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Location: cpp/openttd-patchpack/source/src/saveload/compat/gamelog_sl_compat.h
r28035:f86971abe639
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Update: Translations from eints
english (au): 3 changes by krysclarke
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
turkish: 4 changes by BeratSJ
french: 3 changes by ottdfevr
portuguese: 3 changes by azulcosta
portuguese (brazilian): 3 changes by pasantoro
english (au): 3 changes by krysclarke
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
turkish: 4 changes by BeratSJ
french: 3 changes by ottdfevr
portuguese: 3 changes by azulcosta
portuguese (brazilian): 3 changes by pasantoro
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog_sl_compat.h Loading for gamelog chunks before table headers were added. */
#ifndef SAVELOAD_COMPAT_GAMELOG_H
#define SAVELOAD_COMPAT_GAMELOG_H
#include "../saveload.h"
/** Original field order for SlGamelogMode. */
const SaveLoadCompat _gamelog_mode_sl_compat[] = {
SLC_VAR("mode.mode"),
SLC_VAR("mode.landscape"),
};
/** Original field order for SlGamelogRevision. */
const SaveLoadCompat _gamelog_revision_sl_compat[] = {
SLC_VAR("revision.text"),
SLC_VAR("revision.newgrf"),
SLC_VAR("revision.slver"),
SLC_VAR("revision.modified"),
};
/** Original field order for SlGamelogOldver. */
const SaveLoadCompat _gamelog_oldver_sl_compat[] = {
SLC_VAR("oldver.type"),
SLC_VAR("oldver.version"),
};
/** Original field order for SlGamelogSetting. */
const SaveLoadCompat _gamelog_setting_sl_compat[] = {
SLC_VAR("setting.name"),
SLC_VAR("setting.oldval"),
SLC_VAR("setting.newval"),
};
/** Original field order for SlGamelogGrfadd. */
const SaveLoadCompat _gamelog_grfadd_sl_compat[] = {
SLC_VAR("grfadd.grfid"),
SLC_VAR("grfadd.md5sum"),
};
/** Original field order for SlGamelogGrfrem. */
const SaveLoadCompat _gamelog_grfrem_sl_compat[] = {
SLC_VAR("grfrem.grfid"),
};
/** Original field order for SlGamelogGrfcompat. */
const SaveLoadCompat _gamelog_grfcompat_sl_compat[] = {
SLC_VAR("grfcompat.grfid"),
SLC_VAR("grfcompat.md5sum"),
};
/** Original field order for SlGamelogGrfparam. */
const SaveLoadCompat _gamelog_grfparam_sl_compat[] = {
SLC_VAR("grfparam.grfid"),
};
/** Original field order for SlGamelogGrfmove. */
const SaveLoadCompat _gamelog_grfmove_sl_compat[] = {
SLC_VAR("grfmove.grfid"),
SLC_VAR("grfmove.offset"),
};
/** Original field order for SlGamelogGrfbug. */
const SaveLoadCompat _gamelog_grfbug_sl_compat[] = {
SLC_VAR("grfbug.data"),
SLC_VAR("grfbug.grfid"),
SLC_VAR("grfbug.bug"),
};
/** Original field order for SlGamelogEmergency. */
const SaveLoadCompat _gamelog_emergency_sl_compat[] = {
SLC_VAR("is_emergency_save"),
};
/** Original field order for SlGamelogAction. */
const SaveLoadCompat _gamelog_action_sl_compat[] = {
SLC_VAR("ct"),
SLC_VAR("mode"),
SLC_VAR("revision"),
SLC_VAR("oldver"),
SLC_VAR("setting"),
SLC_VAR("grfadd"),
SLC_VAR("grfrem"),
SLC_VAR("grfcompat"),
SLC_VAR("grfparam"),
SLC_VAR("grfmove"),
SLC_VAR("grfbug"),
SLC_VAR("emergency"),
};
/** Original field order for _gamelog_desc. */
const SaveLoadCompat _gamelog_sl_compat[] = {
SLC_VAR("at"),
SLC_VAR("tick"),
SLC_VAR("action"),
};
#endif /* SAVELOAD_COMPAT_GAMELOG_H */
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