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Location: cpp/openttd-patchpack/source/src/network/core/config.h

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file config.h Configuration options of the network stuff. It is used even when compiling without network support.
 */

#ifndef NETWORK_CORE_CONFIG_H
#define NETWORK_CORE_CONFIG_H

/** DNS hostname of the masterserver */
#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
/** DNS hostname of the content server */
#define NETWORK_CONTENT_SERVER_HOST "content.openttd.org"
/** DNS hostname of the HTTP-content mirror server */
#define NETWORK_CONTENT_MIRROR_HOST "binaries.openttd.org"
/** URL of the HTTP mirror system */
#define NETWORK_CONTENT_MIRROR_URL "/bananas"
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"

enum {
	NETWORK_MASTER_SERVER_PORT    = 3978, ///< The default port of the master server (UDP)
	NETWORK_CONTENT_SERVER_PORT   = 3978, ///< The default port of the content server (TCP)
	NETWORK_CONTENT_MIRROR_PORT   =   80, ///< The default port of the content mirror (TCP)
	NETWORK_DEFAULT_PORT          = 3979, ///< The default port of the game server (TCP & UDP)
	NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)

	SEND_MTU                      = 1460, ///< Number of bytes we can pack in a single packet

	NETWORK_GAME_INFO_VERSION     =    4, ///< What version of game-info do we use?
	NETWORK_COMPANY_INFO_VERSION  =    6, ///< What version of company info is this?
	NETWORK_MASTER_SERVER_VERSION =    2, ///< What version of master-server-protocol do we use?

	NETWORK_NAME_LENGTH           =   80, ///< The maximum length of the server name and map name, in bytes including '\0'
	NETWORK_COMPANY_NAME_LENGTH   =   31, ///< The maximum length of the company name, in bytes including '\0'
	NETWORK_HOSTNAME_LENGTH       =   80, ///< The maximum length of the host name, in bytes including '\0'
	NETWORK_SERVER_ID_LENGTH      =   33, ///< The maximum length of the network id of the servers, in bytes including '\0'
	NETWORK_REVISION_LENGTH       =   15, ///< The maximum length of the revision, in bytes including '\0'
	NETWORK_PASSWORD_LENGTH       =   33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
	NETWORK_CLIENTS_LENGTH        =  200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
	NETWORK_CLIENT_NAME_LENGTH    =   25, ///< The maximum length of a client's name, in bytes including '\0'
	NETWORK_RCONCOMMAND_LENGTH    =  500, ///< The maximum length of a rconsole command, in bytes including '\0'
	NETWORK_CHAT_LENGTH           =  900, ///< The maximum length of a chat message, in bytes including '\0'

	NETWORK_GRF_NAME_LENGTH       =   80, ///< Maximum length of the name of a GRF
	/**
	 * Maximum number of GRFs that can be sent.
	 * This value is related to number of handles (files) OpenTTD can open.
	 * This is currently 64. Two are used for configuration and sound.
	 */
	NETWORK_MAX_GRF_COUNT         =   62,

	NETWORK_NUM_LANGUAGES         =   36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
	/**
	 * The number of landscapes in OpenTTD.
	 * This number must be equal to NUM_LANDSCAPE, but as this number is used
	 * within the network code and that the network code is shared with the
	 * masterserver/updater, it has to be declared in here too. In network.cpp
	 * there is a compile assertion to check that this NUM_LANDSCAPE is equal
	 * to NETWORK_NUM_LANDSCAPES.
	 */
	NETWORK_NUM_LANDSCAPES        =    4,
};

#endif /* NETWORK_CORE_CONFIG_H */