Files @ r8129:f8fcdf826c59
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Location: cpp/openttd-patchpack/source/src/intro_gui.cpp

egladil
(svn r11690) -Fix: Since indices into the patch array is sent over the network having conditionally compiled entries in the table can cause desyncs. Moving them to the end will hide this issue, but it should really be solved in a better way.
/* $Id$ */

/** @file intro_gui.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "player.h"
#include "network/network.h"
#include "variables.h"
#include "settings.h"
#include "heightmap.h"
#include "genworld.h"
#include "network/network_gui.h"
#include "newgrf.h"
#include "strings_func.h"

static const Widget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
{      WWT_PANEL, RESIZE_NONE, 13,   0, 335,  14, 194, 0x0,                      STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,        STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_SCENARIO_EDITOR,      STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},

{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  77, 131, SPR_SELECT_TEMPERATE,     STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  77, 131, SPR_SELECT_SUB_ARCTIC,    STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  77, 131, SPR_SELECT_SUB_TROPICAL,  STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  77, 131, SPR_SELECT_TOYLAND,       STR_0311_SELECT_TOYLAND_LANDSCAPE},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 139, 150, STR_0148_GAME_OPTIONS,    STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY,      STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 157, 168, STR_CONFIG_PATCHES,       STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD},
{   WIDGETS_END},
};

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

static void SelectGameWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break;

	case WE_PAINT:
		w->SetWidgetLoweredState(8,  _opt_newgame.landscape == LT_TEMPERATE);
		w->SetWidgetLoweredState(9,  _opt_newgame.landscape == LT_ARCTIC);
		w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC);
		w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND);
		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
		DrawWindowWidgets(w);
		break;

	case WE_CLICK:
#ifdef ENABLE_NETWORK
		/* Do not create a network server when you (just) have closed one of the game
		 * creation/load windows for the network server. */
		if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
#endif /* ENABLE_NETWORK */

		switch (e->we.click.widget) {
		case 2: ShowGenerateLandscape(); break;
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
		case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
		case 6: StartScenarioEditor(); break;
		case 7:
			if (!_network_available) {
				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
			} else {
				ShowNetworkGameWindow();
			}
			break;
		case 8: case 9: case 10: case 11:
			w->RaiseWidget(_opt_newgame.landscape + 8);
			SetNewLandscapeType(e->we.click.widget - 8);
			break;
		case 12: ShowGameOptions(); break;
		case 13: ShowGameDifficulty(); break;
		case 14: ShowPatchesSelection(); break;
		case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
		case 16: HandleExitGameRequest(); break;
		}
		break;
	}
}

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 195, 336, 195,
	WC_SELECT_GAME, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
	SelectGameWndProc
};

void ShowSelectGameWindow()
{
	AllocateWindowDesc(&_select_game_desc);
}

static void AskExitGameCallback(Window *w, bool confirmed)
{
	if (confirmed) _exit_game = true;
}

void AskExitGame()
{
#if defined(_WIN32)
		SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#elif defined(SUNOS)
		SetDParam(0, STR_OSNAME_SUNOS);
#else
		SetDParam(0, STR_0134_UNIX);
#endif
	ShowQuery(
		STR_00C7_QUIT,
		STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
		NULL,
		AskExitGameCallback
	);
}


static void AskExitToGameMenuCallback(Window *w, bool confirmed)
{
	if (confirmed) _switch_mode = SM_MENU;
}

void AskExitToGameMenu()
{
	ShowQuery(
		STR_0161_QUIT_GAME,
		(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
		NULL,
		AskExitToGameMenuCallback
	);
}