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Location: cpp/openttd-patchpack/source/src/saveload/saveload_buffer.h
r26194:f7347205838e
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Ginever.net OpenTTD Patchpack 6.0.0
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file saveload_buffer.h Functions/types related to buffers used for saving and loading games. */
#ifndef SAVELOAD_BUFFER_H
#define SAVELOAD_BUFFER_H
#include "../core/alloc_func.hpp"
#include "../core/endian_type.hpp"
#include "../core/endian_func.hpp"
#include "../core/math_func.hpp"
#include <vector>
#include <utility>
struct LoadFilter;
struct SaveFilter;
/** Save in chunks of 128 KiB. */
static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
/** A buffer for reading (and buffering) savegame data. */
struct ReadBuffer {
byte buf[MEMORY_CHUNK_SIZE]; ///< Buffer we're going to read from.
byte *bufp; ///< Location we're at reading the buffer.
byte *bufe; ///< End of the buffer we can read from.
LoadFilter *reader; ///< The filter used to actually read.
size_t read; ///< The amount of read bytes so far from the filter.
/**
* Initialise our variables.
* @param reader The filter to actually read data.
*/
ReadBuffer(LoadFilter *reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
{
}
static ReadBuffer *GetCurrent();
void SkipBytesSlowPath(size_t bytes);
void AcquireBytes();
inline void SkipBytes(size_t bytes)
{
byte *b = this->bufp + bytes;
if (likely(b <= this->bufe)) {
this->bufp = b;
} else {
SkipBytesSlowPath(bytes);
}
}
inline byte RawReadByte()
{
return *this->bufp++;
}
inline byte ReadByte()
{
if (unlikely(this->bufp == this->bufe)) {
this->AcquireBytes();
}
return RawReadByte();
}
inline void CheckBytes(size_t bytes)
{
while (unlikely(this->bufp + bytes > this->bufe)) this->AcquireBytes();
}
inline int RawReadUint16()
{
#if OTTD_ALIGNMENT == 0
int x = FROM_BE16(*((const unaligned_uint16*) this->bufp));
this->bufp += 2;
return x;
#else
int x = this->RawReadByte() << 8;
return x | this->RawReadByte();
#endif
}
inline uint32 RawReadUint32()
{
#if OTTD_ALIGNMENT == 0
uint32 x = FROM_BE32(*((const unaligned_uint32*) this->bufp));
this->bufp += 4;
return x;
#else
uint32 x = this->RawReadUint16() << 16;
return x | this->RawReadUint16();
#endif
}
inline uint64 RawReadUint64()
{
#if OTTD_ALIGNMENT == 0
uint64 x = FROM_BE64(*((const unaligned_uint64*) this->bufp));
this->bufp += 8;
return x;
#else
uint32 x = this->RawReadUint32();
uint32 y = this->RawReadUint32();
return (uint64)x << 32 | y;
#endif
}
inline void CopyBytes(byte *ptr, size_t length)
{
while (length) {
if (unlikely(this->bufp == this->bufe)) {
this->AcquireBytes();
}
size_t to_copy = std::min<size_t>(this->bufe - this->bufp, length);
memcpy(ptr, this->bufp, to_copy);
this->bufp += to_copy;
ptr += to_copy;
length -= to_copy;
}
}
/**
* Get the size of the memory dump made so far.
* @return The size.
*/
inline size_t GetSize() const
{
return this->read - (this->bufe - this->bufp);
}
};
/** Container for dumping the savegame (quickly) to memory. */
struct MemoryDumper {
struct BufferInfo {
byte *data;
size_t size = 0;
BufferInfo(byte *d) : data(d) {}
~BufferInfo() { free(this->data); }
BufferInfo(const BufferInfo &) = delete;
BufferInfo(BufferInfo &&other) : data(other.data), size(other.size) { other.data = nullptr; };
};
std::vector<BufferInfo> blocks; ///< Buffer with blocks of allocated memory.
byte *buf = nullptr; ///< Buffer we're going to write to.
byte *bufe = nullptr; ///< End of the buffer we write to.
size_t completed_block_bytes = 0; ///< Total byte count of completed blocks.
byte *autolen_buf = nullptr;
byte *autolen_buf_end = nullptr;
byte *saved_buf = nullptr;
byte *saved_bufe = nullptr;
MemoryDumper()
{
const size_t size = 8192;
this->autolen_buf = CallocT<byte>(size);
this->autolen_buf_end = this->autolen_buf + size;
}
~MemoryDumper()
{
free(this->autolen_buf);
}
static MemoryDumper *GetCurrent();
void FinaliseBlock();
void AllocateBuffer();
inline void CheckBytes(size_t bytes)
{
if (unlikely(this->buf + bytes > this->bufe)) this->AllocateBuffer();
}
/**
* Write a single byte into the dumper.
* @param b The byte to write.
*/
inline void WriteByte(byte b)
{
/* Are we at the end of this chunk? */
if (unlikely(this->buf == this->bufe)) {
this->AllocateBuffer();
}
*this->buf++ = b;
}
inline void CopyBytes(byte *ptr, size_t length)
{
while (length) {
if (unlikely(this->buf == this->bufe)) {
this->AllocateBuffer();
}
size_t to_copy = std::min<size_t>(this->bufe - this->buf, length);
memcpy(this->buf, ptr, to_copy);
this->buf += to_copy;
ptr += to_copy;
length -= to_copy;
}
}
inline void RawWriteByte(byte b)
{
*this->buf++ = b;
}
inline void RawWriteUint16(uint16 v)
{
#if OTTD_ALIGNMENT == 0
*((unaligned_uint16 *) this->buf) = TO_BE16(v);
#else
this->buf[0] = GB(v, 8, 8);
this->buf[1] = GB(v, 0, 8);
#endif
this->buf += 2;
}
inline void RawWriteUint32(uint32 v)
{
#if OTTD_ALIGNMENT == 0
*((unaligned_uint32 *) this->buf) = TO_BE32(v);
#else
this->buf[0] = GB(v, 24, 8);
this->buf[1] = GB(v, 16, 8);
this->buf[2] = GB(v, 8, 8);
this->buf[3] = GB(v, 0, 8);
#endif
this->buf += 4;
}
inline void RawWriteUint64(uint64 v)
{
#if OTTD_ALIGNMENT == 0
*((unaligned_uint64 *) this->buf) = TO_BE64(v);
#else
this->buf[0] = GB(v, 56, 8);
this->buf[1] = GB(v, 48, 8);
this->buf[2] = GB(v, 40, 8);
this->buf[3] = GB(v, 32, 8);
this->buf[4] = GB(v, 24, 8);
this->buf[5] = GB(v, 16, 8);
this->buf[6] = GB(v, 8, 8);
this->buf[7] = GB(v, 0, 8);
#endif
this->buf += 8;
}
void Flush(SaveFilter *writer);
size_t GetSize() const;
void StartAutoLength();
std::pair<byte *, size_t> StopAutoLength();
};
#endif
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