Files @ r8044:fb0f34142941
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Location: cpp/openttd-patchpack/source/src/water.h

smatz
(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches
/* $Id$ */

/** @file water.h Functions related to water (management) */

#ifndef WATER_H
#define WATER_H

void TileLoop_Water(TileIndex tile);
void DrawShipDepotSprite(int x, int y, int image);
void DrawCanalWater(TileIndex tile);
void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);

#endif /* WATER_H */