Files
@ r28520:f9aebe299cae
Branch filter:
Location: cpp/openttd-patchpack/source/src/currency.cpp
r28520:f9aebe299cae
8.8 KiB
text/x-c
Codechange: MacOS already has MIN/MAX macros defined
This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file currency.cpp Support for different currencies. */
#include "stdafx.h"
#include "core/bitmath_func.hpp"
#include "currency.h"
#include "news_func.h"
#include "settings_type.h"
#include "string_type.h"
#include "timer/timer.h"
#include "timer/timer_game_calendar.h"
#include "table/strings.h"
#include "safeguards.h"
/* exchange rate prefix code
* | separator | postfix | symbol_pos
* | | Euro year | | | | name
* | | | | | | | | */
/** The original currency specifications. */
static const CurrencySpec origin_currency_specs[CURRENCY_END] = {
{ 1, "", CF_NOEURO, "\u00a3", "", "GBP", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pound
{ 2, "", CF_NOEURO, "$", "", "USD", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< american dollar
{ 2, "", CF_ISEURO, "\u20ac", "", "EUR", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< euro
{ 220, "", CF_NOEURO, "\u00a5", "", "JPY", 0, STR_GAME_OPTIONS_CURRENCY_JPY }, ///< japanese yen
{ 27, "", 2002, "", NBSP "S.", "ATS", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling
{ 81, "", 2002, "BEF" NBSP, "", "BEF", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc
{ 2, "", CF_NOEURO, "CHF" NBSP, "", "CHF", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc
{ 41, "", CF_NOEURO, "", NBSP "K\u010d", "CZK", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna
{ 4, "", 2002, "DM" NBSP, "", "DEM", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark
{ 11, "", CF_NOEURO, "", NBSP "kr", "DKK", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone
{ 333, "", 2002, "Pts" NBSP, "", "ESP", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish peseta
{ 12, "", 2002, "", NBSP "mk", "FIM", 1, STR_GAME_OPTIONS_CURRENCY_FIM }, ///< finnish markka
{ 13, "", 2002, "FF" NBSP, "", "FRF", 0, STR_GAME_OPTIONS_CURRENCY_FRF }, ///< french franc
{ 681, "", 2002, "", "Dr.", "GRD", 1, STR_GAME_OPTIONS_CURRENCY_GRD }, ///< greek drachma
{ 378, "", CF_NOEURO, "", NBSP "Ft", "HUF", 1, STR_GAME_OPTIONS_CURRENCY_HUF }, ///< hungarian forint
{ 130, "", CF_NOEURO, "", NBSP "Kr", "ISK", 1, STR_GAME_OPTIONS_CURRENCY_ISK }, ///< icelandic krona
{ 3873, "", 2002, "", NBSP "L.", "ITL", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira
{ 4, "", 2002, "NLG" NBSP, "", "NLG", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden
{ 12, "", CF_NOEURO, "", NBSP "Kr", "NOK", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone
{ 6, "", CF_NOEURO, "", NBSP "z\u0142", "PLN", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty
{ 5, "", CF_NOEURO, "", NBSP "Lei", "RON", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian leu
{ 50, "", CF_NOEURO, "", NBSP "p", "RUR", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble
{ 479, "", 2007, "", NBSP "SIT", "SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar
{ 13, "", CF_NOEURO, "", NBSP "Kr", "SEK", 1, STR_GAME_OPTIONS_CURRENCY_SEK }, ///< swedish krona
{ 3, "", CF_NOEURO, "", NBSP "TL", "TRY", 1, STR_GAME_OPTIONS_CURRENCY_TRY }, ///< turkish lira
{ 60, "", 2009, "", NBSP "Sk", "SKK", 1, STR_GAME_OPTIONS_CURRENCY_SKK }, ///< slovak koruna
{ 4, "", CF_NOEURO, "R$" NBSP, "", "BRL", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real
{ 31, "", 2011, "", NBSP "EEK", "EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni
{ 4, "", 2015, "", NBSP "Lt", "LTL", 1, STR_GAME_OPTIONS_CURRENCY_LTL }, ///< lithuanian litas
{ 1850, "", CF_NOEURO, "\u20a9", "", "KRW", 0, STR_GAME_OPTIONS_CURRENCY_KRW }, ///< south korean won
{ 13, "", CF_NOEURO, "R" NBSP, "", "ZAR", 0, STR_GAME_OPTIONS_CURRENCY_ZAR }, ///< south african rand
{ 1, "", CF_NOEURO, "", "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency (add further languages below)
{ 3, "", CF_NOEURO, "", NBSP "GEL", "GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL }, ///< Georgian Lari
{ 4901, "", CF_NOEURO, "", NBSP "Rls", "IRR", 1, STR_GAME_OPTIONS_CURRENCY_IRR }, ///< Iranian Rial
{ 80, "", CF_NOEURO, "", NBSP "rub", "RUB", 1, STR_GAME_OPTIONS_CURRENCY_RUB }, ///< New Russian Ruble
{ 24, "", CF_NOEURO, "$", "", "MXN", 0, STR_GAME_OPTIONS_CURRENCY_MXN }, ///< Mexican peso
{ 40, "", CF_NOEURO, "NTD" NBSP, "", "NTD", 0, STR_GAME_OPTIONS_CURRENCY_NTD }, ///< new taiwan dollar
{ 8, "", CF_NOEURO, "\u00a5", "", "CNY", 0, STR_GAME_OPTIONS_CURRENCY_CNY }, ///< chinese renminbi
{ 10, "", CF_NOEURO, "HKD" NBSP, "", "HKD", 0, STR_GAME_OPTIONS_CURRENCY_HKD }, ///< hong kong dollar
{ 90, "", CF_NOEURO, "\u20b9", "", "INR", 0, STR_GAME_OPTIONS_CURRENCY_INR }, ///< Indian Rupee
{ 19, "", CF_NOEURO, "Rp", "", "IDR", 0, STR_GAME_OPTIONS_CURRENCY_IDR }, ///< Indonesian Rupiah
{ 5, "", CF_NOEURO, "RM", "", "MYR", 0, STR_GAME_OPTIONS_CURRENCY_MYR }, ///< Malaysian Ringgit
{ 1, "", 2014, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats
};
/** Array of currencies used by the system */
CurrencySpec _currency_specs[CURRENCY_END];
/**
* This array represent the position of OpenTTD's currencies,
* compared to TTDPatch's ones.
* When a grf sends currencies, they are based on the order defined by TTDPatch.
* So, we must reindex them to our own order.
*/
const byte TTDPatch_To_OTTDIndex[] =
{
CURRENCY_GBP,
CURRENCY_USD,
CURRENCY_FRF,
CURRENCY_DEM,
CURRENCY_JPY,
CURRENCY_ESP,
CURRENCY_HUF,
CURRENCY_PLN,
CURRENCY_ATS,
CURRENCY_BEF,
CURRENCY_DKK,
CURRENCY_FIM,
CURRENCY_GRD,
CURRENCY_CHF,
CURRENCY_NLG,
CURRENCY_ITL,
CURRENCY_SEK,
CURRENCY_RUR,
CURRENCY_EUR,
};
/**
* Will return the ottd's index correspondence to
* the ttdpatch's id. If the id is bigger than the array,
* it is a grf written for ottd, thus returning the same id.
* Only called from newgrf.cpp
* @param grfcurr_id currency id coming from newgrf
* @return the corrected index
*/
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
{
return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
}
/**
* get a mask of the allowed currencies depending on the year
* @return mask of currencies
*/
uint64_t GetMaskOfAllowedCurrencies()
{
uint64_t mask = 0LL;
uint i;
for (i = 0; i < CURRENCY_END; i++) {
TimerGameCalendar::Year to_euro = _currency_specs[i].to_euro;
if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && TimerGameCalendar::year >= to_euro) continue;
if (to_euro == CF_ISEURO && TimerGameCalendar::year < 2000) continue;
SetBit(mask, i);
}
SetBit(mask, CURRENCY_CUSTOM); // always allow custom currency
return mask;
}
/**
* Verify if the currency chosen by the user is about to be converted to Euro
*/
static IntervalTimer<TimerGameCalendar> _check_switch_to_euro({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto)
{
if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
_currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO &&
TimerGameCalendar::year >= _currency_specs[_settings_game.locale.currency].to_euro) {
_settings_game.locale.currency = 2; // this is the index of euro above.
AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NT_ECONOMY, NF_NORMAL);
}
});
/**
* Will fill _currency_specs array with
* default values from origin_currency_specs
* Called only from newgrf.cpp and settings.cpp.
* @param preserve_custom will not reset custom currency
*/
void ResetCurrencies(bool preserve_custom)
{
for (uint i = 0; i < CURRENCY_END; i++) {
if (preserve_custom && i == CURRENCY_CUSTOM) continue;
_currency_specs[i] = origin_currency_specs[i];
}
}
|