Files @ r14895:fb237f7e7f5b
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Location: cpp/openttd-patchpack/source/src/unmovable_map.h

peter1138
(svn r19502) -Codechange: During NewGRF loading, store rail type labels in temporary data and process after loading has finished. This avoids deactivated rail vehicles being reactivated if the climate property is set after the rail type property.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file unmovable_map.h Map accessors for unmovable tiles. */

#ifndef UNMOVABLE_MAP_H
#define UNMOVABLE_MAP_H

#include "tile_map.h"

/** Types of unmovable structure */
enum UnmovableType {
	UNMOVABLE_TRANSMITTER = 0,    ///< The large antenna
	UNMOVABLE_LIGHTHOUSE  = 1,    ///< The nice lighthouse
	UNMOVABLE_STATUE      = 2,    ///< Statue in towns
	UNMOVABLE_OWNED_LAND  = 3,    ///< Owned land 'flag'
	UNMOVABLE_HQ          = 4,    ///< HeadQuarter of a player
	UNMOVABLE_MAX,
};

/**
 * Gets the UnmovableType of the given unmovable tile
 * @param t the tile to get the type from.
 * @pre IsTileType(t, MP_UNMOVABLE)
 * @return the type.
 */
static inline UnmovableType GetUnmovableType(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE));
	return (UnmovableType)_m[t].m5;
}

/**
 * Does the given tile have a transmitter?
 * @param t the tile to inspect.
 * @return true if and only if the tile has a transmitter.
 */
static inline bool IsTransmitterTile(TileIndex t)
{
	return IsTileType(t, MP_UNMOVABLE) && GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
}

/**
 * Is this unmovable tile an 'owned land' tile?
 * @param t the tile to inspect.
 * @pre IsTileType(t, MP_UNMOVABLE)
 * @return true if and only if the tile is an 'owned land' tile.
 */
static inline bool IsOwnedLand(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE));
	return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
}

/**
 * Is the given tile (pre-)owned by someone (the little flags)?
 * @param t the tile to inspect.
 * @return true if and only if the tile is an 'owned land' tile.
 */
static inline bool IsOwnedLandTile(TileIndex t)
{
	return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
}

/**
 * Is this unmovable tile a HQ tile?
 * @param t the tile to inspect.
 * @pre IsTileType(t, MP_UNMOVABLE)
 * @return true if and only if the tile is a HQ tile.
 */
static inline bool IsCompanyHQ(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE));
	return _m[t].m5 == UNMOVABLE_HQ;
}

/**
 * Is this unmovable tile a statue?
 * @param t the tile to inspect.
 * @pre IsTileType(t, MP_UNMOVABLE)
 * @return true if and only if the tile is a statue.
 */
static inline bool IsStatue(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE));
	return GetUnmovableType(t) == UNMOVABLE_STATUE;
}

/**
 * Is the given tile a statue?
 * @param t the tile to inspect.
 * @return true if and only if the tile is a statue.
 */
static inline bool IsStatueTile(TileIndex t)
{
	return IsTileType(t, MP_UNMOVABLE) && IsStatue(t);
}

/**
 * Get the town of the given statue tile.
 * @param t the tile of the statue.
 * @pre IsStatueTile(t)
 * @return the town the given statue is in.
 */
static inline TownID GetStatueTownID(TileIndex t)
{
	assert(IsStatueTile(t));
	return _m[t].m2;
}

/**
 * Get the 'stage' of the HQ.
 * @param t a tile of the HQ.
 * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
 * @return the 'stage' of the HQ.
 */
static inline byte GetCompanyHQSize(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
	return GB(_m[t].m3, 2, 3);
}

/**
 * Set the 'stage' of the HQ.
 * @param t a tile of the HQ.
 * @param size the actual stage of the HQ
 * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
 */
static inline void SetCompanyHQSize(TileIndex t, uint8 size)
{
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
	SB(_m[t].m3, 2, 3, size);
}

/**
 * Get the 'section' of the HQ.
 * The scetion is in fact which side of teh HQ the tile represent
 * @param t a tile of the HQ.
 * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
 * @return the 'section' of the HQ.
 */
static inline byte GetCompanyHQSection(TileIndex t)
{
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
	return GB(_m[t].m3, 0, 2);
}

/**
 * Set the 'section' of the HQ.
 * @param t a tile of the HQ.
 * @param section to be set.
 * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
 */
static inline void SetCompanyHQSection(TileIndex t, uint8 section)
{
	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
	SB(_m[t].m3, 0, 2, section);
}

/**
 * Enlarge the given HQ to the given size. If the new size
 * is larger than the current size, nothing happens.
 * @param t the tile of the HQ.
 * @param size the new size of the HQ.
 * @pre t is the northern tile of the HQ
 */
static inline void EnlargeCompanyHQ(TileIndex t, byte size)
{
	assert(GetCompanyHQSection(t) == 0);
	assert(size <= 4);
	if (size <= GetCompanyHQSize(t)) return;

	SetCompanyHQSize(t,                    size);
	SetCompanyHQSize(t + TileDiffXY(0, 1), size);
	SetCompanyHQSize(t + TileDiffXY(1, 0), size);
	SetCompanyHQSize(t + TileDiffXY(1, 1), size);
}


/**
 * Make an Unmovable tile.
 * @note do not use this function directly. Use one of the other Make* functions.
 * @param t the tile to make unmovable.
 * @param u the unmovable type of the tile.
 * @param o the new owner of the tile.
 */
static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
{
	SetTileType(t, MP_UNMOVABLE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = u;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}


/**
 * Make a transmitter tile.
 * @param t the tile to make a transmitter.
 */
static inline void MakeTransmitter(TileIndex t)
{
	MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
}

/**
 * Make a lighthouse tile.
 * @param t the tile to make a transmitter.
 */
static inline void MakeLighthouse(TileIndex t)
{
	MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
}

/**
 * Make a statue tile.
 * @param t the tile to make a statue.
 * @param o the owner of the statue.
 * @param town_id the town the statue was built in.
 */
static inline void MakeStatue(TileIndex t, Owner o, TownID town_id)
{
	MakeUnmovable(t, UNMOVABLE_STATUE, o);
	_m[t].m2 = town_id;
}

/**
 * Make an 'owned land' tile.
 * @param t the tile to make an 'owned land' tile.
 * @param o the owner of the land.
 */
static inline void MakeOwnedLand(TileIndex t, Owner o)
{
	MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
}

/**
 * Make a HeadQuarter tile after making it an Unmovable
 * @param t the tile to make an HQ.
 * @param section the part of the HQ this one will be.
 * @param o the new owner of the tile.
 */
static inline void MakeUnmovableHQHelper(TileIndex t, uint8 section, Owner o)
{
	MakeUnmovable(t, UNMOVABLE_HQ, o);
	SetCompanyHQSection(t, section);
}

/**
 * Make an HQ with the give tile as it's northern tile.
 * @param t the tile to make the northern tile of a HQ.
 * @param o the owner of the HQ.
 */
static inline void MakeCompanyHQ(TileIndex t, Owner o)
{
	MakeUnmovableHQHelper(t,                    0, o);
	MakeUnmovableHQHelper(t + TileDiffXY(0, 1), 1, o);
	MakeUnmovableHQHelper(t + TileDiffXY(1, 0), 2, o);
	MakeUnmovableHQHelper(t + TileDiffXY(1, 1), 3, o);
}

#endif /* UNMOVABLE_MAP_H */