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Location: cpp/openttd-patchpack/source/src/townname.cpp
r20549:f96b9e5c593a
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(svn r25577) -Fix-ish [FS#5638] (r20562): [Script] Documentation implied that XXList::AddItem has a default for value if it isn't filled in.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file townname.cpp %Town name generators. */
#include "stdafx.h"
#include "string_func.h"
#include "townname_type.h"
#include "town.h"
#include "strings_func.h"
#include "core/random_func.hpp"
#include "genworld.h"
#include "table/townname.h"
/**
* Initializes this struct from town data
* @param t town for which we will be printing name later
*/
TownNameParams::TownNameParams(const Town *t) :
grfid(t->townnamegrfid), // by default, use supplied data
type(t->townnametype)
{
if (t->townnamegrfid != 0 && GetGRFTownName(t->townnamegrfid) == NULL) {
/* Fallback to english original */
this->grfid = 0;
this->type = SPECSTR_TOWNNAME_ENGLISH;
return;
}
}
/**
* Fills buffer with specified town name
* @param buff buffer start
* @param par town name parameters
* @param townnameparts 'encoded' town name
* @param last end of buffer
* @return pointer to terminating '\0'
*/
char *GetTownName(char *buff, const TownNameParams *par, uint32 townnameparts, const char *last)
{
if (par->grfid == 0) {
int64 args_array[1] = { townnameparts };
StringParameters tmp_params(args_array);
return GetStringWithArgs(buff, par->type, &tmp_params, last);
}
return GRFTownNameGenerate(buff, par->grfid, par->type, townnameparts, last);
}
/**
* Fills buffer with town's name
* @param buff buffer start
* @param t we want to get name of this town
* @param last end of buffer
* @return pointer to terminating '\0'
*/
char *GetTownName(char *buff, const Town *t, const char *last)
{
TownNameParams par(t);
return GetTownName(buff, &par, t->townnameparts, last);
}
/**
* Verifies the town name is valid and unique.
* @param r random bits
* @param par town name parameters
* @return true iff name is valid and unique
*/
bool VerifyTownName(uint32 r, const TownNameParams *par)
{
/* reserve space for extra unicode character and terminating '\0' */
char buf1[(MAX_LENGTH_TOWN_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
char buf2[(MAX_LENGTH_TOWN_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
GetTownName(buf1, par, r, lastof(buf1));
/* Check size and width */
if (Utf8StringLength(buf1) >= MAX_LENGTH_TOWN_NAME_CHARS) return false;
const Town *t;
FOR_ALL_TOWNS(t) {
/* We can't just compare the numbers since
* several numbers may map to a single name. */
const char *buf = t->name;
if (buf == NULL) {
GetTownName(buf2, t, lastof(buf2));
buf = buf2;
}
if (strcmp(buf1, buf) == 0) return false;
}
return true;
}
/**
* Generates valid town name.
* @param townnameparts if a name is generated, it's stored there
* @return true iff a name was generated
*/
bool GenerateTownName(uint32 *townnameparts)
{
/* Do not set too low tries, since when we run out of names, we loop
* for #tries only one time anyway - then we stop generating more
* towns. Do not show it too high neither, since looping through all
* the other towns may take considerable amount of time (10000 is
* too much). */
TownNameParams par(_settings_game.game_creation.town_name);
for (int i = 1000; i != 0; i--) {
uint32 r = _generating_world ? Random() : InteractiveRandom();
if (!VerifyTownName(r, &par)) continue;
*townnameparts = r;
return true;
}
return false;
}
/**
* Generates a number from given seed.
* @param shift_by number of bits seed is shifted to the right
* @param max generated number is in interval 0...max-1
* @param seed seed
* @return seed transformed to a number from given range
*/
static inline uint32 SeedChance(byte shift_by, int max, uint32 seed)
{
return (GB(seed, shift_by, 16) * max) >> 16;
}
/**
* Generates a number from given seed. Uses different algorithm than SeedChance().
* @param shift_by number of bits seed is shifted to the right
* @param max generated number is in interval 0...max-1
* @param seed seed
* @return seed transformed to a number from given range
*/
static inline uint32 SeedModChance(byte shift_by, int max, uint32 seed)
{
/* This actually gives *MUCH* more even distribution of the values
* than SeedChance(), which is absolutely horrible in that. If
* you do not believe me, try with i.e. the Czech town names,
* compare the words (nicely visible on prefixes) generated by
* SeedChance() and SeedModChance(). Do not get discouraged by the
* never-use-modulo myths, which hold true only for the linear
* congruential generators (and Random() isn't such a generator).
* --pasky
* TODO: Perhaps we should use it for all the name generators? --pasky */
return (seed >> shift_by) % max;
}
/**
* Generates a number from given seed.
* @param shift_by number of bits seed is shifted to the right
* @param max generated number is in interval -bias...max-1
* @param seed seed
* @param bias minimum value that can be returned
* @return seed transformed to a number from given range
*/
static inline int32 SeedChanceBias(byte shift_by, int max, uint32 seed, int bias)
{
return SeedChance(shift_by, max + bias, seed) - bias;
}
/**
* Replaces a string beginning in 'org' with 'rep'.
* @param org string to replace, has to be 4 characters long
* @param rep string to be replaced with, has to be 4 characters long
* @param buf buffer with string
*/
static void ReplaceWords(const char *org, const char *rep, char *buf)
{
if (strncmp(buf, org, 4) == 0) strncpy(buf, rep, 4); // Safe as the string in buf is always more than 4 characters long.
}
/**
* Replaces english curses and ugly letter combinations by nicer ones.
* @param buf buffer with town name
* @param original English (Original) generator was used
*/
static void ReplaceEnglishWords(char *buf, bool original)
{
ReplaceWords("Cunt", "East", buf);
ReplaceWords("Slag", "Pits", buf);
ReplaceWords("Slut", "Edin", buf);
if (!original) ReplaceWords("Fart", "Boot", buf); // never happens with 'English (Original)'
ReplaceWords("Drar", "Quar", buf);
ReplaceWords("Dreh", "Bash", buf);
ReplaceWords("Frar", "Shor", buf);
ReplaceWords("Grar", "Aber", buf);
ReplaceWords("Brar", "Over", buf);
ReplaceWords("Wrar", original ? "Inve" : "Stan", buf);
}
/**
* Generates English (Original) town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeEnglishOriginalTownName(char *buf, const char *last, uint32 seed)
{
char *orig = buf;
/* optional first segment */
int i = SeedChanceBias(0, lengthof(_name_original_english_1), seed, 50);
if (i >= 0) buf = strecpy(buf, _name_original_english_1[i], last);
/* mandatory middle segments */
buf = strecpy(buf, _name_original_english_2[SeedChance(4, lengthof(_name_original_english_2), seed)], last);
buf = strecpy(buf, _name_original_english_3[SeedChance(7, lengthof(_name_original_english_3), seed)], last);
buf = strecpy(buf, _name_original_english_4[SeedChance(10, lengthof(_name_original_english_4), seed)], last);
buf = strecpy(buf, _name_original_english_5[SeedChance(13, lengthof(_name_original_english_5), seed)], last);
/* optional last segment */
i = SeedChanceBias(15, lengthof(_name_original_english_6), seed, 60);
if (i >= 0) buf = strecpy(buf, _name_original_english_6[i], last);
/* Ce, Ci => Ke, Ki */
if (orig[0] == 'C' && (orig[1] == 'e' || orig[1] == 'i')) {
orig[0] = 'K';
}
assert(buf - orig >= 4);
ReplaceEnglishWords(orig, true);
return buf;
}
/**
* Generates English (Additional) town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeEnglishAdditionalTownName(char *buf, const char *last, uint32 seed)
{
char *orig = buf;
/* optional first segment */
int i = SeedChanceBias(0, lengthof(_name_additional_english_prefix), seed, 50);
if (i >= 0) buf = strecpy(buf, _name_additional_english_prefix[i], last);
if (SeedChance(3, 20, seed) >= 14) {
buf = strecpy(buf, _name_additional_english_1a[SeedChance(6, lengthof(_name_additional_english_1a), seed)], last);
} else {
buf = strecpy(buf, _name_additional_english_1b1[SeedChance(6, lengthof(_name_additional_english_1b1), seed)], last);
buf = strecpy(buf, _name_additional_english_1b2[SeedChance(9, lengthof(_name_additional_english_1b2), seed)], last);
if (SeedChance(11, 20, seed) >= 4) {
buf = strecpy(buf, _name_additional_english_1b3a[SeedChance(12, lengthof(_name_additional_english_1b3a), seed)], last);
} else {
buf = strecpy(buf, _name_additional_english_1b3b[SeedChance(12, lengthof(_name_additional_english_1b3b), seed)], last);
}
}
buf = strecpy(buf, _name_additional_english_2[SeedChance(14, lengthof(_name_additional_english_2), seed)], last);
/* optional last segment */
i = SeedChanceBias(15, lengthof(_name_additional_english_3), seed, 60);
if (i >= 0) buf = strecpy(buf, _name_additional_english_3[i], last);
assert(buf - orig >= 4);
ReplaceEnglishWords(orig, false);
return buf;
}
/**
* Generates Austrian town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeAustrianTownName(char *buf, const char *last, uint32 seed)
{
/* Bad, Maria, Gross, ... */
int i = SeedChanceBias(0, lengthof(_name_austrian_a1), seed, 15);
if (i >= 0) buf = strecpy(buf, _name_austrian_a1[i], last);
int j = 0;
i = SeedChance(4, 6, seed);
if (i >= 4) {
/* Kaisers-kirchen */
buf = strecpy(buf, _name_austrian_a2[SeedChance( 7, lengthof(_name_austrian_a2), seed)], last);
buf = strecpy(buf, _name_austrian_a3[SeedChance(13, lengthof(_name_austrian_a3), seed)], last);
} else if (i >= 2) {
/* St. Johann */
buf = strecpy(buf, _name_austrian_a5[SeedChance( 7, lengthof(_name_austrian_a5), seed)], last);
buf = strecpy(buf, _name_austrian_a6[SeedChance( 9, lengthof(_name_austrian_a6), seed)], last);
j = 1; // More likely to have a " an der " or " am "
} else {
/* Zell */
buf = strecpy(buf, _name_austrian_a4[SeedChance( 7, lengthof(_name_austrian_a4), seed)], last);
}
i = SeedChance(1, 6, seed);
if (i >= 4 - j) {
/* an der Donau (rivers) */
buf = strecpy(buf, _name_austrian_f1[SeedChance(4, lengthof(_name_austrian_f1), seed)], last);
buf = strecpy(buf, _name_austrian_f2[SeedChance(5, lengthof(_name_austrian_f2), seed)], last);
} else if (i >= 2 - j) {
/* am Dachstein (mountains) */
buf = strecpy(buf, _name_austrian_b1[SeedChance(4, lengthof(_name_austrian_b1), seed)], last);
buf = strecpy(buf, _name_austrian_b2[SeedChance(5, lengthof(_name_austrian_b2), seed)], last);
}
return buf;
}
/**
* Generates German town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeGermanTownName(char *buf, const char *last, uint32 seed)
{
uint seed_derivative = SeedChance(7, 28, seed);
/* optional prefix */
if (seed_derivative == 12 || seed_derivative == 19) {
uint i = SeedChance(2, lengthof(_name_german_pre), seed);
buf = strecpy(buf, _name_german_pre[i], last);
}
/* mandatory middle segments including option of hardcoded name */
uint i = SeedChance(3, lengthof(_name_german_real) + lengthof(_name_german_1), seed);
if (i < lengthof(_name_german_real)) {
buf = strecpy(buf, _name_german_real[i], last);
} else {
buf = strecpy(buf, _name_german_1[i - lengthof(_name_german_real)], last);
i = SeedChance(5, lengthof(_name_german_2), seed);
buf = strecpy(buf, _name_german_2[i], last);
}
/* optional suffix */
if (seed_derivative == 24) {
i = SeedChance(9, lengthof(_name_german_4_an_der) + lengthof(_name_german_4_am), seed);
if (i < lengthof(_name_german_4_an_der)) {
buf = strecpy(buf, _name_german_3_an_der[0], last);
buf = strecpy(buf, _name_german_4_an_der[i], last);
} else {
buf = strecpy(buf, _name_german_3_am[0], last);
buf = strecpy(buf, _name_german_4_am[i - lengthof(_name_german_4_an_der)], last);
}
}
return buf;
}
/**
* Generates Latin-American town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeSpanishTownName(char *buf, const char *last, uint32 seed)
{
return strecpy(buf, _name_spanish_real[SeedChance(0, lengthof(_name_spanish_real), seed)], last);
}
/**
* Generates French town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeFrenchTownName(char *buf, const char *last, uint32 seed)
{
return strecpy(buf, _name_french_real[SeedChance(0, lengthof(_name_french_real), seed)], last);
}
/**
* Generates Silly town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeSillyTownName(char *buf, const char *last, uint32 seed)
{
buf = strecpy(buf, _name_silly_1[SeedChance( 0, lengthof(_name_silly_1), seed)], last);
buf = strecpy(buf, _name_silly_2[SeedChance(16, lengthof(_name_silly_2), seed)], last);
return buf;
}
/**
* Generates Swedish town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeSwedishTownName(char *buf, const char *last, uint32 seed)
{
/* optional first segment */
int i = SeedChanceBias(0, lengthof(_name_swedish_1), seed, 50);
if (i >= 0) buf = strecpy(buf, _name_swedish_1[i], last);
/* mandatory middle segments including option of hardcoded name */
if (SeedChance(4, 5, seed) >= 3) {
buf = strecpy(buf, _name_swedish_2[SeedChance( 7, lengthof(_name_swedish_2), seed)], last);
} else {
buf = strecpy(buf, _name_swedish_2a[SeedChance( 7, lengthof(_name_swedish_2a), seed)], last);
buf = strecpy(buf, _name_swedish_2b[SeedChance(10, lengthof(_name_swedish_2b), seed)], last);
buf = strecpy(buf, _name_swedish_2c[SeedChance(13, lengthof(_name_swedish_2c), seed)], last);
}
buf = strecpy(buf, _name_swedish_3[SeedChance(16, lengthof(_name_swedish_3), seed)], last);
return buf;
}
/**
* Generates Dutch town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeDutchTownName(char *buf, const char *last, uint32 seed)
{
/* optional first segment */
int i = SeedChanceBias(0, lengthof(_name_dutch_1), seed, 50);
if (i >= 0) buf = strecpy(buf, _name_dutch_1[i], last);
/* mandatory middle segments including option of hardcoded name */
if (SeedChance(6, 9, seed) > 4) {
buf = strecpy(buf, _name_dutch_2[SeedChance( 9, lengthof(_name_dutch_2), seed)], last);
} else {
buf = strecpy(buf, _name_dutch_3[SeedChance( 9, lengthof(_name_dutch_3), seed)], last);
buf = strecpy(buf, _name_dutch_4[SeedChance(12, lengthof(_name_dutch_4), seed)], last);
}
buf = strecpy(buf, _name_dutch_5[SeedChance(15, lengthof(_name_dutch_5), seed)], last);
return buf;
}
/**
* Generates Finnish town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeFinnishTownName(char *buf, const char *last, uint32 seed)
{
char *orig = buf;
/* Select randomly if town name should consists of one or two parts. */
if (SeedChance(0, 15, seed) >= 10) {
return strecpy(buf, _name_finnish_real[SeedChance(2, lengthof(_name_finnish_real), seed)], last);
}
if (SeedChance(0, 15, seed) >= 5) {
/* A two-part name by combining one of _name_finnish_1 + "la"/"lä"
* The reason for not having the contents of _name_finnish_{1,2} in the same table is
* that the ones in _name_finnish_2 are not good for this purpose. */
uint sel = SeedChance( 0, lengthof(_name_finnish_1), seed);
buf = strecpy(buf, _name_finnish_1[sel], last);
char *end = buf - 1;
assert(end >= orig);
if (*end == 'i') *end = 'e';
if (strstr(orig, "a") != NULL || strstr(orig, "o") != NULL || strstr(orig, "u") != NULL ||
strstr(orig, "A") != NULL || strstr(orig, "O") != NULL || strstr(orig, "U") != NULL) {
buf = strecpy(buf, "la", last);
} else {
buf = strecpy(buf, "l\xC3\xA4", last);
}
return buf;
}
/* A two-part name by combining one of _name_finnish_{1,2} + _name_finnish_3.
* Why aren't _name_finnish_{1,2} just one table? See above. */
uint sel = SeedChance(2, lengthof(_name_finnish_1) + lengthof(_name_finnish_2), seed);
if (sel >= lengthof(_name_finnish_1)) {
buf = strecpy(buf, _name_finnish_2[sel - lengthof(_name_finnish_1)], last);
} else {
buf = strecpy(buf, _name_finnish_1[sel], last);
}
buf = strecpy(buf, _name_finnish_3[SeedChance(10, lengthof(_name_finnish_3), seed)], last);
return buf;
}
/**
* Generates Polish town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakePolishTownName(char *buf, const char *last, uint32 seed)
{
/* optional first segment */
uint i = SeedChance(0,
lengthof(_name_polish_2_o) + lengthof(_name_polish_2_m) +
lengthof(_name_polish_2_f) + lengthof(_name_polish_2_n),
seed);
uint j = SeedChance(2, 20, seed);
if (i < lengthof(_name_polish_2_o)) {
return strecpy(buf, _name_polish_2_o[SeedChance(3, lengthof(_name_polish_2_o), seed)], last);
}
if (i < lengthof(_name_polish_2_m) + lengthof(_name_polish_2_o)) {
if (j < 4) {
buf = strecpy(buf, _name_polish_1_m[SeedChance(5, lengthof(_name_polish_1_m), seed)], last);
}
buf = strecpy(buf, _name_polish_2_m[SeedChance(7, lengthof(_name_polish_2_m), seed)], last);
if (j >= 4 && j < 16) {
buf = strecpy(buf, _name_polish_3_m[SeedChance(10, lengthof(_name_polish_3_m), seed)], last);
}
return buf;
}
if (i < lengthof(_name_polish_2_f) + lengthof(_name_polish_2_m) + lengthof(_name_polish_2_o)) {
if (j < 4) {
buf = strecpy(buf, _name_polish_1_f[SeedChance(5, lengthof(_name_polish_1_f), seed)], last);
}
buf = strecpy(buf, _name_polish_2_f[SeedChance(7, lengthof(_name_polish_2_f), seed)], last);
if (j >= 4 && j < 16) {
buf = strecpy(buf, _name_polish_3_f[SeedChance(10, lengthof(_name_polish_3_f), seed)], last);
}
return buf;
}
if (j < 4) {
buf = strecpy(buf, _name_polish_1_n[SeedChance(5, lengthof(_name_polish_1_n), seed)], last);
}
buf = strecpy(buf, _name_polish_2_n[SeedChance(7, lengthof(_name_polish_2_n), seed)], last);
if (j >= 4 && j < 16) {
buf = strecpy(buf, _name_polish_3_n[SeedChance(10, lengthof(_name_polish_3_n), seed)], last);
}
return buf;
}
/**
* Generates Czech town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeCzechTownName(char *buf, const char *last, uint32 seed)
{
/* 1:3 chance to use a real name. */
if (SeedModChance(0, 4, seed) == 0) {
return strecpy(buf, _name_czech_real[SeedModChance(4, lengthof(_name_czech_real), seed)], last);
}
const char *orig = buf;
/* Probability of prefixes/suffixes
* 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */
int prob_tails = SeedModChance(2, 32, seed);
bool do_prefix = prob_tails < 12;
bool do_suffix = prob_tails > 11 && prob_tails < 17;
bool dynamic_subst;
/* IDs of the respective parts */
int prefix = 0, ending = 0, suffix = 0;
uint postfix = 0;
uint stem;
/* The select criteria. */
CzechGender gender;
CzechChoose choose;
CzechAllow allow;
if (do_prefix) prefix = SeedModChance(5, lengthof(_name_czech_adj) * 12, seed) / 12;
if (do_suffix) suffix = SeedModChance(7, lengthof(_name_czech_suffix), seed);
/* 3:1 chance 3:1 to use dynamic substantive */
stem = SeedModChance(9,
lengthof(_name_czech_subst_full) + 3 * lengthof(_name_czech_subst_stem),
seed);
if (stem < lengthof(_name_czech_subst_full)) {
/* That was easy! */
dynamic_subst = false;
gender = _name_czech_subst_full[stem].gender;
choose = _name_czech_subst_full[stem].choose;
allow = _name_czech_subst_full[stem].allow;
} else {
unsigned int map[lengthof(_name_czech_subst_ending)];
int ending_start = -1, ending_stop = -1;
/* Load the substantive */
dynamic_subst = true;
stem -= lengthof(_name_czech_subst_full);
stem %= lengthof(_name_czech_subst_stem);
gender = _name_czech_subst_stem[stem].gender;
choose = _name_czech_subst_stem[stem].choose;
allow = _name_czech_subst_stem[stem].allow;
/* Load the postfix (1:1 chance that a postfix will be inserted) */
postfix = SeedModChance(14, lengthof(_name_czech_subst_postfix) * 2, seed);
if (choose & CZC_POSTFIX) {
/* Always get a real postfix. */
postfix %= lengthof(_name_czech_subst_postfix);
}
if (choose & CZC_NOPOSTFIX) {
/* Always drop a postfix. */
postfix += lengthof(_name_czech_subst_postfix);
}
if (postfix < lengthof(_name_czech_subst_postfix)) {
choose |= CZC_POSTFIX;
} else {
choose |= CZC_NOPOSTFIX;
}
/* Localize the array segment containing a good gender */
for (ending = 0; ending < (int)lengthof(_name_czech_subst_ending); ending++) {
const CzechNameSubst *e = &_name_czech_subst_ending[ending];
if (gender == CZG_FREE ||
(gender == CZG_NFREE && e->gender != CZG_SNEUT && e->gender != CZG_PNEUT) ||
gender == e->gender) {
if (ending_start < 0) {
ending_start = ending;
}
} else if (ending_start >= 0) {
ending_stop = ending - 1;
break;
}
}
if (ending_stop < 0) {
/* Whoa. All the endings matched. */
ending_stop = ending - 1;
}
/* Make a sequential map of the items with good mask */
size_t i = 0;
for (ending = ending_start; ending <= ending_stop; ending++) {
const CzechNameSubst *e = &_name_czech_subst_ending[ending];
if ((e->choose & choose) == choose && (e->allow & allow) != 0) {
map[i++] = ending;
}
}
assert(i > 0);
/* Load the ending */
ending = map[SeedModChance(16, (int)i, seed)];
/* Override possible CZG_*FREE; this must be a real gender,
* otherwise we get overflow when modifying the adjectivum. */
gender = _name_czech_subst_ending[ending].gender;
assert(gender != CZG_FREE && gender != CZG_NFREE);
}
if (do_prefix && (_name_czech_adj[prefix].choose & choose) != choose) {
/* Throw away non-matching prefix. */
do_prefix = false;
}
/* Now finally construct the name */
if (do_prefix) {
CzechPattern pattern = _name_czech_adj[prefix].pattern;
buf = strecpy(buf, _name_czech_adj[prefix].name, last);
char *endpos = buf - 1;
/* Find the first character in a UTF-8 sequence */
while (GB(*endpos, 6, 2) == 2) endpos--;
if (gender == CZG_SMASC && pattern == CZP_PRIVL) {
assert(endpos >= orig + 2);
/* -ovX -> -uv */
*(endpos - 2) = 'u';
assert(*(endpos - 1) == 'v');
*endpos = '\0';
} else {
assert(endpos >= orig);
endpos = strecpy(endpos, _name_czech_patmod[gender][pattern], last);
}
buf = strecpy(endpos, " ", last);
}
if (dynamic_subst) {
buf = strecpy(buf, _name_czech_subst_stem[stem].name, last);
if (postfix < lengthof(_name_czech_subst_postfix)) {
const char *poststr = _name_czech_subst_postfix[postfix];
const char *endstr = _name_czech_subst_ending[ending].name;
size_t postlen = strlen(poststr);
size_t endlen = strlen(endstr);
assert(postlen > 0 && endlen > 0);
/* Kill the "avava" and "Jananna"-like cases */
if (postlen < 2 || postlen > endlen ||
((poststr[1] != 'v' || poststr[1] != endstr[1]) &&
poststr[2] != endstr[1])) {
buf = strecpy(buf, poststr, last);
/* k-i -> c-i, h-i -> z-i */
if (endstr[0] == 'i') {
switch (*(buf - 1)) {
case 'k': *(buf - 1) = 'c'; break;
case 'h': *(buf - 1) = 'z'; break;
default: break;
}
}
}
}
buf = strecpy(buf, _name_czech_subst_ending[ending].name, last);
} else {
buf = strecpy(buf, _name_czech_subst_full[stem].name, last);
}
if (do_suffix) {
buf = strecpy(buf, " ", last);
buf = strecpy(buf, _name_czech_suffix[suffix], last);
}
return buf;
}
/**
* Generates Romanian town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeRomanianTownName(char *buf, const char *last, uint32 seed)
{
return strecpy(buf, _name_romanian_real[SeedChance(0, lengthof(_name_romanian_real), seed)], last);
}
/**
* Generates Slovak town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeSlovakTownName(char *buf, const char *last, uint32 seed)
{
return strecpy(buf, _name_slovak_real[SeedChance(0, lengthof(_name_slovak_real), seed)], last);
}
/**
* Generates Norwegian town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeNorwegianTownName(char *buf, const char *last, uint32 seed)
{
/* Use first 4 bit from seed to decide whether or not this town should
* have a real name 3/16 chance. Bit 0-3 */
if (SeedChance(0, 15, seed) < 3) {
/* Use 7bit for the realname table index. Bit 4-10 */
return strecpy(buf, _name_norwegian_real[SeedChance(4, lengthof(_name_norwegian_real), seed)], last);
}
/* Use 7bit for the first fake part. Bit 4-10 */
buf = strecpy(buf, _name_norwegian_1[SeedChance(4, lengthof(_name_norwegian_1), seed)], last);
/* Use 7bit for the last fake part. Bit 11-17 */
buf = strecpy(buf, _name_norwegian_2[SeedChance(11, lengthof(_name_norwegian_2), seed)], last);
return buf;
}
/**
* Generates Hungarian town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeHungarianTownName(char *buf, const char *last, uint32 seed)
{
if (SeedChance(12, 15, seed) < 3) {
return strecpy(buf, _name_hungarian_real[SeedChance(0, lengthof(_name_hungarian_real), seed)], last);
}
/* optional first segment */
uint i = SeedChance(3, lengthof(_name_hungarian_1) * 3, seed);
if (i < lengthof(_name_hungarian_1)) buf = strecpy(buf, _name_hungarian_1[i], last);
/* mandatory middle segments */
buf = strecpy(buf, _name_hungarian_2[SeedChance(3, lengthof(_name_hungarian_2), seed)], last);
buf = strecpy(buf, _name_hungarian_3[SeedChance(6, lengthof(_name_hungarian_3), seed)], last);
/* optional last segment */
i = SeedChance(10, lengthof(_name_hungarian_4) * 3, seed);
if (i < lengthof(_name_hungarian_4)) {
buf = strecpy(buf, _name_hungarian_4[i], last);
}
return buf;
}
/**
* Generates Swiss town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeSwissTownName(char *buf, const char *last, uint32 seed)
{
return strecpy(buf, _name_swiss_real[SeedChance(0, lengthof(_name_swiss_real), seed)], last);
}
/**
* Generates Danish town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeDanishTownName(char *buf, const char *last, uint32 seed)
{
/* optional first segment */
int i = SeedChanceBias(0, lengthof(_name_danish_1), seed, 50);
if (i >= 0) buf = strecpy(buf, _name_danish_1[i], last);
/* middle segments removed as this algorithm seems to create much more realistic names */
buf = strecpy(buf, _name_danish_2[SeedChance( 7, lengthof(_name_danish_2), seed)], last);
buf = strecpy(buf, _name_danish_3[SeedChance(16, lengthof(_name_danish_3), seed)], last);
return buf;
}
/**
* Generates Turkish town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeTurkishTownName(char *buf, const char *last, uint32 seed)
{
uint i = SeedModChance(0, 5, seed);
switch (i) {
case 0:
buf = strecpy(buf, _name_turkish_prefix[SeedModChance( 2, lengthof(_name_turkish_prefix), seed)], last);
/* middle segment */
buf = strecpy(buf, _name_turkish_middle[SeedModChance( 4, lengthof(_name_turkish_middle), seed)], last);
/* optional suffix */
if (SeedModChance(0, 7, seed) == 0) {
buf = strecpy(buf, _name_turkish_suffix[SeedModChance( 10, lengthof(_name_turkish_suffix), seed)], last);
}
break;
case 1: case 2:
buf = strecpy(buf, _name_turkish_prefix[SeedModChance( 2, lengthof(_name_turkish_prefix), seed)], last);
buf = strecpy(buf, _name_turkish_suffix[SeedModChance( 4, lengthof(_name_turkish_suffix), seed)], last);
break;
default:
buf = strecpy(buf, _name_turkish_real[SeedModChance( 4, lengthof(_name_turkish_real), seed)], last);
break;
}
return buf;
}
/**
* Generates Italian town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeItalianTownName(char *buf, const char *last, uint32 seed)
{
if (SeedModChance(0, 6, seed) == 0) { // real city names
return strecpy(buf, _name_italian_real[SeedModChance(4, lengthof(_name_italian_real), seed)], last);
}
static const char * const mascul_femin_italian[] = {
"o",
"a",
};
if (SeedModChance(0, 8, seed) == 0) { // prefix
buf = strecpy(buf, _name_italian_pref[SeedModChance(11, lengthof(_name_italian_pref), seed)], last);
}
uint i = SeedChance(0, 2, seed);
if (i == 0) { // masculine form
buf = strecpy(buf, _name_italian_1m[SeedModChance(4, lengthof(_name_italian_1m), seed)], last);
} else { // feminine form
buf = strecpy(buf, _name_italian_1f[SeedModChance(4, lengthof(_name_italian_1f), seed)], last);
}
if (SeedModChance(3, 3, seed) == 0) {
buf = strecpy(buf, _name_italian_2[SeedModChance(11, lengthof(_name_italian_2), seed)], last);
buf = strecpy(buf, mascul_femin_italian[i], last);
} else {
buf = strecpy(buf, _name_italian_2i[SeedModChance(16, lengthof(_name_italian_2i), seed)], last);
}
if (SeedModChance(15, 4, seed) == 0) {
if (SeedModChance(5, 2, seed) == 0) { // generic suffix
buf = strecpy(buf, _name_italian_3[SeedModChance(4, lengthof(_name_italian_3), seed)], last);
} else { // river name suffix
buf = strecpy(buf, _name_italian_river1[SeedModChance(4, lengthof(_name_italian_river1), seed)], last);
buf = strecpy(buf, _name_italian_river2[SeedModChance(16, lengthof(_name_italian_river2), seed)], last);
}
}
return buf;
}
/**
* Generates Catalan town name from given seed.
* @param buf output buffer
* @param seed town name seed
* @param last end of buffer
*/
static char *MakeCatalanTownName(char *buf, const char *last, uint32 seed)
{
if (SeedModChance(0, 3, seed) == 0) { // real city names
return strecpy(buf, _name_catalan_real[SeedModChance(4, lengthof(_name_catalan_real), seed)], last);
}
if (SeedModChance(0, 2, seed) == 0) { // prefix
buf = strecpy(buf, _name_catalan_pref[SeedModChance(11, lengthof(_name_catalan_pref), seed)], last);
}
uint i = SeedChance(0, 2, seed);
if (i == 0) { // masculine form
buf = strecpy(buf, _name_catalan_1m[SeedModChance(4, lengthof(_name_catalan_1m), seed)], last);
buf = strecpy(buf, _name_catalan_2m[SeedModChance(11, lengthof(_name_catalan_2m), seed)], last);
} else { // feminine form
buf = strecpy(buf, _name_catalan_1f[SeedModChance(4, lengthof(_name_catalan_1f), seed)], last);
buf = strecpy(buf, _name_catalan_2f[SeedModChance(11, lengthof(_name_catalan_2f), seed)], last);
}
if (SeedModChance(15, 5, seed) == 0) {
if (SeedModChance(5, 2, seed) == 0) { // generic suffix
buf = strecpy(buf, _name_catalan_3[SeedModChance(4, lengthof(_name_catalan_3), seed)], last);
} else { // river name suffix
buf = strecpy(buf, _name_catalan_river1[SeedModChance(4, lengthof(_name_catalan_river1), seed)], last);
}
}
return buf;
}
/**
* Type for all town name generator functions.
* @param buf The buffer to write the name to.
* @param last The last element of the buffer.
* @param seed The seed of the town name.
* @return The end of the filled buffer.
*/
typedef char *TownNameGenerator(char *buf, const char *last, uint32 seed);
/** Contains pointer to generator and minimum buffer size (not incl. terminating '\0') */
struct TownNameGeneratorParams {
byte min; ///< minimum number of characters that need to be printed for generator to work correctly
TownNameGenerator *proc; ///< generator itself
};
/** Town name generators */
static const TownNameGeneratorParams _town_name_generators[] = {
{ 4, MakeEnglishOriginalTownName}, // replaces first 4 characters of name
{ 0, MakeFrenchTownName},
{ 0, MakeGermanTownName},
{ 4, MakeEnglishAdditionalTownName}, // replaces first 4 characters of name
{ 0, MakeSpanishTownName},
{ 0, MakeSillyTownName},
{ 0, MakeSwedishTownName},
{ 0, MakeDutchTownName},
{ 8, MakeFinnishTownName}, // _name_finnish_1
{ 0, MakePolishTownName},
{ 0, MakeSlovakTownName},
{ 0, MakeNorwegianTownName},
{ 0, MakeHungarianTownName},
{ 0, MakeAustrianTownName},
{ 0, MakeRomanianTownName},
{ 28, MakeCzechTownName}, // _name_czech_adj + _name_czech_patmod + 1 + _name_czech_subst_stem + _name_czech_subst_postfix
{ 0, MakeSwissTownName},
{ 0, MakeDanishTownName},
{ 0, MakeTurkishTownName},
{ 0, MakeItalianTownName},
{ 0, MakeCatalanTownName},
};
/**
* Generates town name from given seed. a language.
* @param buf output buffer
* @param last end of buffer
* @param lang town name language
* @param seed generation seed
* @return last character ('/0')
*/
char *GenerateTownNameString(char *buf, const char *last, size_t lang, uint32 seed)
{
assert(lang < lengthof(_town_name_generators));
/* Some generators need at least 9 bytes in buffer. English generators need 5 for
* string replacing, others use constructions like strlen(buf)-3 and so on.
* Finnish generator needs to fit all strings from _name_finnish_1.
* Czech generator needs to fit almost whole town name...
* These would break. Using another temporary buffer results in ~40% slower code,
* so use it only when really needed. */
const TownNameGeneratorParams *par = &_town_name_generators[lang];
if (last >= buf + par->min) return par->proc(buf, last, seed);
char *buffer = AllocaM(char, par->min + 1);
par->proc(buffer, buffer + par->min, seed);
return strecpy(buf, buffer, last);
}
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