Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/game/game_scanner.hpp

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file game_scanner.hpp declarations of the class for Game scanner */

#ifndef GAME_SCANNER_HPP
#define GAME_SCANNER_HPP

#include "../script/script_scanner.hpp"

class GameScannerInfo : public ScriptScanner {
public:
	void Initialize() override;

	/**
	 * Check if we have a game by name and version available in our list.
	 * @param nameParam The name of the game script.
	 * @param versionParam The version of the game script, or -1 if you want the latest.
	 * @param force_exact_match Only match name+version, never latest.
	 * @return nullptr if no match found, otherwise the game script that matched.
	 */
	class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);

protected:
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
	const char *GetFileName() const override { return PATHSEP "info.nut"; }
	Subdirectory GetDirectory() const override { return GAME_DIR; }
	const char *GetScannerName() const override { return "Game Scripts"; }
	void RegisterAPI(class Squirrel *engine) override;
};


class GameScannerLibrary : public ScriptScanner {
public:
	void Initialize() override;

	/**
	 * Find a library in the pool.
	 * @param library The library name to find.
	 * @param version The version the library should have.
	 * @return The library if found, nullptr otherwise.
	 */
	class GameLibrary *FindLibrary(const char *library, int version);

protected:
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
	const char *GetFileName() const override { return PATHSEP "library.nut"; }
	Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
	const char *GetScannerName() const override { return "GS Libraries"; }
	void RegisterAPI(class Squirrel *engine) override;
};

#endif /* GAME_SCANNER_HPP */