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Location: cpp/openttd-patchpack/source/src/ai/api/ai_waypoint.hpp

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_waypoint.hpp Everything to query and build waypoints. */

#ifndef AI_WAYPOINT_HPP
#define AI_WAYPOINT_HPP

#include "ai_object.hpp"
#include "ai_error.hpp"
#include "ai_basestation.hpp"

/**
 * Class that handles all waypoint related functions.
 */
class AIWaypoint : public AIBaseStation {
public:
	static const char *GetClassName() { return "AIWaypoint"; }

	/**
	 * Type of waypoints known in the game.
	 */
	enum WaypointType {
		/* Values are important, as they represent the internal state of the game. */
		WAYPOINT_RAIL      = 0x01, //!< Rail waypoint
		WAYPOINT_BUOY      = 0x10, //!< Buoy
		WAYPOINT_ANY       = 0x11, //!< All waypoint types
	};

	/**
	 * All waypoint related error messages.
	 */
	enum ErrorMessages {
		/** Base for waypoint related errors */
		ERR_WAYPOINT_BASE = AIError::ERR_CAT_WAYPOINT << AIError::ERR_CAT_BIT_SIZE,

		/** The waypoint is build too close to another waypoint */
		ERR_WAYPOINT_TOO_CLOSE_TO_ANOTHER_WAYPOINT, // [STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT]

		/** The waypoint would join more then one existing waypoint together. */
		ERR_WAYPOINT_ADJOINS_MULTIPLE_WAYPOINTS,    // [STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING]
	};

	/**
	 * Checks whether the given waypoint is valid and owned by you.
	 * @param waypoint_id The waypoint to check.
	 * @return True if and only if the waypoint is valid.
	 */
	static bool IsValidWaypoint(StationID waypoint_id);

	/**
	 * Get the StationID of a tile.
	 * @param tile The tile to find the StationID of.
	 * @pre AIRail::IsRailWaypointTile(tile).
	 * @return StationID of the waypoint.
	 */
	static StationID GetWaypointID(TileIndex tile);

	/**
	 * Check if any part of the waypoint contains a waypoint of the type waypoint_type
	 * @param waypoint_id The waypoint to look at.
	 * @param waypoint_type The WaypointType to look for.
	 * @return True if the waypoint has a waypoint part of the type waypoint_type.
	 */
	static bool HasWaypointType(StationID waypoint_id, WaypointType waypoint_type);
};

DECLARE_ENUM_AS_BIT_SET(AIWaypoint::WaypointType);

#endif /* AI_WAYPOINT_HPP */