Files @ r24845:fab6f86c6617
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Location: cpp/openttd-patchpack/source/.gitignore

Patric Stout
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT

WM_PAINT hits when-ever Windows feels like, but always after we
marked the screen as dirty. In result, it was lagging behind,
giving a sub-60fps experience.

With the new draw-tick there is no longer a need to be driven by
WM_PAINT, so it is better anyway to drive the drawing ourself. As
an added bonus this makes the win32 driver more like the others.
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/.vs
/build*
CMakeSettings.json
docs/aidocs/*
docs/gamedocs/*
docs/source/*
/out