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@ r28520:f9aebe299cae
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Location: cpp/openttd-patchpack/source/src/ai/ai_scanner.cpp
r28520:f9aebe299cae
4.4 KiB
text/x-c
Codechange: MacOS already has MIN/MAX macros defined
This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_scanner.cpp allows scanning AI scripts */
#include "../stdafx.h"
#include "../debug.h"
#include "../network/network.h"
#include "../openttd.h"
#include "../core/random_func.hpp"
#include "../script/squirrel_class.hpp"
#include "../script/api/script_object.hpp"
#include "ai_info.hpp"
#include "ai_scanner.hpp"
#include "../safeguards.h"
AIScannerInfo::AIScannerInfo() :
ScriptScanner(),
info_dummy(nullptr)
{
}
void AIScannerInfo::Initialize()
{
ScriptScanner::Initialize("AIScanner");
ScriptAllocatorScope alloc_scope(this->engine);
/* Create the dummy AI */
this->main_script = "%_dummy";
Script_CreateDummyInfo(this->engine->GetVM(), "AI", "ai");
}
void AIScannerInfo::SetDummyAI(class AIInfo *info)
{
this->info_dummy = info;
}
AIScannerInfo::~AIScannerInfo()
{
delete this->info_dummy;
}
std::string AIScannerInfo::GetScriptName(ScriptInfo *info)
{
return info->GetName();
}
void AIScannerInfo::RegisterAPI(class Squirrel *engine)
{
AIInfo::RegisterAPI(engine);
}
AIInfo *AIScannerInfo::SelectRandomAI() const
{
if (_game_mode == GM_MENU) {
Debug(script, 0, "The intro game should not use AI, loading 'dummy' AI.");
return this->info_dummy;
}
uint num_random_ais = 0;
for (const auto &item : info_single_list) {
AIInfo *i = static_cast<AIInfo *>(item.second);
if (i->UseAsRandomAI()) num_random_ais++;
}
if (num_random_ais == 0) {
Debug(script, 0, "No suitable AI found, loading 'dummy' AI.");
return this->info_dummy;
}
/* Find a random AI */
uint pos = ScriptObject::GetRandomizer(OWNER_NONE).Next(num_random_ais);
/* Find the Nth item from the array */
ScriptInfoList::const_iterator it = this->info_single_list.begin();
#define GetAIInfo(it) static_cast<AIInfo *>((*it).second)
while (!GetAIInfo(it)->UseAsRandomAI()) it++;
for (; pos > 0; pos--) {
it++;
while (!GetAIInfo(it)->UseAsRandomAI()) it++;
}
return GetAIInfo(it);
#undef GetAIInfo
}
AIInfo *AIScannerInfo::FindInfo(const std::string &name, int version, bool force_exact_match)
{
if (this->info_list.empty()) return nullptr;
if (name.empty()) return nullptr;
if (version == -1) {
/* We want to load the latest version of this AI; so find it */
auto it = this->info_single_list.find(name);
if (it != this->info_single_list.end()) return static_cast<AIInfo *>(it->second);
return nullptr;
}
if (force_exact_match) {
/* Try to find a direct 'name.version' match */
std::string name_with_version = fmt::format("{}.{}", name, version);
auto it = this->info_list.find(name_with_version);
if (it != this->info_list.end()) return static_cast<AIInfo *>(it->second);
return nullptr;
}
AIInfo *info = nullptr;
int highest_version = -1;
/* See if there is a compatible AI which goes by that name, with the highest
* version which allows loading the requested version */
for (const auto &item : this->info_list) {
AIInfo *i = static_cast<AIInfo *>(item.second);
if (StrEqualsIgnoreCase(name, i->GetName()) && i->CanLoadFromVersion(version) && (highest_version == -1 || i->GetVersion() > highest_version)) {
highest_version = item.second->GetVersion();
info = i;
}
}
return info;
}
void AIScannerLibrary::Initialize()
{
ScriptScanner::Initialize("AIScanner");
}
std::string AIScannerLibrary::GetScriptName(ScriptInfo *info)
{
AILibrary *library = static_cast<AILibrary *>(info);
return fmt::format("{}.{}", library->GetCategory(), library->GetInstanceName());
}
void AIScannerLibrary::RegisterAPI(class Squirrel *engine)
{
AILibrary::RegisterAPI(engine);
}
AILibrary *AIScannerLibrary::FindLibrary(const std::string &library, int version)
{
/* Internally we store libraries as 'library.version' */
std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name);
if (it == this->info_list.end()) return nullptr;
return static_cast<AILibrary *>((*it).second);
}
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