Files @ r14895:fb237f7e7f5b
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_town.cpp

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_town.cpp Implementation of AITown. */

#include "ai_town.hpp"
#include "ai_map.hpp"
#include "ai_cargo.hpp"
#include "ai_error.hpp"
#include "../../town.h"
#include "../../strings_func.h"
#include "../../company_func.h"
#include "../../station_base.h"
#include "table/strings.h"

/* static */ int32 AITown::GetTownCount()
{
	return (int32)::Town::GetNumItems();
}

/* static */ bool AITown::IsValidTown(TownID town_id)
{
	return ::Town::IsValidID(town_id);
}

/* static */ char *AITown::GetName(TownID town_id)
{
	if (!IsValidTown(town_id)) return NULL;
	static const int len = 64;
	char *town_name = MallocT<char>(len);

	::SetDParam(0, town_id);
	::GetString(town_name, STR_TOWN_NAME, &town_name[len - 1]);

	return town_name;
}

/* static */ int32 AITown::GetPopulation(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;
	const Town *t = ::Town::Get(town_id);
	return t->population;
}

/* static */ int32 AITown::GetHouseCount(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;
	const Town *t = ::Town::Get(town_id);
	return t->num_houses;
}

/* static */ TileIndex AITown::GetLocation(TownID town_id)
{
	if (!IsValidTown(town_id)) return INVALID_TILE;
	const Town *t = ::Town::Get(town_id);
	return t->xy;
}

/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id)
{
	if (!IsValidTown(town_id)) return -1;
	if (!AICargo::IsValidCargo(cargo_id)) return -1;

	const Town *t = ::Town::Get(town_id);

	switch (AICargo::GetTownEffect(cargo_id)) {
		case AICargo::TE_PASSENGERS: return t->max_pass;
		case AICargo::TE_MAIL:       return t->max_mail;
		default: return -1;
	}
}

/* static */ int32 AITown::GetLastMonthTransported(TownID town_id, CargoID cargo_id)
{
	if (!IsValidTown(town_id)) return -1;
	if (!AICargo::IsValidCargo(cargo_id)) return -1;

	const Town *t = ::Town::Get(town_id);

	switch (AICargo::GetTownEffect(cargo_id)) {
		case AICargo::TE_PASSENGERS: return t->act_pass;
		case AICargo::TE_MAIL:       return t->act_mail;
		default: return -1;
	}
}

/* static */ int32 AITown::GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id)
{
	if (!IsValidTown(town_id)) return -1;
	if (!AICargo::IsValidCargo(cargo_id)) return -1;

	const Town *t = ::Town::Get(town_id);

	switch (AICargo::GetTownEffect(cargo_id)) {
		case AICargo::TE_PASSENGERS: return ::ToPercent8(t->pct_pass_transported);
		case AICargo::TE_MAIL:       return ::ToPercent8(t->pct_mail_transported);
		default: return -1;
	}
}

/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
{
	return AIMap::DistanceManhattan(tile, GetLocation(town_id));
}

/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile)
{
	return AIMap::DistanceSquare(tile, GetLocation(town_id));
}

/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile)
{
	if (!IsValidTown(town_id)) return false;

	const Town *t = ::Town::Get(town_id);
	return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]);
}

/* static */ bool AITown::HasStatue(TownID town_id)
{
	if (!IsValidTown(town_id)) return false;

	return ::HasBit(::Town::Get(town_id)->statues, _current_company);
}

/* static */ int AITown::GetRoadReworkDuration(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;

	return ::Town::Get(town_id)->road_build_months;
}

/* static */ AICompany::CompanyID AITown::GetExclusiveRightsCompany(TownID town_id)
{
	if (!IsValidTown(town_id)) return AICompany::COMPANY_INVALID;

	return (AICompany::CompanyID)(int8)::Town::Get(town_id)->exclusivity;
}

/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;

	return ::Town::Get(town_id)->exclusive_counter;
}

/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action)
{
	if (!IsValidTown(town_id)) return false;

	return HasBit(::GetMaskOfTownActions(NULL, _current_company, ::Town::Get(town_id)), town_action);
}

/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action)
{
	EnforcePrecondition(false, IsValidTown(town_id));
	EnforcePrecondition(false, IsActionAvailable(town_id, town_action));

	return AIObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
}

/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id)
{
	if (!IsValidTown(town_id)) return TOWN_RATING_INVALID;
	AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id);
	if (company == AICompany::COMPANY_INVALID) return TOWN_RATING_INVALID;

	const Town *t = ::Town::Get(town_id);
	if (!HasBit(t->have_ratings, company)) return TOWN_RATING_NONE;
	return max(TOWN_RATING_APPALLING, (TownRating)((t->ratings[company] / 200) + 3));
}

/* static */ int AITown::GetAllowedNoise(TownID town_id)
{
	if (!IsValidTown(town_id)) return -1;

	const Town *t = ::Town::Get(town_id);
	if (_settings_game.economy.station_noise_level) {
		return t->MaxTownNoise() - t->noise_reached;
	}

	int num = 0;
	const Station *st;
	FOR_ALL_STATIONS(st) {
		if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
	}
	return max(0, 2 - num);
}

/* static */ AITown::RoadLayout AITown::GetRoadLayout(TownID town_id)
{
	if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID;

	return (AITown::RoadLayout)((TownLayout)::Town::Get(town_id)->layout);
}