Files @ r28520:f9aebe299cae
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network_command.cpp

Patric Stout
Codechange: MacOS already has MIN/MAX macros defined

This is caused because we use PreCompile Headers, and one of them
includes a system headers which defines MIN/MAX.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_command.cpp Command handling over network connections. */

#include "../stdafx.h"
#include "network_admin.h"
#include "network_client.h"
#include "network_server.h"
#include "../command_func.h"
#include "../company_func.h"
#include "../settings_type.h"
#include "../airport_cmd.h"
#include "../aircraft_cmd.h"
#include "../autoreplace_cmd.h"
#include "../company_cmd.h"
#include "../depot_cmd.h"
#include "../dock_cmd.h"
#include "../economy_cmd.h"
#include "../engine_cmd.h"
#include "../error_func.h"
#include "../goal_cmd.h"
#include "../group_cmd.h"
#include "../industry_cmd.h"
#include "../landscape_cmd.h"
#include "../league_cmd.h"
#include "../misc_cmd.h"
#include "../news_cmd.h"
#include "../object_cmd.h"
#include "../order_cmd.h"
#include "../rail_cmd.h"
#include "../road_cmd.h"
#include "../roadveh_cmd.h"
#include "../settings_cmd.h"
#include "../signs_cmd.h"
#include "../station_cmd.h"
#include "../story_cmd.h"
#include "../subsidy_cmd.h"
#include "../terraform_cmd.h"
#include "../timetable_cmd.h"
#include "../town_cmd.h"
#include "../train_cmd.h"
#include "../tree_cmd.h"
#include "../tunnelbridge_cmd.h"
#include "../vehicle_cmd.h"
#include "../viewport_cmd.h"
#include "../water_cmd.h"
#include "../waypoint_cmd.h"
#include "../script/script_cmd.h"

#include "../safeguards.h"

/** Typed list of all possible callbacks. */
static constexpr auto _callback_tuple = std::make_tuple(
	(CommandCallback *)nullptr, // Make sure this is actually a pointer-to-function.
	&CcBuildPrimaryVehicle,
	&CcBuildAirport,
	&CcBuildBridge,
	&CcPlaySound_CONSTRUCTION_WATER,
	&CcBuildDocks,
	&CcFoundTown,
	&CcBuildRoadTunnel,
	&CcBuildRailTunnel,
	&CcBuildWagon,
	&CcRoadDepot,
	&CcRailDepot,
	&CcPlaceSign,
	&CcPlaySound_EXPLOSION,
	&CcPlaySound_CONSTRUCTION_OTHER,
	&CcPlaySound_CONSTRUCTION_RAIL,
	&CcStation,
	&CcTerraform,
	&CcAI,
	&CcCloneVehicle,
	&CcCreateGroup,
	&CcFoundRandomTown,
	&CcRoadStop,
	&CcBuildIndustry,
	&CcStartStopVehicle,
	&CcGame,
	&CcAddVehicleNewGroup
);

#ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
/*
 * We cast specialized function pointers to a generic one, but don't use the
 * converted value to call the function, which is safe, except that GCC
 * helpfully thinks it is not.
 *
 * "Any pointer to function can be converted to a pointer to a different function type.
 * Calling the function through a pointer to a different function type is undefined,
 * but converting such pointer back to pointer to the original function type yields
 * the pointer to the original function." */
#	pragma GCC diagnostic push
#	pragma GCC diagnostic ignored "-Wcast-function-type"
#endif

/* Helpers to generate the callback table from the callback list. */

inline constexpr size_t _callback_tuple_size = std::tuple_size_v<decltype(_callback_tuple)>;

template <size_t... i>
inline auto MakeCallbackTable(std::index_sequence<i...>) noexcept
{
	return std::array<CommandCallback *, sizeof...(i)>{{ reinterpret_cast<CommandCallback *>(reinterpret_cast<void(*)()>(std::get<i>(_callback_tuple)))... }}; // MingW64 fails linking when casting a pointer to its own type. To work around, cast it to some other type first.
}

/** Type-erased table of callbacks. */
static auto _callback_table = MakeCallbackTable(std::make_index_sequence<_callback_tuple_size>{});

template <typename T> struct CallbackArgsHelper;
template <typename... Targs>
struct CallbackArgsHelper<void(*const)(Commands, const CommandCost &, Targs...)> {
	using Args = std::tuple<std::decay_t<Targs>...>;
};


/* Helpers to generate the command dispatch table from the command traits. */

template <Commands Tcmd> static CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data);
template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket *cp);
template <Commands Tcmd> static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id);
using UnpackNetworkCommandProc = void (*)(const CommandPacket *);
using UnpackDispatchT = std::array<UnpackNetworkCommandProc, _callback_tuple_size>;
struct CommandDispatch {
	CommandDataBuffer(*Sanitize)(const CommandDataBuffer &);
	void (*ReplaceClientId)(CommandPacket &, ClientID);
	UnpackDispatchT Unpack;
};

template <Commands Tcmd, size_t Tcb>
constexpr UnpackNetworkCommandProc MakeUnpackNetworkCommandCallback() noexcept
{
	/* Check if the callback matches with the command arguments. If not, don't generate an Unpack proc. */
	using Tcallback = std::tuple_element_t<Tcb, decltype(_callback_tuple)>;
	if constexpr (std::is_same_v<Tcallback, CommandCallback * const> || // Callback type is CommandCallback.
			std::is_same_v<Tcallback, CommandCallbackData * const> || // Callback type is CommandCallbackData.
			std::is_same_v<typename CommandTraits<Tcmd>::CbArgs, typename CallbackArgsHelper<Tcallback>::Args> || // Callback proc takes all command return values and parameters.
			(!std::is_void_v<typename CommandTraits<Tcmd>::RetTypes> && std::is_same_v<typename CallbackArgsHelper<typename CommandTraits<Tcmd>::RetCallbackProc const>::Args, typename CallbackArgsHelper<Tcallback>::Args>)) { // Callback return is more than CommandCost and the proc takes all return values.
		return &UnpackNetworkCommand<Tcmd, Tcb>;
	} else {
		return nullptr;
	}
}

template <Commands Tcmd, size_t... i>
constexpr UnpackDispatchT MakeUnpackNetworkCommand(std::index_sequence<i...>) noexcept
{
	return UnpackDispatchT{{ MakeUnpackNetworkCommandCallback<Tcmd, i>()...}};
}

template <typename T, T... i, size_t... j>
inline constexpr auto MakeDispatchTable(std::integer_sequence<T, i...>, std::index_sequence<j...>) noexcept
{
	return std::array<CommandDispatch, sizeof...(i)>{{ { &SanitizeCmdStrings<static_cast<Commands>(i)>, &NetworkReplaceCommandClientId<static_cast<Commands>(i)>, MakeUnpackNetworkCommand<static_cast<Commands>(i)>(std::make_index_sequence<_callback_tuple_size>{}) }... }};
}
/** Command dispatch table. */
static constexpr auto _cmd_dispatch = MakeDispatchTable(std::make_integer_sequence<std::underlying_type_t<Commands>, CMD_END>{}, std::make_index_sequence<_callback_tuple_size>{});

#ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
#	pragma GCC diagnostic pop
#endif


/**
 * Append a CommandPacket at the end of the queue.
 * @param p The packet to append to the queue.
 * @note A new instance of the CommandPacket will be made.
 */
void CommandQueue::Append(CommandPacket *p)
{
	CommandPacket *add = new CommandPacket();
	*add = *p;
	add->next = nullptr;
	if (this->first == nullptr) {
		this->first = add;
	} else {
		this->last->next = add;
	}
	this->last = add;
	this->count++;
}

/**
 * Return the first item in the queue and remove it from the queue.
 * @param ignore_paused Whether to ignore commands that may not be executed while paused.
 * @return the first item in the queue.
 */
CommandPacket *CommandQueue::Pop(bool ignore_paused)
{
	CommandPacket **prev = &this->first;
	CommandPacket *ret = this->first;
	CommandPacket *prev_item = nullptr;
	if (ignore_paused && _pause_mode != PM_UNPAUSED) {
		while (ret != nullptr && !IsCommandAllowedWhilePaused(ret->cmd)) {
			prev_item = ret;
			prev = &ret->next;
			ret = ret->next;
		}
	}
	if (ret != nullptr) {
		if (ret == this->last) this->last = prev_item;
		*prev = ret->next;
		this->count--;
	}
	return ret;
}

/**
 * Return the first item in the queue, but don't remove it.
 * @param ignore_paused Whether to ignore commands that may not be executed while paused.
 * @return the first item in the queue.
 */
CommandPacket *CommandQueue::Peek(bool ignore_paused)
{
	if (!ignore_paused || _pause_mode == PM_UNPAUSED) return this->first;

	for (CommandPacket *p = this->first; p != nullptr; p = p->next) {
		if (IsCommandAllowedWhilePaused(p->cmd)) return p;
	}
	return nullptr;
}

/** Free everything that is in the queue. */
void CommandQueue::Free()
{
	CommandPacket *cp;
	while ((cp = this->Pop()) != nullptr) {
		delete cp;
	}
	assert(this->count == 0);
}

/** Local queue of packets waiting for handling. */
static CommandQueue _local_wait_queue;
/** Local queue of packets waiting for execution. */
static CommandQueue _local_execution_queue;


/**
 * Find the callback index of a callback pointer.
 * @param callback Address of callback to search for.
 * @return Callback index or std::numeric_limits<size_t>::max() if the function wasn't found in the callback list.
 */
static size_t FindCallbackIndex(CommandCallback *callback)
{
	if (auto it = std::find(std::cbegin(_callback_table), std::cend(_callback_table), callback); it != std::cend(_callback_table)) {
		return static_cast<size_t>(std::distance(std::cbegin(_callback_table), it));
	}

	return std::numeric_limits<size_t>::max();
}

/**
 * Prepare a DoCommand to be send over the network
 * @param cmd The command to execute (a CMD_* value)
 * @param err_message Message prefix to show on error
 * @param callback A callback function to call after the command is finished
 * @param company The company that wants to send the command
 * @param cmd_data The command proc arguments.
 */
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, const CommandDataBuffer &cmd_data)
{
	CommandPacket c;
	c.company  = company;
	c.cmd      = cmd;
	c.err_msg  = err_message;
	c.callback = callback;
	c.data     = cmd_data;

	if (_network_server) {
		/* If we are the server, we queue the command in our 'special' queue.
		 *   In theory, we could execute the command right away, but then the
		 *   client on the server can do everything 1 tick faster than others.
		 *   So to keep the game fair, we delay the command with 1 tick
		 *   which gives about the same speed as most clients.
		 */
		c.frame = _frame_counter_max + 1;
		c.my_cmd = true;

		_local_wait_queue.Append(&c);
		return;
	}

	c.frame = 0; // The client can't tell which frame, so just make it 0

	/* Clients send their command to the server and forget all about the packet */
	MyClient::SendCommand(&c);
}

/**
 * Sync our local command queue to the command queue of the given
 * socket. This is needed for the case where we receive a command
 * before saving the game for a joining client, but without the
 * execution of those commands. Not syncing those commands means
 * that the client will never get them and as such will be in a
 * desynced state from the time it started with joining.
 * @param cs The client to sync the queue to.
 */
void NetworkSyncCommandQueue(NetworkClientSocket *cs)
{
	for (CommandPacket *p = _local_execution_queue.Peek(); p != nullptr; p = p->next) {
		CommandPacket c = *p;
		c.callback = nullptr;
		cs->outgoing_queue.Append(&c);
	}
}

/**
 * Execute all commands on the local command queue that ought to be executed this frame.
 */
void NetworkExecuteLocalCommandQueue()
{
	assert(IsLocalCompany());

	CommandQueue &queue = (_network_server ? _local_execution_queue : ClientNetworkGameSocketHandler::my_client->incoming_queue);

	CommandPacket *cp;
	while ((cp = queue.Peek()) != nullptr) {
		/* The queue is always in order, which means
		 * that the first element will be executed first. */
		if (_frame_counter < cp->frame) break;

		if (_frame_counter > cp->frame) {
			/* If we reach here, it means for whatever reason, we've already executed
			 * past the command we need to execute. */
			FatalError("[net] Trying to execute a packet in the past!");
		}

		/* We can execute this command */
		_current_company = cp->company;
		size_t cb_index = FindCallbackIndex(cp->callback);
		assert(cb_index < _callback_tuple_size);
		assert(_cmd_dispatch[cp->cmd].Unpack[cb_index] != nullptr);
		_cmd_dispatch[cp->cmd].Unpack[cb_index](cp);

		queue.Pop();
		delete cp;
	}

	/* Local company may have changed, so we should not restore the old value */
	_current_company = _local_company;
}

/**
 * Free the local command queues.
 */
void NetworkFreeLocalCommandQueue()
{
	_local_wait_queue.Free();
	_local_execution_queue.Free();
}

/**
 * "Send" a particular CommandPacket to all clients.
 * @param cp    The command that has to be distributed.
 * @param owner The client that owns the command,
 */
static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket *owner)
{
	CommandCallback *callback = cp.callback;
	cp.frame = _frame_counter_max + 1;

	for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
		if (cs->status >= NetworkClientSocket::STATUS_MAP) {
			/* Callbacks are only send back to the client who sent them in the
			 *  first place. This filters that out. */
			cp.callback = (cs != owner) ? nullptr : callback;
			cp.my_cmd = (cs == owner);
			cs->outgoing_queue.Append(&cp);
		}
	}

	cp.callback = (nullptr != owner) ? nullptr : callback;
	cp.my_cmd = (nullptr == owner);
	_local_execution_queue.Append(&cp);
}

/**
 * "Send" a particular CommandQueue to all clients.
 * @param queue The queue of commands that has to be distributed.
 * @param owner The client that owns the commands,
 */
static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owner)
{
#ifdef DEBUG_DUMP_COMMANDS
	/* When replaying we do not want this limitation. */
	int to_go = UINT16_MAX;
#else
	int to_go = _settings_client.network.commands_per_frame;
	if (owner == nullptr) {
		/* This is the server, use the commands_per_frame_server setting if higher */
		to_go = std::max<int>(to_go, _settings_client.network.commands_per_frame_server);
	}
#endif

	CommandPacket *cp;
	while (--to_go >= 0 && (cp = queue->Pop(true)) != nullptr) {
		DistributeCommandPacket(*cp, owner);
		NetworkAdminCmdLogging(owner, cp);
		delete cp;
	}
}

/** Distribute the commands of ourself and the clients. */
void NetworkDistributeCommands()
{
	/* First send the server's commands. */
	DistributeQueue(&_local_wait_queue, nullptr);

	/* Then send the queues of the others. */
	for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
		DistributeQueue(&cs->incoming_queue, cs);
	}
}

/**
 * Receives a command from the network.
 * @param p the packet to read from.
 * @param cp the struct to write the data to.
 * @return an error message. When nullptr there has been no error.
 */
const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *cp)
{
	cp->company = (CompanyID)p->Recv_uint8();
	cp->cmd     = static_cast<Commands>(p->Recv_uint16());
	if (!IsValidCommand(cp->cmd))               return "invalid command";
	if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "single-player only command";
	cp->err_msg = p->Recv_uint16();
	cp->data    = _cmd_dispatch[cp->cmd].Sanitize(p->Recv_buffer());

	byte callback = p->Recv_uint8();
	if (callback >= _callback_table.size() || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr)  return "invalid callback";

	cp->callback = _callback_table[callback];
	return nullptr;
}

/**
 * Sends a command over the network.
 * @param p the packet to send it in.
 * @param cp the packet to actually send.
 */
void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
{
	p->Send_uint8(cp->company);
	p->Send_uint16(cp->cmd);
	p->Send_uint16(cp->err_msg);
	p->Send_buffer(cp->data);

	size_t callback = FindCallbackIndex(cp->callback);
	if (callback > UINT8_MAX || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) {
		Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp->cmd);
		callback = 0; // _callback_table[0] == nullptr
	}
	p->Send_uint8 ((uint8_t)callback);
}

/** Helper to process a single ClientID argument. */
template <class T>
static inline void SetClientIdHelper(T &data, [[maybe_unused]] ClientID client_id)
{
	if constexpr (std::is_same_v<ClientID, T>) {
		data = client_id;
	}
}

/** Set all invalid ClientID's to the proper value. */
template<class Ttuple, size_t... Tindices>
static inline void SetClientIds(Ttuple &values, ClientID client_id, std::index_sequence<Tindices...>)
{
	((SetClientIdHelper(std::get<Tindices>(values), client_id)), ...);
}

template <Commands Tcmd>
static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
{
	/* Unpack command parameters. */
	auto params = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.data);

	/* Insert client id. */
	SetClientIds(params, client_id, std::make_index_sequence<std::tuple_size_v<decltype(params)>>{});

	/* Repack command parameters. */
	cp.data = EndianBufferWriter<CommandDataBuffer>::FromValue(params);
}

/**
 * Insert a client ID into the command data in a command packet.
 * @param cp Command packet to modify.
 * @param client_id Client id to insert.
 */
void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
{
	_cmd_dispatch[cp.cmd].ReplaceClientId(cp, client_id);
}


/** Validate a single string argument coming from network. */
template <class T>
static inline void SanitizeSingleStringHelper([[maybe_unused]] CommandFlags cmd_flags, T &data)
{
	if constexpr (std::is_same_v<std::string, T>) {
		data = StrMakeValid(data.substr(0, NETWORK_COMPANY_NAME_LENGTH), (!_network_server && cmd_flags & CMD_STR_CTRL) != 0 ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
	}
}

/** Helper function to perform validation on command data strings. */
template<class Ttuple, size_t... Tindices>
static inline void SanitizeStringsHelper(CommandFlags cmd_flags, Ttuple &values, std::index_sequence<Tindices...>)
{
	((SanitizeSingleStringHelper(cmd_flags, std::get<Tindices>(values))), ...);
}

/**
 * Validate and sanitize strings in command data.
 * @tparam Tcmd Command this data belongs to.
 * @param data Command data.
 * @return Sanitized command data.
 */
template <Commands Tcmd>
CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data)
{
	auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(data);
	SanitizeStringsHelper(CommandTraits<Tcmd>::flags, args, std::make_index_sequence<std::tuple_size_v<typename CommandTraits<Tcmd>::Args>>{});
	return EndianBufferWriter<CommandDataBuffer>::FromValue(args);
}

/**
 * Unpack a generic command packet into its actual typed components.
 * @tparam Tcmd Command type to be unpacked.
 * @tparam Tcb Index into the callback list.
 * @param cp Command packet to unpack.
 */
template <Commands Tcmd, size_t Tcb>
void UnpackNetworkCommand(const CommandPacket *cp)
{
	auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp->data);
	Command<Tcmd>::PostFromNet(cp->err_msg, std::get<Tcb>(_callback_tuple), cp->my_cmd, args);
}