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Location: cpp/openttd-patchpack/source/src/network/core/address.cpp

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file core/address.cpp Implementation of the address. */

#include "../../stdafx.h"

#ifdef ENABLE_NETWORK

#include "address.h"
#include "../../debug.h"

const char *NetworkAddress::GetHostname()
{
	if (StrEmpty(this->hostname) && this->address.ss_family != AF_UNSPEC) {
		assert(this->address_length != 0);
		getnameinfo((struct sockaddr *)&this->address, this->address_length, this->hostname, sizeof(this->hostname), NULL, 0, NI_NUMERICHOST);
	}
	return this->hostname;
}

uint16 NetworkAddress::GetPort() const
{
	switch (this->address.ss_family) {
		case AF_UNSPEC:
		case AF_INET:
			return ntohs(((struct sockaddr_in *)&this->address)->sin_port);

		case AF_INET6:
			return ntohs(((struct sockaddr_in6 *)&this->address)->sin6_port);

		default:
			NOT_REACHED();
	}
}

void NetworkAddress::SetPort(uint16 port)
{
	switch (this->address.ss_family) {
		case AF_UNSPEC:
		case AF_INET:
			((struct sockaddr_in*)&this->address)->sin_port = htons(port);
			break;

		case AF_INET6:
			((struct sockaddr_in6*)&this->address)->sin6_port = htons(port);
			break;

		default:
			NOT_REACHED();
	}
}

void NetworkAddress::GetAddressAsString(char *buffer, const char *last, bool with_family)
{
	if (this->GetAddress()->ss_family == AF_INET6) buffer = strecpy(buffer, "[", last);
	buffer = strecpy(buffer, this->GetHostname(), last);
	if (this->GetAddress()->ss_family == AF_INET6) buffer = strecpy(buffer, "]", last);
	buffer += seprintf(buffer, last, ":%d", this->GetPort());

	if (with_family) {
		char family;
		switch (this->address.ss_family) {
			case AF_INET:  family = '4'; break;
			case AF_INET6: family = '6'; break;
			default:       family = '?'; break;
		}
		seprintf(buffer, last, " (IPv%c)", family);
	}
}

const char *NetworkAddress::GetAddressAsString(bool with_family)
{
	/* 6 = for the : and 5 for the decimal port number */
	static char buf[NETWORK_HOSTNAME_LENGTH + 6 + 7];
	this->GetAddressAsString(buf, lastof(buf), with_family);
	return buf;
}

/**
 * Helper function to resolve without opening a socket.
 * @param runp information about the socket to try not
 * @return the opened socket or INVALID_SOCKET
 */
static SOCKET ResolveLoopProc(addrinfo *runp)
{
	/* We just want the first 'entry', so return a valid socket. */
	return !INVALID_SOCKET;
}

const sockaddr_storage *NetworkAddress::GetAddress()
{
	if (!this->IsResolved()) {
		/* Here we try to resolve a network address. We use SOCK_STREAM as
		 * socket type because some stupid OSes, like Solaris, cannot be
		 * bothered to implement the specifications and allow '0' as value
		 * that means "don't care whether it is SOCK_STREAM or SOCK_DGRAM".
		 */
		this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, NULL, ResolveLoopProc);
	}
	return &this->address;
}

bool NetworkAddress::IsFamily(int family)
{
	if (!this->IsResolved()) {
		this->Resolve(family, SOCK_STREAM, AI_ADDRCONFIG, NULL, ResolveLoopProc);
	}
	return this->address.ss_family == family;
}

bool NetworkAddress::IsInNetmask(char *netmask)
{
	/* Resolve it if we didn't do it already */
	if (!this->IsResolved()) this->GetAddress();

	int cidr = this->address.ss_family == AF_INET ? 32 : 128;

	NetworkAddress mask_address;

	/* Check for CIDR separator */
	char *chr_cidr = strchr(netmask, '/');
	if (chr_cidr != NULL) {
		int tmp_cidr = atoi(chr_cidr + 1);

		/* Invalid CIDR, treat as single host */
		if (tmp_cidr > 0 || tmp_cidr < cidr) cidr = tmp_cidr;

		/* Remove and then replace the / so that NetworkAddress works on the IP portion */
		*chr_cidr = '\0';
		mask_address = NetworkAddress(netmask, 0, this->address.ss_family);
		*chr_cidr = '/';
	} else {
		mask_address = NetworkAddress(netmask, 0, this->address.ss_family);
	}

	if (mask_address.GetAddressLength() == 0) return false;

	uint32 *ip;
	uint32 *mask;
	switch (this->address.ss_family) {
		case AF_INET:
			ip = (uint32*)&((struct sockaddr_in*)&this->address)->sin_addr.s_addr;
			mask = (uint32*)&((struct sockaddr_in*)&mask_address.address)->sin_addr.s_addr;
			break;

		case AF_INET6:
			ip = (uint32*)&((struct sockaddr_in6*)&this->address)->sin6_addr;
			mask = (uint32*)&((struct sockaddr_in6*)&mask_address.address)->sin6_addr;
			break;

		default:
			NOT_REACHED();
	}

	while (cidr > 0) {
		uint32 msk = cidr >= 32 ? (uint32)-1 : htonl(-(1 << (32 - cidr)));
		if ((*mask++ & msk) != (*ip++ & msk)) return false;

		cidr -= 32;
	}

	return true;
}

SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func)
{
	struct addrinfo *ai;
	struct addrinfo hints;
	memset(&hints, 0, sizeof (hints));
	hints.ai_family   = family;
	hints.ai_flags    = flags;
	hints.ai_socktype = socktype;

	/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
	char port_name[6];
	seprintf(port_name, lastof(port_name), "%u", this->GetPort());

	bool reset_hostname = false;
	/* Setting both hostname to NULL and port to 0 is not allowed.
	 * As port 0 means bind to any port, the other must mean that
	 * we want to bind to 'all' IPs. */
	if (StrEmpty(this->hostname) && this->address_length == 0 && this->GetPort() == 0) {
		reset_hostname = true;
		int fam = this->address.ss_family;
		if (fam == AF_UNSPEC) fam = family;
		strecpy(this->hostname, fam == AF_INET ? "0.0.0.0" : "::", lastof(this->hostname));
	}

	int e = getaddrinfo(StrEmpty(this->hostname) ? NULL : this->hostname, port_name, &hints, &ai);

	if (reset_hostname) strecpy(this->hostname, "", lastof(this->hostname));

	if (e != 0) {
		if (func != ResolveLoopProc) {
			DEBUG(net, 0, "getaddrinfo for hostname \"%s\", port %s, address family %s and socket type %s failed: %s",
				this->hostname, port_name, AddressFamilyAsString(family), SocketTypeAsString(socktype), FS2OTTD(gai_strerror(e)));
		}
		return INVALID_SOCKET;
	}

	SOCKET sock = INVALID_SOCKET;
	for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) {
		/* When we are binding to multiple sockets, make sure we do not
		 * connect to one with exactly the same address twice. That's
		 * ofcourse totally unneeded ;) */
		if (sockets != NULL) {
			NetworkAddress address(runp->ai_addr, (int)runp->ai_addrlen);
			if (sockets->Find(address) != sockets->End()) continue;
		}
		sock = func(runp);
		if (sock == INVALID_SOCKET) continue;

		if (sockets == NULL) {
			this->address_length = (int)runp->ai_addrlen;
			assert(sizeof(this->address) >= runp->ai_addrlen);
			memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
			break;
		}

		NetworkAddress addr(runp->ai_addr, (int)runp->ai_addrlen);
		(*sockets)[addr] = sock;
		sock = INVALID_SOCKET;
	}
	freeaddrinfo (ai);

	return sock;
}

/**
 * Helper function to resolve a connected socket.
 * @param runp information about the socket to try not
 * @return the opened socket or INVALID_SOCKET
 */
static SOCKET ConnectLoopProc(addrinfo *runp)
{
	const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
	const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
	const char *address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();

	SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
	if (sock == INVALID_SOCKET) {
		DEBUG(net, 1, "[%s] could not create %s socket: %s", type, family, strerror(errno));
		return INVALID_SOCKET;
	}

	if (!SetNoDelay(sock)) DEBUG(net, 1, "[%s] setting TCP_NODELAY failed", type);

	if (connect(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
		DEBUG(net, 1, "[%s] could not connect %s socket: %s", type, family, strerror(errno));
		closesocket(sock);
		return INVALID_SOCKET;
	}

	/* Connection succeeded */
	if (!SetNonBlocking(sock)) DEBUG(net, 0, "[%s] setting non-blocking mode failed", type);

	DEBUG(net, 1, "[%s] connected to %s", type, address);

	return sock;
}

SOCKET NetworkAddress::Connect()
{
	DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString());

	return this->Resolve(AF_UNSPEC, SOCK_STREAM, AI_ADDRCONFIG, NULL, ConnectLoopProc);
}

/**
 * Helper function to resolve a listening.
 * @param runp information about the socket to try not
 * @return the opened socket or INVALID_SOCKET
 */
static SOCKET ListenLoopProc(addrinfo *runp)
{
	const char *type = NetworkAddress::SocketTypeAsString(runp->ai_socktype);
	const char *family = NetworkAddress::AddressFamilyAsString(runp->ai_family);
	const char *address = NetworkAddress(runp->ai_addr, (int)runp->ai_addrlen).GetAddressAsString();

	SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
	if (sock == INVALID_SOCKET) {
		DEBUG(net, 0, "[%s] could not create %s socket on port %s: %s", type, family, address, strerror(errno));
		return INVALID_SOCKET;
	}

	if (runp->ai_socktype == SOCK_STREAM && !SetNoDelay(sock)) {
		DEBUG(net, 3, "[%s] setting TCP_NODELAY failed for port %s", type, address);
	}

	int on = 1;
	/* The (const char*) cast is needed for windows!! */
	if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) == -1) {
		DEBUG(net, 3, "[%s] could not set reusable %s sockets for port %s: %s", type, family, address, strerror(errno));
	}

	if (runp->ai_family == AF_INET6 &&
			setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) == -1) {
		DEBUG(net, 3, "[%s] could not disable IPv4 over IPv6 on port %s: %s", type, address, strerror(errno));
	}

	if (bind(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
		DEBUG(net, 1, "[%s] could not bind on %s port %s: %s", type, family, address, strerror(errno));
		closesocket(sock);
		return INVALID_SOCKET;
	}

	if (runp->ai_socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
		DEBUG(net, 1, "[%s] could not listen at %s port %s: %s", type, family, address, strerror(errno));
		closesocket(sock);
		return INVALID_SOCKET;
	}

	/* Connection succeeded */
	if (!SetNonBlocking(sock)) DEBUG(net, 0, "[%s] setting non-blocking mode failed for %s port %s", type, family, address);

	DEBUG(net, 1, "[%s] listening on %s port %s", type, family, address);
	return sock;
}

void NetworkAddress::Listen(int socktype, SocketList *sockets)
{
	assert(sockets != NULL);

	/* Setting both hostname to NULL and port to 0 is not allowed.
	 * As port 0 means bind to any port, the other must mean that
	 * we want to bind to 'all' IPs. */
	if (this->address_length == 0 && this->address.ss_family == AF_UNSPEC &&
			StrEmpty(this->hostname) && this->GetPort() == 0) {
		this->Resolve(AF_INET,  socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
		this->Resolve(AF_INET6, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
	} else {
		this->Resolve(AF_UNSPEC, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
	}
}

/* static */ const char *NetworkAddress::SocketTypeAsString(int socktype)
{
	switch (socktype) {
		case SOCK_STREAM: return "tcp";
		case SOCK_DGRAM:  return "udp";
		default:          return "unsupported";
	}
}

/* static */ const char *NetworkAddress::AddressFamilyAsString(int family)
{
	switch (family) {
		case AF_UNSPEC: return "either IPv4 or IPv6";
		case AF_INET:   return "IPv4";
		case AF_INET6:  return "IPv6";
		default:        return "unsupported";
	}
}

#endif /* ENABLE_NETWORK */