Files @ r16710:faf33b3a6228
Branch filter:

Location: cpp/openttd-patchpack/source/src/object.h

rubidium
(svn r21453) -Codechange: add the view of an object to the savegame
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object.h Functions related to objects. */

#ifndef OBJECT_H
#define OBJECT_H

#include "tile_type.h"
#include "company_type.h"
#include "object_type.h"

/**
 * Update the CompanyHQ to the state associated with the given score
 * @param tile  The (northern) tile of the company HQ, or INVALID_TILE.
 * @param score The current (performance) score of the company.
 */
void UpdateCompanyHQ(TileIndex tile, uint score);

/**
 * Actually build the object.
 * @param type  The type of object to build.
 * @param tile  The tile to build the northern tile of the object on.
 * @param owner The owner of the object.
 * @param town  Town the tile is related with.
 * @param view  The view for the object.
 * @pre All preconditions for building the object at that location
 *      are met, e.g. slope and clearness of tiles are checked.
 */
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0);

void PlaceProc_Object(TileIndex tile);
void ShowBuildObjectPicker(struct Window *w);

#endif /* OBJECT_H */