Files
@ r9656:fae4d0ace22a
Branch filter:
Location: cpp/openttd-patchpack/source/src/transparency_gui.cpp
r9656:fae4d0ace22a
5.3 KiB
text/x-c
(svn r13728) -Codechange: define DEBUG as an empty block so compiler warns us less
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | /* $Id$ */
/** @file transparency_gui.cpp The transparency GUI. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "variables.h"
#include "transparency.h"
#include "sound_func.h"
#include "table/sprites.h"
#include "table/strings.h"
TransparencyOptionBits _transparency_opt;
TransparencyOptionBits _transparency_lock;
TransparencyOptionBits _invisibility_opt;
class TransparenciesWindow : public Window
{
enum TransparencyToolbarWidgets{
TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
TTW_WIDGET_TREES, ///< Make trees transparent
TTW_WIDGET_HOUSES, ///< Make houses transparent
TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
TTW_WIDGET_BRIDGES, ///< Make bridges transparent
TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
TTW_WIDGET_CATENARY, ///< Make catenary transparent
TTW_WIDGET_LOADING, ///< Make loading indicators transparent
TTW_WIDGET_END, ///< End of toggle buttons
/* Panel with buttons for invisibility */
TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons
};
public:
TransparenciesWindow(const WindowDesc *desc, int window_number) : Window(desc, window_number)
{
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
/* must be sure that the widgets show the transparency variable changes
* also when we use shortcuts */
for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
}
this->DrawWidgets();
for (uint i = TO_SIGNS; i < TO_END; i++) {
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1);
}
/* Do not draw button for invisible loading indicators */
for (uint i = 0; i < 8; i++) {
if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
} else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
} else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
}
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) {
if (_ctrl_pressed) {
/* toggle the bit of the transparencies lock variable */
ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
this->SetDirty();
} else {
/* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
SndPlayFx(SND_15_BEEP);
MarkWholeScreenDirty();
}
} else if (widget == TTW_BUTTONS) {
uint x = pt.x / 22;
if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return;
ToggleInvisibility((TransparencyOption)x);
SndPlayFx(SND_15_BEEP);
/* Redraw whole screen only if transparency is set */
if (IsTransparencySet((TransparencyOption)x)) {
MarkWholeScreenDirty();
} else {
this->InvalidateWidget(TTW_BUTTONS);
}
}
}
};
static const Widget _transparency_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS},
{WWT_STICKYBOX, RESIZE_NONE, 7, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON},
/* transparency widgets:
* transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC},
{ WWT_IMGBTN, RESIZE_NONE, 7, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 218, 36, 48, 0x0, STR_TRANSPARENT_INVISIBLE_DESC},
{ WIDGETS_END},
};
static const WindowDesc _transparency_desc = {
WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49,
WC_TRANSPARENCY_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_transparency_widgets,
};
void ShowTransparencyToolbar(void)
{
AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
}
|