Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/game/game_instance.hpp

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file game_instance.hpp The GameInstance tracks games. */

#ifndef GAME_INSTANCE_HPP
#define GAME_INSTANCE_HPP

#include "../script/script_instance.hpp"

/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
class GameInstance : public ScriptInstance {
public:
	GameInstance();

	/**
	 * Initialize the script and prepare it for its first run.
	 * @param info The GameInfo to start.
	 */
	void Initialize(class GameInfo *info);

	int GetSetting(const char *name) override;
	ScriptInfo *FindLibrary(const char *library, int version) override;

private:
	void RegisterAPI() override;
	void Died() override;
	CommandCallback *GetDoCommandCallback() override;
	void LoadDummyScript() override {}
};

#endif /* GAME_INSTANCE_HPP */