Files @ r4346:fa4ac6b6f852
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Location: cpp/openttd-patchpack/source/sprite.h

truelight
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
/* $Id$ */

#ifndef SPRITE_H
#define SPRITE_H


/* The following describes bunch of sprites to be drawn together in a single 3D
 * bounding box. Used especially for various multi-sprite buildings (like
 * depots or stations): */

typedef struct DrawTileSeqStruct {
	int8 delta_x; // 0x80 is sequence terminator
	int8 delta_y;
	int8 delta_z;
	byte size_x;
	byte size_y;
	byte size_z;
	uint32 image;
} DrawTileSeqStruct;

typedef struct DrawTileSprites {
	SpriteID ground_sprite;
	const DrawTileSeqStruct* seq;
} DrawTileSprites;

/**
 * This structure is the same for both Industries and Houses.
 * Buildings here reference a general type of construction
 */
typedef struct DrawBuildingsTileStruct {
	SpriteID ground;
	SpriteID building;
	byte subtile_x:4;
	byte subtile_y:4;
	byte width:4;
	byte height:4;
	byte dz;
	byte draw_proc;  /* this allows to specify a special drawing procedure.*/
} DrawBuildingsTileStruct;

// Iterate through all DrawTileSeqStructs in DrawTileSprites.
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)


#endif /* SPRITE_H */