num_grf_texts = 0;
}