Files @ r14895:fb237f7e7f5b
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Location: cpp/openttd-patchpack/source/src/tree_gui.cpp

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tree_gui.cpp GUIs for building trees. */

#include "stdafx.h"
#include "openttd.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "tilehighlight_func.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "sound_func.h"

#include "table/sprites.h"
#include "table/strings.h"
#include "table/tree_land.h"

void PlaceTreesRandomly();

/** Widget definitions for the build trees window. */
enum BuildTreesWidgets {
	BTW_TYPE_11,
	BTW_TYPE_12,
	BTW_TYPE_13,
	BTW_TYPE_14,
	BTW_TYPE_21,
	BTW_TYPE_22,
	BTW_TYPE_23,
	BTW_TYPE_24,
	BTW_TYPE_31,
	BTW_TYPE_32,
	BTW_TYPE_33,
	BTW_TYPE_34,
	BTW_TYPE_RANDOM,
	BTW_MANY_RANDOM,
};

/**
 * The build trees window.
 */
class BuildTreesWindow : public Window
{
	uint16 base;        ///< Base tree number used for drawing the window.
	uint16 count;       ///< Number of different trees available.
	uint tree_to_plant; ///< Tree number to plant, \c UINT_MAX for a random tree.

public:
	BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
	{
		this->InitNested(desc, window_number);
		ResetObjectToPlace();
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		if (widget != BTW_MANY_RANDOM) return;

		if (_game_mode != GM_EDITOR) {
			size->width = 0;
			size->height = 0;
		}
	}

	virtual void OnPaint()
	{
		this->OnInvalidateData(0);
		this->DrawWidgets();
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		static const PalSpriteID tree_sprites[] = {
			{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
			{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
			{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
			{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
			{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
			{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
			{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
			{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
			{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
			{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
		};

		if (widget < BTW_TYPE_11 || widget > BTW_TYPE_34 || widget - BTW_TYPE_11 >= this->count) return;

		int i = this->base + widget - BTW_TYPE_11;
		DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2, r.bottom - 7);
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
			case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
			case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
				if (widget - BTW_TYPE_11 >= this->count) break;

				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT, NULL)) {
					this->tree_to_plant = this->base + widget - BTW_TYPE_11;
				}
				break;

			case BTW_TYPE_RANDOM: // tree of random type.
				if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT, NULL)) {
					this->tree_to_plant = UINT_MAX;
				}
				break;

			case BTW_MANY_RANDOM: // place trees randomly over the landscape
				this->LowerWidget(BTW_MANY_RANDOM);
				this->flags4 |= WF_TIMEOUT_BEGIN;
				SndPlayFx(SND_15_BEEP);
				PlaceTreesRandomly();
				MarkWholeScreenDirty();
				break;
		}
	}

	virtual void OnPlaceObject(Point pt, TileIndex tile)
	{
		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
		VpSetPlaceSizingLimit(20);
	}

	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
	{
		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
	}

	virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
	{
		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
			DoCommandP(end_tile, this->tree_to_plant, start_tile,
				CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
		}
	}

	virtual void OnInvalidateData(int data = 0)
	{
		this->base  = _tree_base_by_landscape[_settings_game.game_creation.landscape];
		this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
	}

	virtual void OnTimeout()
	{
		this->RaiseWidget(BTW_MANY_RANDOM);
		this->SetWidgetDirty(BTW_MANY_RANDOM);
	}

	virtual void OnPlaceObjectAbort()
	{
		this->RaiseButtons();
	}
};

static const NWidgetPart _nested_build_trees_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
		NWidget(NWID_HORIZONTAL),
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
			NWidget(NWID_VERTICAL),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
				EndContainer(),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
				EndContainer(),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(NWID_HORIZONTAL),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
					NWidget(WWT_PANEL, COLOUR_GREY, BTW_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
					EndContainer(),
				EndContainer(),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, BTW_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
				NWidget(NWID_SPACER), SetMinimalSize(0, 2),
			EndContainer(),
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _build_trees_desc(
	WDP_AUTO, 0, 0,
	WC_BUILD_TREES, WC_NONE,
	WDF_CONSTRUCTION,
	_nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
);

void ShowBuildTreesToolbar()
{
	if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
	AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
}