Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/game/CMakeLists.txt

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
add_files(
    game.hpp
    game_config.cpp
    game_config.hpp
    game_core.cpp
    game_info.cpp
    game_info.hpp
    game_instance.cpp
    game_instance.hpp
    game_scanner.cpp
    game_scanner.hpp
    game_text.cpp
    game_text.hpp
)