Files @ r28520:f9aebe299cae
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Location: cpp/openttd-patchpack/source/.github/workflows/upload-gog.yml

Patric Stout
Codechange: MacOS already has MIN/MAX macros defined

This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
name: Upload (GOG)

on:
  workflow_call:
    inputs:
      version:
        required: true
        type: string

jobs:
  upload:
    name: Upload (GOG)

    runs-on: ubuntu-20.04

    steps:
    - name: Download source
      uses: actions/download-artifact@v3
      with:
        name: internal-source
        path: internal-source

    - name: Download bundle (Windows x86)
      uses: actions/download-artifact@v3
      with:
        name: openttd-windows-x86
        path: openttd-windows-x86

    - name: Download bundle (Windows x64)
      uses: actions/download-artifact@v3
      with:
        name: openttd-windows-x64
        path: openttd-windows-x64

    - name: Download bundle (MacOS)
      uses: actions/download-artifact@v3
      with:
        name: openttd-macos-universal
        path: openttd-macos-universal

    - name: Download bundle (Linux)
      uses: actions/download-artifact@v3
      with:
        name: openttd-linux-generic
        path: openttd-linux-generic

    - name: Install GOG Galaxy Build Creator
      run: |
        wget https://cdn.gog.com/open/galaxy/pipeline/build_creator/gnu-linux/GOGGalaxyBuildCreator-1.4.0.AppImage
        7z x GOGGalaxyBuildCreator-1.4.0.AppImage
        chmod +x ./app/GOGGalaxyPipelineBuilder

    - name: Install OpenGFX
      shell: bash
      run: |
        mkdir -p gog/opengfx/baseset
        cd gog/opengfx/baseset

        echo "::group::Download OpenGFX"
        curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
        echo "::endgroup::"

        echo "::group::Unpack OpenGFX"
        unzip opengfx-all.zip
        echo "::endgroup::"

        rm -f opengfx-all.zip

    - name: Install OpenMSX
      shell: bash
      run: |
        mkdir -p gog/openmsx/baseset
        cd gog/openmsx/baseset

        echo "::group::Download OpenMSX"
        curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
        echo "::endgroup::"

        echo "::group::Unpack OpenGFX"
        unzip openmsx-all.zip
        tar xf openmsx-*.tar
        echo "::endgroup::"

        rm -f openmsx-all.zip openmsx-*.tar

    - name: Install OpenSFX
      shell: bash
      run: |
        mkdir -p gog/opensfx/baseset
        cd gog/opensfx/baseset

        echo "::group::Download OpenSFX"
        curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
        echo "::endgroup::"

        echo "::group::Unpack OpenSFX"
        unzip opensfx-all.zip
        tar xf opensfx-*.tar
        echo "::endgroup::"

        rm -f opensfx-all.zip opensfx-*.tar

    - name: Upload to GOG
      run: |
        echo "::group::Extracting source"
        mkdir source
        (
          cd source
          tar -xf ../internal-source/source.tar.gz --strip-components=1
        )
        echo "::endgroup::"

        (
          cd gog

          echo "::group::Prepare Win32"
          unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
          mv openttd-*-windows-win32 win32
          echo "::endgroup::"

          echo "::group::Prepare Win64"
          unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
          mv openttd-*-windows-win64 win64
          echo "::endgroup::"

          echo "::group::Prepare macOS"
          mkdir macos
          (
            cd macos
            unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
          )
          echo "::endgroup::"

          echo "::group::Prepare Linux"
          tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
          mv openttd-*-linux-generic-amd64 linux
          echo "::endgroup::"

          echo "::group::Preparing build files"
          cp ../source/os/gog/*.json .
          for json in $(ls *.json); do
            sed -i 's/VERSION/${{ inputs.version }}/g;s/CLIENT_ID/${{ secrets.GOG_CLIENT_ID }}/g;s/CLIENT_SECRET/${{ secrets.GOG_CLIENT_SECRET }}/g' ${json}
          done
          echo "::endgroup::"

          echo "::group::Upload to GOG"
          ../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing windows.json
          ../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing macos.json
          ../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing linux.json
          echo "::endgroup::"
        )