Files @ r12269:f94731e7dc53
Branch filter:

Location: cpp/openttd-patchpack/source/src/sound/sdl_s.h

rubidium
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
/* $Id$ */

/** @file sdl_s.h Base fo playing sound via SDL. */

#ifndef SOUND_SDL_H
#define SOUND_SDL_H

#include "sound_driver.hpp"

class SoundDriver_SDL: public SoundDriver {
public:
	/* virtual */ const char *Start(const char * const *param);

	/* virtual */ void Stop();
};

class FSoundDriver_SDL: public SoundDriverFactory<FSoundDriver_SDL> {
public:
	static const int priority = 5;
	/* virtual */ const char *GetName() { return "sdl"; }
	/* virtual */ const char *GetDescription() { return "SDL Sound Driver"; }
	/* virtual */ Driver *CreateInstance() { return new SoundDriver_SDL(); }
};

#endif /* SOUND_SDL_H */