Files @ r14895:fb237f7e7f5b
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Location: cpp/openttd-patchpack/source/src/newgrf_industries.h

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_industries.h Functions for NewGRF industries. */

#ifndef NEWGRF_INDUSTRIES_H
#define NEWGRF_INDUSTRIES_H

#include "command_type.h"
#include "newgrf_spritegroup.h"

/** When should the industry(tile) be triggered for random bits? */
enum IndustryTrigger {
	/** Triggered each tile loop */
	INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
	/** Triggered (whole industry) each 256 ticks */
	INDUSTRY_TRIGGER_256_TICKS        = 2,
	/** Triggered on cargo delivery */
	INDUSTRY_TRIGGER_CARGO_DELIVERY   = 4,
};

/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
enum IndustryAvailabilityCallType {
	IACT_MAPGENERATION,   ///< during random map generation
	IACT_RANDOMCREATION,  ///< during creation of random ingame industry
	IACT_USERCREATION,    ///< from the Fund/build window
};

/* in newgrf_industry.cpp */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
void IndustryProductionCallback(Industry *ind, int reason);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed);
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);

IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);

/* in newgrf_industrytiles.cpp*/
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index);

#endif /* NEWGRF_INDUSTRIES_H */