Files @ r14895:fb237f7e7f5b
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Location: cpp/openttd-patchpack/source/src/console_internal.h

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file console_internal.h Internally used functions for the console. */

#ifndef CONSOLE_INTERNAL_H
#define CONSOLE_INTERNAL_H

#include "console_type.h"

enum {
	ICON_CMDLN_SIZE     = 1024, ///< maximum length of a typed in command
	ICON_MAX_STREAMSIZE = 2048, ///< maximum length of a totally expanded command
};

/** --Commands--
 * Commands are commands, or functions. They get executed once and any
 * effect they produce are carried out. The arguments to the commands
 * are given to them, each input word seperated by a double-quote (") is an argument
 * If you want to handle multiple words as one, enclose them in double-quotes
 * eg. 'say "hello sexy boy"'
 */
typedef bool IConsoleCmdProc(byte argc, char *argv[]);
typedef bool IConsoleHook();
struct IConsoleCmd {
	char *name;               ///< name of command
	IConsoleCmd *next;        ///< next command in list

	IConsoleCmdProc *proc;    ///< process executed when command is typed
	IConsoleHook *hook;       ///< any special trigger action that needs executing
};

/** --Aliases--
 * Aliases are like shortcuts for complex functions, variable assignments,
 * etc. You can use a simple alias to rename a longer command (eg 'set' for
 * 'setting' for example), or concatenate more commands into one
 * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
 * given to them in the command line.
 * - "%A - %Z" substitute arguments 1 t/m 26
 * - "%+" lists all parameters keeping them seperated
 * - "%!" also lists all parameters but presenting them to the aliased command as one argument
 * - ";" allows for combining commands (see example 'ng')
 */
struct IConsoleAlias {
	char *name;                 ///< name of the alias
	IConsoleAlias *next;        ///< next alias in list

	char *cmdline;              ///< command(s) that is/are being aliased
};

/* console parser */
extern IConsoleCmd   *_iconsole_cmds;    ///< list of registred commands
extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases

/* console functions */
void IConsoleClearBuffer();

/* Commands */
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook = NULL);
void IConsoleAliasRegister(const char *name, const char *cmd);
IConsoleCmd *IConsoleCmdGet(const char *name);
IConsoleAlias *IConsoleAliasGet(const char *name);

/* console std lib (register ingame commands/aliases) */
void IConsoleStdLibRegister();

/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);

void IConsoleGUIInit();
void IConsoleGUIFree();
void IConsoleGUIPrint(ConsoleColour colour_code, char *string);

#endif /* CONSOLE_INTERNAL_H */